Farming Simulator 25 mods

74,409 results
940 / 4,961
Mod Farm Manager V1.0.0.3 v1.0.0.3
harvesters
Flexible Combi Seeder V1.0 v1.0
cars
Custom Stone Crusher V1.0.0.2 v1.0.0.2
placeables
FS25 Hofman Max T23K
trucks

FS25 Hofman Max T23K

FS25 Hofman Max T23K The MAX T23K PTO-driven log splitter is designed for demanding users. As standard, at no additional cost, it comes equipped with a cast-iron hydraulic pump, a work table with extension, an auxiliary lifting table for short logs, and holders for a chainsaw, fuel can, splitting wedge, and axe. Its rich standard equipment and high-quality construction improve safety, efficiency, and working comfort. Despite its premium features, the MAX T23K remains competitively priced, making it one of the best choices in its class. Price: 3200 $ Mass: 508 kg Required power: 30 hp

FS25 Colored Weather Icons
other

FS25 Colored Weather Icons

FS25 Colored Weather Icons Colors the current and upcoming weather icons according to the weather type for improved readability. Support: https://github.com/taker99/FS25Mods

Crop Is Ready Alert v1.0.0.1
other

Crop Is Ready Alert v1.0.0.1

Tired of forgetting to harvest your crops and watching them spoil at the end of the month? This mod alerts you when crops are ready for harvest, helping you avoid losing valuable crops. You’ll receive warnings in these situations: – When you attempt to sleep on the last day of the month – When the game is running at 360x speed on the last day of the month FEATURES: – Alerts only appear on the LAST day of the month to avoid spam – Only shows warnings for crops that can actually spoil – Smart seasonal detection: alerts only in the LAST HARVESTABLE MONTH for each crop – Optional audio alert plays once with the visual warning – In-Game Settings menu: toggle to exclude grass/hay crops – Global settings saved automatically in modSettings The mod respects your game speed and only triggers alerts at 360x speed and when trying to sleep, giving you control over when you’re notified. V1.0.0.1 – Added detection for grapes, olives, and rice. – Added Brazilian Portuguese, Czech, Finnish, Hungarian, Dutch, Romanian, Turkish, and Ukrainian translations.

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Moisture System v2.0.0.3
other

Moisture System v2.0.0.3

Transform your farming experience with a sophisticated moisture and quality simulation system that brings realism and strategic depth to Farming Simulator 25. This comprehensive mod introduces dynamic moisture mechanics and crop quality tracking that fundamentally change how you approach crop management, harvest timing, and storage decisions. Experience authentic environmental interactions where moisture levels fluctuate naturally across your farm based on terrain elevation, prevailing weather patterns (rainfall, snowfall, temperature fluctuations), and day/night cycles. Fields at lower elevations stay wetter while higher ground dries faster, so consider moisture levels when planning which crops to plant where and when to harvest. Every farming decision gains new weight as you balance optimal timing against changing conditions. Advanced Crop Quality System: Each harvested load receives a quality rating (0-100) based on its moisture content at harvest. Quality determines your sell price and degrades over time when crops are stored above their ideal moisture level. Sell wet crops and you’ll incur drying charges on top of reduced prices. Use the silo drying system to reduce moisture and halt quality loss before selling. Each crop species has unique optimal moisture windows and quality-to-price bands calibrated to real-world agricultural standards. Access quality tables, price grades, and seasonal moisture projections through the in-game menu (Shift+M). Features: – Regional weather simulation: choose a weather profile matching your region, with realistic seasonal patterns and yearly variation that directly impacts harvest timing and requires forward planning. See the guide on GitHub to create your own. – Terrain-aware field moisture simulation driven by the active weather profile, with monthly variation patterns that reflect real regional climates – Crop quality system: quality set at harvest, degrades hourly when stored above ideal moisture, drives sell price per crop-specific grade bands – Silo drying: walk up to any silo and activate drying to reduce moisture over time. Costs scale with volume and are cheaper than selling wet. – Drying charges at point of sale for crops above ideal moisture, shown as a separate finance entry – Sophisticated grass management system featuring progressive tedding mechanics, weather-responsive drying rates, and automatic hay conversion at optimal moisture thresholds. Multiple tedding passes accelerates drying if you need it. – Ground rot: Grass and straw piles left exposed accumulate rain exposure over time, triggering progressive volume loss as organic material deteriorates. Timing your collection and baling operations becomes critical. Hay will revert to grass if it gets too wet. – Bale rotting: Unprotected bales track cumulative rain exposure with initial tolerance periods, escalating decay rates based on exposure history, and limited recovery during dry spells. Strategic use of wrapping and shelter infrastructure protects your investment. – Purchase the moisture meter hand tool in the store for precise field and pile readings on demand (You can display this in the HUD if preferred). Extensive customization options allow you to calibrate moisture dynamics, quality decay rates, drying speed, tedding efficiency, and decay parameters to match your preferred gameplay experience. Whether you seek hardcore realism or a gentler introduction to moisture management, the system adapts to your vision. Note: The mod is not compatible with the following mods: NonStopCrop, RealisticWeather V2.0.0.3 – Tuned some weather profiles to properly account for how weather like thunder impacts moisture. – Grain drying is now instigated within the Moisture Menu (Shift + M) rather than pressing a key when near the silo. This avoids some issues with some silos, whilst also providing more information. – Durations of weather spells is now scaled based on number of days per month. This helps planning field work around weather introduced in v2. – The moisture impact charts can now be hovered with the mouse to show specific yield and quality values for a given moisture level. – The moisture system now controls weather. Choose a Weather Profile that matches your region in game settings. Many maps have appropriate defaults configured within the mod. Weather includes variability that simulates realistic seasonal patterns. This impacts your harvest and requires even more planning than before. – Moisture now impacts yield as well as quality. This is not necessarily more punishing – generally crop that is too dry will yield badly and crop that is too wet yield well but with poor quality. – You can write your own weather profiles if you like. Visit GitHub and follow the guide. – The moisture calendar has been replaced with a Weather information view, showing seasonal forecasts and historical weather data. – The moisture to quality UI has been replace with Moisture Impact. This shows the impact of moisture on yield and quality for a given crop. – Generally eased material rotting, both for bales and ground piles. Material will take longer to begin to rot, and rot more slowly. – Fixed an issue with grain drying not starting in multiplayer games. – Vehicles and silos with crop in will now show the current grade of the crop in the HUD. Previously only moisture and quality were shown. – Added optimisations on how weather impacts ground piles to improve performance for lower end machines. – The impact of weather is now scaled based on the number of days per month. – Drying charges are no longer applied when depositing into your own selling station. – Existing crop that pre-dates the moisture mod will now be assigned 100% quality and ideal moisture when first interacted with. – Tightended the rate of crop drying so large volumes of crop do not take forever to dry. The mod is not compatible with the following mods: NonStopCrop, RealisticWeather.

Ponsse Ergo 8w Harvester H8 v1.0
implements

Ponsse Ergo 8w Harvester H8 v1.0

– Horsepower: 354HP – Price: 380 000$ – Harvester head: Ponsse H8

Smooth Steel Flashboard Riser Pack v1.0
placeables

Smooth Steel Flashboard Riser Pack v1.0

The Smooth Steel Flashboard Riser Pack adds a selection of large drainage pipes and welded flashboard riser boxes to Farming Simulator 25. These placeables are designed for drainage projects, irrigation layouts, rice fields, levees, reservoirs, and realistic farm-map construction. Each pipe measures approximately 30 feet long and features a smooth green-coated steel exterior, exposed steel edges, and a welded open-top riser box. Walk up to the riser box to cycle the wooden flashboards between three visual configurations: – None – Half – All The flashboards are currently visual only. Functional water-level and flow-control features are planned for a future version. Included Pipe Sizes – 24-inch – 28-inch – 32-inch – 36-inch – 40-inch – 44-inch – 48-inch – 52-inch – 56-inch All pipes are approximately 30 feet long. Current Features – Nine individually placeable pipe sizes – Smooth green-coated steel construction – Welded steel flashboard riser boxes – Standard wooden flashboards – Walk-up interaction prompt – None, Half, and All board configurations – Saved board configuration – Multiplayer board-state synchronization – Working player and vehicle collisions – Construction Mode selection – Placeables can be sold and removed – Individual store icons for every size – Work-in-Progress Notice This is an early WIP release under active development. Features, models, materials, prices, dimensions, and installation procedures may change before the final release. Please test the mod on a backup or disposable save before adding it to an important career save. Current Limitations – Flashboards do not currently affect water levels or water flow. – Materials and textures are still prototype quality. – Ground deformation and automatic ditch integration are not included. – The current installer is designed and tested for the Microsoft Store/Xbox app PC edition of Farming Simulator 25. – Steam and direct GIANTS installations have not yet been formally tested. – Using the Flashboards Walk to the open side of the riser box and use the interaction prompt. Each activation cycles through: None → Half → All → None The selected board configuration is saved with the game. Removing a Pipe Open Construction Mode and select the sell/demolish tool. Select either the pipe barrel or riser box to sell and remove the complete assembly. Feedback and Bug Reports When reporting a problem, please include: Installed mod version Pipe size being tested Farming Simulator 25 game edition Whether the pipe was newly placed Description or screenshot of the problem Relevant portion of the FS25 log.txt Planned Improvements Functional water-level control Water-flow interaction Improved PBR materials and textures Additional weathering and coating options Improved placement behavior Steam and direct GIANTS edition installation support General model and performance optimization The riser design is an original game model inspired by common agricultural flashboard-riser construction and reference material from Osceola Machine Works. No third-party logos or website imagery are included in the mod. Farming Simulator and GIANTS Software are trademarks of their respective owners. This is an unofficial community-created modification and is not affiliated with or endorsed by GIANTS Software.

Row Seeding Barley, Oat, Wheat, Canola, Mulitfruit v1.2
scripts

Row Seeding Barley, Oat, Wheat, Canola, Mulitfruit v1.2

Row Seeding (Barley, Oat, Wheat & canola). With these crops, the sowing of barley, Oat, wheat and canola is displayed as row seeding. The plants grow in clean rows and provide a more realistic field appearance, without additional scripts or performance losses. Features – Row seeding for barley – Row seeding for Oat – Row seeding for wheat – Row seeding for canola – Multiplayer compatible – Focus on visuals and realism Notes This prefab exclusively changes the visual representation of the mentioned crops. It has no influence on yield, growth, working speed or any other gameplay functions. Installation: !! ATTENTION PLEASE MAKE A BACKUP FIRST !! Important: If you are using custom textures for barley, oats, wheat, or canola in the base game’s foliage folder, you must switch back to the original textures, as we cannot guarantee compatibility with other textures!! Locate the “foliage” folder in your map, replace the folders for the respective crops there, and make sure all files are overwritten. V1.2.0.0 – Multi-fruit crops from Pfalzagrar added. Thanks for the permission. – New crops: – fieldgrass – Greenrye – Rye – Spelt – Triticale – Vetchrye – Fixed an issue where the paths to the distance textures were not found.

Farm Reputation v1.1
maps

Farm Reputation v1.1

Farm Reputation extends Farming Simulator 25 and Better Contracts with a complete reputation and career progression system, adding long-term progression and a more realistic contract experience. Develop your reputation both as a farmer and as a reliable contractor to unlock better opportunities throughout your career. Features: – Complete career progression with multiple ranks – Individual reputation for every contractor – Contractor-specific contract value bonuses – Farm reputation system with long-term progression – Quarterly farm evaluations – Field analysis – Unlock new rewards as your reputation grows – Increase the number of active contracts – Unlock higher maximum contract values – Earn additional contract payment bonuses How it works: – Earn reputation by successfully completing contracts. – Earn additional reputation through positive quarterly farm evaluations. – Lose reputation by cancelling contracts or receiving poor farm evaluations. – Every contractor has an individual reputation. – Higher contractor reputation unlocks higher contract value limits for that specific contractor. – Your career rank determines your base contract limits, reward bonuses and the maximum number of active contracts. – Farm evaluations are based on weed management, stone management, fertilization, liming and plowing. Controls: – F9 – Move the reputation HUD – A – Previous page – D – Next page – Arrow Up – Select previous contractor – Arrow Down – Select next contractor Requirements: – Better Contracts Compatibility: – Multiplayer supported – Existing savegames supported o NEW: – Contractor Reputation page – Spanish localization – Italian localization – Dutch localization – Portuguese localization – Czech localization – Polish localization – Russian localization – Turkish localization o IMPROVED: – UI refresh – Reputation save handling – HUD – Translations – Farm evaluation o FIX: – Various bug fixes – General optimizations

Regional Crop Calenda v1.1.0.2
other

Regional Crop Calenda v1.1.0.2

Regional Crop Calendar adds regional farming seasons for 15 climate regions around the world. The selected region changes the planting, growth and harvest periods of 20 main crops, along with regional prices. The new schedule appears in the standard menu and on the separate Crop Regions page. Grapes, olives, sugarcane, grass and crops from other mods retain the map’s calendar. Climate restrictions can still block new grape, olive or sugarcane planting where unsuitable. Regional weather Changes temperature, precipitation chance, snow, cloud cover and other weather conditions relative to the current map’s climate. Rainy months and spring snowmelt can increase yield. A prolonged drought gradually applies a penalty. The strength of the effect depends on the normal precipitation of the selected region. The current weather bonus or penalty and its short cause are shown in the field information panel. Regional yield Applies the selected region’s overall fertility factor. Its signature crops may receive a small additional bonus. Regional yield and weather effects work independently and can be enabled together. Restrict crops by climate Hides unsuitable crops from the Crop Calendar and from seeder/planter selections, and blocks new planting. Existing planted fields and orchards are not removed and continue to grow. The region and its settings are stored separately for each savegame. Reset to Vanilla restores the map’s original settings. Multiplayer is supported; only the host or an administrator can change the region. The data is based on NASA POWER climatology and agricultural calendars from USDA, JRC, FAO and national agricultural authorities. V1.1.0.2 – Reworked the calendars for all regions. – Added regional crop restrictions. – Added rain, drought and snowmelt effects on yield. – Added the weather bonus or penalty to the field information panel. – Added help text for the optional settings. – Fixed forecast refresh after changing the region. – Improved multiplayer synchronization. – Added Italian localization. – Increased the base drought penalty from -5% to -6% per step; its onset and four-step cap are unchanged.

Used Equipment Yards v1.0.1.3
other

Used Equipment Yards v1.0.1.3

This mod allows you to place used equipment yards on your map, where you can buy used vehicles and equipment. – Draw yards the same way you define custom pastures. You can place them anywhere on the map. – Visit yards in person to see what is available. Stock changes over time, so check back regularly. There is no menu. – Configure yards to determine what type of equipment is sold, including the quality of what brands are available. – Choose from a range of quality options to represent old equipment, or more like a dealership yard with new or ex-demo stock. – Sell your equipment to yards for cash or credit that you can use for future purchases. – The mod also includes decorative signs to help build an authentic yard. Huge thanks to Mr Dexxx for these. – Sale vehicles feature custom ‘for sale’ license plates, thanks to Mark Thor. When you first draw a yard, nothing will immediately appear for sale. It takes time for stock to be generated, and the yard needs to be visited in person before items will show up for sale. If you prefer to populate initial stock immediately, there is a command ueyResetInventory. V1.0.1.3 – Interactive controls are now active for yard vehicles before the player enters the vehicle. – Additional protections on saving to reduce mod conflicts. Big thanks to xorne-git for helping on this. – BR-PT translation provided thanks to Myiamoto86.

Terrain Texture And Object Picker v2.1
other

Terrain Texture And Object Picker v2.1

Terrain Texture And Object Picker adds a pipette function for ground textures, foliage, bushes, trees and supported placeable objects to the construction menu. It allows previously used paint textures, visible foliage such as grass, flowers and bushes, placeable trees and supported objects to be picked directly from the map and found again in the construction menu. In mixed areas, several matching results can be shown. How to use: 1. Open the “Pipette” tab in the construction menu. 2. Press the “Activate pipette” button. 3. Click a ground texture, foliage, a bush, a tree or a supported object. 4. Confirm the desired result in the construction menu. 5. Paint or build as usual. If needed, the pipette can be activated again at any time. The active brush is reset before picking. The mod considers available ground textures and suitable foliage of the current map. Map foliage is detected without loading additional entries into the regular construction menu unchecked. Search: The “Search” tab (right next to “Pipette”) lets you search the entire construction menu by keyword. Multiple words can be entered in any order, results are sorted by relevance. For general search terms, the search recognizes connected groups of objects – currently trees and husbandry as the first examples – even when the term doesn’t literally appear in the name. This recognition will be extended to more areas over time. V2.1.0.0 – New “Search” tab in the construction menu: searches all categories by keyword, order-independent, sorted by relevance. – First connected object groups recognized for search: trees and husbandry are found even without a literal name match. – StoreItems from new prefab/map templates are now found reliably, even when paths differ in capitalization. – Trees without a clear match to a construction-menu entry no longer show up as a broken tile, only as a status message.

Player Last Position v1.1
other

Player Last Position v1.1

– Saves each player’s position on disconnect, independently of the server save cycle. – Players are teleported back to their last position on reconnection. – Works on foot and in vehicles. – Compatible with singleplayer, multiplayer and dedicated servers. V1.1.0.0 – Players reconnect in the vehicle they were driving when it is still available

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