Farming Simulator 22 mods

47,884 results
117 / 3,193
Mercedes Actros MP3 V1.0.0.3
other

Mercedes Actros MP3 V1.0.0.3

Mercedes Actros MP3 V1.0.0.3 Base price:182.400 chassis configuration 4×4,6×2 semi-automatic/manual gearbox engine power 440Kw/598 hp V8 engine sound configuration configuration: main color,rim color and design color configuration Beacon configuration light protection Configuration cabin parts Converted from FS22 Version FS25 Shaders Added base colors Fix textures Fix light Added bumper, griil V1.0.0.3 ModDesc changes DescVersion changed Version changed

Agro Drone – AeroSpray S70L V1.0.0.0
implements

Agro Drone – AeroSpray S70L V1.0.0.0

Agro Drone – AeroSpray S70L V1.0.0.0 Take precision spraying to the next level with the Agro Drone – AeroSpray S70L, a fully electric agricultural drone designed for both manual and autonomous field application. With a 70-liter liquid tank, the AeroSpray S70L can apply supported liquid products such as liquid fertilizer, herbicide and compatible modded spraying products. It can be flown completely manually or switched into autonomous spraying mode, allowing the drone to generate and follow field passes automatically while maintaining working altitude, controlling the sprayer and handling field coverage on its own. The autonomous system is designed to work around the actual condition of the field. It can recognize already treated areas, skip sections that no longer need application and continue working only where product is still required. This means work can be continued even after changing fields, changing products or treating part of the field with another vehicle. MANUAL FLIGHT MODE Full manual control over movement, turning, ascent and descent Manual sprayer control Terrain-relative flight behavior Ground safety system to help prevent hard impacts and terrain penetration AUTONOMOUS FIELD SPRAYING Start autonomous spraying directly from the drone Automatic field detection Automatic field course generation Parallel spraying passes Automatic turns between passes Automatic sprayer activation only during productive sections Sprayer remains off during turns and outside working areas Automatic return to the starting point when required FIELD-AWARE WORK SYSTEM Detects already treated areas Skips completed sections Can continue work after another vehicle has treated part of the field Separate work states for different fields Separate work behavior between fertilizer, herbicide and compatible spraying products Work progress can be reconstructed from the actual field state after reloading a savegame 70 L LIQUID PRODUCT TANK Supports liquid fertilizer Supports herbicide Compatible with supported custom liquid spraying products Load products through normal fill triggers Unload remaining product back into a pallet/tank Switch products without losing the liquid remaining inside the drone ELECTRIC BATTERY SYSTEM Rechargeable 24 kWh battery Battery charge is tracked independently Automatic low-battery return behavior Physical removable battery packs Purchase additional batteries from the shop Carry batteries manually Swap batteries directly with the drone Charge spare batteries separately at compatible charging points Battery charge level is preserved when swapping packs AUTONOMOUS RECOVERY BEHAVIOR Returns to Home when the battery reaches reserve level Returns when the spraying product is depleted Keeps track of unfinished field work Resume spraying after refilling or changing the battery SPECIFICATIONS 10 meter working width Approx. 14 L/ha application rate Recommended spraying speed: 15–18 km/h Maximum flight speed: 35 km/h Multiplayer compatible DEFAULT KEYBOARD CONTROLS W – Fly forward S – Fly backward A – Turn left D – Turn right Page Up – Ascend Page Down – Descend B – Turn sprayer on/off H – Start / stop autonomous spraying I – Unload product tank R – Swap battery when holding a compatible battery pack near the drone CUSTOM CONTROLS All controls can be reassigned through the Farming Simulator 25 control settings, so players can configure the AeroSpray S70L to match their preferred keyboard, gamepad or controller layout. When autonomous spraying is active, the drone handles field navigation, working passes, sprayer activation and return behavior automatically, while the player can stop the autonomous operation at any time and take back manual control. The AeroSpray S70L is designed to add a more complete drone workflow to Farming Simulator 25: prepare the drone, load the required product, fly manually when you want full control or activate autonomous spraying and let the drone handle the field operation. Use multiple battery packs to keep working throughout the day, recover unused liquid when changing products and return to unfinished fields without having to restart the entire job. Agro Drone – AeroSpray S70L Developed by Level55 Games.

Basak BK series v1.0.0.0
tractors

Basak BK series v1.0.0.0

Basak BK series v1.0.0.0 2050bk+ 2050bk+ with torque 2060bk+ 2060bk+ with torque 2075bk+ 2075bk+ with torque 2WD/4WD option Weight guard, second guard option Guard rail canopy cab MDF cab option Beacon option Front light option Name option

Hiring Purchasing Improved v2.0.0.0
other

Hiring Purchasing Improved v2.0.0.0

Hiring Purchasing Improved v2.0.0.0 I take no credit for the original mod. Full credit for the original work goes to the original creator. I only take credit for the changes, improvements, and features that I personally added to this edited version. everything i have done is listed below. Improved Hire Purchasing / Financing System for Farming Simulator 25 This version expands and refines the original hire purchasing system with a more complete, realistic finance experience. Major improvements include: Added multiple finance plan options with different deposit amounts, APR rates, and balloon payment choices. Improved finance term display with clearer year/month formatting. Added a detailed finance management screen showing: Plan type Current agreement status Monthly payment APR Payment progress Final/balloon payment Remaining balance Early settlement cost Added delinquency tracking with increasing late-payment surcharges. Late payments now build through multiple stages before repossession. Added a repossession grace period, allowing the player one final opportunity to settle the agreement. Repossessed vehicles are automatically sold if the agreement is not cured during the grace period. Repossession sale proceeds now correctly handle both surplus refunds and remaining shortfalls. Added clear finance status information to the vehicle information screen. Added actual “next payment” values, including any applicable late surcharge. Added manual payment support so players can make an upcoming payment early. Manual payments correctly advance the agreement and can clear delinquency. Final balloon payments can also be paid manually. Repossessed agreements cannot use manual payments and must be resolved through early settlement. Improved early settlement confirmation with remaining balance, settlement amount, balloon amount, current farm balance, and projected balance after settlement. Added a combined monthly finance summary showing payments, late agreements, repossessions, and completed agreements. Improved save/load handling so delinquency and repossession states persist correctly after reloading a save. Fixed completed agreements so zero-balloon finance plans end immediately without an unnecessary extra month. Improved finance totals so repossessed agreements no longer incorrectly contribute to the active monthly-payment total. Cleaned up UI wording and status labels for better readability. Completed a full GIANTS Test Runner validation with all checks passing. Overall, this update turns the finance system into a much more complete hire-purchase experience with better payment control, clearer information, realistic delinquency handling, and improved save game reliability.

Holmer TerraDos T5-40 V1.0.0.0
harvesters

Holmer TerraDos T5-40 V1.0.0.0

Holmer TerraDos T5-40 V1.0.0.0 Added: Interactive Control Passenger Wheels Configurations Increased Work Speed to 12km/h Window Tinting Window Tinting Camera mirrors functionality (requires Mercedes-Benz Trucks DLC)

Score Onion Harvest Pack v1.0.0.0
harvesters

Score Onion Harvest Pack v1.0.0.0

Score Onion Harvest Pack v1.0.0.0 Sure — here is a much more polished version that reads like a proper mod release: Score Onion Harvesting Pack The Score Onion Harvesting Pack brings a significantly more realistic and varied harvesting process to onion farming in Farming Simulator 25. Tailored specifically for onions (`ONION`), the complete pack consists of several coordinated machines that handle the entire workflow—from field preparation to final loading. Instead of simply harvesting onions directly from the field into a trailer using a single machine, this pack utilizes a multi-stage, realistic process. First, the onion tops are removed; next, the onions are lifted and formed into a narrow windrow. Finally, the HU-Super collects the windrow and transfers the onions into a trailer. Realistic Workflow 1. Score-1 – Onion Topper The Score-1 removes the onion tops and prepares the crop for the subsequent harvest stage. 2. Score-2 – Onion Harvester The Score-2 lifts the prepared onions from the ground. The harvested onions are then deposited behind the machine in a single, narrow, centrally aligned windrow. 3. HU-Super – Onion Pickup & Transfer In the final step, the HU-Super collects the onion windrow. From there, the onions can be transferred directly into a trailer and hauled away. Features Entire pack converted for onions Custom, realistic onion harvesting process Correct removal of onion tops (haulm) Score-2 deposits the onions back onto the field A single, narrow central onion windrow True ground/terrain windrow placement HU-Super picks up the deposited onions Onions can subsequently be transferred into trailers Sugar beet functions removed Reworked for Farming Simulator 25 Prepared for multiplayer Dedicated server support Onion windrow logic runs server-side for the cleanest possible synchronization XML, I3D, and file paths revised Old, problematic FS22 functions and effects removed or adjusted Score-1 Onion Topper Price: €16,800 Working width: 3.0 m Working speed: 10 km/h Score-2 Onion Harvester Price: €18,900 Working width: 3.0 m Working speed: 10 km/h HU-Super Onion Loader Price: €35,600 Working speed: 10 km/h From Crop to Trailer The complete workflow is as follows: Remove onion tops → Pick up onions → Deposit onions in windrow → Pick up windrow → Transfer onions → Transport away This makes the pack particularly suitable for players who value more realistic workflows, the use of multiple machines, and cooperative multiplayer gameplay. Game: Farming Simulator 25 Version: 1.1.0.12 Crop Type: Onions / ONION Multiplayer: Supported Dedicated Server: Supported Important: The map being used must support—or have registered—the Onion (ONION) crop type. Have fun harvesting onions with the FS25 Score Onion Harvest Pack!

Vehicle XML Previewer V1.0.0.0
other

Vehicle XML Previewer V1.0.0.0

Vehicle XML Previewer V1.0.0.0 Vehicle XML Previewer for GIANTS Editor 10 Vehicle XML Previewer** is a handy script for Farming Simulator 25 modders that allows you to preview and configure vehicle XML settings directly within **GIANTS Editor**, without having to constantly launch the game. The script automatically detects the XML file associated with the currently open I3D model, displays available configurations, animations, and hoses, and applies selected options immediately in the viewport. This significantly speeds up the process of configuring vehicles—including cabs, hoods, wheels, colors, doors, dynamically loaded parts, hoses, and other visual elements. Script Features – Automatically loads the XML file sharing the same name as the open I3D file. – Displays all detected vehicle configuration categories. – Allows for quick option switching with immediate visual feedback in GIANTS Editor. – Supports `configurationSets` and automatic dependencies between configurations. – Applies `objectChange` logic: hides unselected parts and displays selected ones. – Supports color and material configurations defined in the XML. – Loads external I3D parts via `dynamicallyLoadedParts`. – Displays wheel configurations, external wheel XMLs, additional wheels, and tracks. – Allows previewing XML-defined animations directly in the editor. – Enables editing of animation parts and saving changes back to the XML. – Supports previewing and editing `connectionHoses` and `localHose` elements. – Allows creating, modifying, and saving hoses within the XML. – Highlights selected hoses and connection points for easy identification in the scene. – Can automatically set up a working camera and lighting for optimal model viewing. – Features a compact, tabbed interface: **Configurations**, **Animations**, **Hoses**. Instead of the tedious “open game, check, close, edit XML” cycle, you can view most visual changes directly within the GIANTS Editor. Installation (your folder paths may vary, but the installation method is standard: simply place the files in the `scripts` folder) Extract the **VehicleXMLPreviewer** folder into the GIANTS Editor scripts directory: “`text C:/UsersUsername/AppData/Local/GIANTS Editor 64bit 10.0.13/scripts “` Once installed, the script will appear in the menu: “`text Scripts > User Scripts > VehicleXMLPreviewer > Vehicle XML Previewer “` How to use 1. Open the vehicle’s I3D file in GIANTS Editor. 2. Run the **Vehicle XML Previewer** script. 3. If an XML file with the same name exists alongside the I3D file, it will load automatically. 4. Select the desired configurations, animations, or hoses within the script’s tabs. 5. View the changes immediately in the viewport. 6. Save edited animations or hoses back to the XML file if necessary. Important It is recommended to back up your project before saving changes to the XML file. The script interacts with numerous game XML blocks; therefore, with complex mods featuring non-standard structures, there may be slight discrepancies compared to actual in-game behavior.

Vehicle Burnout V1.0.0.0
other

Vehicle Burnout V1.0.0.0

Vehicle Burnout V1.0.0.0 Ever wish you could lay a nasty burnout while playing, well now you can! Hold BRAKE + THROTTLE together to perform a brake-stand burnout. Release the brake while holding throttle for a smooth rollout. Features: Global gameplay script for compatible motorized wheeled vehicles Automatic-transmission friendly burnout control Temporary rear-wheel-drive burnout behavior Reduced rear tire grip and first-gear hold during burnout Smooth drivetrain and traction rollout after brake release Surface-aware tire smoke, dirt, wet-ground and snow effects Analog controller input support Multiplayer support

SaveSaver Automatically creating smart backups V1.0.0.0
other

SaveSaver Automatically creating smart backups V1.0.0.0

SaveSaver Automatically creating smart backups V1.0.0.0 SaveSaver a standalone Windows application for automatically creating smart backups of Farming Simulator 25 saves. Unlike simple folder copying, it saves only the changes between backups (incrementally), allowing you to roll back to any moment with minute precision. No more “what if I break something” — just play, and SaveSaver takes care of your progress.

Realistic Reshade Preset by Ricchi98 V1.0.0.0
other

Realistic Reshade Preset by Ricchi98 V1.0.0.0

Realistic Reshade Preset by Ricchi98 V1.0.0.0 Realistic Reshade by Ricchi98 I present my realistic Reshade preset.

Polish Flag (Prefab) V1.0.0.0
other

Polish Flag (Prefab) V1.0.0.0

Polish Flag (Prefab) V1.0.0.0 Polish flag I3D ready to be added to your vehicle/machine, with waving animations that make it look realistic.

Weather Guard V1.0.0.0
other

Weather Guard V1.0.0.0

Weather Guard V1.0.0.0 Shared weather truth for the Realistic Farming mod ecosystem. One reading of the sky the whole suite agrees on: current conditions, the forward forecast, and one world-climate dial. It publishes the weather and never decides what a mod does about it.

ACREMIND — Autonomous Fleet Orchestration Engine V1.0.0.0
other

ACREMIND — Autonomous Fleet Orchestration Engine V1.0.0.0

ACREMIND — Autonomous Fleet Orchestration Engine V1.0.0.0 Tired of babysitting one vehicle at a time? ACREMIND turns FS25’s hired workers into a real fleet under a single brain. Point it at your farm and it plans coverage paths for every field, assigns the right harvester, tractor and trailer to each job, and coordinates the handoffs between them — the combine calls an empty trailer before it fills up, seeders auto-return to refill, and machines route around each other instead of stalling in a gateway. It drives the equipment you already own. No teleporting, no cheats, no magic money — just the workers doing their jobs the way a real crew would. Features Whole-fleet dispatch — coordinates harvesters, tractors, seeders and trailers together, not one unit at a time. Smart coverage routing — serpentine, headland-first and spiral patterns picked per field shape. Predictive handoffs — trailers are dispatched to a combine before it’s full, so harvest never pauses. Collision-aware pathing — vehicles yield and reroute around each other automatically. Confidence gating — low-confidence fields are flagged for you instead of being auto-started blind. Live Ops Deck — see every machine, task and route in real time. Compatibility: Farming Simulator 25 · works alongside your existing vehicles · originals untouched.

Messenger V1.0.0.4
other

Messenger V1.0.0.4

Messenger adds a server-managed mailbox for messages between farms in Farming Simulator 25. Features: Send messages with a subject between farms. Persistent offline delivery after reconnecting or restarting the server. Uses actual server time for message ordering, with the newest messages shown first. Farm online status and unread message notifications. Search conversations and filter by unread messages. Pin, mute, archive, restore, and delete conversations. Farm members can manage their own conversations. Server admins can clean up old messages. Server admins can send a persistent announcement to every valid player farm. Scalable interface styled after the native GIANTS menus. Multiplayer and dedicated server support. Mailbox data is stored in the savegame. PC/Mac only. V1.0.0.4 Fixed an issue where message text and chat boxes could overlap. Message rows now resize correctly when messages are received or deleted. Improved the display of long incoming and outgoing messages. Existing conversations and saved messages remain fully compatible. Improved overall stability of the Messenger interface.

Master HUD V1.0.1.0
other

Master HUD V1.0.1.0

The UI renderer bedrock of the Realistic Farming mod ecosystem. MasterHUD is mod 3 in the load order. It owns the single draw loop that renders every companion mod’s overlay, in a pull model: companions flip a dirty flag instead of rebuilding HUD strings every frame, and MasterHUD calls their fetch callback only when the data actually changed. It also handles menu-suspend, corner stacking, and unload cleanup once for all of them. There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it. V1.0.1.0 This update gives Master HUD proper on-off and edit controls and wires it into the suite Control Center, so you can manage your HUD without digging through menus. What’s new Toggle all HUDs with Right Shift + G Enter HUD edit mode with Right Shift + B to move and arrange elements Control Center support (with SettingsHub installed): toggle and edit your HUD straight from the Control Center What’s fixed HUD controls now respond while you are seated in a vehicle General stability fixes for showing, hiding, editing, and cleaning up HUD overlays No save migration needed. Existing saves load as normal.

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