Farming Simulator 22 mods

47,884 results
118 / 3,193
State Ledger V1.0.1.0
other

State Ledger V1.0.1.0

State Ledger V1.0.1.0 The disk I/O bedrock of the Realistic Farming mod ecosystem. StateLedger is mod 1 in the load order: it collapses every companion mod’s savegame data into one atomic XML write and one atomic load. Without it, each mod writes its own file in one save window, and a crash or force-quit mid-window can corrupt the later files and lose progression permanently. StateLedger removes that failure mode by batching everything into a single file. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. V1.0.1.0 A small but important fix for how State Ledger remembers information between play sessions. What’s fixed Saved state no longer carries over incorrectly between separate career sessions No save migration needed. Existing saves load as normal.

Time Guard V1.0.1.0
other

Time Guard V1.0.1.0

The economic-time bedrock of the Realistic Farming mod ecosystem. Time Guard is mod 5 in the load order. The economy mods each used to hand-roll their own day and month detector off the frame loop, only one respected the days-per-month setting, and their timing did not agree. Time Guard gives them one shared in-game calendar clock: it fires on the game’s own day, month and year changes, normalizes the days-per-month setting in one place so a game month and a game year always carry the same economic weight on any save, and tells each companion mod exactly when to settle its money, once, at the right moment, even across a save and reload. It never moves money itself. It only schedules the cadence and hands each mod its own turn to pay or charge, server-side and once. There are no settings of its own to worry about. Install it, keep it loaded, and let the companion mods use it. V1.0.1.0 Reliability fixes for the shared timing service the suite runs on. What’s fixed No more duplicated hooks when a mission reloads Fixed an interrupted setup retry so the service comes up cleanly No save migration needed. Existing saves load as normal.

Network Sync V2.0.1.0
other

Network Sync V2.0.1.0

Network Sync V2.0.1.0 The multiplayer network bedrock of the Realistic Farming mod ecosystem. NetworkSync is mod 2 in the load order (after StateLedger). It replaces each companion mod’s own network event classes with one batched sync cycle: companions register a schema and call markDirty, and NetworkSync serializes, batches at 1Hz, and delivers. This cuts multiplayer traffic and stops the cross-mod rubber-banding that comes from many mods each syncing on their own timer. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. V2.0.1.0 Fixes for players joining multiplayer sessions. What’s fixed A blank join filename no longer aborts the rest of the sync The join handshake now waits on the server’s reply, so clients connect more reliably No save migration needed. Existing saves load as normal.

Hydroponic Greenhouse – Herb Cultivation V1.0.0.0
placeables

Hydroponic Greenhouse – Herb Cultivation V1.0.0.0

Hydroponic Greenhouse – Herb Cultivation V1.0.0.0 With the Hydro Greenhouse, you can bring a modern and sustainable form of herb cultivation to your farm. Here, you can grow various popular culinary and spice herbs under controlled conditions and then process or sell them. Required materials To operate the Hydro Greenhouse, you need: Water Hydromineral Seeds Compost With the right ingredients, you can ensure optimal growing conditions and continuous production. Produceable herbs In the Hydro Greenhouse, you can grow the following herbs: Basil Parsley Rosemary Sage Chives Thyme Lemon balm The harvested herbs can then be sold directly. Sustainable & versatile The Hydro Greenhouse is particularly suitable for farms that focus on small-scale production and diverse product cycles. The combination of water, Hydromineral, seeds and compost creates a modern production chain that adds a varied branch of business to your farm. Have fun growing and harvesting! A suitable production for further processing is planned

Military Control and Radar Tower V1.0.0.0
placeables

Military Control and Radar Tower V1.0.0.0

Military Control and Radar Tower V1.0.0.0 Military Control and Radar Tower (Farming Simulator Mod): Analysis and Description Detailed Description Tower Architecture: Features a traditional airport control structure with a panoramic glass surveillance cabin, mounted on a solid base decorated with custom emblems (Karl Zu Mods) and collaborative signage (TFSGroup and The Modding). Upper Radar System: Includes an elevated metal lattice turret supporting a spherical radome tracking dome, designed for air traffic control and long-range surveillance functions. Lighting and Beaconing: Incorporates strobe lights and blue perimeter beacons along adjacent fields and the upper structure, optimizing visibility during nighttime or low-visibility operations. Scenario Integration: Strategically located in the vicinity of reinforced arch-style hangars and runway zones, contributing an advanced tactical military atmosphere to the simulation environment. Utility and Importance in Modding Tactical Immersion: Transforms the standard agricultural environment into a militarized base of operations or a controlled airfield, ideal for themed maps and custom projects. Co-authorship and Design: Reflects community editing and customization work focused on the expansion of unique structural elements for vehicle simulators and virtual maps.

Settings Hub V1.0.1.0
other

Settings Hub V1.0.1.0

Settings Hub V1.0.1.0 The settings bedrock of the Realistic Farming mod ecosystem. SettingsHub is mod 4 in the load order. Companion mods hand it their settings and one callback; SettingsHub owns a throttled async queue so heavy setting changes (rebuilding a large array on a slider tick) apply smoothly in the background instead of freezing the Lua thread, and it routes admin-only changes through the server so multiplayer stays consistent. There are no settings of its own to configure. Install it, keep it loaded, and let the companion mods use it. V1.0.1.0 Adds the Control Center, a single place to see and trigger the actions your Realistic Farming mods provide. What’s new Open the Control Center with Right Shift + A See live key bindings and run registered actions (toggle HUDs, open reports, and more) from one dialog Companion mods can hook their own actions into it No save migration needed. Existing saves load as normal.

Income Mod V2.1.8
other

Income Mod V2.1.8

Converted from FS22_IncomeMod Income Mod provides players with a simple, balanced way to receive passive income. Automatically earn money either hourly or daily, based on your chosen difficulty or a custom amount. Perfect for players who want steady cash flow without relying solely on missions or selling goods. Features: Easy / Normal / Hard difficulty presets Custom income amount option In-game notifications Fully configurable via console commands or in the pause menu Settings saved automatically Works in singleplayer and multiplayer Lightweight and stable Please be aware: You need to have developer mode enabled in order for you to open the console. This can be done in your FS game folder, then look for the “game.xml”. Change to “true” Enjoy you farming experience with my Income Mod V2.1.8.0 Quality-of-life additions for managing your income display. What’s new Toggle the income HUD with Right Shift + I, and enter edit mode with Right Shift + J Open your income report from the suite Control Center (with Settings Hub installed) HUD and settings styling improvements No save migration needed. Existing saves load as normal.

Loader Control Overlay V1.0.1.0
implements

Loader Control Overlay V1.0.1.0

Loader Control Overlay V1.0.1.0 A live on-screen panel that reads your front loader’s actual moving parts and animates them as you work. Raise, lower, curl and dump, and the overlay moves with you. The control style restyles itself to match the tractor brand, and it wears the real brand badge straight from the game. Features Live Loader Readout Brand-Aware Styles Real Brand Badge Controls Toggle overlay: Alt + L Move / resize: Alt + K Cycle style: Alt + J Cycle position : Alt + H Note that only the settings panel can be open both on foot and inside a vehicle! V1.0.1.0 Polish for the in-game settings panel. What’s fixed The settings panel (Alt+O) no longer clips Alt+O now opens the panel on foot as well as in the loader Full 26-language support for the settings panel No save migration needed. Existing saves load as normal.

Land Survey & Claims V1.0.4.1
other

Land Survey & Claims V1.0.4.1

Land Survey & Claims V1.0.4.1 Create new farm yards in normally unbuyable areas by surveying a custom parcel on foot. Features: – Place physical survey stakes from Build Mode > Production > Cultivation – Remove any misplaced active stake with Construction Mode’s normal Demolish tool – Closing Build Mode automatically closes and lists a valid parcel – Completed parcel stakes and temporary boundary lines disappear, leaving an illuminated registry sign – Physical FOR SALE sign with parcel number, area, asking price and market status – Live boundary, area and estimated asking-price preview – Polygon validation: minimum spacing, self-intersection, native farmland and parcel overlap checks – NPC seller and deterministic market RNG: seller mood, local demand, parcel size, terrain buildability and rare Lucky Find listings – Wide high-value RNG tiers can create High Demand, Strategic Site and rare Developer Bidding War valuations – Stronger premium custom-land valuation and a fixed registration fee keep special construction parcels meaningful before loyalty discounts – Every listed parcel requires a stable RNG total of 1-5 completed jobs for its NPC seller before purchase – Job-gate progress appears on the physical sign, map marker and interaction; completed NPC jobs persist as spendable credits – Buying a parcel consumes the seller’s complete NPC job-credit balance in sync with Better Contracts, forcing fresh missions before another purchase from that NPC – Better Contracts loyalty discounts use the parcel seller NPC, show on the sign and are consumed after purchase – Buy a completed parcel beside its FOR SALE sign with the normal R interaction and a detailed confirmation dialog – Sell an owned parcel back to the market from the same sign; resale value is always below its saved purchase basis – After purchase the smaller sign remains as a PRIVATE PROPERTY registry marker – Native main-map markers identify listed and owned custom parcels at their polygon centre – Selecting a parcel marker shows its area, value, seller and Better Contracts discount; owned land is labelled MY PARCEL – Map markers are rebuilt cleanly after loading and update immediately after purchase or resale – Parcel markers use validated native icons and are skipped safely if the game cannot initialize one, so map controls remain available – Custom red FOR SALE and green MY PARCEL icons distinguish surveyed land from every native map hotspot – Selecting a parcel marker provides the native VISIT action and places the player safely in front of its registry sign – Purchased parcels grant land access, construction and landscaping ownership checks – Buying land never transfers an existing factory, production, shop or other placeable; those remain separate purchases – Independent savegame persistence; no map files are modified – Completely independent from Farmland Market Controls: – No survey hotkeys are required: place the corner stakes and leave Build Mode – Before leaving Build Mode, use Demolish on any misplaced survey stake – R beside a FOR SALE sign: buy the surveyed parcel Important limitations: – Use only in normally unbuyable areas; existing native farmland is deliberately protected – The physical sign uses a shared base-game model with surface-fitted one-sided lettering: red while listed and green after purchase – A short transaction chime confirms a successful parcel purchase – Automatic map scanning is not included; manual surveying deliberately allows roads, rivers and other custom projects – Single-player proof of concept; multiplayer synchronization is not implemented yet better contracts mod recomended for discount system Fixed a conflict that could block the normal interaction key at productions, greenhouses, fuel pumps, object storages and other map triggers Survey signs now use Farming Simulator’s native contextual interaction system The interaction key is active for PHANTOMAS Land Survey only while standing beside a surveyed parcel sign Native map and placeable triggers retain their normal interaction priority Existing savegames, registered parcels, NPC job progress and purchased properties remain compatible Fixed a conflict that could block the normal interaction key at productions, greenhouses, fuel pumps, object storages and other map triggers Survey signs now use Farming Simulator’s native contextual interaction system The interaction key is active for PHANTOMAS Land Survey only while standing beside a surveyed parcel sign Native map and placeable triggers retain their normal interaction priority Existing savegames, registered parcels, NPC job progress and purchased properties remain compatible VERSION 1.0.4.1 — INTERACTION HOTFIX Fixed a conflict that could block the normal interaction key at productions, greenhouses, fuel pumps, object storages and other map triggers Survey signs now use Farming Simulator’s native contextual interaction system The interaction key is active for PHANTOMAS Land Survey only while standing beside a surveyed parcel sign Native map and placeable triggers retain their normal interaction priority Existing savegames, registered parcels, NPC job progress and purchased properties remain compatible V1.0.4.1 INTERACTION HOTFIX – Fixed a conflict that could block the normal interaction key at productions, greenhouses, fuel pumps, object storages and other map triggers – Survey signs now use Farming Simulator’s native contextual interaction system – The interaction key is active for PHANTOMAS Land Survey only while standing beside a surveyed parcel sign – Native map and placeable triggers retain their normal interaction priority – Existing savegames, registered parcels, NPC job progress and purchased properties remain compatible

Financing v1.0.0.0
other

Financing v1.0.0.0

Mod who can finance your vehicle and your tools during 6 months, 2, 5, and 10 years. In the finish version there will a gui for follow your financement of your vehicle. If you have suggestion don’t hesitate.

Mercedes-Benz E63S AMG 2018 V1.0.0.8
other

Mercedes-Benz E63S AMG 2018 V1.0.0.8

Mercedes-Benz E63S AMG 2018 V1.0.0.8 MERCEDES BENZ E63S AMG 2018 Price: 105000 Power: 603 Max Speed: 250 Passenger seats for multiplayer Main color configuration Rims color configuration V1.0.0.8 “Special” Green, Blue, Red colors added to configuration New Mod/Store icons (FS25 version) Required mods: Interactive Control Vehicle Years

MAN 8×8 Utility Truck V1.0.0.0
trucks

MAN 8×8 Utility Truck V1.0.0.0

MAN 8×8 Utility Truck V1.0.0.0 MAN 8×8 Utility Truck (Farming Simulator Mod): Technical and Operational Analysis Technical Characteristics High-Mobility Chassis Architecture: Built upon a heavy-duty 8×8 configuration chassis of MAN origin, engineered with reinforced axles and robust suspension to handle heavy loads across rough virtual terrain. Drivetrain and Traction: Features permanent all-wheel drive across all eight wheels, delivering maximum grip in muddy fields, unpaved tracks, and steep inclines. Covered Cargo Bed: Equipped with a large cargo utility bed protected by a canvas tilt (tarpaulin) cover, ideal for hauling bulk farm produce, equipment, or supplies. Military-Styled Cab: Utilizes a distinctive heavy-duty cab design with high-visibility glazing and custom lighting configurations suited for specialized transport mods. Utility Heavy Farm Logistics: Serves as a heavy-capacity transport vehicle for moving large quantities of crops, seeds, fertilizer, or pallets across expansive maps. All-Terrain Cargo Delivery: Capable of bypassing standard roads to deliver supplies directly to remote fields, construction sites, or operational zones on the map. Roleplay and Immersion: Acts as a specialized military-to-civilian conversion mod that adds unique visual variety and robust hauling capabilities to gameplay sessions. Importance Modding Versatility: Highlights custom vehicle conversion work (such as the Karl Zu modifications), bringing heavy tactical utility platforms into agricultural simulation environments. High-Capacity Efficiency: Bridges the gap between standard agricultural tractors and heavy-duty logistics trucks, drastically cutting down the number of trips required for large-scale harvests. Objective Streamline Heavy Virtual Logistics: Its core purpose in-game is to provide reliable, high-volume cargo transport with superior cross-country mobility, ensuring seamless farm supply chains regardless of terrain conditions.

MAN 8×8 Air Defense and Ballistic Missile System V1.0.0.0
trucks

MAN 8×8 Air Defense and Ballistic Missile System V1.0.0.0

MAN 8×8 Air Defense and Ballistic Missile System V1.0.0.0 MAN 8×8 Air Defense and Ballistic Missile System: Technical, Operational, and Strategic Analysis Detailed and Extended Description High-Mobility Chassis Architecture: Built upon a heavy-duty 8×8 configuration chassis of MAN origin, engineered with superior torsional rigidity and reinforced axles to support massive payloads without compromising stability across rugged terrain. Advanced Traction and Propulsion Systems: Incorporates an ultra-high-output diesel engine optimized for exceptional torque delivery, paired with all-wheel drive across all eight wheels and advanced tire inflation systems that allow the vehicle to conquer mud, sand, and severe gradients. Integrated Launcher and Radar Platform: Functions as a highly versatile Transporter-Erecter-Launcher (TEL) vehicle capable of integrating surface-to-air missile launchers or ballistic defense systems alongside high-frequency target acquisition radars. Rapid Deployment Capability (Shoot-and-Scoot): Its design prioritizes speed in positioning, leveling via hydraulic jacks, and launching, enabling the unit to vacate its position within minutes to evade potential enemy counter-attack strikes. Crew Protection and Survivability: Features a modular armored cabin capable of resisting small-arms fire, artillery shrapnel, and mine threats, while also integrating nuclear, biological, and chemical (NBC) protection systems. Strategic Role in Contemporary Defense: Its fundamental objective is to provide a highly adaptable mobile air defense shield, protecting mechanized columns, forward operating bases, and critical infrastructure against airborne attacks and tactical missiles.

Gosa Kamionka V1.0.0.1
trailers

Gosa Kamionka V1.0.0.1

Gosa Kamionka V1.0.0.1 Gosa Kamionka Category: Trailers Price: 5000-7200 € Capacity: 15000-20000 l (bale trailer also) Rims color configurations V1.0.0.1 solved the problem with loading the trailer with grain from the silo

TPF-45 V1.0.0.1
harvesters

TPF-45 V1.0.0.1

The TPF-45 is a front pickup semi-trailer developed by Selmash LLC (Syzran). It is designed for picking up hay, straw and wilted grass from windrows and then transporting them to the storage location. It can also be used to transport silage and other feed. Conversion from FS22 by Loopol mods Color selection in the store Wheel discs Cylinders Frame Sideboards Wheel selection

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