Farming Simulator 25 mods
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Winch Unlimited Trees FS25
This script removes the limit on how many trees can be attached to one winch rope. It works globally for all winches that use the default winch function (base game, DLCs and mods). No vehicle needs to be changed or bought again. Notes: - The maximum pulling weight of each winch is unchanged and still applies to the total weight of all attached trees. - Winches with their own custom winch script are not affected. Hotkeys: none
Livestock Trailer Extension FS25
Upgrade your animal transport vehicles with a smart HUD fill bar and animal sounds! Features: - FILL BAR: Show the animal icon, breed name, and trailer capacity directly on your screen. - ANIMAL VOCALIZATIONS: The livestock inside the transport vehicle can now make vocalizations during transportation. - SOUND CONTROL: Change your audio setup anytime inside the game settings menu. You can adjust the animal sound volume or turn the sounds completely off. - MULTIPLAYER SYNC: The livestock sound settings can only be managed and toggled by the game Admin. Filltype Icon & Naming Logic: - SINGLE TYPE / SINGLE BREED: Displays the specific icon and breed name (e.g., loading one or multiple cows of the same breed shows that breed name and the cow icon. Same logic applies to all individual types like water buffalo, sheep, goats, pigs, horses, and chickens). - MIXED BREEDS: Loading different breeds of the same animal type displays a general text name (e.g., mixing Holstein and Angus cows displays "Cows" with the cow icon). - MIXED CATEGORIES: Loading any cow breed together with water buffalo changes the text name to "Cow & Water Buffalo". Loading any sheep breed together with goats changes it to "Sheep & Goat". - Majority Count Rule: The fill bar automatically chooses its icon based on numbers. If you load more cows than buffalo, the HUD displays the cow icon. If you load more buffalo than cows, it displays the buffalo icon (same rule applies to sheep and goats). - Equal Count Rule: If you load an exactly equal amount of both categories (e.g., 1 cow + 1 water buffalo, or 5 sheep + 5 goats), the HUD automatically displays the animal icon that was loaded first into the trailer, or the trailer first slot.
Production Pallet Manager FS25
Production Pallet Manager lets you choose how many litres are placed in each pallet produced by factories, animal facilities and beehives. Set one capacity for the whole farm or choose a different value for each product, from 1,000 to 10,000 litres. You can keep the original transport weight for easier handling or use weight proportional to the contents. Lowering a value can immediately release product already waiting when the spawn area is free. Settings are saved separately for each farm and synchronized in multiplayer. Default control: Left Alt + F.
FNT Livemap FS25
This mod is a tool for dedicated servers. It exports the live state of the farm so that external tools can show an interactive map, and it posts chat messages that the server admin places in a file. Exported to the server's modSettings folder every few seconds: - Players and the vehicles they drive - Vehicles and trains with their drivers and loads - Fields with crop, growth stage and owner - Sell points, productions and other places - Running contracts - Weather, forecast and crop calendar - The map's overview image The mod only runs on a dedicated server and does not change the gameplay. Players who join download it automatically and need no setup. Changelog 1.0.1.0: - A vehicle without a shop entry no longer stops the vehicle export - Chat messages are also posted while the server has no farm Mod for Farming Simulator
Storage PGR 85x15 FS25
Price: 90 000 $ Daily upkeep: 50 $ Area: 85x15m Placeable Storage PGR where you can store your goods.
Biomass Heating Plant FS25
Category: Production Sites Price: $36,000 Daily upkeep: $150 Incoming Materials: STRAW, WOODCHIPS Outgoing Materials: ELECTRICCHARGE (direct sell) Production recipes: 240 Cycles/Month | 60$/Month STRAW 400 = ELECTRICCHARGE 60 WOODCHIPS 75 = ELECTRICCHARGE 105 -Heating plant accepts bulk and bales of straw & woodchips. -Gravel textures around the production. You can make additional profit of ~+30% for Straw. Production lines are running in share mode. If Both lines are active, you can expect ~7000$ per month in Hard economy.
Big US Grain Mill FS25
Grain Mill - Price: 165000 $ - Daily upkeep: 150 $ - Size: 90m x 83m - Category: Factories Input: Wheat, Barley, Oat, Sorghum Output: Flour Storage capacity: - Wheat: 520000 liter - Barley: 520000 liter - Oat: 520000 liter - Sorghum: 520000 liter - Rice: 520000 liter - Longgrain rice: 520000 liter - Flour: 210000 liter - Riceflour: 160000 liter Production speed: - 1200-7200 cycles/month depending on the input product - 720 $ cost/month
Automatic Traffic Lights FS25
Improve traffic management and realism in your simulation with these interactive traffic lights. Whether it's for securing a busy intersection, managing traffic at your farm entrance, or enhancing your role-playing sessions, this mod is the essential tool for any meticulous manager. Features: - Automatic system: Automatic adjustment of light states. Automatic traffic and convoy control! - Dynamic lighting: The lights project a realistic glow on the ground (green, orange, and red), providing optimal visibility even at night. - Purchase and Transport: The lights must now be purchased from the Vehicle Shop and transported manually to the selected location. - How does it work? To initiate the signaling sequence, you now need to enter the vehicle, just as you would when entering a tractor. The color cycle will change in a few seconds, clearing the intersection and allowing you to release or block traffic. - Traffic blockage collision: The collision zone can be shifted to either the left or right side for the following lights: - Standard Automatic Traffic Light. - Automatic Traffic Light with Forward / Right Arrow. - Automatic Traffic Light with Forward / Left Arrow. - Automatic Traffic Light with Forward / Left / Right Arrow. A button allows you to activate a visual aid to indicate which side the collision is on. - In the store: Free models (details) and paid lights have been added: New lights: - Automatic Traffic Light with Left Arrow. - Automatic Traffic Light with Forward / Left / Right Arrow. - Automatic Traffic Light with Forward / Left Arrow. - Automatic Traffic Light with Forward / Right Arrow. - Automatic Traffic Light with Right Arrow. - Automatic Pedestrian Traffic Lights. Details: - Cross lights: $0 - Pedestrian signals: $0 - Flashing directional signals: $0 - Traffic regulation camera (decorative). - Technical specifications: - Standard Automatic Traffic Light: Purchase price: $2,500. Maintenance cost: $25/day. - Automatic Traffic Light Extension: Purchase price: $5,000. Maintenance cost: $50/day. - Automatic Traffic Light Right-Turn Arrow: Purchase price: $2,500. Maintenance cost: $25/day. - Automatic Traffic Light Left-Turn Signal: Purchase price: $2,500. Maintenance cost: $25/day. - Automatic Traffic Light – Arrow, Forward / Right: Purchase price: $2,500. Maintenance cost: $25/day. - Automatic Traffic Light – Arrow, Forward / Left: Purchase price: $2,500. Maintenance cost: $25/day. - Automatic Traffic Light with Arrow Indicating Forward / Left / Right: Purchase price: $2,500. Maintenance cost: $25/day. - Automatic Pedestrian Traffic Lights: Purchase price: $1,500. Maintenance cost: $15/day. Details of additions: - Cross lights: Turn red as soon as the main signal turns red (indicating that the traffic light on the opposite side is red). - Pedestrian signals: Manage pedestrian flow at signalized intersections. - Flashing directional signals: Allow proceeding past the signal, but with heightened caution. Details of Flashing Directional Signals: - Up Left Arrow. - Up Right Arrow. - Down Left Arrow. - Down Right Arrow. - Up Straight Arrow. - Down Straight Arrow. - Up / Down Straight Arrow. - Up / Down Left Arrow. - Up / Down Right Arrow. (Please note: A slight delay may occur during traffic light synchronization). - Changes and Improvements: All 3D models have been recreated from scratch to provide better visuals and increased realism in the game. - Fixed the rotation of the green light on the upper arm of the traffic light.
North German Country FS25
Welcome to the North German Country map. This is a fictional, four-way map of northern Germany. Key features: - 152 fields, mostly grassland. - 33 forest areas. - 7 farms with farmhouses. - 8 isolated farms. - 5 building plots, leveled but overgrown with vegetation. - Several cow pastures. - Several sheep pastures. - At the sugar factory, there are four bulk storage bunkers, available for purchase via farmland, for storing sugar beets. You also get more input materials such as lime, sugar beet pulp, stones, and raw compost. - A custom soil map for precision farming. - A fully equipped starting farm with pre-owned machinery. - Many charming little details. - Numerous production facilities and points of sale. - Crop and stubble destruction. - Farmyard decorations, including curbs, fences, etc., can be removed by selling the doghouse. - Multifruits: 8 additional crops: Rye, Triticale, Spelt, Green Rye, Vetch Rye, Field Grass, Humus Active, and Mustard. - 32 soil angles. - Pastures can be bought and sold via the farmland. - All pastures also have some water and fodder. - One biogas plant only appears in the price list and in field missions; the others are purely production facilities. - Buildings that you want to demolish now cost a demolition fee. - Custom script for more pastures with a limit of 128. - Many custom textures and decorative plants. - Many soil textures, plants, and trees in the build menu. - NO new savegame required! - Rain, hail, snow, and dust effects updated for compatibility with game patch 1.24 - Grass and field grasses regrow after mulching. - You do not need a new save file. - Digestate can be sold. - Adjusted yields of fruits, straw, and grasses. - The 1MW biogas plant now appears in field missions. - Fixed multi-fruit silos, they no longer store anything from the surrounding area. - You do not need a new save file. - Fixed occluders cache, improved performance. - Changed terrain density. - Ground angle reduced to 32°. - Row planting implemented for crops such as corn, potatoes, and sugar beets. - Some narrow sections made more Autodrive-friendly. - Weather data adjusted. - Ground textures added to the map XML. - Grass areas minimized. - Grass and weeds removed from buildings. - Water levels adjusted for improved performance. - Field, forest, and farm prices adjusted. - Many minor bugs fixed. - Multi-crop removed from the Fed missions. - All farms redesigned. - Fewer forests. - Road signs and guideposts added. - Building land added. - Some productions yield raw compost, which can be fermented into compost in a special drive-through silo. Compost can be fertilized with a manure spreader, with or without Precision Farming. - Lime works added. - Clip distances adjusted for improved performance. - The map is compatible with all DLCs. - Unfortunately, you will need a new save file. - Very important: please remove your old mods from version 1.0.0.0 of the map, as they may cause problems.
Norddeutsches Land V2.0.0.3
Norddeutsches Land V2.0.0.3 Änderungsprotokoll 2.0.0.3: – Kein neuer Spielstand erforderlich! – Regen-, Hagel-, Schnee- und Staubeffekte wurden für die Kompatibilität mit Spiel-Patch 1.24 aktualisiert. Änderungsprotokoll 2.0.0.2: – Gras und Wiesengräser wachsen nach dem Mulchen wieder nach. – Sie benötigen keine neue Speicherdatei. Willkommen auf der Karte von Norddeutschland. Dies ist eine fiktive Vier-Wege-Karte von Norddeutschland. Hauptmerkmale: – 152 Felder, überwiegend Grasland. – 33 Waldgebiete. – 7 Bauernhöfe mit Bauernhäusern. – 8 abgelegene Bauernhöfe. – 5 Baugrundstücke, eingeebnet, aber mit Vegetation überwuchert. – Mehrere Kuhweiden. – Mehrere Schafweiden. – Auf dem Gelände der Zuckerfabrik befinden sich vier große Lagerbunker, die über Ackerland erworben werden können, zur Lagerung von Zuckerrüben. Außerdem erhalten Sie weitere Ausgangsmaterialien wie Kalk, Zuckerrübenschnitzel, Steine und Rohkompost. – Eine maßgeschneiderte Bodenkarte für die Präzisionslandwirtschaft. – Ein komplett ausgestatteter Start-up-Bauernhof mit gebrauchten Maschinen. – Viele charmante kleine Details. – Zahlreiche Produktionsstätten und Verkaufsstellen. – Zerstörung von Ernterückständen und Stoppeln. – Dekorationen auf dem Bauernhof, einschließlich Bordsteine, Zäune usw., können durch den Verkauf der Hundehütte entfernt werden. – Multifruits: 8 zusätzliche Nutzpflanzen: Roggen, Triticale, Dinkel, Grüner Roggen, Wickenroggen, Wiesengras, Humus Active und Senf. – 32 Bodenwinkel. – Weideflächen können über das Ackerland gekauft und verkauft werden. – Auf allen Weideflächen gibt es auch etwas Wasser und Futter. – Eine Biogasanlage taucht nur in der Preisliste und bei Feldmissionen auf; die anderen sind reine Produktionsanlagen. – Für Gebäude, die Sie jetzt abreißen möchten, fällt eine Abrissgebühr an. – Benutzerdefiniertes Skript für mehr Weideflächen mit einem Limit von 128. – Viele individuelle Texturen und Zierpflanzen. – Viele Bodenarten, Pflanzen und Bäume im Baumenü. V2.0.0.1 – Gärreste können verkauft werden. – Angepasste Erträge von Früchten, Stroh und Gräsern. – Die 1-MW-Biogasanlage kommt jetzt bei Feldmissionen zum Einsatz. – Fest installierte Mehrfruchtsilos, in denen nichts mehr aus der Umgebung gelagert wird. – Sie benötigen keine neue Speicherdatei. Änderungsprotokoll 2.0.0.0: – Okklusions-Cache korrigiert, Leistung verbessert. – Geänderte Geländedichte. – Bodenwinkel auf 32° reduziert – Reihensaat wird für Kulturen wie Mais, Kartoffeln und Zuckerrüben angewendet. – Einige enge Abschnitte wurden für den Autodrive besser geeignet gemacht. – Wetterdaten angepasst. – Bodentexturen wurden der Karten-XML hinzugefügt. – Rasenflächen minimiert. – Gras und Unkraut wurden von den Gebäuden entfernt. – Wasserstände wurden zur Leistungssteigerung angepasst. – Preise für Felder, Wälder und landwirtschaftliche Betriebe angepasst. – Viele kleinere Fehler behoben. – Mehrfachanbau wurde aus den Fed-Missionen entfernt. – Alle Farmen wurden neu gestaltet. – Weniger Wälder. – Straßenschilder und Wegweiser hinzugefügt. – Bauland hinzugefügt. Bei einigen Produktionsverfahren entsteht Rohkompost, der in einem speziellen Durchfahrtssilo zu Kompost fermentiert werden kann. Der Kompost kann mit einem Miststreuer gedüngt werden, gegebenenfalls in Kombination mit Präzisionslandwirtschaft. – Kalkarbeiten hinzugefügt. – Die Clip-Abstände wurden für eine verbesserte Leistung angepasst. – Die Karte ist mit allen DLCs kompatibel. Leider benötigen Sie eine neue Speicherdatei. – Sehr wichtig: Bitte entfernen Sie Ihre alten Mods aus Version 1.0.0.0 der Karte, da diese möglicherweise Probleme verursachen. Erforderliche Mods: Fahrzeugschuppen Schuppen und Lagerräume Große Lagerhallen Fachwerkscheune Windkraftanlagenpaket Unterschlupf Bunker Silo Set Modular Farmhouse-Paket Band 3 Schuppenpaket Cowshed Pack Hühnerstall Kuhstall 3+0 Aufbewahrungspackung für Gülle Old Farm Paket Kuhstall 3+3 Schweinestall Alle Bodentexturen im Spiel Farmhouse-Paket Band 2 Wasserhaus Getreidemühle Schweinestall Geräteschuppen Schuppenpaket Mistbecken Dreiseitiger Bauernhof Werkstatt Tags: Der KompostMaschinenNutzpflanzen RoggenSie Ihre
Rolmako U436 4m/4.5m Pack FS25
Multifunctional cultivators of the Polish company Rolmako - U436 H with a working width from 4 to 4.5m. The package includes 4 models of cultivators - two suspended and two semi-suspended. -Rolmako U436 4m SH [suspended version]- Price: 16350 $ Max. working speed: 13 km/h Power requirement: 170 HP Working width: 4.0 m -Rolmako U436 4m HP Premium [semi-mounted version]- Price: 16950 $ Max. working speed: 13 km/h Power requirement: 170 HP Working width: 4 m -Rolmako U436 4.5 H [Suspended version]- Price Price: 17350 $ Max. working speed: 13 km/h Power requirement: 195 HP Working width: 4.5 m -Rolmako U436 4.5 H PRO [Semi-mounted version]- Price: 18350 $ Max. working speed: 13 km/h Power requirement: 195 HP Working width: 4.5 m *Configurations: -Lifters (Yes/No) -Lighting (Yes/No) -Fenders (Yes/No) - PRO VERSION ONLY! -Support wheels (Yes/No) - PRO VERSION ONLY! *Setting the height of the support wheels (mouse control) - PRO VERSION ONLY! *Setting the height of shafts and discs (mouse control) *Additional features: [ANIMATED LATCH - randomly moving] [SET WORKING DEPTH] - CTRL+Y] -Fixed decals -Fixed flickering parts of the model - Reduced smoke emission to improve optimisation -Improved AI worker behaviour (errors at the end of runs) -Changed support wheels in the U436 4.5 H PRO version -Improved AI worker behavior
Demand-Oriented Organic Application FS25
Enables demand-oriented organic fertilization with Precision Farming for slurry, digestate and manure and adds a freely selectable target crop. While driving a vehicle combination with a compatible organic applicator, open the settings with the configurable "Select target crop" action. Default key binding: Left Ctrl + Z. The window is only available for compatible slurry, digestate and manure applicators. You can choose between Automatic and all crops loaded by the current map. A manually selected target crop is used for Precision Farming's nitrogen target calculation, so the following crop can already be fertilized before sowing. Each applicator stores its own settings across save/load. For a selected target crop, the nitrogen target can optionally be reduced by X kg N/ha or the application can be limited to a maximum of X kg N/ha per pass. The target crop, fertilization mode and nitrogen value are stored per applicator and synchronized in multiplayer. - Fixed dedicated-server savegame serialization for per-applicator target crop settings. - Fixed the mouse cursor remaining visible after closing the settings dialog. - Added a freely selectable target crop for demand-oriented organic fertilization. - Added a single GIANTS-style settings window for target crop, fertilization mode and nitrogen value. - Added "Target - X kg N/ha" mode. - Added "Max. X kg N/ha per pass" mode. - Settings are stored separately for each applicator and persist across save/load. - Added multiplayer synchronization for the per-applicator settings. - Manual target crops can be used for Precision Farming's nitrogen calculation before sowing the following crop. - Improved compatibility with Precision Farming's organic applicator logic. - Fixed a crash when refreshing Precision Farming settings in mixed vehicle combinations. - Corrected slurry, digestate and manure tank consumption when using a manually selected target crop. - Added French localization.
Automatic Milk Distribution FS25
Automatically distributes milk from barns to active production points. This script saves time and eliminates manual transport. You can set the daily distribution hour in the general game settings. The system supports standard cow milk and buffalo milk. You can enable or disable the feature for each barn individually in the animal menu. Optionally, transport can cost money per liter, deducted from the farm's account, configurable in the general game settings. - Added optional paid milk transport (cost per liter, configurable in the general game settings) - In-game notifications are now translated and use the game's currency and unit settings - Removed debug console commands and log output
Traffic Density Control FS25
Traffic Density Control adds a dedicated section to the game settings where the AI traffic density can be adjusted. The number of active AI vehicles can be set directly in-game. Values from 15 to 150 vehicles are possible. For map creators, traffic splines can optionally use the user attribute trafficDensity or density. Example values are 0 for blocked traffic, 0.1 for very low traffic, 0.25 for low traffic, 0.5 for medium traffic and 1 for normal traffic. Splines without this user attribute keep their normal map behavior. A manual reload function is also available for singleplayer. It can reload the AI traffic once if needed, for example when vehicles are stuck or traffic behaves unusually. In multiplayer, only the host or an admin can change the number of AI vehicles. For the change to take effect, the server must be saved and restarted once after adjusting the vehicle count. Important note: A higher number of AI vehicles can, depending on the map, system performance and gameplay situation, cause performance issues, traffic jams or unusual AI traffic behavior. Therefore, increase the value carefully and test the setting individually on each map. - Collision detection for railroad crossings and traffic lights has been corrected - Fixed pathfinding for custom TrafficSystem vehicles on mod maps. - Custom AI traffic on mod maps is now supported. - New mapper function “trafficDensity” to control traffic density on individual traffic splines. - Installation instructions added as a text file.
FS25 Realistic 4×4 Traction System V2.0.0.0
FS25 Realistic 4×4 Traction System V2.0.0.0 Multiplayer in development, playable but may contain bugs Take real control of your tractor’s traction — engage 4×4, lock the differential and let the system react to actual wheel slip, not just to an assigned key. This mod adds a fully switchable 4×4 traction system to compatible vehicles (tractors, trucks, harvesters, cars): engage/disengage the front axle when needed and toggle a differential lock that trades turning radius for maximum grip in mud, snow or during heavy work. Features Real rear-wheel slip detection — automatic modes react to actual wheel-slip physics, not just speed Four driving modes, assigned to each vehicle by default: Manual — always in control Semi-automatic — engages with actual wheel slip, while manual control is always available Automatic — the same logic, adjusted for vehicles with factory-fitted automatic 4WD (CVT/IVT transmissions) Intelligent — continuous, proportional engagement in the Fendt style (without abrupt switching on/off) Native tyre-pressure simulation during engagement — no dependency on any other mod On-screen HUD with real-time status and adjustable position in the game Settings menu Zero XML changes to any vehicle — the system integrates automatically into all compatible vehicles V2.0.0.0 All drivable vehicles now supported (except trains, boats and motorbikes). Each vehicle is recognised by its shop category and its real driveline: tractors: selectable 4×4 (as before); articulated / 4-track tractors, wheel loaders and telehandlers: permanent 4×4, locks only; 6×4 trucks: lockable inter-axle differential + locks; AWD trucks: selectable front drive; 4×2 trucks: rear lock; cars / pick-ups / UTVs: part-time 4×4 that engages on the move; combines and self-propelled: rear-axle drive on demand. Limits per vehicle type: when 4×4 and locks can engage, top speed with 4×4, automatic lock / unlock. New 4×4 window (Left Alt + J): top view of the driveline, 4×4, centre / inter-axle and front / rear locks with the mouse, mode per vehicle (saved with the savegame), tyre pressure (field / road / automatic / manual), telemetry and all settings. The menu in the game’s settings was removed (it slowed down loading); everything is in the window now. Mod and DLC tractors without a profile get their mode from the transmission (CVT / full powershift = automatic, partial powershift = semi-automatic, manual gearbox = manual). Brand profiles now apply to tractors only (Massey Ferguson combines and the Kubota R640 were set to automatic). Challenger MT600 excluded. Zasty HUD: with the HUD active, the 4×4 panel hides and the HUD shows 6X4 / AWD / 4X2 and the locks. Multiplayer: driveline and mode of each vehicle reach all players; the chosen mode is checked on the server. Keys: only Ctrl + J (4×4) and Ctrl + K (locks) remain; single locks, CTIS, tyre pressure, panel and telemetry moved to the window. Fix: the default keys were not assigned on a new installation. KEYS (default) Left Ctrl + J: 4×4 on / off Left Ctrl + K: Differential locks on / off Left Alt + J: 4×4 window (locks, tyre pressure, mode, settings) These are the default keys. If one of them is already used by the game or by another mod, go to Options > Controls and set the key you prefer, to avoid conflicts. Credits:zasty chalk, Patrik Vendelberger, Cris669 Tags: CVTDLCHUDMassey Ferguson
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