Farming Simulator 25 mods

78,272 results
94 / 5,219
Traffic Density Control V1.0.2
other

Traffic Density Control V1.0.2

Traffic Density Control V1.0.2 Traffic Density Control adds a dedicated section to the game settings where the AI traffic density can be adjusted. The number of active AI vehicles can be set directly in-game. Values from 15 to 150 vehicles are possible. For map creators, traffic splines can optionally use the user attribute trafficDensity or density. Example values are 0 for blocked traffic, 0.1 for very low traffic, 0.25 for low traffic, 0.5 for medium traffic and 1 for normal traffic. Splines without this user attribute keep their normal map behavior. A manual reload function is also available for singleplayer. It can reload the AI traffic once if needed, for example when vehicles are stuck or traffic behaves unusually. In multiplayer, only the host or an admin can change the number of AI vehicles. For the change to take effect, the server must be saved and restarted once after adjusting the vehicle count. Important note: A higher number of AI vehicles can, depending on the map, system performance and gameplay situation, cause performance issues, traffic jams or unusual AI traffic behavior. Therefore, increase the value carefully and test the setting individually on each map. V1.0.2.0 Collision detection for railroad crossings and traffic lights has been corrected Author: Razak Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Automatic Milk Distribution V1.1
other

Automatic Milk Distribution V1.1

Automatic Milk Distribution V1.1 Automatically distributes milk from barns to active production points. This script saves time and eliminates manual transport. You can set the daily distribution hour in the general game settings. The system supports standard cow milk and buffalo milk. You can enable or disable the feature for each barn individually in the animal menu. Optionally, transport can cost money per liter, deducted from the farm’s account, configurable in the general game settings. V1.1.0.0 Added optional paid milk transport (cost per liter, configurable in the general game settings) In-game notifications are now translated and use the game’s currency and unit settings Removed debug console commands and log output Author: Śmiechu Modding Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Produktionspalettenmanager V1.0.0.0
other

Produktionspalettenmanager V1.0.0.0

Produktionspalettenmanager V1.0.0.0 Mit dem Produktionspalettenmanager legen Sie fest, wie viele Liter auf jeder von Fabriken, Tierhaltungsanlagen und Bienenstöcken produzierten Palette Platz finden. Sie können eine Kapazität für den gesamten Betrieb festlegen oder für jedes Produkt einen individuellen Wert zwischen 1.000 und 10.000 Litern wählen. Für eine einfachere Handhabung können Sie das ursprüngliche Transportgewicht beibehalten oder ein dem Inhalt proportionales Gewicht verwenden. Durch die Reduzierung eines Wertes werden bereits wartende Produkte sofort freigegeben, sobald der Spawn-Bereich frei ist. Die Einstellungen werden für jeden Betrieb separat gespeichert und im Mehrspielermodus synchronisiert. Standardsteuerung: Linke Alt-Taste + F. Tags: Die EinstellungenPalette Platz

Erweiterung für Viehanhänger V1.0.0.0
other

Erweiterung für Viehanhänger V1.0.0.0

Erweiterung für Viehanhänger V1.0.0.0 Rüsten Sie Ihre Tiertransportfahrzeuge mit einer intelligenten HUD-Anzeigeleiste und Tiergeräuschen auf! Merkmale: FÜLLLEISTE: Zeigt das Tier-Symbol, den Rassenamen und die Anhängerkapazität direkt auf Ihrem Bildschirm an. TIERLAUTUNGEN: Die Nutztiere im Transportfahrzeug können nun während des Transports Laute von sich geben. TONREGELUNG: Ändern Sie Ihre Audioeinstellungen jederzeit im Spielmenü. Sie können die Lautstärke der Tiergeräusche anpassen oder die Geräusche komplett stummschalten. MEHRSPIELER-SYNC: Die Einstellungen für die Geräusche der Nutztiere können nur vom Spieladministrator verwaltet und umgeschaltet werden. Fülltyp-Symbol & Namenslogik: EINZELNER TYP / EINZELNE RASSE: Zeigt das spezifische Symbol und den Rassenamen an (z. B. werden beim Laden einer oder mehrerer Kühe derselben Rasse deren Rassename und das Kuhsymbol angezeigt. Die gleiche Logik gilt für alle einzelnen Typen wie Wasserbüffel, Schafe, Ziegen, Schweine, Pferde und Hühner). MISCHRASSEN: Beim Laden verschiedener Rassen desselben Tiertyps wird ein allgemeiner Textname angezeigt (z. B. wird beim Mischen von Holstein- und Angus-Kühen "Kühe" mit dem Kuh-Symbol angezeigt). GEMISCHTE KATEGORIEN: Wenn eine beliebige Kuhrasse zusammen mit einem Wasserbüffel geladen wird, ändert sich der Textname in „Kuh & Wasserbüffel“. Wenn eine beliebige Schafrasse zusammen mit einer Ziege geladen wird, ändert sich der Name in „Schaf & Ziege“. Mehrheitsregel: Die Füllleiste wählt ihr Symbol automatisch anhand der Anzahl. Sind mehr Kühe als Büffel geladen, zeigt das HUD das Kuh-Symbol an. Sind mehr Büffel als Kühe geladen, wird das Büffel-Symbol angezeigt (dieselbe Regel gilt für Schafe und Ziegen). Regel der gleichen Anzahl: Wenn Sie genau die gleiche Anzahl beider Kategorien laden (z. B. 1 Kuh + 1 Wasserbüffel oder 5 Schafe + 5 Ziegen), zeigt das HUD automatisch das Tiersymbol an, das zuerst in den Anhänger oder in den ersten Anhängerplatz geladen wurde. Tags: HUDIhrem BildschirmSie Ihre TiertransportfahrzeugeTONREGELUNG

Meadow Trails V1.0.1
other

Meadow Trails V1.0.1

Meadow Trails V1.0.1 Repeated vehicle traffic wears visible wheel paths through wild grass, planted grass fields, and decorative ground foliage. Wild grass and decorative foliage outside fields use Grass Wear Passes. Repeated traffic can develop dirt tracks; hard surfaces such as asphalt and concrete are excluded. Base Game mode leaves field destruction to FS25. Meadow Trails mode uses Crop Destruction Passes for field crops, including planted grass, on owned and unowned land. Both pass settings range from 1 to 5; default: 4. Grass fields retain their field ground type. Settings in ESC > Game Settings: Grass Wear Passes Crop Destruction: Base Game / Meadow Trails Crop Destruction Passes Trail Recovery Time Tire Tread Marks: On / Off Trail recovery defaults to 3 in-game months without traffic. Options: Off, 1 Day, 1 Month, 2 Months, or 3 Months. Only originally removed vegetation returns in saved patches. Changed field ground or a different crop cancels recovery. Meadow Trails crop damage recovers over 3 months. Tire Tread Marks strengthens native tread marks on worn grass paths and grass fields using each wheel’s existing texture. Enable tire tracks in graphics settings; the game controls their lifetime. Wear and recovery history are saved. Ctrl+Shift+M opens the Protected Areas editor (rebindable). Draw and name boundaries from above, move or remove points, rename/delete areas, undo, and Save & Close. Up to 64 areas with 128 points each are saved per game. Protected boundaries stop Meadow Trails wear, dirt painting, crop damage, enhanced tread marks and mod recovery writes. Existing damage is not erased. Base Game crop destruction mode still follows FS25 settings; normal game tire tracks and farming tools remain active. V1.0.1.0 Added wear on planted grass fields and selectable Base Game / Meadow Trails crop destruction modes. Changed grass wear and crop destruction settings to independent 1–5 pass controls, both defaulting to 4. Added staged trail recovery with a 3-month default and improved recovery of damaged vegetation. Added optional enhanced tire tread marks and improved compatibility with All Decorative Foliage and All Ground Textures. Added a top-down protected-area editor with named boundaries, point editing, Undo, saved areas and middle-mouse camera rotation. Author: Plutogaming91 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Chip N Wood Sawmill V1.1
placeables

Chip N Wood Sawmill V1.1

Chip N Wood Sawmill V1.1 Category: Production Sites Price: $75,000/$125,000 Sawmill that can take both wood and woodchips for producing goods. Pallets spawn stacked. Sawmill takes woodchips in bulk, baled and pallets as well as logs. Recipies for all products have a woodchip and wood option. Incoming Materials: Wood, Wood Chips Outgoing Materials: Planks, Long Planks, Woodchips, Prefab Walls, Wood Beams. Configurations: Realistic which is base game speed. Unrealistic which is 10 times faster. Note: If woodchip storage is full you cannot create products from wood that produce woodchips as an additional output. Recipies: Planks: Input: 416 wood or 1200 woodchips Output: 410 planks and 120 woodchips (if wood was used) Monthly cycles: 24/240(unreal) Long Planks: Input: 416 wood or 1200 woodchips Output: 275 long planks and 120 woodchips (if wood was used) Monthly cycles: 24/240(unreal) Beams: Input: 416 wood or 1150 woodchips Output: 410 beams and 150 woodchips (if wood was used) Monthly cycles: 24/240(unreal) Prefab Walls: Input: 412 wood or 1200 woodchips Output: 100 prefab walls Monthly cycles: 24/240(unreal) Woodchips: Input: 1000 wood Output: 3150 woodchips Monthly cycles: 24/240(unreal) V1.1.0.0 Added configuration options to remove the doors. Adjusted the door trigger area to make it smaller. Optimized file size. Author: Farmer Dnkey Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Lizard RB2870 V1.0.0.0
other

Lizard RB2870 V1.0.0.0

Lizard RB2870 V1.0.0.0 Lizard RB2870 Heckmontiertes Traktorschild Kategorie: Winterausrüstung Preis: 7.100 $ Erforderliche Leistung: 100 PS Transportbreite: 2,5–3,0 m Arbeitsbreite: 2,8 m Tags: Erforderliche LeistungKategorie WinterausrPS

Automatic Traffic Lights V2.0
other

Automatic Traffic Lights V2.0

Automatic Traffic Lights V2.0 Improve traffic management and realism in your simulation with these interactive traffic lights. Whether it’s for securing a busy intersection, managing traffic at your farm entrance, or enhancing your role-playing sessions, this mod is the essential tool for any meticulous manager. Features: Automatic system: Automatic adjustment of light states. Automatic traffic and convoy control! Dynamic lighting: The lights project a realistic glow on the ground (green, orange, and red), providing optimal visibility even at night. Purchase and Transport: The lights must now be purchased from the Vehicle Shop and transported manually to the selected location. How does it work? To initiate the signaling sequence, you now need to enter the vehicle, just as you would when entering a tractor. The color cycle will change in a few seconds, clearing the intersection and allowing you to release or block traffic. Traffic blockage collision: The collision zone can be shifted to either the left or right side for the following lights: Standard Automatic Traffic Light. Automatic Traffic Light with Forward / Right Arrow. Automatic Traffic Light with Forward / Left Arrow. Automatic Traffic Light with Forward / Left / Right Arrow. A button allows you to activate a visual aid to indicate which side the collision is on. In the store: Free models (details) and paid lights have been added: New lights: Automatic Traffic Light with Left Arrow. Automatic Traffic Light with Forward / Left / Right Arrow. Automatic Traffic Light with Forward / Left Arrow. Automatic Traffic Light with Forward / Right Arrow. Automatic Traffic Light with Right Arrow. Automatic Pedestrian Traffic Lights. Details: Cross lights: $0 Pedestrian signals: $0 Flashing directional signals: $0 Traffic regulation camera (decorative). Technical specifications: Standard Automatic Traffic Light: Purchase price: $2,500. Maintenance cost: $25/day. Automatic Traffic Light Extension: Purchase price: $5,000. Maintenance cost: $50/day. Automatic Traffic Light Right-Turn Arrow: Purchase price: $2,500. Maintenance cost: $25/day. Automatic Traffic Light Left-Turn Signal: Purchase price: $2,500. Maintenance cost: $25/day. Automatic Traffic Light – Arrow, Forward / Right: Purchase price: $2,500. Maintenance cost: $25/day. Automatic Traffic Light – Arrow, Forward / Left: Purchase price: $2,500. Maintenance cost: $25/day. Automatic Traffic Light with Arrow Indicating Forward / Left / Right: Purchase price: $2,500. Maintenance cost: $25/day. Automatic Pedestrian Traffic Lights: Purchase price: $1,500. Maintenance cost: $15/day. Details of additions: Cross lights: Turn red as soon as the main signal turns red (indicating that the traffic light on the opposite side is red). Pedestrian signals: Manage pedestrian flow at signalized intersections. Flashing directional signals: Allow proceeding past the signal, but with heightened caution. Details of Flashing Directional Signals: Up Left Arrow. Up Right Arrow. Down Left Arrow. Down Right Arrow. Up Straight Arrow. Down Straight Arrow. Up / Down Straight Arrow. Up / Down Left Arrow. Up / Down Right Arrow. (Please note: A slight delay may occur during traffic light synchronization). V2.0.0.0 Changes and Improvements: All 3D models have been recreated from scratch to provide better visuals and increased realism in the game. Author: romaain Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

FNT Livemap V1.0.1
maps

FNT Livemap V1.0.1

FNT Livemap V1.0.1 This mod is a tool for dedicated servers. It exports the live state of the farm so that external tools can show an interactive map, and it posts chat messages that the server admin places in a file. Exported to the server’s modSettings folder every few seconds: Players and the vehicles they drive Vehicles and trains with their drivers and loads Fields with crop, growth stage and owner Sell points, productions and other places Running contracts Weather, forecast and crop calendar The map’s overview image The mod only runs on a dedicated server and does not change the gameplay. Players who join download it automatically and need no setup. Changelog 1.0.1.0: A vehicle without a shop entry no longer stops the vehicle export Chat messages are also posted while the server has no farm Mod for Farming Simulator Author: Fragnet Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

Rolmako U436 4m/4,5m Paket V1.0.0.5
implements

Rolmako U436 4m/4,5m Paket V1.0.0.5

Rolmako U436 4m/4,5m Paket V1.0.0.5 Multifunktionale Grubber der polnischen Firma Rolmako – U436 H mit einer Arbeitsbreite von 4 bis 4,5 m. Das Paket umfasst 4 Grubbermodelle – zwei hängende und zwei halbhängende. Rolmako U436 4m SH [hängende Version] Preis: 16350 $ Maximale Arbeitsgeschwindigkeit: 13 km/h Leistungsbedarf: 170 PS Arbeitsbreite: 4,0 m Rolmako U436 4m HP Premium [halbmontierte Version] Preis: 16950 $ Maximale Arbeitsgeschwindigkeit: 13 km/h Leistungsbedarf: 170 PS Arbeitsbreite: 4 m Rolmako U436 4.5 H [Hängeversion] Preis: 17350 $ Maximale Arbeitsgeschwindigkeit: 13 km/h Leistungsbedarf: 195 PS Arbeitsbreite: 4,5 m Rolmako U436 4.5 H PRO [Halbmontierte Version] Preis: 18350 $ Maximale Arbeitsgeschwindigkeit: 13 km/h Leistungsbedarf: 195 PS Arbeitsbreite: 4,5 m Konfigurationen: Heber (Ja/Nein) Beleuchtung (Ja/Nein) Schutzbleche (Ja/Nein) – NUR IN DER PRO-VERSION! Stützräder (Ja/Nein) – NUR IN DER PRO-VERSION! Einstellen der Höhe der Stützräder (Maussteuerung) – NUR IN DER PRO-VERSION! Einstellen der Wellen- und Scheibenhöhe (Maussteuerung) Zusätzliche Funktionen: [ANIMIERTER VERSCHLUSS – bewegt sich zufällig] [ARBEITSTIEFE EINSTELLEN] – STRG+Y] V1.0.0.5 Feste Aufkleber Flackernde Teile des Modells wurden behoben. Tags: Das PaketMaximale ArbeitsgeschwindigkeitPS

Winch Unlimited Trees V1.0
implements

Winch Unlimited Trees V1.0

This script removes the limit on how many trees can be attached to one winch rope. It works globally for all winches that use the default winch function (base game, DLCs and mods). No vehicle needs to be changed or bought again. Notes: – The maximum pulling weight of each winch is unchanged and still applies to the total weight of all attached trees. – Winches with their own custom winch script are not affected. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Rolmako U436 4m/4.5m Pack V1.0.0.5
implements

Rolmako U436 4m/4.5m Pack V1.0.0.5

Rolmako U436 4m/4.5m Pack V1.0.0.5 Multifunctional cultivators of the Polish company Rolmako – U436 H with a working width from 4 to 4.5m. The package includes 4 models of cultivators – two suspended and two semi-suspended. Rolmako U436 4m SH [suspended version] Price: 16350 $ Max. working speed: 13 km/h Power requirement: 170 HP Working width: 4.0 m Rolmako U436 4m HP Premium [semi-mounted version] Price: 16950 $ Max. working speed: 13 km/h Power requirement: 170 HP Working width: 4 m Rolmako U436 4.5 H [Suspended version] Price: 17350 $ Max. working speed: 13 km/h Power requirement: 195 HP Working width: 4.5 m Rolmako U436 4.5 H PRO [Semi-mounted version] Price: 18350 $ Max. working speed: 13 km/h Power requirement: 195 HP Working width: 4.5 m Configurations: Lifters (Yes/No) Lighting (Yes/No) Fenders (Yes/No) – PRO VERSION ONLY! Support wheels (Yes/No) – PRO VERSION ONLY! Setting the height of the support wheels (mouse control) – PRO VERSION ONLY! Setting the height of shafts and discs (mouse control) Additional features: [ANIMATED LATCH – randomly moving] [SET WORKING DEPTH] – CTRL+Y] V1.0.0.5 Fixed decals Fixed flickering parts of the model Author: JMZ Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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Livestock Trailer Extension V1.0
implements

Livestock Trailer Extension V1.0

Upgrade your animal transport vehicles with a smart HUD fill bar and animal sounds! Features: – FILL BAR: Show the animal icon, breed name, and trailer capacity directly on your screen. – ANIMAL VOCALIZATIONS: The livestock inside the transport vehicle can now make vocalizations during transportation. – SOUND CONTROL: Change your audio setup anytime inside the game settings menu. You can adjust the animal sound volume or turn the sounds completely off. – MULTIPLAYER SYNC: The livestock sound settings can only be managed and toggled by the game Admin. Filltype Icon & Naming Logic: – SINGLE TYPE / SINGLE BREED: Displays the specific icon and breed name (e.g., loading one or multiple cows of the same breed shows that breed name and the cow icon. Same logic applies to all individual types like water buffalo, sheep, goats, pigs, horses, and chickens). – MIXED BREEDS: Loading different breeds of the same animal type displays a general text name (e.g., mixing Holstein and Angus cows displays “Cows” with the cow icon). – MIXED CATEGORIES: Loading any cow breed together with water buffalo changes the text name to “Cow & Water Buffalo”. Loading any sheep breed together with goats changes it to “Sheep & Goat”. – Majority Count Rule: The fill bar automatically chooses its icon based on numbers. If you load more cows than buffalo, the HUD displays the cow icon. If you load more buffalo than cows, it displays the buffalo icon (same rule applies to sheep and goats). – Equal Count Rule: If you load an exactly equal amount of both categories (e.g., 1 cow + 1 water buffalo, or 5 sheep + 5 goats), the HUD automatically displays the animal icon that was loaded first into the trailer, or the trailer first slot. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Production Pallet Manager V1.0
implements

Production Pallet Manager V1.0

Production Pallet Manager lets you choose how many litres are placed in each pallet produced by factories, animal facilities and beehives. Set one capacity for the whole farm or choose a different value for each product, from 1,000 to 10,000 litres. You can keep the original transport weight for easier handling or use weight proportional to the contents. Lowering a value can immediately release product already waiting when the spawn area is free. Settings are saved separately for each farm and synchronized in multiplayer. Default control: Left Alt + F. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

AgroCalc BisonSM V1.0
other

AgroCalc BisonSM V1.0

AgroCalc BisonSM V1.0 BigBags containing AgroCalc Bison SM magnesium sulphate lime (acts like lime) Category: BigBags Price: 105 $ Capacity: 500 L Author: JMZ Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

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