Farming Simulator 19 mods
55,674 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
New Holland TL75 V1.0 FS19
New Holland TL75 V1.0 FS19 New Holland TL75 Agricultural Tractor for Farming Simulator 19. Power, hp: 78. Fuel tank, l.: 120. Credits:modding Tags: Farming Simulator 19
Valtra 1580 Turbo FS19
Valtra 1580 Turbo FS19 Agricultural tractor Valtra 1580 for Farming Simulator 19. Power, hp: 145. Fuel tank, L.: 150. Credits:modding Tags: Farming Simulator 19
Ford Ranger Raptor Double Cab 2019 V1.0 FS19
Ford Ranger Raptor Double Cab 2019 V1.0 FS19 Ford Ranger for Farming Simulator 19. Power, hp: 155〡211. Fuel tank, l.: 80. Credits:modding Tags: Farming Simulator 19FS19
DAF XF105 FT Super Space Cab V1.0 FS19
DAF XF105 FT Super Space Cab V1.0 FS19 DAF XF105 for Farming Simulator 19. Power, hp: 410-510. Fuel tank, l.: 1210. Credits:modding Tags: Farming Simulator 19
Chevrolet Silverado 2500 HD Crew Cab 2002 V1.0 FS19
Chevrolet Silverado 2500 HD Crew Cab 2002 V1.0 FS19 Chevrolet Silverado for Farming Simulator 19. Power, hp: 550〡650. Fuel tank, l.: 120. Credits:modding Tags: Farming Simulator 19FS19
MAN TGS 8×8 Tractor V1.0 FS19
MAN TGS 8×8 Tractor V1.0 FS19 MAN TGS for Farming Simulator 19. Power, hp: 680〡880. Fuel tank, L.: 400. Credits:modding Tags: Farming Simulator 19
Mercedes-Benz Unimog U400 (Br.405) 2000 FS19
Mercedes-Benz Unimog U400 (Br.405) 2000 FS19 Mercedes-Benz Unimog for Farming Simulator 19. Power, hp: 177-500. Fuel tank, L.: 400. Credits:modding Tags: Farming Simulator 19FS19
Italian House v1.0 FS19
Italian House v1.0 FS19 Today we offer you a typical old style Italian country house – Price: 100000€ – Daily upkeep: 150€ – Seasons ready – Snow roof – Animated doors Credits:TFT_CLUB Tags: DEENG
Niedersachsen21 v1.0 FS19
Niedersachsen21 v1.0 FS19 Niedersachsen21 quadruple map. MaizePlus, ccmExtension, HorseExtension, forageExtension Ready. Seasons, Precision Farming, ManureSystem, Ready. Moin Welcome to Niedersachsen21! Hello everyone, after many months of construction the time has come. The Niedersachsen21 Map has a lot to offer and also looks very natural. It is a quadruple map (4096×4096) with a total area of 16.7 square kilometers. There are 180 fields and 16 flat courtyard areas, which are only shown as gray areas in the PDA. There are also 31 forest areas and 8 biogas plants. The high types were increased from 32 to 128 (tiltable piles), Multi Terrian Angle and mud is also built in The card is Seasons, Manure System, MaizePlus, MaizePlus ccmExtension, MaizePlus forageExtension, Maizeplus horseExtension, Addon Straw Harvest and Precision Farming Ready. Despite the long test period, a few errors can occur every now and then, please kindly and comment objectively. We mappers, modders and testers are just human A very big thank you goes to Kastor for approving the BGA100KW-BGA300KW and to the Farming Agency (The AlienPaul) for approving the horseExtensions and the associated textures. And is often forgotten, a huge thank you to the LS-Modcompany for their template map on which this map is based. We, the NDS – Modding team, wish you a lot of fun managing the map. !!! IT IS ONLY PERMITTED TO PUBLISH THIS MAP UNDER ORGINAL LINK !!! The following mods are required, otherwise there will be log errors: Addon straw recovery from Creative Mesh MaizePlus from The-Alien-Paul and Modellicher MaizePlus ccmExtension by The-Alien-Paul and Modelleicher Maizeplus forage extension by The-Alien-Paul and Modelleicher BGA 100KW from Kastor / LSMC Glulam machine halls from VertexDezign Concrete silo set U from Kastor / d-s-agrarservice Cowshed by 20mmNormandy Pigsty by 20mmNormandy Large UK Chicken Shed from GreenBale Not absolutely necessary but recommended: Wopster Manure System Precision farming from GIANTS Software Seasons of Realism – Modding Glulam halls textures by JensJupp Credits:Mapbau :Nds-ModdingNiedersachse85Modfreigaben :Bga100 bis 300 von KastorMaizePlus von The Alien Paul ( Farming Agency ). Tags: Addon StrohbergungBGAManure SystemPrecision Farming Ready
Belarus 821 RED BETA FS19
Belarus 821 RED BETA FS19 Modification management F-Lights Doors with mouse windows Modification errors Not very friendly with REA MOD Advantages of modification Washable Hoses connect There are narrow spray wheels Gps system embedded (appears only with gps mode) Kuhn Metris sprayer computer Real light ahead on top of the charts casts a shadow on the trees or grass Full interior lighting Modification assessment Not a bad tractor for small jobs Map SwojskiePola Additional information Gps mode required for gps computer to be purchased. Credits:TeoR Tags: BelarusKuhn MetrisRED
IMT 560 v1.0 FS19
IMT 560 v1.0 FS19 IMT 560 tractor mod for Farming simulator 19 Power: 60 Maximum Speed: 40 Price: 3500 Brand: IMT Category: tractors S Copyright (C) 50keda Credits:UzveceFS Tags: IMTMaximum Speed
AGCO IDEAL 9 v1.2.1 FS19
AGCO IDEAL 9 v1.2.1 FS19 V1.2.1.0 Fixed some textures. Added color picker. Minor bug fixes. Credits:Andvary
Courseplay for FS19 v6.03.00028 Mod
Courseplay for FS19 v6.03.00028 Mod 6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102 6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the Misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, or example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so. Credits:pvaiko Tags: Courseplay for FS19PPC
Noremat pruner FS19
Characteristics: this is a reskin of the roof mower of Roofing Modding, with its authorization I put you in dl my reskin of the Ferri mower in Noremat mower. addition of a "mowing" triflash color modification thank you to you Toitoine Modding. for the moment you have to download the mod valtra, and have the mod in the mod folder.
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro