Farming Simulator 25 mods

74,272 results
910 / 4,952
Kverneland Ecomat Rust Edition v 1.4
implements

Kverneland Ecomat Rust Edition v 1.4

Category: Plows Price: $35000 Required power: 220 hp Working width: 3.5m Working speed: 12 kph Added rust for wear shader Free config Version 1.4: * Updated the ModDesc

Claas Liner 4900 v 1.5
implements

Claas Liner 4900 v 1.5

Category: Windrowers Price: $98500 Required power: 115 hp Working width: 15m Working speed: 30 kph Faster work speed Added rust for wear shader Version 1.5: * Updated the ModDesc

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Lizard Snow Pusher Rust Edition v 1.2
implements

Lizard Snow Pusher Rust Edition v 1.2

Cost 4600$ Works on skidsteers Frame color config Bolts color config Skids color config Added rust for wear shader Version 1.2: * Updated the ModDesc

Kuhn Merge Maxx 950 Rust Edition v 1.4
implements

Kuhn Merge Maxx 950 Rust Edition v 1.4

Category: Windrowers Price: $96000 Required power: 140 hp Working width: 9.5m Working speed: 18 kph Added rust for wear shader Version 1.4: * Updated the ModDesc

Kuhn GA 15131 Rust Edition v 1.4
implements

Kuhn GA 15131 Rust Edition v 1.4

Category: Windrowers Price: $96500 Required power: 115 hp Working width: 14.7m Working speed: 15 kph Added rust for wear shader Version 1.4: * Updated the ModDesc

Kuhn DC 401 v 1.5
implements

Kuhn DC 401 v 1.5

Category: Plows Price: $11500 Required power: 130 hp Working width: 4 Working speed: 24 kph Now works faster Added rust for wear shader Version 1.5: * Updated the ModDesc

Kuhn GMD 4411 Rust Edition v 1.5
implements

Kuhn GMD 4411 Rust Edition v 1.5

Category: Mowers Price: $18000 Required power: 80 hp Working width: 4.35m Working speed: 22 kph Added rust for wear shader Added to mowing contracts Version 1.5: * Updated the ModDesc

Kuhn HR 4040 + Venta 4030 Rust Edition v 1.4
implements

Kuhn HR 4040 + Venta 4030 Rust Edition v 1.4

Kuhn HR 4040 Category: Power Harrows Price: $25000 Required power: 160 hp Working width: 4m Working speed: 12 kph Kuhn HR 4040 + VENTA 4030 Category: Seeders Price: $50000 Required power: 220 hp Working width: 4m Working speed: 12 kph Capacity: 1800 L Added rust for wear shader Added direct sowing Version 1.4: * Updated the ModDesc

PJU 9 Sprayer v 1.0
implements

PJU 9 Sprayer v 1.0

Wheel configuration Sticker color configuration Tank color configuration Frame color configuration Rim color configuration Dynamic hoses, moves whenever moving over bumps, turning or braking. Added sound while working

Kuhn GF 8712 Rust Edition v 1.7
implements

Kuhn GF 8712 Rust Edition v 1.7

Category: Tedders Price: $16000 Required power: 60 hp Working width: 8.7m Working speed: 30 kph Added rust for wear shader Can now use the tedder for tedding contracts Version 1.7: * Updated the ModDesc

Forest Converter v 1.1
other

Forest Converter v 1.1

Forest Converter is a universal tree-conversion script mod for Farming Simulator 25 on PC and Mac. It replaces safely isolated standing map trees with a configurable mix of verified mature forestry trees. Unlike a small radius-based replacement tool, Forest Converter can scan: The entire map All farmlands owned by the current farm Only the farmland where the player is currently standing Every conversion starts with a protected preview. You can review the number of eligible trees, skipped-tree safety information, and normalized species mix before confirming any changes. The default mix is: 50% Silverrun Pine 50% Silverrun Ponderosa Pine Lodgepole Pine, Giant Sequoia, the bundled Pine and Spruce mature variants trees, and other compatible species remain optional at 0% until you choose to include them. Important: Back up an existing savegame before converting trees. Conversion changes the savegame-managed tree population and is not intended to be an undo tool. Main features Dedicated Settings > Forest Converter tab Works on fresh starts and existing savegames All Map Trees, Owned Farmlands, and Current Farmland scopes Configurable weighted tree-species mix Weights are normalized automatically; they do not need to total 100 Protected preview and confirmation before conversion Trees are processed gradually to reduce frame spikes Mature replacement models are created immediately Compatible map and enabled tree-pack registrations are detected automatically Only verified mature forestry targets are offered by the converter Cut trees, logs, stumps, protected objects, and unsafe tree hierarchies are skipped Automatic circuit breaker disables conversion safely when an unsupported condition or excessive failure rate is detected Thirteen bundled mature forestry trees are also individually placeable from the Construction menu Optional Forest Converter Sapling Add-On with eight pallet sizes and dynamic species selection Bundled Forest Converter trees The following 13 credited mature tree models are registered under unique Forest Converter species names: Spruce Variant 1 Spruce Variant 2 Spruce Scottish Spruce Variant 1 Scottish Spruce Variant 2 Scottish Spruce Variant 3 — repaired distant LOD Pine Variant 1 Pine Variant 2 Old Pine Scotch Pine Riverside Birch Cypress Eucalyptus They are available as optional conversion targets and under: Construction > Landscaping > Forest Converter Trees Construction placement creates a mature, registered tree without converting or changing any nearby trees. Optional Sapling Add-On FS25_ForestConverterSaplingAddon.zip is an optional companion download. It adds liftable pallets containing: 6 saplings 24 saplings 40 saplings 60 saplings 120 saplings 175 saplings 240 saplings 300 saplings The Tree Type selector is built from FS25’s active plantable-tree registry, allowing all 13 Forest Converter registrations—and other compatible active species—to appear without relying on a fixed hard-coded list. The pallet displays the selected supported species name, and the label color can be changed in the shop. Forest Converter saplings use a compatible young stage and grow into the selected mature model. Giant Sequoia remains an explicit oversized option. It should be treated as a chainsaw tree because its mature trunk is generally too large for a normal wood harvester. The Sapling Add-On has its own technical mod identity and does not replace the original Tree Sapling Pack. Both can remain installed, although this will add similar pallet products to the shop. Requirements Forest Converter Farming Simulator 25 for PC or Mac FS25_ForestConverter.zip FS25_SilverrunTrees.zip by Jos — required separately and not included Optional Sapling Add-On FS25_ForestConverterSaplingAddon.zip Forest Converter version 1.1.0.0 or newer Silverrun Trees by Jos Multiplayer is not currently supported.* Version 1.1: * Adds 13 built-in entries for mature trees * Adds all 13 tree species under Build > Landscaping > Forest Converter Trees * Makes the built-in entries available for compatible palettes with dynamic saplings * Uses localized names for the added tree species * Retains conversion modes for protected map areas, owned land, and farmed fields

Harvester Unloader Sync v 1.2.4.1
harvesters

Harvester Unloader Sync v 1.2.4.1

Harvester Unloader Sync synchronizes the speed of the departure tractor with a combine or forage harvester when overloading. The mod is based on real assistance systems from agriculture. If the sync system is retrofitted on both vehicles, the tractor can automatically adopt the speed of the harvester and correct the longitudinal distance while driving. The steering remains entirely with the player. Features Realistic speed synchronization Automatic distance correction Support for combine harvesters and forage harvesters Sync retrofit in the vehicle shop both vehicles require the system No display and no scan without suitable equipment HUD only on a compatible harvester nearby no automatic steering Performance optimized vehicle detection Support for existing languages Version 1.2.4.1: * Lua bug fixed

Agricultural Financial System v 1.0
trucks

Agricultural Financial System v 1.0

Agricultural Financial System: real current accounts, credit and cash flow. Buy a tractor and the money vanishes from your pocket instantly? No farm works that way. This mod brings in how a real agricultural business actually handles money: you buy on account, you get paid on terms, and you have to earn your credit. YOUR COMPANY, YOUR DETAILS You’re not “Farm 1”: enter your real company details and they stay on screen. Company or estate name, tax ID, bank or lender, and town. They appear in the header of the finance panel, like the letterhead on a real invoice. Every supplier and every customer carries the name you give it: put the account under your own grain merchant, your own farm store, your own dealership. The system remembers each one and keeps its own history and its own credit limit. Customers the mod detects on the map can be given custom names too. Saved with your game and synced in multiplayer. CURRENT ACCOUNTS WITH SUPPLIERS A “Charge to Current Account” button on the shop’s normal purchase screen, right next to “Buy”. Buy now, pay later: the money doesn’t move until the real due date. Works with everything: tractors, implements, seeds, fertilizer, pallets, placeables. Standard 30-day trade terms, up to 60 depending on the supplier. Early payment discount of 3% per month: pay sooner, pay less. TWO CREDIT LINES YOU HAVE TO EARN Separate types: Supplies ($50,000 to start) and Machinery ($100,000 to start). Every purchase classifies itself by reading the item’s real shop data: a fertilizer spreader draws on Machinery, seeds draw on Supplies. Works with items from other mods too. Your limit grows 15% every time you pay on time, up to 8× the starting figure. Paying late doesn’t grow it. If the type’s margin isn’t enough, the purchase is rejected. There’s no way to blow past your limit without noticing. PROMISSORY NOTES AGAINST THE HARVEST When the current account isn’t enough, you can formalise the deal with a promissory note. Long terms, up to 270 days: meant to be paid off with the harvest. Not a blank cheque: the ceiling is twice the limit you’ve earned, and it’s total accumulated exposure — whatever you already have out in open notes is deducted. ARREARS AND SEIZURE A single overdue account drops your available credit to $0, across both types and for promissory notes as well. The limit you earned is never lost: it returns in full the moment you settle up. Penalty interest of 3% per month on overdue balances. Refinancing is available, at a 15–25% surcharge and up to twice per debt. An unpaid promissory note doesn’t just go into arrears: it goes to enforcement, and until you’re back in the black with real money, no supplier will extend you credit. RECEIVABLES Sales don’t pay out instantly: they settle on terms that depend on the product you sold, just like real life. Direct debit: if you have money in the bank, your debts pay themselves when they fall due. Sales to your own selling points are spread across daily instalments. THE CUSTOMER WHO PAYS LATE There’s a business on the other side of the counter too, with its own problems — and sometimes it doesn’t pay on time. One of your receivables can be pushed back 7 to 21 days beyond the agreed date. Always with a concrete reason: sales were down this month, an internal problem, a supply disruption, or short on cash. You get an on-screen notice naming the customer and how many days late they’ll be. It’s rare, it can only happen once to any given account, and it doesn’t fire more often just because you have more sales outstanding. It simply stops you taking money you haven’t collected yet for granted. 3D ATM Its own placeable: buy it, put it down, use it. Deposits, withdrawals and balance enquiries, keeping Cash and Bank separate. GRAIN EXCHANGE Barter contracts: commit future grain in return for supplies today. With a cancellation penalty, like any contract you actually sign. FEATURES Cash-flow panel with five figures in distinct colours: Cash, Bank, Committed Funds, Supplies Margin and Machinery Margin. One glance tells you how much money is genuinely free. Event log with the full history of every movement. Serially numbered vouchers, keeping current accounts and promissory notes apart. Payment terms adapt to how long a month lasts in your game. Multiplayer and dedicated server compatible. Translated into Spanish, English, German, French and Italian. Made with a passion for realistic farming simulation.

Tesla Semi Truck v 1.0
trucks

Tesla Semi Truck v 1.0

Speed: 120 km/h Cost: 97.500 $ Selectable body сolor License plate configuration Animated dashboard, turn switches, pedals, wipers Interactive Control support Mercedes Benz Trucks Pack support (rearview camera)

LodeKing Distinction V1.9
trailers

LodeKing Distinction V1.9

Category: Semi Trailers Price: $138500 Capacity: 75600 Optimized the file Added all filltypes Free configs Increased empty speed Can buy front or back seperate Changelog 1.8.0.0 Updated the moddesc Changelog 1.7.0.0 Updated the moddesc Changelog 1.6.0.0 Updated the moddesc Changelog 1.5.0.0 Updated the moddesc Changelog 1.4.0.0 Updated the moddesc Changelog 1.3.0.0 Added rust for wear shader Changelog 1.2.0.0 Updated the moddesc Changelog 1.1.0.0 Decreased machine prices Adub Modding ABP Team

910 / 4,952

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