Farming Simulator 25 mods
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Realistic Livestock RM v1.3.1.0
Replaces FS25’s simple animal clusters with individually tracked animals – each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb’s Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal’s individual traits. Everything is managed from the RL Menu – a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Features – Individual animal tracking with unique identity – Genetics system with heritable traits that affect production output – Genetics display in animal names with configurable detail level (average score or full trait breakdown) – Breeding and reproduction with pregnancy mechanics and genetic inheritance – AI insemination system with semen dewars – Disease simulation with infection, treatment, and immunity – Animal monitoring to track individual animals over time – Weight system tied to genetics and feeding – Animal marking and castration – RL Menu: a standalone tabbed menu covering all animal management – browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading – Saveable animal filters, cycled with F across the menu tabs – Herdsman automation: daily sell/buy/castrate/naming/AI/move/horse-care tasks driven by saved filters – Animal Country of Origin setting for new animals – Dealer controls: choose which animals and age groups the dealer offers, and its stock quality (Budget, Standard, Premium) – Daily summary mode for message log – In-game help pages – Highland cattle bull support – Animal pack system: third-party mods can add new breeds or adjust animal balance – Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility – Map support: Witcombe (UK breeds – Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility – Map support: Le Mechet (French breeds – Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility – Simple support for butchers using Extended Production Point (EPP) mod – Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay – Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output – Multiplayer support Supported Maps & Packs RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work. Maps: – Hof Bergmann (https://www.lsfarming-mods.com/) – ducks, geese, cats, rabbits, alpacas, quail with full breeding support – Witcombe – UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile – Le Mechet – French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version – both replace the cow husbandry config) Animal Packs: – Cow Breeds Pack for RLRM by ConGan98 – additional cattle breeds – Sheep Breeds Pack for RLRM by ConGan98 – additional sheep breeds Notes – Based on Arrow-kb’s Realistic Livestock mod (v1.2.0.5), released under GPL-3 license – Savegame data from Arrow-kb’s original version is automatically migrated on first load – Font Library mod is no longer required – Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Installation Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb’s version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it – data migrates automatically. V1.3.1.0 In this release, you can customise the animal dealer. You decide which animals and age groups it offers, and whether it deals in Budget, Standard or Premium stock – and its genetics now follow a natural bell curve, so a genuinely outstanding animal is a find rather than a routine restock. The herdsman also learns a new trade: Horse Care. Updating an existing save? The dealer’s genetics curve changed, so high (or low) thresholds match far fewer animals than before. If a saved filter suddenly returns nothing at the dealer, lower its threshold. See the “Heads up before you update” section. Highlights: – Choose Animals For Sale – pick exactly which animals and age groups the dealer offers; it restocks to match. – Dealer Animal Quality – stock the dealer with Budget, Standard or Premium animals, priced accordingly. – Realistic dealer genetics – dealer stock follows a bell curve instead of piling up at the best and worst extremes. – Horse Care herdsman task – daily exercise and grooming for a chosen horse pen, for a wage, so your horses hold their value. – Herdsman tasks that explain themselves – a task that will not run now names the setting you need to repair. Heads up before you update Things that affect existing saves: – Dealer animal genetics follow a natural bell curve now. An “Extremely good” animal drops from roughly one in 25 to under one in 200, and “Very bad” ones from about one in 20 to about one in 160. Existing dealer stock is untouched and converges to the new curve as the dealer restocks. – Saved genetics filters and herdsman goals keep their stored 0-99 thresholds but now cover a different share of dealer stock. A filter like “overall genetics at least 90” goes from a few percent of the dealer’s animals to well under one percent. If a saved filter suddenly returns nothing at the dealer, lower its threshold. – Changing “Dealer Animal Quality” discards the current dealer stock and restocks with new animals. Added – Added “Choose Animals For Sale” in RL Menu > Settings > General – pick which animals and age groups the animal dealer offers, and the dealer restocks to match. Admins can change it in multiplayer, and every player’s dealer updates to match. – Added “Dealer Animal Quality” in RL Menu > Settings > General – choose whether the animal dealer stocks Budget, Standard or Premium animals. Budget stock is weaker and cheaper; Premium stock is stronger and costs more. Changing it discards the current dealer stock and restocks with new animals, and it does not affect the AI animals used for insemination. Admin only in multiplayer. – Added “Horse Care” as a Herdsman task – it exercises and grooms the horses in a chosen horse pen every day so their Daily Riding and Cleanliness stay up and they hold their sale value, charging a wage for every horse it looks after. – Added a “Select Section” control to “Choose Animals For Sale” – the S key, or its button, ticks or unticks just the animal group you are on and leaves the rest of the list alone. – Added a note on each Herdsman task setting that is required but empty, or that holds a number outside its allowed range, so a task that will not run now tells you which field to repair instead of showing the same neutral prompt as a setting you simply have not filled in yet. Changed – Changed animal dealer quality to follow a natural bell curve instead of piling animals up at the best and worst extremes. Most dealer animals are middling: an “Extremely good” one drops from roughly one in 25 to under one in 200, “Very bad” ones from about one in 20 to about one in 160, and an animal’s traits now sit closer to each other. Existing dealer stock is untouched and converges to the new curve as the dealer restocks. – Changed what saved genetics filters and herdsman goals match – they keep their stored 0-99 thresholds but now cover a different share of dealer stock because of that curve change, so a filter like “overall genetics at least 90” goes from a few percent of the dealer’s animals to well under one percent. If a saved filter suddenly returns nothing at the dealer, lower its threshold. – Changed the Herdsman task editor to put the task’s on/off switch at the bottom of its settings instead of near the top – you fill in the job, filter and pens first and switch the task on last. – Changed Space in “Choose Animals For Sale” to tick or untick the whole list at once instead of only the group you were on, matching every other multi-select list in the mod. Fixed – Fixed the animal dealer’s poorest stock lingering forever on established saves – listings now rotate off the shelf after at most two in-game days. – Fixed a Herdsman task keeping a filter its new job cannot use when you change the Operation – the filter and any now-unsuitable pens are cleared, so the task can be repaired instead of being stuck with a filter the picker will not offer. – Fixed a change to an already-enabled Herdsman task being thrown away when it left the task incomplete – the task is now switched off for you and keeps your change, ready to finish and switch back on. – Fixed saved filters and herdsman rules being lost (and overwritten on the next save) when loading a save that has no Realistic Livestock animal data. Translations – Fixed stray characters that had been shipping in ten of the translation files. Documentation – Added user-guide coverage for the two new dealer controls and the Herdsman’s Horse Care task, plus a FAQ entry on why a pen can show only one animal in husbandry. – Fixed the user guide still listing a Shift + T keybind for the visual-animals control – that key was removed when the control moved into RL Menu > Settings > General. Compatibility – Listed the Sheep Breeds Pack for RLRM alongside the Cow Breeds Pack as a supported animal pack.
Case IH Magnum 2018 Series v1.0.0.5
– Base Price 260,000$ – Engine Configurations (PowerDrive and CVT) – 250 – 320 HP – 280 – 350 HP – 310 – 380 HP – 340 – 410 HP – 380 – 435 HP – 58 Wheel Configurations including Quadtrac prototype options – Lizard wheel models and textures from Custom Modding – Red, Black, Grey, and White Body color options – Rim color configurations – Seat color configurations – Fender Configurations – Beacon Configurations – Front weight Configurations – Front attachment Configurations – Rear Hitch Configurations – Window tint Configurations – Extra Light Configurations – In-cab monitor configurations – Real Dashboard compatible (PC Only) – Prepared with crop sensor from Precision Farming DLC V1.0.0.5 – Added more colors – Added Interior color – Increased modDesc version – Version changed Required: – Interactive Control – Precision Farming – RealGPS – Vehicle Years – Dashboard Live
Vyacheslavka v5.0.0.2
Vyacheslavka – 4x map with 220 fields. I present to you my map of Vyacheslavka, based on the real terrain of my native village of Vyacheslavka, founded in 1862. As a resident of this village, I can say that the map is 85% similar to the real village. I made this map for myself, but I thought I’d share it in case you like it. Key Stats: – 220 plots – Retail outlets – Production facilities located on real sites – A quarry with stone and lime – Additional production facilities – Large fields from 0.25 hectares to 110 hectares – A large farm for breeding animals V5.0.0.2 – Fixed bugs found. – Changed some areas. – Changed some roads. – Worked a little on optimization, the map started working better. – And many other things were fixed. – Need a new save
Valtra 1280 2010 v2.0
– Platform Price: €45,000 – Cabinado Price: €50,000 – Cavalry: 180-205 HP – Speed: 43KM/H V2.0.0.0 – The 1280 logo became more visible.
Log Error Extractor v1.0
Stop scrolling through thousands of lines of log file trying to work out which mod broke your game. Log Error Extractor captures every error and warning your game produces and writes them to a clean, readable report — errors and warnings only, nothing else. It then ranks every mod in your folder by how many distinct problems it’s causing, so the culprit is sitting at the top of the list instead of buried somewhere in a 6,000-line log. What it does – Writes a report containing only errors and warnings, saved as log_errors.txt next to your normal log – Ranks your mods worst to best by distinct error count, with flags on the serious offenders – Collapses repeated messages — one mod throwing the same warning 500 times shows once with a count, not 500 lines – Breaks the report down mod by mod so you can see exactly what each one is throwing – Console commands are there for anyone who prefers them: dumpLogErrors, topLogErrors, countLogErrors, clearLogErrors Getting started Bind a key under Options → Controls → Log Error Extractor, load your save, and press it. The menu opens anywhere — on foot, in a vehicle, doesn’t matter. Cycle the options with the arrows and hit OK. – Save Report To File — writes the full report to log_errors.txt in your Farming Simulator 2025 folder. – Show Worst Mods — puts your top offenders straight on screen, no file needed. – Show Count — tells you how many errors and warnings have been captured so far. – Clear — wipes everything collected up to now so your next report starts clean. That last one is the most useful when you’re hunting a specific conflict. Clear the buffer, recreate whatever broke, then save the report — and it’ll contain nothing but what happened in between. Important — do not rename the mod The folder is called FS25_AAA_LogErrorExtractor on purpose. Farming Simulator loads mods alphabetically, and the AAA forces this one to load first so it can capture errors from everything that loads after it. Rename it and it drops down the list, and anything loading before it goes uncaptured. Requirements and limitations – PC only. This is a script mod, and script mods are not supported on PlayStation or Xbox. – Singleplayer only for now. Multiplayer is untested rather than known-broken — it’s declared unsupported so it won’t load in an MP save. If you’d like to help, flip in the modDesc, test it, and let me know what happens. – It cannot capture errors that occur before it loads, so base game startup and engine-level messages won’t appear. Check the game’s own log.txt for those. Reporting problems The mod writes a small health check file, log_status.txt, every time you load a save. If something isn’t working, open it — and please attach it if you’re reporting an issue.
Silos And Tanks v1.0
MOD DETAILS: 01. This is a multi-storage facility. 02. Supports loading from trailers. 03. Can be placed next to animal pens to collect manure (liquid/solid). 04. Added a pipe and a visible loading/unloading zone. 05. Loading via a purchase trigger in a separate tower; the liquid multi-storage unit has a built-in trigger. 06. All loading/unloading markers configured, including those for the AI Assistant; markers are stacked vertically. 07. Includes 3 types of silo towers: 2 for bulk materials and 1 for liquids. 08. Available in 4 configurations: 1, 3, 6, or 9 towers. 09. All zones configured; added “aiUpdateAreas” for AI Assistant compatibility. 10. “i3d” and “xml” file structures fixed and optimized. 11. Clip distance set to 500 instead of 1,000,000. 12. Asphalt surface replaced with gravel. 13. AI Assistant loads/unloads trailers at the center of the zone. 14. Added lighting. 15. Added a bale trigger supporting the following fill types: SUGARBEET_CUT, GRASS_WINDROW, DRYGRASS_WINDROW, STRAW, CHAFF, SILAGE, WOODCHIPS, FORAGE. 16. Loading/unloading speed depends on the number of towers; bales do not disappear instantly. FARM LIQUID TANK MERIDIAN 1 TOWER. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 3000000L. – Price: 83710$. – Daily Upkeep: 83.71$. FARM LIQUID TANK MERIDIAN 3 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 9000000L. – Price: 251120$. – Daily Upkeep: 251.12$. FARM LIQUID TANK MERIDIAN 6 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 18000000L. – Price: 502230$. – Daily Upkeep: 502.23$. FARM LIQUID TANK MERIDIAN 9 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 27000000L. – Price: 753340$. – Daily Upkeep: 753.34$. FARM SILO RED LARGE 1 TOWER. – FARM SILO RED LARGE REFILL STATION 1 TOWER. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 1500000L. – Price: 41860$. – Daily Upkeep: 41.86$. FARM SILO RED LARGE 3 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 4500000L. – Price: 125570$. – Daily Upkeep: 125.57$. FARM SILO RED LARGE 6 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 9000000L. – Price: 251130$. – Daily Upkeep: 251.13$. FARM SILO RED LARGE 9 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 13500000L. – Price: 376690$. – Daily Upkeep: 376.69$. FARM SILO RED SMALL 1 TOWER. – FARM SILO RED SMALL REFILL STATION 1 TOWER. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 750000L. – Price: 20930$. – Daily Upkeep: 20.93$. FARM SILO RED SMALL 3 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 2250000L. – Price: 62780$. – Daily Upkeep: 62.78$. FARM SILO RED SMALL 6 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 4500000L. – Price: 125580$. – Daily Upkeep: 125.58$. FARM SILO RED SMALL 9 TOWERS. – Brand: None. – Category: Placeable/Buildings/Silos. – Capacity: 6750000L. – Price: 188360$. – Daily Upkeep: 188.36$.
Land Registry Office v1.0.0.1
Take your farming roleplay to the next level with the Land Registry Office mod! Instead of buying farmlands randomly from the map menu, you can now visit your local Land Registry office and interact with the secretary to manage your real estate realistically. Key Features: – Interactive Secretary NPC: Walk up to the secretary to access the local land registry database. – Immersive Audio Feedback: Features custom sound effects for greetings, goodbyes, confirmations, successful transactions, and insufficient funds warnings. – Dynamic On-Screen UI: Displays real-time information about the currently selected farmland, including Field ID, Size (hectares), Price, and Ownership status. – Multi-Language Support: Fully localized and translated into English, German, French, Polish, and Hungarian. How to Use & Controls: Approach the secretary (within 3 meters) to activate the interface. Use the following default on-foot keybindings to navigate the registry: – R : Open / Close Land Registry Interface – Shift + O : Next Field – Shift + U : Previous Field – Ctrl + Y : Buy Field / Confirm Purchase – Shift + I : Sell Field / Cancel Action Manage your farm’s expansion smoothly and efficiently directly from the office! V1.0.0.1 – white texture fix
Mitas Tires v1.0
A pack of old Mitas tires. Sizes: – 7.5R20 – 12.4R24 – 14.9R24 – 16.9R34
Motocana 296 BETA v1.0
– This is a Motocana 296 front loader. – Mod fixed collisions. – New features coming soon.
Shader v2 v1.0
Hi, I’m sharing some more of my shaders, (Lighting by Czarny317) – Game brightness – 0.7 – Reshade version – 6.7.3, have fun playing.
AW Trailers Pack V1.0
This is a pack of UK trailers that contains 4 trailers with different capacity: AW Ultima 14 – Price: 27.000, Capacity: 18.7-31.1m³ AW Ultima 14PR – Price 28.000, Capacity: 17.4m³ AW Ultima 16 – Price: 28.000, Capacity: 20.5-34.4m³ AW Ultima 18 – Price: 29.000, Capacity: 23.2-37m³ All trailers have configurations such: -Wheel setup -Front mudflaps -Reflective tape -Dealer decals -Filler plate -Led beacon -Cover -Silage extension Nojkaa IJ Creative Design
Silos und Tanks V1.0.0.0
Silos und Tanks V1.0.0.0 MOD-DETAILS: 01. Dies ist eine Anlage mit mehreren Lagerflächen. 02. Unterstützt das Beladen von Anhängern. 03. Kann neben Tiergehegen aufgestellt werden, um Dung (flüssig/fest) aufzufangen. 04. Eine Rohrleitung und eine sichtbare Be- und Entladezone wurden hinzugefügt. 05. Beladung über einen Kaufauslöser in einem separaten Turm; die Flüssigkeits-Mehrfachspeichereinheit verfügt über einen eingebauten Auslöser. 06. Alle Lade-/Entlademarkierungen sind konfiguriert, einschließlich derer für den KI-Assistenten; die Markierungen sind vertikal gestapelt. 07. Beinhaltet 3 Arten von Silotürmen: 2 für Schüttgüter und 1 für Flüssigkeiten. 08. Verfügbar in 4 Konfigurationen: 1, 3, 6 oder 9 Türme. 09. Alle Zonen konfiguriert; "aiUpdateAreas" für die Kompatibilität mit dem KI-Assistenten hinzugefügt. 10. Die Dateistrukturen von "i3d" und "xml" wurden korrigiert und optimiert. 11. Clip-Distanz auf 500 statt 1.000.000 einstellen. 12. Die Asphaltdecke wurde durch Kies ersetzt. 13. Der KI-Assistent be- und entlädt Anhänger in der Mitte der Zone. 14. Zusätzliche Beleuchtung. 15. Es wurde ein Ballenauslöser hinzugefügt, der die folgenden Füllarten unterstützt: ZUCKERRÜBENSCHNITT, GRAS_WINDROW, TROCKENGRASS_WINDROW, STROH, HEUSCHUNG, SILAGE, HOLZHACKE, FUTTER. 16. Die Be- und Entladegeschwindigkeit hängt von der Anzahl der Türme ab; die Ballen verschwinden nicht sofort. FARM FLÜSSIGKEITSTANK MERIDIAN 1 TURM – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 3.000.000 l. – Preis: 83710$. – Tägliche Unterhaltskosten: 83,71 $. FARM FLÜSSIGKEITSTANK MERIDIAN 3 TÜRME – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 9000000L. – Preis: 251120$. – Tägliche Unterhaltskosten: 251,12 $. FARM FLÜSSIGKEITSTANK MERIDIAN 6 TÜRME – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 18000000L. – Preis: 502230$. – Tägliche Unterhaltskosten: 502,23 $. FARM FLÜSSIGKEITSTANK MERIDIAN 9 TÜRME – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 27000000L. – Preis: 753340 $. – Tägliche Unterhaltskosten: 753,34 $. FARM SILO RED LARGE 1 TOWER FARM SILO RED LARGE REFILL STATION 1 TOWER. – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 1500000L. – Preis: 41860 $. – Tägliche Unterhaltskosten: 41,86 $. FARM SILO RED LARGE 3 TOWERS. – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 4500000L. – Preis: 125570 $. – Tägliche Unterhaltskosten: 125,57 $. FARM SILO RED LARGE 6 TOWERS. – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 9000000L. – Preis: 251130$. – Tägliche Unterhaltskosten: 251,13 $. FARM SILO RED LARGE 9 TÜRME – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 13500000L. – Preis: 376690 $. – Tägliche Unterhaltskosten: 376,69 $. FARM SILO RED SMALL 1 TOWER. FARM SILO RED KLEINE NACHFÜLLSTATION 1 TURM. – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 750000L. – Preis: 20930 $. – Tägliche Unterhaltskosten: 20,93 $. FARM SILO RED SMALL 3 TOWERS. – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 2250000L. – Preis: 62780 $. – Tägliche Unterhaltskosten: 62,78 $. FARM SILO RED SMALL 6 TOWERS – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 4500000L. – Preis: 125580 $. – Tägliche Unterhaltskosten: 125,58 $. FARM SILO RED SMALL 9 TOWERS. – Marke: Keine. – Kategorie: Platzierbare Objekte/Gebäude/Silos. – Kapazität: 6750000L. – Preis: 188360 $. – Tägliche Unterhaltskosten: 188,36 $. Tags: SILAGE
Shader by dawsio v2 V1.0.0.0
Shader by dawsio v2 V1.0.0.0 Hi, I’m sharing some more of my shaders, (Lighting by Czarny317) Game brightness – 0.7 Reshade version – 6.7.3, have fun playing
Polish Plate Soltys V1.0.0.1
Hey, I’m giving you my Soltys plate you will find it in the other category
Fendt 900 Favorit V2.0.1
This is my Fendt 900 favorite, Basic price: €98,000 HP: 165-260 Maximum speed: 50 KMH Many configurations are installed. Have fun with the Fendt 900 V2.0.0.2 Added chainsaw holder Tank problems fixed
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