Farming Simulator 19 mods
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Ermo Hurricane 1.0.1.0 Mod
Ermo Hurricane 1.0.1.0 Mod ERMO Hurricane HR500/600 Ermo Hurricane 500 – Price: 42.300 € – Power range: 200-250 HP – Working speed: 21 km/h – Working width: 5.00M – 3 Roller Config Ermo Hurricane 600 – Price: 46.900 € – Power range: 250-350 HP – Working speed: 21 km/h – Working width: 6.00M – 3 Roller Config Changelog (1.0.1.0) – Fixed several minor bugs
Marangon Foldbar 6.16 1.0.1.0 Mod
Marangon Foldbar 6.16 1.0.1.0 Mod – Price: 71500 € – Working Width: 6.16 metres – Working Speed: 13 km/h – 3 Attach Config – 5 Color Config Changelog (1.0.1.0) – Fixed several minor bugs
ArtMechanic Transport Cattle Pack 1.1.0.0 Mod
ArtMechanic Transport Cattle Pack 1.1.0.0 Mod ArtMechanic Transport Cattle Pack: Model LS-540: – 56 Cows – 64 Pigs – 108 Sheeps – 38 Horses – 322 Chickens – Price: 98.000 € – Selection wheels. Model LS-35 Hooklift: – 15 Sheeps – 13 Pigs – 9 Horses – 4 Cows – Price: 32.500 € – Color configuration. Changelog 1.1.0.0: – Added model LS-35 for ITRunner or similar. Changelog 1.0.2.0: – Retexturized. – Added color configuration. – Fixed Hubs in Lizard wheels. – Included transport for chicken. ATTENTION!! THE MAP MUST BE READY TO SELL CHICKEN!!
Lizard D633 1.2.0.0 Mod
Lizard D633 1.2.0.0 Mod Lizard D50: -Price: 9000 € -Capacity: 4950/7960/9900 l Lizard D55: -Price: 14000 € -Capacity: 4950/7960/9900/15500 l Configuration: -Capacity -Color -Cover Changelog 1.0.1.0: – Corrected wheels Changelog 1.1.0.0: – New colors, tires & sides – Improved textures Changelog 1.2.0.0: – New tires
The Angevin Countryside 2.1.0.0 Mod
The Angevin Countryside 2.1.0.0 Mod Welcome to the beautiful map Angevine. This is a realistic French map that comes from villages near Angers. You have 5 farms and a CUMA pour your pleasure. The fields and meadows should be easy to manage with small, medium or big equipment. There is also a cowshed, pigsty, sheep pen and riding stable. I create this map for Farming Simulator 19. So have fun exploring. Changelog 2.1.0.0 – Addition of Multifruit (Clover, Millet, Alfalfa, Triticale, Onion, Horse grass, Flax, Miscanthus, spelled) – Relocation of the milk trigger in dairy farm 1 – Modified wall on the path behind the Triskalia cooperative – Elimination of the flying shaft near the BGA
Sheep Pasture 1.1.1.0 Mod
Sheep Pasture 1.1.1.0 Mod This is a smaller object barn for sheep. You can put it in the game. Capacity: 35 sheeps Price: 6500 € Daily upkeep: 60€ Manual light Changelog 1.1.0.0 – Seasons ready
Grain Silo Set With Multifruit 1.2.1.0 Mod
Grain Silo Set With Multifruit 1.2.1.0 Mod This set contains six silos and six silo extensions (adapted Giants models). All silos are Seasons-ready. Small Grain Silo S / Small Multifruit Silo S -Price: 110.000€ / 120.000€ -Capacity: 100.000 litres per filltype -Upkeep: 30€ / day -filltypecategory: ‘farmsilo’ / ‘bulk’ Large Grain Silo L / Large Multifruit Silo L -Price: 180.000 € / 195.000 € -Capacity: 250.000 litres per filltype -Upkeep: 45 € / day -filltypecategory: ‘farmsilo’ / ‘bulk’ Extralarge Grain Silo XL / Extralarge Multifruit Silo XL -Price: 250.000 € / 275.000 € -Capacity: 500.000 litres per filltype -Upkeep: 60 € / day -filltypecategory: ‘farmsilo’ / ‘bulk’ Small Silo Extension (XL) / Small Multifruit Silo Extension (XL) -Price: 60.000€ (120.000€) / 65.000€ (130.000€) -Capacity: 75.000 (1.000.000) litres per filltype -Upkeep: 15€ (20€) / day -filltypecategory: ‘farmsilo’ / ‘bulk’ Large Silo Extension / Large Multifruit Silo Extension -Price: 100.000 € -Capacity: 100.000 litres per filltype -Upkeep: 25 € / day -filltypecategory: ‘farmsilo’ / ‘bulk’ ‘farmsilo’ = wheat, barley, canola, maize, oat, sunflower, soybean (and more if map supports) ‘bulk’= every bulk filltype (depends on the map) The silos have a fill mark for an easier positioning of the trailer under the unloading pipe. This mark can be switched off or on at the silo outside the vehicle or in the menu with the trigger markers setting. Changelog V1.2.1.0 – multifruit silos now accept bales – fixed shop name of small multifruit silo extension XL – added new store pictures – added description for the standard silo extension V1.2.0.0 – added snowroofes with seasons – added the default silo extension with a snow roof – snowArea of farmsilo S and L adjusted – added small silo extension with extreme fill capacity (community wish) – the fill marks can now be switched off via the trigger mark setting in the menu – removed collision of the unloading pipes V1.1.0.0 -added small farm silo (also with multifruit) -added large farm silo (also with multifruit) -raised capacity of etralarge silo -adjusted daily upkeep -fixed price of XL multifruit silo
Multi Filling Station 4.0.0.0 Mod
Multi Filling Station 4.0.0.0 Mod Multi Filling station, Here you can buy anything you’d like. The delivery people take 10%, and 15% on any crop harvest. Warning stripes can be turned on & off with a convenient button. Price: 10.000€ Size: 6×9.5 Meters -The Buildings supports “Seasons”, “Courseplay Six” & “MaizePlus”. Changelog 1.0.0.1: – Added Bumpmap and Specmap to Decals. Changelog 1.1.0.0: – Fixed Radiating light from light pole, this previously just illuminated. – Added L10N functions and name so it’s more understandable for all people, this was prevoisly just in english. – Updated the mod with more languages. Changelog 2.0.0.0: – Created completely new Decal Texture, fitting all decals in one file (performance). – Added warning stripes in load area. – Added Shaders & Alpha blending, also reflecting on desired areas. Changelog 2.5.0.0: – Updated to support Seasons mod better. Changelog 3.0.0.0: – Added button for warning stripes, these can now be turned off without using the UI. – Added support for some mod Filltypes. – Added support for MaizePlus. Changelog 4.0.0.0 Final: – New signs, decals & new unload anim. – Created new store icons and mod icon. – Due to some inquiries about the trigger size, we have made this bigger so its easier to find it. – We also added a fill marker witch lights up, this can be turned on & off at the switchbox. – Added switches for Lights and added sound to the switches. – Fixed a minor issue with the light. – Created a gold version of it, so now we have 3 to choose from. – Adjusted leveling area. – Cleaned up the folder a bit, making it use less performance on consoles.
Waiting Workers 1.0.0.3 Mod
Waiting Workers 1.0.0.3 Mod When using workers you often encounter the situation where a worker informs that he has completed his task while in fact some part of the field remains to be done. So you must restart the tractor/combine, restart the implement and replace the worker. In a crooked field, this can happen many times and become boring. With this mod, the worker will wait a given time before stopping the tool and finally the engine. This will also allow you to regain control of a worker faster when you manually stop it. By default the implement is stopped after 2 minutes (except for sprayer that is stopped directly as usual). The engine is stopped after 3 minutes. You are informed by a notification that the vehicle has been stopped. ==== CHANGELOG ==== New in v1.0.0.1 – Prevent lifting the implement when the player regains control of a worker within a field Fixed in v1.0.0.2 – Error when stopping worker in the field with several tools like Kuhn HR4004 + BTF4000 Fixed in v1.0.0.3 – Fixing MP support
Medvedin 1.0.0.1 Mod
Medvedin 1.0.0.1 Mod Welcome to Medvedin map. The map is based only on my imagination. She offers: – 3 empty areas for building construction – 43 fields, including 9 meadows – 8 sell points – Sawmill – 4 Forest – Land purchased – 1 Village – Seasons ready – Farms on the map are empty. You will have to add buildings yourself. Changelog 1.0.0.1: – new crop textures – created Soil Mask for Precision Farming – modified surface painting, grass is already growing on the grass surface – improvement of lights and nights – added purchase of lime, seeds and fertilizer – missions in each field – adjustment of the price of water and milk – adjusted starting plots and prices – many new details
Fill Level Dashboard (Prefab*) 1.0.0.0 Mod
Fill Level Dashboard (Prefab*) 1.0.0.0 Mod With the Fill Level Dashboard you’ll be able to add an in-cab monitor which can display the fill level and mass of the filltype in an attached implement. With the included templates for PhotoShop and GIMP, it is also possible to create your own screens for use in the monitors. A guide is included which will walk you through the process of adding and configuring the display to any vehicle. The display also works alongside UnitConvert. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.
Security Package (Prefab*) 1.0.0.0 Mod
Security Package (Prefab*) 1.0.0.0 Mod This is a map building prefab. Content of the security package: – Lizard security camera 2.0. Freely adjustable on the mounting bracket, movable in all directions and with a red control LED that signals the functionality of the camera. – The Landbauer alarm system. Can be used as a decorative item or expanded with a signal light function. – Access / opening keypad. Can be used as a decorative item or door opener (trigger). – Video information sign. As additional information to the signage on buildings..
FS19 Forage Harvesters Pack
FS19 Forage Harvesters Pack Pack of Forage harvesters for harvesting corn mash. This pack contains: Basic game Forage harvesters (Krone bigx 1100, new holland fr 780) configurable for normal shredding or for corn mash. Capello quasar f4, diamant HS8, diamant HS12, Quasar HS16 predisposed to the coupling with shredder for the shredding of the corn mash. IMPORTANT NOTE: This mod works only in maps prepared with the corn mash already inserted among the filltypes. (Ischia farm, The rice fields of the north and any others prepared by the mapper).
TLX 9000 Semi v1.0.1 FS19
TLX 9000 Semi v1.0.1 FS19 TLX 9000 Semi – All-powerfull semi with the highest range of options and customizations Changelog v1.0.1.0: – Added dual sound selection in the store – Added the 82’s lineup color versions – Issue fixed: Fixed the refill issue – Issue fixed: Store lag while selecting options Featured functions/options: – New set of custom colors made for the ocasion – Entering animation – The doors Open (function Open Cover) – The windows can be lowered/raised – Full animated dashboard – Totally functional mirrors – Adjustable 5th wheels – Dynamic hoses for the connections of the trailers (it depends on the trailer) – Custom beacons on the mirrors – Custom illumination along the whole truck. You will want to drive at night! – Custom sounds captured from a real Cummins BigCam2 (Including jake brake, horn…) credits to Logan Slusser – Custom sounds captured from a real Detroid D60 (Including jake brake, horn…) credits to Derek Champlin (Expendables Modding) – Strapable for easy transportation Featured configurations available at the store: – Configurations: Preset #1; 82²Studio setup; Rear hitch or Rear hitch with PTO (the rear hitch works with high and low attachers; depending on the implement the right attacher will appear; It can be raised or lowered) – Front Bumpers; Stock & classic bumper with fog lights; Custom flat bumper with or without chicken lights and an aussie style bumper with bullbar – License plates; select between 3 options; stock; single badge, double plate or triple plate – Rear fenders; stock open fenders; custom full fenders to choose pattern, color matching (chrome, main or design) with or without chicken lights – Front Visor; stock; Drop visor with color options (metal, main or design) with or without chicken lights – Extra lights; stock; top chicken lights; spot lights; glowing badges… – Wheels configurations; 5 main brands; stock; Stretched; Stretched with double gas tanks and custom; choose between 27 different options for wheels! – Motor options; starting with a T9-000 basic engine and climb up to the all powerful T9-525 all represented with custom badges on at the sides of the cabin – Exhausts and engine shake animation included (manualy activated by “turn on truck” after starting the engine) – Exhausts configurations; stock, straight pipes, angled, flappers or the mighty fat stacks with lots of rolling coal!!! – Air intake options; stock or short intakes – Extras options; Headache rack with 3 variations! – Price (base) 81982 € Available elements to move/control via joystick/mouseControls (depending on the store options setup) – Windows roll up-down – 5th wheel adjustable – Rear hitch adjustable (when selected on the Configurations) – Rack worklights adjustable (when selected on the configurations) Credits:pZonaKo Tags: Logan SlusserPTOStretched StretchedTLX
Ischia Farm v1.2 FS19
Ischia Farm v1.2 FS19 Welcome to the island of Ischia, where you can find a vast green area, which has earned it the name of Isola Verde. You can admire a glimpse of the Tyrrhenian Sea and the beaches and from above enjoy a wonderful panorama. The map draws inspiration from this island, without reproducing it faithfully, but there are some characteristics that correspond to reality, such as the mushroom-shaped rock called “the mushroom of Lacco Ameno”, the cenatiempo cellars, the maddalena wood and the promenade . The map in question has 39 fields and a large wooded area. Standard crops + alfalfa, red grapes and white grapes. To work fully it needs 2 mods, new holland braud 9000l and grape planter. Changelog 1.1.0.0 Fixed bug in building positioning. Added missing ambient sounds. Improved textures of some buildings, including those of the farm. Added new sell point: Supermarket. Added new workshop on the farm. Added positionable poles (optional) for the vineyards in various sizes (single pole, final pole, pole with 2m wires, pole with 4m wires and 40m row of 4m poles). The grass, flowers and bushes throughout the map are now cuttable. The grapes can now be planted using a special seed drill available as an external mod (grape planter). 4 new crops added: Olives and almonds in the same way as grapes. Sorghum and protein pea. Added a new silo bunker in biogas to produce compost using grass, hay, straw, manure or sorghum straw and also salable to biogas. New save is recommended. Changelog 1.1.1.0 Added missing sale price of sorghum and protein pea. Changelog 1.1.5.0 Fixed bug when tipping biomass in the bunker silo. Fixed disappearance of bushes over time. Changed some textures of terrain and crops. Now the farm silo accept all crops. Wooden poles for vineyard moved to misc category. Fixed biogas display not working. Changelog 1.2.0.0 Various fixes. Added cornmash (forage harvesters pack required to produce). To produce the corn mash, the corn must be harvested with a special forage harvesters, deposited in a special trench (available among the placeable), compacted and covered, just like silage. Credits:BlackEyesModding Tags: Ischia FarmIsola VerdemodsTyrrhenian Sea
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