Farming Simulator 19 mods
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Old Production Pack v1.0 FS19
Old Production Pack v1.0 FS19 This is my old production pack for silage, hay, and pig food. The following notes are based on the Placeable Factories. This production pack does not work with Seasons at this time. IMPORTANT NOTE: This production pack currently only works on No Mans Land. For this production pack to work on other maps, a map creator must include the required files and lines of code into his/her map, if he/she so wishes. The information can be found in the ‘info’ folder in this mod pack. Reminber, just like the factories pack by erShaba, these have been created from the animal system used in the base game. Important: Keep in mind that the game is limited to 10 animal stables placed within 1 save game. So the total of stables and factories together can never be more than 10. It is recommended that the number of factories and animal stables total, never exceed 8 on the same game save. Sell all animal stables pre-installed on the map (if possible) you are playing on before placing one of these production facilities. It is also recommended saving your game before proceeding to place a production facility to avoid losses of progress in your game. To be able to use the facility, you must activate it as if you were buying an animal, you can find the trigger to activate it at the front door. These facilities can be sold as if it were any other placeable building in the game. Keep in mind that you must completely empty the production (Animal) from the facility before you will be able to sell it. Production Facilities included in this Pack: -Silage: Obtained by supplying with chaff. -Hay: Obtained by supplying with grass. -Pig Food: Obtained by supplying with wheat, barley, canola, soybean, sunflower, maize, potato, sugarbeet. -Price of each: 30,000. -Maintenance: 30 / day. -Approximate production: 3 to 4 pallets per day. Required Mods: No Man’s Land (By: ALiEN JiM) Credits:Farmer Mahnew
Alpine Cow Barn v1.0 FS19
Alpine Cow Barn v1.0 FS19 Cow husbandry in moddern Alpine style. Price: 120000 € Capacity: 120 Cows Daily upkeep: 100 € Seasons ready Manure hose ready Credits:Kamilos0397
Joskin Silospace 22 45 v1.0 FS19
Joskin Silospace 22 45 v1.0 FS19 The Joskin Silospace 22/45 is a silage wagon with a capacity of 44500L. Game Farming Simulator 19 Manufacturer Joskin Category Trailers Author Bueno Size 6.82 MB Version 1.0.0.0 Released 27.11.2020 Platform PC/MAC, PS4, XB1 Credits:Bueno
Lizard K4m v1.0 FS19
Lizard K4m v1.0 FS19 Lizard K4m – Price: 5000 € – Color configuration – Width: 4m Game Farming Simulator 19 Manufacturer Lizard Category Cultivators Author Pan Bartosz Size 5.74 MB Version 1.0.0.0 Released 27.11.2020 Platform PC/MAC, PS4, XB1 Credits:Pan Bartosz
Cow Husbandry 1.2.0.0 Mod
Cow Husbandry 1.2.0.0 Mod – Capacity: 200 – Price: 200.000 € – Maintenance: 300 € / day – Compatible with animal pen extension (PC only) Changelog 1.1.0.0: – Removed compatibility with the manure system (PC only)
Starowies 2.0.0.0 Mod
Starowies 2.0.0.0 Mod Welcome to Starowies! A nice map for small and medium machines! On this map you’ll find: -Two sale points -Sawmill -Biogas plant -One village -3 farms -3 new crops(rye, lucerne, triticale) -2 new animals(goats, ducks) -2 new tree saplings(pine and spruce) -Seasons compatibility -And much more Have a nice game! Note: If you want to play this map with straw harvest or other mods which add new fill types like maize+ etc. you have to play without seasons mod!!! Note: I Highly recommend to start a new savegame if you are playing older version of map! Changelog 2.0.0.0 -Painted new roads -Replaced almost all models -Added one farm -Added new animals: goats, ducks -Added new crops: rye, triticale, lucerne -Slightly changed traffic -Changed foliage textures -Reworked map borders -Added new tree saplings(pine, spruce) -Changed map lighting -Added full compatibility with seasons(bushes, foliage are changing etc.) -And other small changes… Changelog 1.0.0.2 -Added seasons mask Changelog 1.0.0.1 -Added fuel station trigger -Added animal loading trigger in village -Some models improvements
South Brazilian Map 1.0.1.0 Mod
South Brazilian Map 1.0.1.0 Mod Map Based on Taió region, Santa Catarina, Southern Brazil. Welcome to the first Brazilian map on the game’s ModHub. This map was created with a lot of affection and dedication to show players a little bit of agriculture in Brazil. Hope you like! – It has 3 grain sales. – Sale of bales, wool and cotton. – Sale of milk and eggs. – It sells wood and wood chips. – It has a sugarcane plant. – Account with BGA. – There is a mining company where you can get your limestone. – Traffic and pedestrian system – It has a small town and a humble and united population. – There are many fields for sale, open spaces and forest areas where you can open fields. – It has 3 more cultures than the original game. Black beans, rice and sorghum, With Sorghum you can make Silage or Grain Spoon. – For rice, we include areas for rice fields for cultivation of simulated rice. – Rice fields contain triggers to fill and empty them with water. – At Headquarters it has a shed, house, farm silo, corral for cows, area for pigs, area for sheep and their hens are free at the headquarters. – A new tree has been added to the map, Araucaria, a tree that we see a lot in southern Brazil. Change log: 1.0.1.0: – Corrected the Sale of Oats; – Fixed some objects flying around the map; – Fixed the sale of limestone; – Added grain sales in Dogão da Lurdes and sale of Manure, Liquid / Solid. (However, it only appears if you create a New Save, This is not something So Necessary); – Animal pens cannot be sold now (we put this to avoid accidents). (Remembering that the original headquarters of the map is intended for Small Machinery!
Emily AM 317 1.0.0.2 Mod
Emily AM 317 1.0.0.2 Mod The AM 317 is a real Swiss knife! It allows sweeping, scraping of grates / callebotis and mulching cubicles. You can also make a mixed ration for your animals. Price: € 22,000 Power: 17 hp Capacity: 1000 L Changelog 1.0.0.2 : -better physics -can drive faster -additional option -new textures
MaizePlus 1.4.1.0 Mod
MaizePlus 1.4.1.0 Mod MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes) Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog V 1.4.1 — Hotfix for tedder script (fix for no tedding possible on not HE-ready maps, log errors fixed) — Heap-Preview script added, shows fillType of heaps on ground when standing on them (by HappyLooser) Changelog V 1.4 — global tedder script added — global mower conditioner script added — several bugfixes Changelog V 1.3 — added greenMowingMower script by Silas770 so grass and wheat can be mowed before final growth stage with seasons (thanks for the permission and cooperationn) — added materialHolder for Icons — added semiDry fruits to hunkerSilo accepted filltypes — adjusted fruit/filltype pricing — added siloClover, siloAlfalfa and semidry-horsegrass to selling stations Changelog V 1.2 — added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all) — fermented stuff can be tipped back into the bunker silos — crop_windrow added as chaff to bunkerSilos if exists in map — fruitType mass adjusted to Giants values — bale-limit increased if patch 1.6 isn’t installed — sellpoints fixed — Filltype-Display (adds filltype name under icon in Escape Menu) by ThundR — MixerDisplay added (shows the mixer wagon percentage outside of mixing wagon) by [F/A] Alfalfa6945 Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon. Alsot thanks to: – Oxygendavid for the alfalfa, carrot and onion texture – Wopster (again) for his help with the script – martinBigM500 for the clover texture – workflowsen for the icons – FSI for the maizebale texture – Eribus for many textures and a big thanks to Giants for their ongoinng support. Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.
Joskin Cargo Track Pack 1.0.0.0 Mod
Joskin Cargo Track Pack 1.0.0.0 Mod Joskin Cargo Track can be used as a truck. Also included are 2 attachments. It has 480 hp. Top road speed is 80kmph. All eight wheels are driven. Mostly it is used for bigger farms and terrains. Manure spreader is used for manure. Trailer can be used for solid materials, for example wood chips or corn. It comes very handy, because of it’s size. Those attachments are only suitable for Joskin Cargo Track Joskin Cargo Track: Price: 205000 € Joskin Silo Space: Price: 32.000 € Capacity: 65 000 l Joskin Manure Spreader: Price: 45.000 € Capacity: 48 000 l Working Width: 24m
Bergisch Land v1.1.0.0 Mod
Bergisch Land v1.1.0.0 Mod Version 1.1 Changelog: Removed invisible collision in the towing roof Hof Meinsma Collision walls removed dunghill farmer Klein Fixed water tarpaulin cows Grimberghof Fixed slurry pit Thomashof Missing filltypes added in the yard silos (now spelled and triticale can also be stored) Invisible Snowman Coli Grimberghof removed fixed other little things There is no need to start a new savegame! The map is called “Bergisch Land” because it is supposed to be based on the region in my home. However, I was only concerned with the similarity to the Bergisches Land and not with the depiction of a very specific section of the map. I just wanted to take the peculiarities of the region into account and incorporate them as far as possible, so that when you play the map you have the feeling of being somewhere in the Bergisches Land. You are welcome to refer to the manual to find out what special features these are. I have given a few explanations there. The similarity to the Bergisches Land was my only requirement when I started building the map. Otherwise everything was created freely from the imagination and started on completely empty ground. Just like the “real model”, a good mix of grassland, arable land and forest areas in between is characteristic for the map. With regard to the course of the terrain, there are somewhat larger inclines and a varied topography. However, from the name “Bergisch” one should not expect altitude differences as in the Alpine region. As mentioned in the video above, the name does not come from mountains (in the sense of mountains) but from the Counts of Berg, who formerly ruled the region. The map contains the following features: 1. completely MaizePlus ready including all extensions 2. Seasons ready 3. higher number of ground angles (multiTerrainAngle) 4. Manure system ready 5. With the Landscaping Tool you can also draw bushes and decoFoliages ingame. 6. Snow missions in winter (assuming you use Seasons!) 7. Selection of the starting area at the beginning of a new savegame. 8. Dynamic mud depending on the moisture of the soil. 9. Production of grain meal at the mill. This is absolutely necessary for feeding the animals as concentrated feed. 10. Old farm ruins. This can be bought along with the associated land, demolished and a completely new farm built there. 11. All existing farms can be customized. Each courtyard building can be sold individually and replaced with another placeable object. Thus, the player can also change the prefabricated courtyards according to his own ideas and add to them as desired. The following external mods are required and must also be in the mod folder: https://www.fs19mods.com/globalcompany-1-7-1-0-mod/ https://www.fs19mods.com/placeable-sawmill-pack-v1-1-0-1-mod/ https://www.fs19mods.com/hkw-bunker-erweiterung-v1-0-0-0-mod/ https://www.fs19mods.com/metal-shed-1-1-0-0-mod/ https://www.fs19mods.com/half-timbered-barn-v1-0-0-0-mod/ https://www.fs19mods.com/addon-straw-harvest-v1-1-0-0-mod/ https://www.fs19mods.com/old-mashinery-shed-v1-1-0-0-mod/ https://www.fs19mods.com/modulare-bga-pack-v2-0-0-0-mod/ At this point I would like to thank everyone who contributed to creating this map. Be it through parts of the card itself or through advice, assistance and information. In detail these are: Eribus for the wonderful loading screen and the beautiful map border The-Alien-Paul and the entire team of the Farming Agency for the installation and preparation of MaizePlus including all extensions. Fis60 for the construction of the half-timbered houses and the building for the courtyard ruins IrrSinn Rainer for building the fantastic land trade in the Bergisch style Kamuhoro for the great residential buildings Kastor for using some of its snow roofs DerElky for the DynamicMud script Hurps for the texture of the meal Floowy for the script for recognizing single and multiplayer MaxWild for the texture of a forestGrass-Foliage as well as a decorative object Gmbhgmbh | Billy for creating some snow roofs Markus_1977 for two buildings in the courtyard ruin 0maxi0 for the snow roof of the mill TopAce888 & marmoe for the airplane and the hot air balloon model Herby93 for the towing roof of the hall at Hof Meinsma You have to unzip the downloaded ZIP file!
HITACHI 890 LCH CWS v2.0.0.0 Mod
HITACHI 890 LCH CWS v2.0.0.0 Mod Exceptional endurance The ZX890-LCH CWS is our toughest machine yet. Designed to operate day and night in difficult environments, it benefits from the additional protection offered by various reinforced components (displacement motor cover, roller support). The reinforced arm also contributes to even more reliability digging and loading operations. Equipped with a large capacity bucket for rocks.
Old Production Pack 1.0.0.0 Mod
Old Production Pack 1.0.0.0 Mod This is my old production pack for silage, hay, and pig food. The following notes are based on the Placeable Factories. This production pack does not work with Seasons at this time. IMPORTANT NOTE: This production pack currently only works on No Mans Land. For this production pack to work on other maps, a map creator must include the required files and lines of code into his/her map, if he/she so wishes. The information can be found in the ‘info’ folder in this mod pack. Reminber, just like the factories pack by erShaba, these have been created from the animal system used in the base game. Important: Keep in mind that the game is limited to 10 animal stables placed within 1 save game. So the total of stables and factories together can never be more than 10. It is recommended that the number of factories and animal stables total, never exceed 8 on the same game save. Sell all animal stables pre-installed on the map (if possible) you are playing on before placing one of these production facilities. It is also recommended saving your game before proceeding to place a production facility to avoid losses of progress in your game. To be able to use the facility, you must activate it as if you were buying an animal, you can find the trigger to activate it at the front door. These facilities can be sold as if it were any other placeable building in the game. Keep in mind that you must completely empty the production (Animal) from the facility before you will be able to sell it. Production Facilities included in this Pack: -Silage: Obtained by supplying with chaff. -Hay: Obtained by supplying with grass. -Pig Food: Obtained by supplying with wheat, barley, canola, soybean, sunflower, maize, potato, sugarbeet. -Price of each: 30,000. -Maintenance: 30 / day. -Approximate production: 3 to 4 pallets per day. Required Mods: https://www.fs19mods.com/no-mans-land-1-3-0-2-mod/
Deere Country USA v1.0.0.0 Mod
Deere Country USA v1.0.0.0 Mod The map is based on the North-East part of Waterloo, Iowa. – Fields are laid out to match the real google location. – An almost similar replica of the John Deere Waterloo Assembly plant. – Map is Seasons ready with snow mask and custom Geo inbuilt(with Alfalfa). – Foliage layers will change colors according to seasons (spring, summer, fall, winter) – Custom lighting added, orange sunrise and sunset, darker nights, denser clouds. – Around 40 fields, ranging from medium to large. – 3 farm areas on the map with the custom cow, hogs & sheep pens. – Start farm includes cow barn & hog barn with default vehicles. – There are custom silos for grain and custom harvestor silos for grass/hay/straw/alfalfa in the 2 main farms. – All farms have water and fuel triggers. I left out the house trigger so players can add their own houses. – A BGA plant can be found on the south side of the map which includes 2 large underground silage pits. – 6 sell points including wood, woodchips, cotton, milk, eggs, grains & root crops. – There is JD Dealership at the center of the map, animal dealer, Farmer Coop for seeds and fertilizer. – Alfalfa crop added that re-grows multiple times per season can be baled and fed to cows. – BeanStraw and CornStalk added and can be baled, sold for a good price. – Added sell point for chaff, for those that don’t want to mess with making silage like me. – Transport missions are included. – Custom crop textures by “forgotten plants” and custom corn stubble and soybeans in rows from CCS101 & NEFG Modding (Base map from CCS101). – Multi-Terrain Angle installed, using 32 angles. – Increased filetypes to support Seasons, StrawHarvest, maize plus mods. – Map is completely Error-free and just 2 small warnings that are harmless. Note: I do not take complete credits for the models/objects as a few of them are from fs17 maps where I did cosmetic changes to models and textures.
Magsi Tool Pack 1.0.0.0 Mod
Magsi Tool Pack 1.0.0.0 Mod This MAGSI brand pack contains 14 tools for front loader and 3 points hitches. All models have color configuration. -Weight CL800: Price: 1200€ Mass: 400Kg -Additional Weight AD400 and AD600 Mass: 400kg and 600kg Price: 450€ and 650€ Leveler with folding shutter: Price: 6530€ -Rake Desileur: Price: 890€ -Manure Fork: Price: 1100€ Capacity: 870l -Shovel claire voie: Price: 1420€ Capacity: 1725l -Shovel materials: Price: 1530€ Capacity: 1393l -Shovel de reprise: Price: 1310€ Capacity: 840l -Shovel vrac: Price: 1200€ Capacity: 980l -Fork Multigrap: Price: 2110€ Capacity: 1100l -Grapple Mgrishark: Price: 2230€ Capacity: 1350l -Grapple Multigrap: Price: 2130€ Capacity: 1000l -Grapple Oxycoupes: Price: 2980€ Capacity: 1200l
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