Farming Simulator 19 mods

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Map Herzberg by Spieler11 Update v1.0.0.1 Mod
maps

Map Herzberg by Spieler11 Update v1.0.0.1 Mod

Map Herzberg by Spieler11 Update v1.0.0.1 Mod Version update 01 Tobacco can now also be sold in bales at the port Price adjusted for cigarettes Provide glue binders with a bill of lading HofSilo now also accepts compound feed Capacity at the distillery increased from 250,000 to 350,000 Important! NO new save is required! Preface: This map was created according to my individual ideas and inclinations. In particular, the terrain and the associated road layout must be suitable for everyday use for me. I don’t mean unrealistic slopes. It should be clear to everyone that a map of the objects that modders or Giants have created “lives”. No map builder can say of himself that he created all the objects that he built. Therefore I would like to take this opportunity to thank all modders whose objects I have installed. A name will be mentioned separately in the credits (see end of article) as far as I know. The following mods must be in the mod folder: Global Company Easy autoload Manure system To the map: I added white cabbage, red cabbage, tobacco and poppy seeds as additional fruits. These fruits are required to be able to put certain productions into operation Since I don’t need any free space for placeable objects myself, I haven’t set up any. The map is not helper-friendly, i.e. there are no square or rectangular fields. Certain fields require a headland that you have to create yourself before you can use the helper. Fields can also be merged. The reset point places your vehicles directly in front of the courtyard. Game operation: Court: At the start of the game, the farm is already completely part of the Vfg .. Why everything is already available at the start of the game is due to the fact that the animal pens are tried after the start of the game to buy failed because you couldn’t place them exactly where I had planned them in the GE. A different placement than the intended place led to problems with the terrain design or with the planting and decoration of the animal stalls. A sale to get money is not recommended because the same problem occurs when buying back the goods later that I have already described. As a small compensation, the vehicle fleet is rather poorly designed. To the storage facilities, there is a large grain silo at Vfg. You also have a warehouse for seeds, lime and fertilizer in solid form, as well as a warehouse for herbicides, Water and liquid fertilizer these of course have to be filled first. In order to use the courtyard petrol station, it must also be filled first. For the transport of liquids you need a suitable trailer (the originals don’t work because they can only load water or milk). To buy articles you have three purchase points at the Vfg. The locations are the petrol stations as well as the port, cattle dealer and canning factory buy outlets. Of course, it is also possible to buy in the shop, but the articles are only provided on pallets. Lime can be bought at the train station or produced in the gravel works. Game tip: Rent a Rubicon to take on lucrative spray jobs. If your income is high enough you should first buy the forest to get into forestry. Only part of the felled wood should be sold. A third of the felled wood should be used for the production of woodChips. These are needed to put the oil delivery system into operation to get crude oil. After commissioning the oil production system, it would make sense to start the production of Pharmatec as the second to produce fertilizers To produce herbicide, liquid fertilizer and diesel, this presupposes that you have raw oil to the Vfg. The further course of the game is then your own affair. Vehicle fleet: As already written, if you already have a complete yard at the start of the game, the vehicle fleet is quite poor but feasible. Fields: At the beginning of the game you have two fields (5, 11) that are ready for harvest plus the meadows on the farm, a total of 15 fields are available from 1ha to around 32ha. Missions are possible in the following fields 1,2,3,4,6,7,8,9,10,12,13,14,15 Field 1 (field01): 16,252 ha Field 2 (field02): 24,030 ha Field 3 (field03): 32,186 ha Field 4 (field04): 6,592 ha Field 5 (field05): 1,012 ha Field 6 (field06): 16,798 ha Field 7 (field07): 16,991 ha Field 8 (field08): 11,344 ha Field 9 (field09): 10,604 ha Field 10 (field10): 8,543 ha Field 11 (field11): 7,846 ha Field 12 (field12): 21,776 ha Field 13 (field13): 13,687 ha Field 14 (field14): 21,543 ha Field 15 (field15): 22,493 ha When pricing the fields / parcels, I used the average price per hectare in Schleswig-Holstein. This is currently around € 28,000 per hectare. In order not to make it too cheap, I have increased the factor a little. Selling points: The following sales outlets are available: KrebacherMuehle, harbor, train station, Ledli, dairy, riding stables Meier, Sawmill, spinning mill, barn, BGA, port petrol station and the Waldner country inn. KrebacherMuehle: Wheat, barley, maize, soybeans, seeds, liquid fertilizers, lime, fertilizers, weed killers, white cabbage, red cabbage, sugar Port: Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pork feed, poppy seeds, sugar, red cabbage, white cabbage, raw oil, gravel, sand, tobacco, glue binders Railway station: Wheat, barley, rapeseed, sunflowers, soybeans, maize, potatoes, sugar beets, sugar cane, pig feed, sugar, poppy seeds, seeds, fertilizer, white cabbage, red cabbage Ledli: Milk, eggs, potatoes, sugar, the following items are only accepted on pallets: UHT milk, quark, sausage, mixed salad, fabrics, schnapps, cigarettes, bread Dairy: milk Meier riding stables: Oats, gravel, sand, grass_windrow; dryGrass_windrow, straw Sawmill: WoodChips, wood Spinning: Wool Barn: grass_windrow; dryGrass_windrow, straw BGA: Manure, slurry, silage, grass_windrow, dryGrass_windrow Port gas station: Diesel, crude oil Landgasthof Waldner: Eggs, potatoes, the following items are only accepted on pallets: sausage, schnapps, Production facilities: In order to operate the production facilities, it is necessary to purchase the farmland beforehand. The area is relatively small to keep the price affordable at the beginning of a game. The production facilities are primarily intended to get products for your farm. A sale of certain products e.g. sugar, schnapps is possible. More detailed information is shown in the sales point menu in the game. The following production facilities are at Vfg: Gravel works, Pharmatec, dairy, distillery, slaughterhouse, feed mixer, seed production, weaving mill, Wood processing plant, canning factory, sawmill, oil conveyor system, cigarette factory, bakery A direct purchase of the raw materials is not possible. Everything has to be delivered. Sawmill: Submission: tree trunks Reception: WoodChips Gravel plant: Delivery: diesel Reception: lime, sand, gravel Pharmatec: Delivery: sunflowers, rapeseed, crude oil Reception: diesel, herbicides, liquid fertilizers, fertilizers in solid form Dairy: Delivery: milk, sugar, sunflowers Reception: UHT milk, quark Distillery: Delivery: potatoes, sugar beets, sugar cane Reception: schnapps, sugar Slaughterhouse: Submission: animals, compound feed, straw, water (straw is only accepted in bales) why supply of compound feed straw and water. In order to reduce the stress of the animals before slaughter, they remain in the enclosure for two more days (fictitious); production begins when all raw materials have been delivered. Product: sausage Feed mixer: Delivery: barley, corn, soybeans, sugar beet, potatoes, silage, straw and hay (straw and hay are only accepted in bales) Product: Pig feed and compound feed / concentrated feed Seed production: Delivery: wheat, rapeseed, liquid fertilizer Product: seeds Weaving: Submission: wool Product: fabrics Oil delivery system: Submission: woodChips Product: crude oil Canning factory: Submission: white cabbage, red cabbage Product: Mixed salad packed as a ready-made meal in a cardboard box Cigarette factory: Submission: Tobacco as a bale here is the harvester (CASEIH 635 1.0.0 needed by SirSim to get on Forbidden Mods) Product: cigarettes packed in cardboard box Bakery: Donation: wheat, sunflower and poppy seeds Product: bread packed in baskets on pallets Wood processing plant: Submission: tree trunks Product: laminated beams Straw: Straw can be sold at the cattle dealer and at the Meier Reiterhof. Water: There is a water extraction point near the farm. BGA: In the BGA you can produce silage in the conventional way. This means tipping suitable material into the drive-through silos, compacting it and allowing it to ferment by covering it. After a certain amount of time, you will receive silage, which you then dump into the SiloKing. Miscellaneous: Forestry is well suited to get some money relatively quickly. There is sufficient forest near the sawmill, but the plot must be purchased beforehand. Here you can quickly and easily fell trees with the appropriate forestry equipment to sell them in the sawmill. The “Fertilizing” mission assignments also offer good additional income. You can also buy a wind turbine and place it in order to get an hourly amount of money credited to it. For the use of your land, you will receive a small amount of money from the mobile operator every hour, as a kind of lease. There are three other ways to install a cellular antenna. Once near the harbor entrance, once near the cigarette factory and once near the Landgasthof Waldner. The company wood processing plant produces glue binders the raw material for this are tree trunks these must be in Opposite piece of whale felled and transported over the natural stone wall into the river. They are then pulled into the production building by means of a drag chain and processed there. The finished product is then parked in front of the building and can be sold in the port.

Ursus 4Cyl Pack Full Sounds Pack (Prefab*) v1.0 FS19
scripts

Ursus 4Cyl Pack Full Sounds Pack (Prefab*) v1.0 FS19

Ursus 4Cyl Pack Full Sounds Pack (Prefab*) v1.0 FS19 This is a sound addon for Ursus 4Cyl. Pack. (*) This is not a Mod. This object can be used in building maps for Farming Simulator. Credits:Oskinse Tags: Farming Simulator

Geringhoff Harvest Star HV660 1.5.0.0 Mod
other

Geringhoff Harvest Star HV660 1.5.0.0 Mod

Geringhoff Harvest Star HV660 1.5.0.0 Mod Harvest Line, the high-tech reapers from Geringhoff From one field to the next – that works in minutes. This grain cutter offers you the highly developed and proven folding technology from Geringhoff. Harvesting without long set-up times increases the efficiency of the combine harvester enormously. A time-consuming loading and unloading of the cutting unit is eliminated as well as the investment in a cutting unit carriage. Geringhoff HV660: Working width: 6,6m Working speed: 10 Km/h From 38.000 $ to 45.200 $ Choice of color for cutting units Power take-off configurable Rapeseed grain attachment configurable Coupling configurable Dynamic hoses Transport device: From 2,500 $ to 3,500 $ Color choice Dynamic hoses Info: Category: miscellaneous Can be moved by hand. Can be fastened with lashing straps. SIKUBox: Price 30 $ Can be moved by hand To find in category decoration Changelog 1.5.0.0: Choice of color for cutting units Power take-off configurable coupling configurable Dynamic hoses various little things fixed modDesc updated SIKU Box added Transport device added

Extended Tabbing 1.0.0.0 Mod
other

Extended Tabbing 1.0.0.0 Mod

Extended Tabbing 1.0.0.0 Mod “Tab” into nearest vehicles, or choose another target, all sorted by distance Features: – Shows the target before tab execution – Possibility to change target before tabbing, vehicles are sorted by distance – Tab key (Ctrl right + TAB): Activate the function, choose your target by pressing ‘p’-key (previous) or ‘n’-key (next), press the tab-key again to enter target – Quick-Tab key (Ctrl left + Alt left + TAB): Instantly tab into nearest vehicle, change target while holding the key down – Save up to three vehicles for direct access (Alt left + 1, Alt left + 2, Alt left + 3) – All key bindings can be changed – Full multiplayer support How it works: – Activate ExtendedTabbing with Ctrl right + Tab – Use N or P to choose a vehicle – If you like, save the selected vehicle with Alt-1, Alt-2 or Alt-3 for direct access – Press Ctrl right + Tab again to enter the selected vehicle – QuickTab: Press Ctrl left + Alt left to enter the nearest vehicle immediately. Alter the target with ‘N’ or ‘P’ before releasing the keys.

Fendt 500 s4 vario edit v1.0.0.0 Mod
tractors

Fendt 500 s4 vario edit v1.0.0.0 Mod

Fendt 500 s4 vario edit v1.0.0.0 Mod Power: 135 Maximum Speed: 50 Price: 145000 Brand: Fendt

French Panel Pack For Your Map v1.0 Mod
placeables

French Panel Pack For Your Map v1.0 Mod

French Panel Pack For Your Map v1.0 Mod French panel pack For your Cards that you must modify onGE (Giant Editor) is to change the names you have to use Paint. Net. Optimized and Log Cleans. In the pack thought to open the file “read for the panels” to have the fonts and also the sizes. If you have any problems or the like just send me a message and I will help you without any worries. After if you want me to do a tutorial on how to modify the panels tell me I would do it with great pleasure.

Ravensberg 1.5.0.0 Mod
maps

Ravensberg 1.5.0.0 Mod

Ravensberg 1.5.0.0 Mod Welcome to Ravensberg. The map is fictitious, but similarities in names with real towns are intentional. A Middle German landscape with great attention to detail awaits you in the look of a model railway and invites you to discover and linger. The map is Seasons- and Maize Plus Ready and supports Maize Plus Forage and Horse Extension (PC/MAC version only). On PC, you can choose between a version with full Horse Extension support and a version with default settings. To play without the Maize Plus extensions on PC, choose “Ravensberg” during map selection. On consoles, you can choose between a version with default settings and a version with support for the factories mods. To play with the factories of VSR Modding Sur on consoles, choose “Ravensberg Factories” during map selection (For Seasons compatibility use the corresponding Ravensberg GEO mod from the Modhub). Notes: A new save game is not necessary. The compost silo is not compatible with Maize Plus as the fill type is fixed after 4,000 litres. Content: – two pre-built farms (completely saleable, also borders and fences) – four towns/villages – 44 fields (size: 1 – 8ha), 7 meadows, 18 woodland sections – 6 areas for placeable objects in different sizes – one cowshed installed at each farm – one horse farm installed – three railway silos – railway station for wood – one BGP pre-placed – 8 points of sales for crops, 2 for wool, wood and bales and 1 for woodchips – dynamic AI traffic with a top speed of 45 km/h, slows down at intersections – support of “Manure System” at the BGA and the cowsheds – adapted transport missions with new pallets – field grass, clover, alfalfa, carrots and onions used as additional fruits (for PC and consoles) – added adapted version which is 100% Maize Plus ready incl. Forage and Horse Extension (only PC/MAC; Maize Plus Mods are mandatory) – added adapted version which support the factories mods from VSR Modding Sur (erShaba und Vanquish081; only Consoles) – Holmer T4-40 and Ropa Panther 2 converted for potato, onion and carrots harvest (to be found under potato harvesting) – Seasons-Ready – Precision Farming support (soil map and fertilization values) – support of Mod “AnimatedObject Extend” (only PC/MAC) Script extensions (PC/MAC only): – fruit destruction 2.0 – multi-terrain angle (32 angles) – display of texture names in the landscaping tool – increased maximum amount of tipping heaps to 127 My thanks go to the modders whose objects, sounds and scripts I was allowed to use. A list of credits is located in the modDesc.xml in the ‘contributors’ section. Changelog: 1.5.0.0 – NEW: added customised MAN TGS18.500 (with new sound, tighter chassis and more configurations) – fixed fill types of compost bunker silo – Seasons: fixed growth for sugar cane and cotton – Seasons: fixed LUA error at BGA silo – fixed incorrect dirt texture at onion and carrot store – fixed incorrect shop names – compost silo now has chopped material before composting as fill type – fixed compost multiplication in the compost silo – fixed tree growth – removed invisible fence at Müller + Sohn KG – fixed price for capacity of Grimme Rootster – added digestate sale to barns – fixed incorrect particle effect when threshing field grass – fixed clip distance of buildings in Ravensberg – reseted the storage for liquids on the start yards to the old version (because of the slots) – made the visually upgraded storage for liquids placeable as a separate object – fixed several minor bugs PC-exclusive: – added support for the mod “AnimatedObject Extend” for missing doors – fixed wrong texture designation (grass8) in landscaping mode – added compost at the harbour sales point – grass is now also grown out on PC when painting in landscaping mode console-exclusive: – prices for compost adjusted – added sales for fertiliser, lime, crop protection, TMR and pig feed at selected traders (factory version)

Pack de 11 3d a vous de découvrir le reste prefab v1.0.0.0 Mod
scripts

Pack de 11 3d a vous de découvrir le reste prefab v1.0.0.0 Mod

Pack de 11 3d a vous de découvrir le reste prefab v1.0.0.0 Mod Are you interested in finding more information about FS19 Prefab? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Pack de 11 3d a vous de découvrir le reste prefab v1.0.0.0 Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Prefab without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Pack de 11 3d a vous de découvrir le reste prefab v1.0.0.0 Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!

John Deere 500 Graint Cart 1.0.0.0 Mod
trailers

John Deere 500 Graint Cart 1.0.0.0 Mod

John Deere 500 Graint Cart 1.0.0.0 Mod This model was widely used in the USA. He is versatile and agile on the fields! John Deere 500 Grain Cart: Capacity: 15000 l 1000 PTO Hydraulic Slide Lock Price: 26.500 $

Drainage Pipe Pack 1.0.0.0 Mod
placeables

Drainage Pipe Pack 1.0.0.0 Mod

Drainage Pipe Pack 1.0.0.0 Mod Drainage pipe and cover to decorate your farm. Both objects can be lifted with a crane traverse and secured with tension belts.

Amazone D1 1.1.0.0 Mod
implements

Amazone D1 1.1.0.0 Mod

Amazone D1 1.1.0.0 Mod As the mechanisation of agriculture began to gather pace in Germany, Amazone built the first sowing machine in 1949 which they trademarked as ‘AMAZONE D1’ Price: 2750 € Max. working speed: 10 km/h Capacity: 250 l Working width: 2.1 m Changelog 1.1.0.0 – New Specular Map

Lizard MP 480 1.1.0.0 Mod
trailers

Lizard MP 480 1.1.0.0 Mod

Lizard MP 480 1.1.0.0 Mod The Lizard MP 480 is a small trailer for your car or small tractor. The Lizard MP 480 has 3 different configurations: Without flatbed, with flatbed and a tipper version. The Non tipper versions can be found in the Baling technology category and has the two different configurations: Without flatbed and with flatbed. The tipper version can be found in the trailer category and the max capacity of the trailer is 3100. All the versions are fully color customisable and has the option for small or big wheels. Base price: $4800 and $5800 Manufacturer: Lizard Model: MP 480 Category: Baling technology, Trailers Configurations: color customisable color customisable rims Different Wheel options Changelog v1.1.0.0: – Fixed Lights Not shining

Valtra T Series 1.1.0.0 Mod
tractors

Valtra T Series 1.1.0.0 Mod

Valtra T Series 1.1.0.0 Mod Price: 175.000 € Power: 210-270hp (T194-T234-T254) – Design Color Configurations – Tires Configurations – Animated Doors Update 1.1.0.0 – New Tires Configurations – New Colors Design – New Motors T154-T174-T214 – Various Bug Fixes

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Small Sawmill 1.0.2.3 Mod
placeables

Small Sawmill 1.0.2.3 Mod

Small Sawmill 1.0.2.3 Mod This mod adds 2 placeable sawmills (one with deco crane and one with open space), a placeable point of sale for wood products and 3 fillTypes to the game. Sawmill without crane: Construction costs 450000 €, Daily costs 100 €, processes 100000l of wood per hour, can store 1000000l of logs. This building has an open space where a crane can be placed. Here we recommend the crane from the attached “recommended mods”. Sawmill with crane: Building costs 450000 €, Daily costs 100 €, processes 100000l wood per hour, can store 1000000l logs. The crane on the building is only decoration, unfortunately it is not possible with the current Global Company version. Point of sale: Building costs 5000 €, Daily costs 0 € The mod only works in conjunction with Global Company. Seasons ready Changelog Version 1.0.2.3 – Product weights adjusted – Language files optimized – Minor adjustments Changelog version 1.0.2.2 – Russian translation added – Minor bugs fixed Changelog Version 1.0.2.1 – Improved folder structure – New categories added for a better overview Changelog version 1.0.2.0 – Bark mulch added as new product. – Bark mulch heap added – Price fluctuations for Seasons added. – FillTypes adapted to the “Uniform FillTypes” list. – Adjusted price for raw material purchase. – Prices for products adjusted. – Improving the French translation. Changelog version 1.0.0.3 – FillType of empty pallets (sales station) adapted to standard (emptyPallet). Changelog version 1.0.0.2 – Pallet error at sawmill without crane fixed – Empty pallets added to the point of sale Changelog version 1.0.0.1 – Pallets: Tension belts fixed – Sales trigger set a little lower, pallets are sold – Pallets performance improved again – Light made switchable – Warning stripes made fade out – Trigger markers made fade out Required Mods: https://www.fs19mods.com/globalcompany-1-7-1-0-mod/

Seasons GEO: Ravensberg Console Factories 1.1.0.1 Mod
other

Seasons GEO: Ravensberg Console Factories 1.1.0.1 Mod

Seasons GEO: Ravensberg Console Factories 1.1.0.1 Mod This GEO mod is necessary to play the Ravensberg map in the “Factories” version with Seasons on consoles. Attention: This GEO mod is only compatible with “Ravensberg Factories” on consoles. Therefore, DO NOT use it with other maps, not even with the PC version of Ravensberg. The following factories mods are supported: TMR / PigFood Production 1.0.1.5 Placeable Factories Pack 2.0.1.0 Seed Factory 2.0.1.0 Placeable Factories Pellet Pack 1.0.1.1 Placeable EcoGreen Factories 1.0.0.0 The weather, the growth and the economy correspond to the standard Seasons settings. Changelog: 1.1.0.1 – Activated compost production for sugar and biodiesel factory 1.1.0.0 – Added support for “Placeable Factories Pellet Pack 1.0.1.1” – Added Support for “Placeable EcoGreen Factories 1.0.0.0” – Adjusted consumption values

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