Farming Simulator 17 mods
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FS17 Animal Notifications
FS17 Animal Notifications Mod for Farming Simulator 17: This mod displays drop-down notifications (located under the clock) when animals need attention. Each notification includes an audible alarm and a message describing the problem. The key will snooze the notifications for 9 minutes in case you are in the middle of something and want to postpone tending to your animals
FS17 Chopped Straw For Harvesters v1.0.0.7
FS17 Chopped Straw For Harvesters v1.0.0.7 With activated chopper the straw is visibly left on the field. By cultivating or ploughing it may fertilize your field. This can be controlled by the map creator. The map has to be prepared for this mod. SDK is included. Changelog 1.0.0.7 – reworked workWidth calculation – exclude attachableCombine from register spec – changed gdm to png: no more warning on dedicated server
FS17 4Real Module 01 - Crop destruction v1.0.2.1
FS17 4Real Module 01 - Crop destruction v1.0.2.1 Adds crop destruction to all wheels except care wheels or thin/narrow wheels. Update 1.0.2.1 – no crop destruction for AI vehicles Update 1.0.2.0 – Grass will be reduced to second to last growth state which is still mowable. – Caruelle Nicolas Stilla 460 and New Holland SP.400F are properly detected as using care wheels, will not destroy crops anymore. Previous Update 1.0.1.0 – Oilseed radish is not destroyed anymore.
FS17 Creator Tools v1.2
FS17 Creator Tools v1.2 As the name says, this mod is meant for creators (e.g. streamers and videomakers) but is also useful for common players that needs extra tools. The main features are: – HUD Hide – Player speed – Camera height – Camera zoom – Creative money
FS17 Farming Simulator 17 Update 1.4.4 (patch 1.4.4)
FS17 Farming Simulator 17 Update 1.4.4 (patch 1.4.4)
FS17 Chopped Straw - Direct Seeding Addon
FS17 Chopped Straw - Direct Seeding Addon This is an addon for the ‘Chopped Straw’ mod by Webalizer. Without the Chopped Straw mod, this addon will NOT work. This mod enables all direct sowing machines (i.e. seeders that can be used on unprepared soil, like the Väderstad Rapid A 600S) to work the chopped straw on your field into the ground, which is not supported by the original mod. Installation is simple: Place the zip file in your mods folder, enable it for your savegame (which has the Chopped Straw mod enabled), and it should work. The log file will always let you know if the mod is either active or not. The warning indicating that the mod is not active will take a while before it shows, since the script waits for the Chopped Straw mod to load. When the Chopped Straw mod hasn’t been loaded after some time, the addon disables itself. This automatic disabling could cause the script to not enable when your map takes a long time to load (it shouldn’t, but it could happen), even though the ChoppedStraw mod is available in that savegame.
FS17 Ground Response v1.3.5.2
FS17 Ground Response v1.3.5.2 Hi guys this is for all those who also leiber little deeper sinking into the wheels, faster hard drive uphill and generally more realistic grip on fields had. On dry and very wet field soil to the mach-noticeable depending on soil type and Feuchtgkeitsgehalt. Have to the “GroundResponse.lua” from the For “Real Module 3: Ground Response” by Giants significantly edited. This is just in the “For Real module 3: Ground Response” is inserted, and thus the standart “GroundResponse.lua” replaced (backup is not necessary to have to click as you anytime “Update Mods” in the main menu in the game only, and there the “for Real module 3: Ground response” Update must-characterized Wirde my “.lua” simply overwritten on the standard). Changes: Support the topic and the “simplified installation instructions in pictures” are in the Forum of Marhu: http://marhu.net , look there in the theme “Realistic sinking depth and traction.” I am not an experienced modders, but the values ??in the “GroundResponse.lua” changed in countless hours and try again to extract eventual with the calculator a bit more fun. If these ideas do not like it do not need to download, or it nag-the heck do better. Have this script voluntarily and without any financial motives published, that all may have some more funny thing. Furthermore, fix the changed values ??of me not “slipping” on the slope, which is related to the real module. 3 This continues to apply only the expedient off and dismount the tractor, so that its position is static. Anyone can change any of these values. Try it out, it provides you a according to your wishes.
FS17 Sawdust Mod
FS17 Sawdust Mod Sawdust to ground from cleaning delimb and cut of tree. When cut with chainsaw or woodharvester machine, this mod simulate the leavings and sawdust with default woodchips tipped to ground, that then need to be load or clean. When chainsaw in use or when woodharvester he grabbed tree, is possible to change “dust” level from 0 (off) to 3 (max), default 2. Please note that only in zone ok for tip to ground woodchips are generated.
FS17 Follow Me v1.2.1.40
FS17 Follow Me v1.2.1.40 Ever wanted to have some vehicles follow you around the map? With “Follow Me” you can (though not backwards driving). Changelog (1.2.1.40) – Translations updated by contributors. – Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC). – Increased starting distance to 20, from 10. – Fix for saving/loading distance and offset between savegame-sessions. Default control keys: ‘Myself’ is the current vehicle RIGHT-CTRL F = Toggle ‘FollowMe’ on/off RIGHT-CTRL H = Wait/Resume RIGHT-CTRL W/S = Distance increase/decrease RIGHT-CTRL A/D = Offset left/right adjust RIGHT-CTRL X = Offset reset or hold for invert ‘Behind’ the followed vehicle RIGHT-SHIFT F = Disengage ‘FollowMe’ RIGHT-SHIFT H = Wait/Resume RIGHT-SHIFT W/S = Distance increase/decrease RIGHT-SHIFT A/D = Offset left/right adjust RIGHT-SHIFT X = Offset reset or hold for invert
FS17 Automatic unload for round-balers v1.1.0.24
FS17 Automatic unload for round-balers v1.1.0.24 Causes the round-baler and bale-wrappers to automatically unload when 100% full Set unload-delay between 1-5 seconds or off. Changelog (1.1.0.24) – Support for baler-and-wrapper combination; FBP 3135 (Kuhn DLC) – Support for balewrapper – Translations updated by contributors
FS17 Glance v1.0.3.40
FS17 Glance v1.0.3.40 A notification-and-status utility that can be configured to show only what you need to see. Note: Visible when the F1-helpbox is off! Note: Requires game patch 1.3.1.0 or higher! Changelog (1.0.3.40) – Set so ‘AllFillPcts’ is the new default when recreating the Glance_Config.XML file in modsSettings folder. – Fix for TF 1500 and BTF 4000 combination, so actual selected seed-type is shown (Kuhn DLC). – Fix no more showing ‘(Hired)’ when other mod actually controls vehicle. – Fix for text-shadow (aspect ratio on very wide screen).
FS17 Better Fuel Usage v3.0.1
FS17 Better Fuel Usage v3.0.1 Makes the fuel usage of motorized vehicles more realistic and displays the live fuel consumption. Changelog 3.0.1 – Ability to choose fuel usage mode – Fit with any resolution and hud scale – Improved realism of fuel usage – Improved affinity with DriveControl and Gearbox – Other small changes and fixes
FS17 Combine AddOn v1.0.1
FS17 Combine AddOn v1.0.1 Additional features and displays for harvesters: – Hectare counter The first display is the total hectare counter. It tells you how much your thresher has already threshed in his life. To the right, you’ll find the session hectare counter. It indicates the worked area of the current game. This value is set to 0 each time the game is started. You can also reset the session hectare counter during the game with a key combination that can be changed in the menu (default: “Alt left + Del”). The help window will display the threshing performance in hectares per hour (ha / h). -Manual overloading To start the overloading process from the thresher/rootharvester/augerwagon into a trailer you have to push a button (standard: “R” key). ATTENTION: If you miss the trailer, your crop will fall on the ground! Only when the trailer is full or is too far away, the overloading process is automatically canceled. NOTE: This manual overloading is not active if you use the “Manuelles Abbunkern” modification from Patar (available at http://farming-simulator.com). -Automatic reel setting This small script saves the height setting of the reel. When the header is lifted, the reel is automatically lowered to have a better overview from the cabin. As soon as you lower the header the reel is set to the height that was set before the header was lifted. -Fill level warnings At a level of 80% of the grain tank or bunker volume, the beacon lights are turned on. At the same time you can hear an acoustic signal. This acoustic signal is played once again at 99% fill level.
FS17 BGA Hopper 17
FS17 BGA Hopper 17 Changes BGA hopper functionality such that price drops to not occur as long as there is material in the hopper. Seemed ridiculous to me that the use of a wheel loader and shovel yielded a lower price compared to using conveyor belts which is less work. Now as long as you can keep the hopper filled between dumps of the shovel, the price will not drop.
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