Farming Simulator 19 mods
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DON 680M2 v1.0.0.0 Mod
DON 680M2 v1.0.0.0 Mod Engine power – 290 hp. Max. speed-35 km / h Fuel tank – 350 liters. Cost – 185,000 euros The set includes 3 reapers
Courseplay for v6.03.00029 Mod
Courseplay for v6.03.00029 Mod 6.03.00029 Fixes #6724, when checking nearby vehicles, only check ones which are enterable. Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor. Also increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle in a multitool configuration where the course begins close to a corner. 6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102 6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so.
Randon Pack LS R Line 1.0.0.0 Mod
Randon Pack LS R Line 1.0.0.0 Mod Bulk carrier Vanderleia Randon Linha-R Vanderleias carts Normally there are three axles that distribute the weight in a better way than a conventional cart. It can take more quantity as long as it is well distributed. Capacity: 67000 Price: 87000 € Randon 4-Axis Bulk Carrier R-Line Made to Load More weight than a 3-axle trailer or Vandeleia, facilitating transport and maneuvers on your farm. Download and Discover Your Advantages! Capacity: 72000 Price: 92 000 €
FS19 Marangon Foldbar 6.16 v1.0.1.0
FS19 Marangon Foldbar 6.16 v1.0.1.0 – Price: 71500 € – Working Width: 6.16 metres – Working Speed: 13 km/h – 3 Attach Config – 5 Color Config Changelog (1.0.1.0) – Fixed several minor bugs
John Deere 2660VT Disk 1.0.0.0 Mod
John Deere 2660VT Disk 1.0.0.0 Mod -Price John Deere 2660VT: € 20,000 -workingWidth: 9.0 -neededPower: 250 hp
RAUCH ZSA580 1.0.0.0 Mod
RAUCH ZSA580 1.0.0.0 Mod Price: 4200$ Max. working speed: 18 kph Working width: 9 m Capacity: 800 l
Schuitemaker SMS 3000 1.0.0.0 Mod
Schuitemaker SMS 3000 1.0.0.0 Mod Price: 8.000€ Capacity: 3750/4000l Working width: 4m Max. working speed: 15 kph Required power: 35 hp Production: 1957-1998 Number produced: 25 000+
Brazilian Mega Silo 1.0.0.0 Mod
Brazilian Mega Silo 1.0.0.0 Mod Silo to store all types of crop. -Price: 250.000 € -Capacity: 5.000.000 -Upkeep: £ 45 day
Large Farm Silo 1.0.0.0 Mod
Large Farm Silo 1.0.0.0 Mod A large farm silo wich you can place on your map. Silo Price: 175.000 € Capacity: 220.000 Liters Daily maintenance € 45 Seasons Ready
LEGRAND Strohschuppen 1.0.0.0 Mod
LEGRAND Strohschuppen 1.0.0.0 Mod Metal shed for storing straw or agricultural equipment. It offers a covered area of 210 m². In addition, its base is concrete, which allows grain to be poured temporarily. The construction price is 22,500 €. Its average maintenance costs 32 € per day. It is compatible with the Mod Seasons.
Frontbumper Pack 1.0.0.0 Mod
Frontbumper Pack 1.0.0.0 Mod This frontbumpers protect pedestrians from being run over. On the Godibumper following configuration options are available: White outside LEDs Orange outsideLEDs Turn signal Color choice In addition, the lifting height can be freely adjusted via mouse control
PSE-12,5A 1.0.0.0 Mod
PSE-12,5A 1.0.0.0 Mod PSE-12,5A: -Price: 2800 € -Capacity: 5100 l / 7100 l / 15500 l / Platform trailer -Configurate: Color, Design PSE-F-12,5A “Silage Trailer”: -Price: 3100 € -Capacity: 17700 l -Configurate: Tire, Color, Design
Fill Level Dashboard (Prefab*) v1.0 FS19
Fill Level Dashboard (Prefab*) v1.0 FS19 With the Fill Level Dashboard you’ll be able to add an in-cab monitor which can display the fill level and mass of the filltype in an attached implement. With the included templates for PhotoShop and GIMP, it is also possible to create your own screens for use in the monitors. A guide is included which will walk you through the process of adding and configuring the display to any vehicle. The display also works alongside UnitConvert. (*) This is not a Mod. This object can be used in building maps for Farming Simulator. Credits:Perma's Modding, ThundR Tags: Farming SimulatorFill Level DashboardGIMP
Sano Bucket 1.0.0.0 Mod
Sano Bucket 1.0.0.0 Mod The bucket is a universal tool for transferring mainly loose materials. Capacity-200l Price-50
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