Farming Simulator 17 mods
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FS17 Case IH 1455 XL and 1255 XL Sound Update By LudmillaPower
FS17 Case IH 1455 XL and 1255 XL Sound Update By LudmillaPower Hello Love Soundfreaks Here is LudmillaPower and has something on which some have long waited for it !!! This time, there is a big sound update of mine for the Case IH 1455XL Mod by Oylerhenry, Bauer Hinnark. The Mod can be found here: https://ls-portal.eu/case-ih-1455-xl-5/ Important NOTE : As soon as you like my files (XML, and the two folders) into the zip of the CASE IH 1455XL by Oylerhenry & Bauer Hinnark, the tractor now has not only one but three different sound! The sound changes depending on the motor you choose. PS: It is as usual to the original sound of the two (1455XL & 1255XL) So now have fun and think of the neighbors (not turn on sound) MFG LudmillaPower
FS17 Variable Bale Capacity
FS17 Variable Bale Capacity This allows the bales to be adjusted in volume of 4000,6000,8000. CAUTION: The size of the bales does not change!
FS17 Simple Reset
FS17 Simple Reset This mod allows you to upright your vehicle in its current location when it’s overturned. Controls: Press Left Shift + Backspace for an instant reset Hold Left Shift + Backspace for a reset that’s increasing in height every 1.5 seconds, especially useful for maps where the actual ground is below the object you drive on.
FS17 CoursePlay v5.2
FS17 CoursePlay v5.2 Courseplay is a modification for Farming Simulator 17. It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more… A detailled manual can be found here: Link Attention: This mod doesn’t work in multiplayer!
FS17 AIVehicleExtension v1.0.0.9
FS17 AIVehicleExtension v1.0.0.9 Minimum patch level is Farming Simulator 2017 patch 1.3.1, but patch 1.4 is supported as well. I only test it with patch 1.4.4. The idea behind the new user interface is to move as many settings as possible into new settings dialog. This dialog uses standard elements. Only those options needed for visualization or intermediate action are still available in the head up display (HUD). I changed the input binding. Main reason is that keys 5 and 6 are used for the radio. This is the new setting: I do not like maps with rectangular fields. But driving a combine harvester plus the tractor with trailer is a bit tedious in SP mode. The Mod is installed easily in the mod folder. It is automatically added in all AIVehicles. Thus the combine threshes automatically in circles around the field. The AutoCombine Hud is opened with the key 5. The helper starts normally using the H key. Warning: You must turn on the alternative helper only in Hud. The button is in the 2nd Row far left. Is there a quadrilateral, then only the normal helper is on. Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. You have been warned. If you’re still ok with this, please remember to post possible issues that you find in the developer version. That’s the only way we can find sources of error and fix them. Be as specific as possible:
FS17 Oil change + oil pallets v1.4.4.0 C
FS17 Oil change + oil pallets v1.4.4.0 C With the Mod oil change + oil pallets, the vehicles are equipped with engine oil, which of course also wears and then must be changed. Therefore, 3 pallets of engine oil are included so you can do something good to the engines of the vehicles and just need to change the oil. Each vehicle has a different oil supply and also a different duration of oil change to oil change. In order to align this with vehicles relatively close to the real model, I had to do some calculations and research and ultimately I have to take as the best solution for the calculation of the oil reservoir, the engine power as a basis. This is tested with many original machines from the LS17. In addition, there are other related support features, such as InDoor HUD displays and a scaled oil change interval setting if Xentro’s GameExtensions are installed. However, the latter is always active on the Dedicated Server and can not be switched off by users or admins. This is what I did for the reason that playing on a Dedicated Server is mainly true players and the time scaling is mostly turned down anyway so this plays less of a role here. Oh yes, the operating hours are always scaled depending on the set time acceleration. Many know the Ölwechselmod still from the 13th, there he was from Joxxer but yes, unfortunately, is no longer active, at least neither Marc nor I could track him down. That’s why I sat down and made the whole thing ready for LS17 while still expanding and refining it.
FS17 4Real Module 02 - Tire Dirt v1.0.2
FS17 4Real Module 02 - Tire Dirt v1.0.2 Adds more dynamic dirt to tires. Dirt is applied separately on each wheel depending on the ground. Update 1.0.2.0: – Added support for speedRotatingParts, if they reference a physical wheel Update 1.0.1.0: – Increased time it takes to dirty/clean wheels. Wheels are not cleaned as much anymore on roads or grass.
FS17 Farming Simulator 17 Update 1.5.1 (Patch 1.5.1)
FS17 Farming Simulator 17 Update 1.5.1 (Patch 1.5.1)
FS17 Animated Object Door Fix v1.0.0.1
FS17 Animated Object Door Fix v1.0.0.1 Animated Objects Door Fix, allows the doors to be opened out of the vehicle without having to exit. Changelog: 1.0.0.1 Fixed problems after Gamepatch 1.5.1.0
FS17 Work RPM
FS17 Work RPM This mod increase motor RPM when using hydraulics tools (moving tools) and show RPM Hud. RPM increase at 1600 rpm when moving your moving tools by default. You can set work rpm in your vehicle xml file adding this line: 2400. Now works for moving tools of attached implements too.
FS17 Park Vehicle v1.0.1
FS17 Park Vehicle v1.0.1 You can (de)activate the tabbing of the current vehicle with Ctrl + T. The current parking state is saved in Singleplayer. In Multiplayer the parking state is only set for yourself Changelog: 1.0.1.0: Fix random activation of park mode.
FS17 Speed Player v2.1
FS17 Speed Player v2.1 This mod allows you to set different walking speeds to the farmer. Default Commands: Key 0: Normal Speed Key 1: Speed x3 Key 2: Speed x8 Key 3: Speed x20 Changelog v2.1.0.0: -Adjusted speeds and localizations -You can reduce speed of player with right ctrl Changelog v2.0.0.0: -Now you can choose inputbindings in game’s options -Your current speed is always written in helpbox -The player speed changes only onfoot
FS17 ShowMeTheMoney
FS17 ShowMeTheMoney This displays the total amount of money available on the server to all players (not logged in as admin) when playing a multiplayer game.
FS17 More Material v1.5
FS17 More Material v1.5 Two new materials are added to the game: soil and sand. The material has the same properties as the maize chaff. Materials can be bought in the shop as a box pallet with soil or sand. Pallet with soil: Price: 450 € Capacity: 2000L Pallet with sand: Price: 620 € Capacity: 2000L Update 1.5.0.0 – Material acquisition was simplified. – Added pallets with soil and sand. – Earth and sand textures have been improved. – New material icons – Added material information in the menu
FS17 Seasons v1.2
FS17 Seasons v1.2 Winter is coming… and spring, summer and autumn too. The Seasons mod changes the fundamental way to play Farming Simulator by introducing seasons and changing all aspects of the gameplay, such as weather, growth, economy, vehicle maintenance and husbandry to suit. Experience the trials and tribulations of a real life farmer worrying if you will get all your crops planted on time before it gets too cold, or too dry, for them to germinate and whether you will complete the harvest before the rainy days of autumn when crops will be wet. Beautiful visuals to suit the seasons, such as the birth of life in spring, the richness of colour of autumn and bare trees on a bleak winter’s day when you are clearing the snow, or doing forestry, will help to fully immerse you in this new environment. For further info on game play checkout the Seasons section of the in-game help. A full list of features can be found in the mod’s readme file and on our website. The release notes can be found on our website as well.
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