Farming Simulator 19 mods
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Lizard K4m 1.0.0.0 Mod
Lizard K4m 1.0.0.0 Mod -Price: 5000 € -Color configuration -Width: 4m
Bale Pusher 1.0.0.0 Mod
Bale Pusher 1.0.0.0 Mod Pushes bales for easy loading. Features: – Body color configurations – Design color configurations – Lights configurations – Height and tilt are controlled with the mouse Price: 1000 €
Rostselmash Torum 760 1.0.0.0 Mod
Rostselmash Torum 760 1.0.0.0 Mod Price: 285000 € engine power: 477 hp maximum speed: 33 km / h grain tank capacity: 12000l fuel tank capacity: 850l Configurations: – wheels
Polish Buildings Pack 1.0.0.0 Mod
Polish Buildings Pack 1.0.0.0 Mod Buildings in the Polish style. The mod contains: Garage: Price: 40000€ Upkeep: 20€ per Day Extension: Price: 30000€ Upkeep: 15€ per Day Barn: Price: 50000€ Upkeep: 35€ per Day Cow shed: Price: 90000€ Upkeep: 80€ per Day Shed: Price: 20000€ Upkeep: 10€ per Day
Fuel Bowser 1.0.0.0 Mod
Fuel Bowser 1.0.0.0 Mod Lizard Fuel bowser that attches to the 3 Point Linkage making it perfect for refueling combines while towing a trailer to empty them. price – 1500 Capacity – 500
Petro Farm Gas Station 1.0.0.0 Mod
Petro Farm Gas Station 1.0.0.0 Mod Petro Farm gas station, in addition to decorative you can fill your vehicles. -Seasons Ready Cost: 100,000€ Maintenance: € 100/Day
Better Contracts 1.0.0.0 Mod
Better Contracts 1.0.0.0 Mod This mod helps to improve the contract system, both in singleplayer and multyplayer. – The maximum number and the amount of mission generated has been increased to meet those who play on maps with many fields. – You can now force the generation of new missions through the “Refresh” button on contract management screen. – You can activate more than one contract at a time. – The field-number indicator (on the mini-map) of the fields on which you will activate contracts, will start blinking to help you figure it out where you have to go.
Combine XPerience 1.0.0.0 Mod
Combine XPerience 1.0.0.0 Mod If you’re tired of harvesting any crops with any combine at 10 kph, this mod is for you. The goal of this mod is to provide a new experience when using combine harvesters in the game to be closer to real life harvesting. This is a first release and new features under development will arrive soon. New features: – Capability to activate combine and cutter independently as IRL – Harvesting speed limit based on material quantity gathered, crop type and combine performance (based on power) – Display several data in HUD when harvesting: material capacity (T/h), combine load (%), instant yield (T/ha)
Pack tools Magsi FS19
This MAGSI brand pack contains 14 tools for front loader and 3 points. All models have the possibility of being changed color. -Mass CL800: Price: 1200 € Weight: 400Kg -Additional mass AD400 and AD600 Weight: 400kg and 600kg Price: 450 € and 650 € Silage blade with folding shutter: Price: 6530 € -Rateau Desileur: Price: 890 € -Manure fork: Price: 1100 € Capacity: 870l -Clear way bucket: Price: 1420 € Capacity: 1725l -Material bucket: Price: 1530 € Capacity: 1393l - Recovery bucket: Price: 1310 € Capacity: 840l - Bulk bucket: Price: 1200 € Capacity: 980l -Multigrap Fork: Price: 2110 € Capacity: 1100l -Mgrishark grapple: Price: 2230 € Capacity: 1350l -Multigrap grapple: Price: 2130 € Capacity: 1000l - Oxy-Cut Fingers Grapple: Price: 2980 € Capacity: 1200l
Guilbart Delta 850 1.0.0.1 Mod
Guilbart Delta 850 1.0.0.1 Mod Price: 12500 € Max. working speed: 8 kph Required power: 100 hp Working width: 3 m Changelog: 1.0.0.1 Console release
Lizard Transporter 1.2.0.0 Mod
Lizard Transporter 1.2.0.0 Mod This is a tractor implement. You can use it to carry all bulk cargo, it is also used to transport grain, bales, wood etc … It also has a “shovel” function so you can pick up grass from the ground with it. There are 3 different pages to choose from in the store. Bales, pallets, logs can also be tied with a strap. Briefly this is a machine that every farm should have since it is versatile. Price: 1400€ Capacity: 1500l – 3000l Changelog 1.2.0.0 – descVersion 53 – fixed collision – fixed fill volume – Add tipping on mouse
CaseIH Puma Tier 4B 1.1.0.0 Mod
CaseIH Puma Tier 4B 1.1.0.0 Mod -Base Price 179.000$ -Engine Configurations 185 CVX – 225 HP 200 CVX – 245 HP 220 CVX – 260 HP 240 CVX – 270 HP -Tire Configurations Michelin Mitas Trelleborg Nokian -Changelog 1.1.0.0 Various mistakes fixed. New sounds added. New details added. Seatcam added. Hauer frontloader console added.
SIP Pionir 20 1.2.0.0 Mod
SIP Pionir 20 1.2.0.0 Mod Price: 3400 € Max. working speed: 20 kph Required power: 40 hp Capacity: 20000 l SIP PIONIR 20 is a loader wagon designed primarily for working on small farms with smaller tractors. SIP is a brand in slovenia from as I come from. Changelog 1.2.0.0 – descVersion 53 – fixed model – fixed fill volume – new textures – new tires (Thanks Gregor96 for the permission)
MaizePlus v1.4.1 FS19
MaizePlus v1.4.1 FS19 MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes) Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog V 1.4.1 — Hotfix for tedder script (fix for no tedding possible on not HE-ready maps, log errors fixed) — Heap-Preview script added, shows fillType of heaps on ground when standing on them (by HappyLooser) Changelog V 1.4 — global tedder script added — global mower conditioner script added — several bugfixes Changelog V 1.3 — added greenMowingMower script by Silas770 so grass and wheat can be mowed before final growth stage with seasons (thanks for the permission and cooperationn) — added materialHolder for Icons — added semiDry fruits to hunkerSilo accepted filltypes — adjusted fruit/filltype pricing — added siloClover, siloAlfalfa and semidry-horsegrass to selling stations Changelog V 1.2 — added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all) — fermented stuff can be tipped back into the bunker silos — crop_windrow added as chaff to bunkerSilos if exists in map — fruitType mass adjusted to Giants values — bale-limit increased if patch 1.6 isn’t installed — sellpoints fixed — Filltype-Display (adds filltype name under icon in Escape Menu) by ThundR — MixerDisplay added (shows the mixer wagon percentage outside of mixing wagon) by [F/A] Alfalfa6945 Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon. Alsot thanks to: – Oxygendavid for the alfalfa, carrot and onion texture – Wopster (again) for his help with the script – martinBigM500 for the clover texture – workflowsen for the icons – FSI for the maizebale texture – Eribus for many textures and a big thanks to Giants for their ongoinng support. Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency. Credits:The-Alien-Paul and Modelleicher
Combine XPerience v1.0 FS19
Combine XPerience v1.0 FS19 If you’re tired of harvesting any crops with any combine at 10 kph, this mod is for you. The goal of this mod is to provide a new experience when using combine harvesters in the game to be closer to real life harvesting. This is a first release and new features under development will arrive soon. New features: – Capability to activate combine and cutter independently as IRL – Harvesting speed limit based on material quantity gathered, crop type and combine performance (based on power) – Display several data in HUD when harvesting: material capacity (T/h), combine load (%), instant yield (T/ha) Credits:yumi Tags: HUD
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