NeverOverheat (UE4SS)
NeverOverheat prevents vehicle engines from overheating in Motor Town: Behind The Wheel—even when the radiator is damaged. It modifies live engine cooling and temperature values at runtime without replacing cooked game assets, making it more compatible with future game updates.
Installation instructions
• Download and install the latest experimental UE4SS release.
• Install UE4SS in the folder containing
• Copy the
• Keep the included
• Remove any older versions or replacement PAK editions of the mod.
• Restart the game.
Main features
• Prevents engine overheating.
• Works even when a vehicle’s radiator is damaged.
• Automatically applies to newly spawned vehicles.
• Clears an existing overheat state.
• Does not replace or modify cooked game assets.
• Does not permanently alter saved data.
• More resilient to game updates than a replacement PAK.
Requirements
• An experimental build of UE4SS.
• Always try the latest experimental UE4SS release first.
• NeverOverheat v1.0 was tested with
• If the latest release does not work, try the tested build or a nearby experimental build.
• In multiplayer, the host or authoritative server may need the mod installed.
Shout outs
Thanks to the UE4SS developers and contributors for making runtime Unreal Engine modding possible, and to the Motor Town community for testing, troubleshooting, and sharing modding knowledge.
Thanks to Clabbyfy for creating the original (no longer supported) "No Overheat Engine Mod" that inspired this one.
Installation instructions
• Download and install the latest experimental UE4SS release.
• Install UE4SS in the folder containing
MotorTown-Win64-Shipping.exe toMotor Town\MotorTown\Binaries\Win64 • Copy the
NeverOverheat folder into:Motor Town\MotorTown\Binaries\Win64\ue4ss\Mods • Keep the included
enabled.txt file in the mod folder. No configuration changes are required.• Remove any older versions or replacement PAK editions of the mod.
• Restart the game.
Main features
• Prevents engine overheating.
• Works even when a vehicle’s radiator is damaged.
• Automatically applies to newly spawned vehicles.
• Clears an existing overheat state.
• Does not replace or modify cooked game assets.
• Does not permanently alter saved data.
• More resilient to game updates than a replacement PAK.
Requirements
• An experimental build of UE4SS.
• Always try the latest experimental UE4SS release first.
• NeverOverheat v1.0 was tested with
UE4SS_v3.0.1-1124-gf89f49cf .• If the latest release does not work, try the tested build or a nearby experimental build.
• In multiplayer, the host or authoritative server may need the mod installed.
Shout outs
Thanks to the UE4SS developers and contributors for making runtime Unreal Engine modding possible, and to the Motor Town community for testing, troubleshooting, and sharing modding knowledge.
Thanks to Clabbyfy for creating the original (no longer supported) "No Overheat Engine Mod" that inspired this one.
Download Links
Report a problem
NeverOverheat (UE4SS)
Advertisement
Remove ads