Farming Simulator 19 mods
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John Deere Carpet (Prefab*) 1.0.0.0 Mod
John Deere Carpet (Prefab*) 1.0.0.0 Mod This is a John Deere Carpet for your John Deere 6R. It’s slefmade. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.
rsus 4Cyl Pack Full Sounds Pack (Prefab*) 1.0.0.0 Mod
rsus 4Cyl Pack Full Sounds Pack (Prefab*) 1.0.0.0 Mod This is a sound addon for Ursus 4Cyl. Pack. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.
MULTIPLE BRAND SXS V1.0
Has many options, hope ya enjoy. (unzip it for it to show in game) Exley: Added wheels from his version of the RZR. Any Modder that had anything to do with the making of any of the extra wheels from the RZR that I put on the UTV. Iconik Upgrades Chase fountain modding
Map Herzberg Update v1.0.0.1 FS19
Map Herzberg Update v1.0.0.1 FS19 Version update 01 Tobacco can now also be sold in bales at the port Price adjusted for cigarettes Provide glue binders with a bill of lading HofSilo now also accepts compound feed Capacity at the distillery increased from 250,000 to 350,000 Important! NO new save is required! Preface: This map was created according to my individual ideas and inclinations. In particular, the terrain and the associated road layout must be suitable for everyday use for me. I don’t mean unrealistic slopes. It should be clear to everyone that a map of the objects that modders or Giants have created “lives”. No map builder can say of himself that he created all the objects that he built. Therefore I would like to take this opportunity to thank all modders whose objects I have installed. A name will be mentioned separately in the credits (see end of article) as far as I know. The following mods must be in the mod folder: Global Company Easy autoload Manure system To the map: I added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits. These fruits are required to be able to put certain productions into operation Since I don’t need any free space for placeable objects myself, I haven’t set up any. The map is not helper-friendly, i.e. there are no square or rectangular fields. Certain fields require a headland that you have to create yourself before you can use the helper. Fields can also be merged. The reset point places your vehicles directly in front of the courtyard. Game operation: Court: At the start of the game, the farm is already completely part of the Vfg .. Why everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the game to buy failed because you couldn’t place them exactly where I had planned them in the GE. A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls. A sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described. As a small compensation, the vehicle fleet is rather poorly designed. To the storage facilities, there is a large grain silo at Vfg. You also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides, Water and liquid fertilizer these of course have to be filled first. In order to use the courtyard petrol station, it must also be filled first. For the transport of liquids you need a suitable trailer (the originals don’t work because they can only load water or milk). To buy articles you have three purchase points at the Vfg. The locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets. Of course, it is also possible to buy in the shop, but the articles are only provided on pallets. Lime can be bought at the train station or produced in the gravel works. Game tip: Rent a Rubicon to take on lucrative spray jobs. If your income is high enough you should first buy the forest to get into forestry. Only part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips. These are needed to put the oil delivery system into operation to get crude oil. After commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizers To produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg. The further course of the game is then your own affair. Vehicle fleet: As already written, if you already have a complete yard at the start of the game, the vehicle fleet is quite poor but feasible. Fields: At the beginning of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha. Missions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15 Field 1 (field01): 16,252 ha Field 2 (field02): 24,030 ha Field 3 (field03): 32,186 ha Field 4 (field04): 6,592 ha Field 5 (field05): 1,012 ha Field 6 (field06): 16,798 ha Field 7 (field07): 16,991 ha Field 8 (field08): 11,344 ha Field 9 (field09): 10,604 ha Field 10 (field10): 8,543 ha Field 11 (field11): 7,846 ha Field 12 (field12): 21,776 ha Field 13 (field13): 13,687 ha Field 14 (field14): 21,543 ha Field 15 (field15): 22,493 ha When pricing the fields / parcels, I used the average price per hectare in Schleswig-Holstein. This is currently around € 28,000 per hectare. In order not to make it too cheap, I have increased the factor a little. Selling points: The following sales outlets are available: Cancer Credits:Giants Software GmbH Spieler11 Ausführliche Credits entnehmt ihr bitte aus dem Spoiler im Beitrag Tags: Abgabe BaumstAbgabe WeizenLandgasthof WaldnerZur Map
FS19 Seasons GEO: Ravensberg Factories v1.1.0.1
FS19 Seasons GEO: Ravensberg Factories v1.1.0.1 This GEO mod is necessary to play the Ravensberg map in the “Factories” version with Seasons on consoles. Attention: This GEO mod is only compatible with “Ravensberg Factories” on consoles. Therefore, DO NOT use it with other maps, not even with the PC version of Ravensberg. The following factories mods are supported: TMR / PigFood Production 1.0.1.5 Placeable Factories Pack 2.0.1.0 Seed Factory 2.0.1.0 Placeable Factories Pellet Pack 1.0.1.1 Placeable EcoGreen Factories 1.0.0.0 The weather, the growth and the economy correspond to the standard Seasons settings. Changelog: 1.1.0.1 – Activated compost production for sugar and biodiesel factory 1.1.0.0 – Added support for “Placeable Factories Pellet Pack 1.0.1.1” – Added Support for “Placeable EcoGreen Factories 1.0.0.0” – Adjusted consumption values
DEUTZ KHD 8006, 10006, 13006 v1.0 FS19
DEUTZ KHD 8006, 10006, 13006 v1.0 FS19 FS19 Deutz KHD 8006, 10006, 13006 Moin together with this there is the V1 from the D8006 to the DL. I am aware that there are still problems with the textures, but I don’t want to keep you waiting any longer if you notice any errors, please report them! Have fun! Credits:Danke an DA_MOASDA für die Freigaben!
Drainage Pipe Pack v1.0 FS19
Drainage Pipe Pack v1.0 FS19 This time I create a new construction object for roleplay the Drainage Pipe Pack. This mod includes a drainage pipe and cover . Both objects can be lifted with a crane traverse and secured with tension belts. By a mistake the mod is available only for pc but I try to fix that in the next days … Credits:FS Miner Tags: Drainage Pipe Pack
Extended Tabbing v1.0 FS19
Extended Tabbing v1.0 FS19 “Tab” into nearest vehicles, or choose another target, all sorted by distance Features: – Shows the target before tab execution – Possibility to change target before tabbing, vehicles are sorted by distance – Tab key (Ctrl right + TAB): Activate the function, choose your target by pressing ‘p’-key (previous) or ‘n’-key (next), press the tab-key again to enter target – Quick-Tab key (Ctrl left + Alt left + TAB): Instantly tab into nearest vehicle, change target while holding the key down – Save up to three vehicles for direct access (Alt left + 1, Alt left + 2, Alt left + 3) – All key bindings can be changed – Full multiplayer support How it works: – Activate ExtendedTabbing with Ctrl right + Tab – Use N or P to choose a vehicle – If you like, save the selected vehicle with Alt-1, Alt-2 or Alt-3 for direct access – Press Ctrl right + Tab again to enter the selected vehicle – QuickTab: Press Ctrl left + Alt left to enter the nearest vehicle immediately. Alter the target with ‘N’ or ‘P’ before releasing the keys. Credits:Jason06
Ravensberg v1.5 FS19
Ravensberg v1.5 FS19 Welcome to Ravensberg. The map is fictitious, but similarities in names with real towns are intentional. Changelog: 1.5.0.0 – NEW: added customised MAN TGS18.500 (with new sound, tighter chassis and more configurations) – fixed fill types of compost bunker silo – Seasons: fixed growth for sugar cane and cotton – Seasons: fixed LUA error at BGA silo – fixed incorrect dirt texture at onion and carrot store – fixed incorrect shop names – compost silo now has chopped material before composting as fill type – fixed compost multiplication in the compost silo – fixed tree growth – removed invisible fence at Müller + Sohn KG – fixed price for capacity of Grimme Rootster – added digestate sale to barns – fixed incorrect particle effect when threshing field grass – fixed clip distance of buildings in Ravensberg – reseted the storage for liquids on the start yards to the old version (because of the slots) – made the visually upgraded storage for liquids placeable as a separate object – fixed several minor bugs A Middle German landscape with great attention to detail awaits you in the look of a model railway and invites you to discover and linger. The map is Seasons- and Maize Plus Ready and supports Maize Plus Forage and Horse Extension (PC/MAC version only). On PC, you can choose between a version with full Horse Extension support and a version with default settings. To play without the Maize Plus extensions on PC, choose “Ravensberg” during map selection. On consoles, you can choose between a version with default settings and a version with support for the factories mods. To play with the factories of VSR Modding Sur on consoles, choose “Ravensberg Factories” during map selection (For Seasons compatibility use the corresponding Ravensberg GEO mod from the Modhub). Notes: A new save game is not necessary. The compost silo is not compatible with Maize Plus as the fill type is fixed after 4,000 litres. Content: – two pre-built farms (completely saleable, also borders and fences) – four towns/villages – 44 fields (size: 1 – 8ha), 7 meadows, 18 woodland sections – 6 areas for placeable objects in different sizes – one cowshed installed at each farm – one horse farm installed – three railway silos – railway station for wood – one BGP pre-placed – 8 points of sales for crops, 2 for wool, wood and bales and 1 for woodchips – dynamic AI traffic with a top speed of 45 km/h, slows down at intersections – support of “Manure System” at the BGA and the cowsheds – adapted transport missions with new pallets – field grass, clover, alfalfa, carrots and onions used as additional fruits (for PC and consoles) – added adapted version which is 100% Maize Plus ready incl. Forage and Horse Extension (only PC/MAC; Maize Plus Mods are mandatory) – added adapted version which support the factories mods from VSR Modding Sur (erShaba und Vanquish081; only Consoles) – Holmer T4-40 and Ropa Panther 2 converted for potato, onion and carrots harvest (to be found under potato harvesting) – Seasons-Ready – Precision Farming support (soil map and fertilization values) – support of Mod “AnimatedObject Extend” (only PC/MAC) Script extensions (PC/MAC only): – fruit destruction 2.0 – multi-terrain angle (32 angles) – display of texture names in the landscaping tool – increased maximum amount of tipping heaps to 127 My thanks go to the modders whose objects, sounds and scripts I was allowed to use. A list of credits is located in the modDesc.xml in the ‘contributors’ section. PC-exclusive: – added support for the mod “AnimatedObject Extend” for missing doors – fixed wrong texture designation (grass8) in landscaping mode – added compost at the harbour sales point – grass is now also grown out on PC when painting in landscaping mode Console-exclusive: – prices for compost adjusted – added sales for fertiliser, lime, crop protection, TMR and pig feed at selected traders (factory version) Credits:TopAce888 Tags: BGAMaize PlusmodsPC
Geringhoff Harvest Star HV660 v1.5 FS19
Geringhoff Harvest Star HV660 v1.5 FS19 Harvest Line, the high-tech reapers from Geringhoff Changelog 1.5.0.0: Choice of color for cutting units Power take-off configurable coupling configurable Dynamic hoses various little things fixed modDesc updated SIKU Box added Transport device added From one field to the next – that works in minutes. This grain cutter offers you the highly developed and proven folding technology from Geringhoff. Harvesting without long set-up times increases the efficiency of the combine harvester enormously. A time-consuming loading and unloading of the cutting unit is eliminated as well as the investment in a cutting unit carriage. Geringhoff HV660: Working width: 6,6m Working speed: 10 Km/h From 38.000 $ to 45.200 $ Choice of color for cutting units Power take-off configurable Rapeseed grain attachment configurable Coupling configurable Dynamic hoses Transport device: From 2,500 $ to 3,500 $ Color choice Dynamic hoses Info: Category: miscellaneous Can be moved by hand. Can be fastened with lashing straps. SIKUBox: Price 30 $ Can be moved by hand To find in category decoration. Credits:usxi7sd, Landmensch
Amazone D1 v1.1 FS19
Amazone D1 v1.1 FS19 As the mechanization of agriculture began to gather pace in Germany, Amazone built the first sowing machine in 1949 which they trademarked as ‘AMAZONE D1’ Changelog 1.1.0.0 New Specular Map Price: 2750 € Max. working speed: 10 km/h Capacity: 250 l Working width: 2.1 m Credits:KaWa, QwertyPL Tags: Germany
Lizard MP 480 v1.1 FS19
Lizard MP 480 v1.1 FS19 Changelog v1.1.0.0: Fixed Lights Not shining The Lizard MP 480 is a small trailer for your car or small tractor. The Lizard MP 480 has 3 different configurations: Without flatbed, with flatbed and a tipper version, The Non tipper versions can be found in the Baling technology category and have two different configurations: Without flatbed and with flatbed. The tipper version can be found in the trailer category and the max capacity of the trailer is 3100. All the versions are fully color customizable and have the option for small or big wheels. Base price: $4800 and $5800 Manufacturer: Lizard Model: MP 480 Category: Baling technology, Trailers Configurations: color customizable color customizable rims Different Wheel options Credits:GDB Tags: Category BalingDifferent WheelManufacturer Lizard
John Deere 500 Graint Cart v1.0 FS19
John Deere 500 Graint Cart v1.0 FS19 This model was widely used in the USA. He is versatile and agile on the fields! John Deere 500 Grain Cart: Capacity: 15000 l 1000 PTO Hydraulic Slide Lock Price: 26.500 $ Credits:Hemerson Dentinho Tags: Grain CartJohn DeerePTOUSA
Lizard BT 9700 v1.2 FS19
Lizard BT 9700 v1.2 FS19 A small bale trailer. Changelog v1.1.0.0: Fixed not appearing shadows Changelog v1.2.0.0: Fixed Lights Not shining Price: $9,700.- Manufacturer: Lizard Model: BT 9700 Category: Baling technology Upgrades: Color customizable body and rims Credits:GDB Tags: Category BalingManufacturer LizardUpgrades Color
Small Sawmill v1.0.2.3 FS19
Small Sawmill v1.0.2.3 FS19 This mod adds 2 placeable sawmills (one with deco crane and one with open space), a placeable point of sale for wood products and 3 fillTypes to the game. Sawmill without crane: Construction costs 450000 €, Daily costs 100 €, processes 100000l of wood per hour, can store 1000000l of logs. This building has an open space where a crane can be placed. Here we recommend the crane from the attached “recommended mods”. Sawmill with crane: Building costs 450000 €, Daily costs 100 €, processes 100000l wood per hour, can store 1000000l logs. The crane on the building is only decoration, unfortunately it is not possible with the current Global Company version. Point of sale: Building costs 5000 €, Daily costs 0 € The mod only works in conjunction with Global Company. Seasons ready Changelog Version 1.0.2.3 – Product weights adjusted – Language files optimized – Minor adjustments Changelog version 1.0.2.2 – Russian translation added – Minor bugs fixed Changelog Version 1.0.2.1 – Improved folder structure – New categories added for a better overview Changelog version 1.0.2.0 – Bark mulch added as new product. – Bark mulch heap added – Price fluctuations for Seasons added. – FillTypes adapted to the “Uniform FillTypes” list. – Adjusted price for raw material purchase. – Prices for products adjusted. – Improving the French translation. Changelog version 1.0.0.3 – FillType of empty pallets (sales station) adapted to standard (emptyPallet). Changelog version 1.0.0.2 – Pallet error at sawmill without crane fixed – Empty pallets added to the point of sale Changelog version 1.0.0.1 – Pallets: Tension belts fixed – Sales trigger set a little lower, pallets are sold – Pallets performance improved again – Light made switchable – Warning stripes made fade out – Trigger markers made fade out Required Mods: GlobalCompany (By: LS-Modcompany / kevink98, aPuehri, Eribus) Credits:ZoddelZockt Tags: Changelog VersionGlobal CompanyRequired Modsseasons ready
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