Farming Simulator 17 mods
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FS17 ProSeed v1.0.1
FS17 ProSeed v1.0.1 Additional functionality for sowing machines: – Create tramlines (with optional pre-emergence marking) – Halfside shutoff for correct tramlines – Accoustic status signals – Shutoff fertilizing – Control ridge markers separately Please feel free to post your feedback in the Farming Simulator forum: Link You can find detailed instructions here: Link Changelog 1.0.1.0 – Auto ridgemarker – Reset hectare counter – adjust volume of sounds in sowingSupplement_config.xml – fix fertilizing shutoff in MP – fix for Kuhn DLC – fix track counter when using front packer – save state of accoustic signals – Translations: polish, russian, dutch
FS17 DrawMixerWagon
FS17 DrawMixerWagon Mixing indication of the feeding trolley in other vehicles as well as on foot Changelog: 17.0.1: Fixed a error while selling
FS17 Better Fuel Usage v3.5
FS17 Better Fuel Usage v3.5 Makes the fuel usage of motorized vehicles more realistic and displays the live fuel consumption. Changelog 3.5.0 – Fuel usage based on vehicle power instead of fuel tank – Fixed max fuel usage and power of some vehicles – New and improved translations – Fixed flickering of fuel text – New HUD on vehicle panel – New “low fuel” warnings
FS17 Combine Signals v1.0.1
FS17 Combine Signals v1.0.1 Emulates the real behaviour of combine signals related to fill level, with or without helper. 25% -> acoustic signal and short blink. 50% -> acoustic signal and blink. 75% -> acoustic signal and blink until full fill level.
FS17 Wash At Config v1.1
FS17 Wash At Config v1.1 Many times you bring your vehicle to the shop to give it a new look, but after some changes, a repainting and a cost of work of 1000$, it’s still dirt. If you agree with me that this is plenty tedious and unrealistic this is the right mod for you! With this mod, in the working cost is included a wash for your vehicle. Changelog 1.1.0 – Fee of 250 in workshop if you haven’t a washer. – Prevented dirt cleaning if configuration fails.
FS17 VarioSpreadingWidth
FS17 VarioSpreadingWidth Variable spreading width for fertilizer/manure spreaders -The working width can be adjusted in steps of 1m. (Default: press left “shift key” and “keypad +” or “keypad -“) -Hold down the buttons if you want to make bigger steps. -Working widths from 12m to 50m (ferzilizer spreader) and 12m to 24m (manure spreader which can spread over 12m!) are possible. -The consumption of fertilizer/manure adapts to working widths. -The buttons can be used freely in the Options menu.
FS17 GroundResponse.lua v1.4.1
FS17 GroundResponse.lua v1.4.1 Hi guys this is for all those who also leiber little deeper sinking into the wheels, faster hard drive uphill and generally more realistic grip on fields had. On dry and very wet field soil to the mach-noticeable depending on soil type and Feuchtgkeitsgehalt. Have to the “GroundResponse.lua” from the For “Real Module 3: Ground Response” by Giants significantly edited. This is just in the “For Real module 3: Ground Response” is inserted, and thus the standart “GroundResponse.lua” replaced (backup is not necessary to have to click as you anytime “Update Mods” in the main menu in the game only, and there the “for Real module 3: Ground response” Update must-characterized Wirde my “.lua” simply overwritten on the standard). Changes: Support the topic and the “simplified installation instructions in pictures” are in the Forum of Marhu: http://marhu.net , look there in the theme “Realistic sinking depth and traction.” I am not an experienced modders, but the values ??in the “GroundResponse.lua” changed in countless hours and try again to extract eventual with the calculator a bit more fun. If these ideas do not like it do not need to download, or it nag-the heck do better. Have this script voluntarily and without any financial motives published, that all may have some more funny thing. Furthermore, fix the changed values ??of me not “slipping” on the slope, which is related to the real module. 3 This continues to apply only the expedient off and dismount the tractor, so that its position is static. Anyone can change any of these values. Try it out, it provides you a according to your wishes.
FS17 Difficulties Improve v1.1
FS17 Difficulties Improve v1.1 Increase the utility of the difficulties system (Easy, Normal, Hard), by adding and editing some differences between the three game modes. The main changes are listed in the table on the image, other minor value changes are: – Vehicles price drop – Livestock daily upkeep – Livestock dirting speed – Livestock birth rate Changelog 1.1.0 – Changed new values based on game difficulty. – Balanced some of values to improve gameplay.
FS17 Better Ground Scales
FS17 Better Ground Scales Reduces the volumes on ground of grass, hay and straw to better fit to other fill types.
FS17 Pitchfork
FS17 Pitchfork I present you the Pitchfork mod. I’ve been working on rewriting the latest game for over 5 years, but I think the effect will be satisfactory. I encourage you to download
FS17 Wild Grass
FS17 Wild Grass Sow and destroy grass outside of fields. Sowing machines can sow grass outside of fields, except direct drill types. The roller destroys grass.
FS17 Slower refueling
FS17 Slower refueling This mod slows down refueling on every gasstation on the map.
FS17 Automatic Cutters
FS17 Automatic Cutters Makes the lowering and rising of combines-cutter automatic. This will avoid ugly turns at the end of the field. You can also choose on every single cutter to use or not this feature with SHIFT + V. This is not properly a realistic feature, but if you also like to play “arcade mode” maybe this mod is right for you.
FS17 yCourse
FS17 yCourse Hello Couseplay friends there is finally an evolution from Cours play editor for the Farming Simulator 17 Spacejock has set itself off and leads the project. I test it just on the Dondiego map and get along well with it. One can make to the routes all important settings you’ll need for. Spacejock is not registered here so ask your questions to me, I lead you on then.
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