Farming Simulator 22 mods
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Transport Contracts FS25
Beta release. Standalone server-authoritative NPC transport contracts extracted from RP Manager. Automatically mixes loose bulk/liquid, pallet and bale jobs between compatible public map buildings and NPC destinations. Native in-game settings control the minimum open jobs, automatic spawning and removal of all transport jobs. Physical contract cargo is spawned, tagged and counted exactly. Jobs use the standard Contracts screen and the driver's own equipment. Player-to-player contracts and animals are not included. Do not activate together with RP Manager. Changelog v1.0.0.1 to v1.0.0.9 Beta - Added pickup and delivery markers to the large map for active contracts. - Improved universal bulk loading through native map loading points and added a fallback for maps with different loading-point behavior. - Fixed bulk deliveries not being registered correctly by the contract. - Contract cargo is no longer paid as ordinary crop income. Only the agreed transport-contract reward is shown and paid. - Added support for partial bulk deliveries over multiple trips. - Improved native pallet spawning and sequential cargo creation to prevent missing or incomplete loads. - Fixed native hay and straw bale creation, placement and delivery detection. - Pallets and bales can now be delivered unit by unit instead of requiring the complete load at once. - Added occasional premium vehicle-transport contracts using native shop spawn areas and map-owned destinations. - Contract vehicles must be transported on a suitable truck or low-loader and may only be driven inside the pickup and delivery zones. - Excluded motorcycles, undersized vehicles, implements, trailers and unsuitable vehicle types from vehicle contracts. - Improved contract-vehicle boundary enforcement and reliable reset to the original pickup position. - Added savegame and restart recovery for bulk cargo, pallets, bales and vehicle transports without spawning duplicate cargo. - Added a 10% penalty for voluntarily cancelling an accepted contract. Administrative and technical cancellations remain penalty-free.
JD Terminal HUD FS25
Onboard tablet terminal, real circular gauges (speed, RPM), functional buttons linked to the vehicle’s actual actions. Independent mod HIGH BEAMS button (full beam) WARNING button (hazard lights) Creator's signature and copyright displayed on the panel Corrections HITCH: now attaches to the actually closest hitch point (front or rear), instead of always prioritizing the front; detection range increased WORK LIGHTS: dedicated button added, separate from the position lights (the LIGHTS button only controlled the position lights) MARKERS: fixed a bug where only one of the two row markers could open; both markers now work correctly alternately Activation key (F9) now visible and named in the in-game help (F1) and under Options > Controls Visual improvements Removal of the diagonal glass reflection on the panel Panel movement arrows redrawn with a golden texture and bug fixed
Corn Dryer V1.0.0.7
Introducing the dry corn production, converted from the FS22 Alma Missouri map. This mod can be used on any map of your choice. The price for the corn dryer is $100,000. Additionally, a selling point has been added in the containers tab where you can place and purchase propane, which can be positioned anywhere you prefer. A liquid trailers for propane is also included.
K-700A FS22
- Basic color configurations - Design color configurations - Rim color configurations - Wheel configurations - Possibility of manual switching - More realistic animations - More realistic sounds - New fenders - Shovel added - Interactive control - Wheel hubcaps added - New air intakes - New "Vakula" hoods - Power: 290 hp Updated link. The mod appears in the game.
Case IH Magnum CVX Series v1.0.0.1
Case IH Magnum CVX Series v1.0.0.1 A tractor originally from Farming Simulator 19. Category: Large Tractors Price: $321,000 Power: 409-435 hp Max. speed: 50 kph Changelog 1.0.0.1: Fixed collision issue
Fertilizer WorkWidth v1.1.0.0
Fertilizer WorkWidth v1.1.0.0 Keeps the section width you selected by hand, instead of resetting it to the implement’s maximum when work is started. Set a spreader or sprayer to 12 m, hand the job to the AI helper or to Courseplay, and the game reopens every section: you are back to 48 m and working well outside the field. This mod stops that. How it works: the game already has a flag for this, aiKeepCurrentWidth, which it checks before resetting the sections. It is off by default and no vehicle sets it. The mod simply raises it. No game function is replaced and no behaviour is rewritten, so it does not fight Courseplay or other script mods. Safety net: if you start work with every section closed, the mod lets the game reopen them, because an implement at zero width would produce a degenerate course. It reports this in the log. Note: Courseplay reads the working width when it GENERATES the course. Set your width first, then generate. Works with any implement that has variable work width sections. Working width and the built-in AI helper: when you hand over the job, the helper does not read your section setting, it offers the implement’s full width. Set the Working Width field in the AI settings screen to the width you selected, and the mod keeps the sections there for the whole job. With Courseplay the selected width is picked up when the course is generated, so no extra step is needed. Having the built-in helper read it automatically is planned for the next update. Courseplay compatible: the mod only appends to the vanilla functions, it never replaces them, so Courseplay and other script mods keep working alongside it. Tested with Courseplay 8.1.0.3.
Old US Barn v1.0.0.0
Old barn with loft. Lightning outside is automatic, inside is switch. Category: Sheds Price: 15.000$ Daily maintenance costs: 1$
Lumber Storage v1.0.0.1
Lumber Storage v1.0.0.1 This mod includes separate Wood storages for spruce logs and all pine species. For an additional fee, all other tree species are split and processed into wood chips. Changelog 1.0.0.1: Fixed log output on dedicated servers. Log output now uses a menu for selecting the desired log length. An incorrect capacity value in the HUD display was corrected. Price: $50,000 Daily maintenance: $50
Reveal Farms On The Map V1.1.0.0
Reveal Farms On The Map V1.1.0.0 On many maps, farms with stables, pens and pastures only appear on the minimap once you’ve bought the land they sit on. This mod shows these farms on the map right away, so you get a better overview of where the interesting farms are before deciding what to buy. The purchase itself, prices, and all other game mechanics stay completely untouched, only the map icon is shown earlier. V1.1.0.0 You can now turn off the farmhouse icons in the settings if they feel cluttered on maps with lots of small properties. Stables, storage and production buildings are not affected.
Spreader Section Control V1.2.0.0
Spreader Section Control V1.2.0.0 Spreader Section Control adds automatic section control to all fertilizer spreaders and slurry trailing-shoe or trailing-hose booms that are already equipped with manual section control. Works with and without Precision Farming. Can be switched on and off using the T key. It controls only the working width you have defined. It adjusts the fertilizer application rate up or down based on speed and working width. V1.2.0.0 Fixed issues with maps that have their own fertilizerEffects.xml
Invoices V1.2.1.0
Create, send, propose and track invoices between farms in multiplayer. Ideal for contractor gameplay and structured MP servers, Invoices lets you bill other farms for fieldwork, transport, forestry, animal care and direct sales. Features: Farm-to-farm invoicing with status tracking Invoice proposals with approval workflow Vehicles, consumables and products can be billed directly, with automatic transfer when relevant Prices, discounts and VAT can be adjusted line by line Payment reminders, late fees, finance integration and FS25_RedTape support Important: Only consumables physically present in the world (not stored inside buildings) can be invoiced and transferred. Make sure to eject bales, pallets or bigbags from storage buildings before creating an invoice. Access via the dedicated tab in the InGame Menu (ESC). V1.2.1.0 Fixed line prices when reopening an invoice draft Fixed payment due dates and late fees: invoices are due after one in-game month, then accrue 5% per started overdue month from the first overdue day, capped at 25% Fixed field area on hectare-based invoicing: enlarged or trimmed fields now bill their measured worked area. Thanks to jordan-picard for reporting this issue in GitHub Issue #13 Improved multiplayer safety: invoices are now only synced from the host, preventing corrupted or tampered invoice data on clients.
Annaburger Schubmax 34.17 Semitrailer V1.0.0.3
Annaburger Schubmax 34.17 Semitrailer V1.0.0.3 The Annaburger SchubMax is a powerful trailer designed for large-scale transport tasks and is ideally suited for use behind a truck or a dolly. The lift axle can be raised and lowered by pressing the X key. The special feature of the truck-drawn SchubMax is its unloading system: instead of tipping the load, the cargo is pushed out of the trailer by a moving push wall. This allows for smooth, precise, and virtually residue-free unloading. In addition, lightweight bulk materials can be compacted, increasing the vehicle’s overall payload efficiency. Price: 120,000 $ Capacity: 55,000 liters Dolly that fits the Annaburger Fs25_krampe_dolly10L From us Configurations and Trailer and AugerWagon)
Liebherr SC350T v1.0.0.0
Liebherr SC350T v1.0.0.0 This machine can be used for loading and unloading shipping containers of different sizes. Supported containers: Basegame wood containers Containers from Fliegl Shipping Container Pack mod (by HR Forst und Fahrzeugbau) Shop category: Drivable miscellaneous Price: $340,000 Power: 485 HP Max. speed: 30 kph Stacking height: 3 containersColor configurations Basegame containers ca be attached with IMPLEMENT_EXTRA4 (default key Z). There is an option to move the interior camera forward for a better view of the ground when loading – IMPLEMENT_EXTRA3 (default key Y). The interior dashboard (speed, rpm and gear) is displayed correctly only with this graphics settings: Object draw distance – min. 170 percent. Recommended mod (by HR Forst und Fahrzeugbau): Fliegl Shipping Container Pack
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