Farming Simulator 22 mods
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Antonov An-2 Agro Sprayer V1.0.0.0
Antonov An-2 Agro Sprayer V1.0.0.0 Based on a modification by the author GBF_modding, edited by honved4. I changed some characteristics for my own use, namely: – increased the maximum height for field work, making it easier to maneuver on challenging maps; – increased the spraying width (I don’t know the exact parameters; I set it by eye, approximately 50 meters); – increased the liquid tank capacity (it was 800, now it is 1600); – converted it to FS25 materials, including dirt, wetness and wear (except for the interior, which I left as it was for authenticity); – replaced the radio sound (it doesn’t seem right to speak English in a Soviet aircraft); – added the option to turn decals on and off; – the aircraft can now be painted however you like; – added a Russian translation; – kept the original sounds (I don’t have good source files to make them sound really nice and high-quality). Otherwise, this is still the same AN-2 that will be an indispensable helper for you! Controls: A – Turn left D – Turn right W – Increase throttle/accelerate S – Decrease throttle/slow down Left mouse button – Ascend Right mouse button – Descend – Spraying agricultural crops; – supports liquid fertilizers and herbicides; – spraying is only possible at an altitude of 2 to 50 m. Designed for precise and realistic aerial spraying and simply for creating a great atmosphere!
Mobile Butcher V1.0.0.0
Mobile Butcher V1.0.0.0 Sell your livestock as meat instead of hauling them to the dealer. CURRENTLY DOES NOT WORK WITH REALISTIC LIVESTOCK If you run Realistic Livestock, do not install this yet. I’m actively working on a fix and hope to have compatibility available before long. Fully compatible with both the Animal Package – Vanilla Edition and Animal Package – AgroZone Edition. What it does The animal dealer pays you for a cow. The Mobile Butcher pays you for what’s on the cow. Call the butcher out to any pen on your farm, pick your animals, and a butcher’s truck turns up and does the work on site. What you get back is boxed meat on pallets, sitting on your own farm, ready to sell wherever you like — the Farmers Market, a restaurant, the kiosk, anywhere that buys food products. It’s a better return than the dealer for most animals, and it gives your livestock somewhere to go besides a trailer. Six products, one per animal Animal Product Cattle Beef Water buffalo Buffalo Pigs Pork Chickens Chicken Goats Goat Sheep Mutton No production chains, no intermediate steps, no half-finished goods cluttering your yard. One animal in, one product out. Water buffalo pays a premium over beef — leaner, rarer, and less meat per animal. Horses are not butcherable. Their pens don’t even appear in the menu. Build a Meat Pickup first Before you can place an order, you need somewhere for the meat to go. Open Construction → Production → Factories and place a Meat Pickup. It’s cheap, it’s one per farm, and it’s where every pallet the butcher produces will be delivered. Put it somewhere with decent access. That matters more than you’d think — see below. Placing an order Hit Left Shift + B anywhere on foot, or use the console command mbButcher. Pick a pen, pick your animals, pick how many. Before you confirm you’ll see exactly what you’re getting: how many kilograms of meat what it’s worth the butcher’s fee what you’ll actually clear a warning if the animal dealer would pay you more The animals leave your pen and the fee comes out of your account the moment you confirm — the butcher’s already on his way, so you can’t sell the same animals twice while he’s driving. Rules the butcher works to Minimum age. Cattle and buffalo 12 months, pigs, sheep and goats 6 months, chickens 3 months. Under-age animals still show in the list, greyed out, with the age they need to reach. No slaughtering day-old lambs for a quick profit. Minimum health. Below 50% health the butcher won’t take the animal. At or above 50%, health makes no difference to what you’re paid — a healthy animal is a healthy animal. Difficulty. Prices are balanced so meat pays the same on Easy, Normal and Hard. No exploiting the difficulty bonus. The truck, and what happens when the farm’s in the way This is the part I’m most pleased with, and the part that took the longest. When you place an order, a box truck spawns out on the road network and drives to your Meat Pickup under AI control. He parks a short distance short of it, does the work, and then drives away again. It’s a nice bit of theatre and it makes the whole thing feel like a service you called rather than a menu you clicked. But farms are farms. Some are down a track the AI doesn’t know about. Some yards are too tight for a truck to turn round in. Some maps just have patchy AI networks. Across four maps and eight farms in testing, the truck struggled to get in or out of most of them. So the driving is best effort, and it never blocks your order: He tries to drive in. If the route won’t validate, or he gets wedged, or he simply isn’t making progress, he stops trying and appears parked at the pickup instead. Same on the way out. If he can’t drive off, he just leaves. Either way the work gets done, the meat gets delivered, and you’re never left waiting on a truck stuck against a fence. On a farm with good road access you’ll see the whole trip. On a tight yard you’ll see him turn up and get on with it. Both are fine and neither costs you anything. Where he parks is chosen at run time — he stands off from the pickup rather than parking on top of it, so he isn’t sitting on your pallets and has room to pull away. The Meat Pickup itself Marked on the ground so you can find it, and it’ll take a stack of pallets across two rows before it fills up. Walk up to it and you’ll see what’s waiting. If it ever backs up because the pallets aren’t being cleared, it tells you rather than silently dropping your meat — and it releases everything the moment you move a pallet out of the way, like a silo would. Anything queued survives a save and quit. Configurable butcherConfig.xml sits in the mod folder and is plain, commented XML. You can change: the value multiplier, globally or per animal the butcher’s fee per animal how many animals per visit minimum ages the minimum health threshold how long the work takes, and whether he drives in at all If you’d rather he just appeared and got on with it, turn the driving off and he will. Notes Multiplayer — untested. Everything here was built and tested in single player. I haven’t been able to test it in multiplayer at all, so I genuinely don’t know how it behaves there. If you play MP and you’re willing to give it a go, I’d appreciate it — send me anything that breaks and I’ll get it sorted. Realistic Livestock — not compatible yet. See the warning at the top. A fix is in progress. Fully compatible with both the Animal Package – Vanilla Edition and Animal Package – AgroZone Edition. No other mods required. Bug reports welcome. Tell me the map, the farm, and what you were butchering.
Matrot Falcon 8500 V1.0.0.1
Matrot Falcon 8500 V1.0.0.1 Features: 370 HP 50 km/h 9000 Liters Capacity 48.5 M working width 25 Km/h working speed 489000 € Excluding options Setups: Beacons Rims color Convoy plate V1.0.0.1 New Mod/Store icons (FS25 version) New rims color configuration
Transport Contracts V1.0.0.9
Transport Contracts V1.0.0.9 Beta release. Standalone server-authoritative NPC transport contracts extracted from RP Manager. Automatically mixes loose bulk/liquid, pallet and bale jobs between compatible public map buildings and NPC destinations. Native in-game settings control the minimum open jobs, automatic spawning and removal of all transport jobs. Physical contract cargo is spawned, tagged and counted exactly. Jobs use the standard Contracts screen and the driver’s own equipment. Player-to-player contracts and animals are not included. Do not activate together with RP Manager. V1.0.0.9 Changelog v1.0.0.1 to v1.0.0.9 Beta Added pickup and delivery markers to the large map for active contracts. Improved universal bulk loading through native map loading points and added a fallback for maps with different loading-point behavior. Fixed bulk deliveries not being registered correctly by the contract. Contract cargo is no longer paid as ordinary crop income. Only the agreed transport-contract reward is shown and paid. Added support for partial bulk deliveries over multiple trips. Improved native pallet spawning and sequential cargo creation to prevent missing or incomplete loads. Fixed native hay and straw bale creation, placement and delivery detection. Pallets and bales can now be delivered unit by unit instead of requiring the complete load at once. Added occasional premium vehicle-transport contracts using native shop spawn areas and map-owned destinations. Contract vehicles must be transported on a suitable truck or low-loader and may only be driven inside the pickup and delivery zones. Excluded motorcycles, undersized vehicles, implements, trailers and unsuitable vehicle types from vehicle contracts. Improved contract-vehicle boundary enforcement and reliable reset to the original pickup position. Added savegame and restart recovery for bulk cargo, pallets, bales and vehicle transports without spawning duplicate cargo. Added a 10% penalty for voluntarily cancelling an accepted contract. Administrative and technical cancellations remain penalty-free.
JD Terminal HUD V1.1.0.0
JD Terminal HUD V1.1.0.0 Onboard tablet terminal, real circular gauges (speed, RPM), functional buttons linked to the vehicle’s actual actions. Independent mod V1.1.0.0 HIGH BEAMS button (full beam) WARNING button (hazard lights) Creator’s signature and copyright displayed on the panel Corrections HITCH: now attaches to the actually closest hitch point (front or rear), instead of always prioritizing the front; detection range increased WORK LIGHTS: dedicated button added, separate from the position lights (the LIGHTS button only controlled the position lights) MARKERS: fixed a bug where only one of the two row markers could open; both markers now work correctly alternately Activation key (F9) now visible and named in the in-game help (F1) and under Options > Controls Visual improvements Removal of the diagonal glass reflection on the panel Panel movement arrows redrawn with a golden texture and bug fixed
Flags Pack (Prefab) FS25
This is a pack of flags which includes the following Ireland **Note please extract before use** -Scotland -United Kingdom -England -Wales
Agromerkur Cambridge roller FS22
configuration: BKT wheels, Trelleborg wheels. power required 80hp If there are any problems with the mod in com, write to solve it😁🙂
Mercedes Atego MK1 LF16/12 FS22
Here I am making the LF16/12 of the volunteer fire brigade on a Mercedes Atego MK1 available.
Sugarcane Box FS22
The information for Baú Canavieiro on the left side of the screen is: 📦 Baú Canavieiro — Lizard Brand: Lizard Model: Baú Canavieiro Capacity: 10,000 L Weight: 2 tonnes 💰 Value Base price: €24,500 Options: €0 Total price: €24,500
Mercedes Arocs TMA FS22
Model: Arocs Canavieiro Engine: 302 kW / 410 hp Transmission: Manual Fuel: 440 L ARLA 32 (DEF): 45 L Maximum speed: 93 km/h Weight: 9.1 tonnes Tires: Twin Radial 💰 Prices shown below Base price: € 175,000 Options: + € 30,580 Total price: € 205,580
MRT Radio FS22
Activation/deactivation (automatically after getting in/out) Activation of the Numpad for status "ß" Deactivation of the Numpad for status "einfg" Status 1-8 - Numpad 1-8 Emergency call - Numpad 0 automatic saving of the status during the savegame (after ending the game, the status save is automatically removed) No Simple IC Feel free to report any questions/problems
HRT radio FS22
Activation/Deactivation "´" Status 1-8 - Numpad 1-8 Emergency call - Numpad 0 No Simple IC If you have any questions or problems, feel free to contact us
Rostselmash RSM310 FS22
Hello everyone! I’m excited to share my first work in GE with you! This is a small modification of the Rostselmash 310 tractor from the public release. So, here’s what was done: -fixed the decal -changed the Rostselmash inscription -changed the glass color -added wear to some parts -added dirt to all parts -changed the tractor’s color scheme -adjusted the main color -added white to the rim color palette Basic specifications: -power: 388 hp -top speed: 50 km/h -price: 150,000 y.e.
Oliver 480 Spreader v1.0.0.0
Oliver 480 Spreader v1.0.0.0 All Credits to Original Author(s) Include in a seperate .xml file in the mods. This is an other release of a huge Oliver Mods Serie. NOTE: These mods are as close as possible from reality, but may differ sometimes from the real life model, This is a Game, I enjoy Playing! Color match all other oliver edits i’ll release!!! Work Great!
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