(discontinued) ZMT Loader
Motor Town Mod Loader (ZMTLoader)
IMPORTANT!
0.3.0 is for 0.7.14
0.4.0 is for 0.7.15
0.5.0 is for 0.7.16
If the merging did not work, delete the file cached_sha.json from the folder `ZMTLoader` and rerun the ZMTLoader
Supported features:
- Tuning Parts Merging
- Radio Merging
- Decal Merging
Make sure to run UAssetGUI.exe before to ensure it can be used in the ZMTLoader (Pulled from here: https://github.com/atenfyr/UAssetGUI/releases/tag/experimental-latest)
Make sure to run repak.exe before to ensure it can be used in the ZMTLoader (Builded from here)
This tool simplifies managing mods for Motor Town. It verifies your mod
What is ZMTLoader?
ZMTLoader automates the complex process of mod management:
Installation
Place the
Currently Supported Conflict Resolutions
• Full DataAssets/VehicleParts (engines, transmissions, etc)
• Decals
Usage
This script automates mod management for Motor Town: It verifies, extracts, detects conflicts among mods, applies fixes, and launches the game. It processes
What it does:
• Copies mod
• Checks if mods have changed via SHA hashes.
• Extracts mod archives concurrently.
• Builds an asset map of all mods.
• Detects conflicting assets among mods.
• For known conflicts, extracts base assets, converts to JSON, applies conflict resolution, and re-imports.
• Creates a fixed mod pack if conflicts are resolved.
• Launches the game.
Creating a Release
Use
IMPORTANT!
0.3.0 is for 0.7.14
0.4.0 is for 0.7.15
0.5.0 is for 0.7.16
If the merging did not work, delete the file cached_sha.json from the folder `ZMTLoader` and rerun the ZMTLoader
Supported features:
- Tuning Parts Merging
- Radio Merging
- Decal Merging
Make sure to run UAssetGUI.exe before to ensure it can be used in the ZMTLoader (Pulled from here: https://github.com/atenfyr/UAssetGUI/releases/tag/experimental-latest)
Make sure to run repak.exe before to ensure it can be used in the ZMTLoader (Builded from here)
This tool simplifies managing mods for Motor Town. It verifies your mod
.pak files, detects conflicts, applies automatic fixes, and then launches the game.What is ZMTLoader?
ZMTLoader automates the complex process of mod management:
Installation
Place the
ZMTLoader folder inside the game's Paks directory: Steam\steamapps\common\Motor Town\MotorTown\Content\Paks or unzip the archive there.Currently Supported Conflict Resolutions
• Full DataAssets/VehicleParts (engines, transmissions, etc)
• Decals
Usage
This script automates mod management for Motor Town: It verifies, extracts, detects conflicts among mods, applies fixes, and launches the game. It processes
.pak files in the Paks directory, detects conflicts, and optionally creates fixed mod packs. Run ADD_TO_DESKTOP.bat to create a shortcut, then launch via desktop or run ZMTLoader.exe .What it does:
• Copies mod
.pak files into working directory.• Checks if mods have changed via SHA hashes.
• Extracts mod archives concurrently.
• Builds an asset map of all mods.
• Detects conflicting assets among mods.
• For known conflicts, extracts base assets, converts to JSON, applies conflict resolution, and re-imports.
• Creates a fixed mod pack if conflicts are resolved.
• Launches the game.
Creating a Release
Use
make_release.py to generate ZMTLoader.zip for distribution.Download Links
Report a problem
(discontinued) ZMT Loader
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