Farming Simulator 25 mods
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Garbage Transport Mode v1.0.0.4
The Vehicle Jump into the driver’s seat of the MAN TGS 18.440 garbage truck. You will use this reliable truck to drive around the villages and collect trash from the local residents. Trash Bins & Spawning Mechanics – Placeable Bins: You can place down custom trash bins anywhere around the map. – Customizable Spawn Times: By default, the global garbage spawn time is set to 24 hours (1 in-game day), calculated from the exact time the bin was placed. You can adjust this spawn cycle up to a maximum of 7 days. – Interactive Control: You must use the Interactive Control mod to interact with the bins. Simply walk up to a bin and use IC to open the lid. – Emptying: Bins can only be emptied into the back of the garbage truck when they are in the open state. – Realistic Despawning: To simulate residents taking their empty bins back inside their houses, the bins will automatically disappear (despawn) 1 hour after they have been emptied. They will reappear based on your chosen spawn cycle. Waste Disposal & Sell Points – To get rid of the collected garbage (and earn some money), you need to place a Garbage Sell Point. – You can find this trigger in the in-game store under the Selling Points category. – You can place it anywhere on the map, but for the best immersive experience, it is highly recommended to place the trigger in a scrapyard or a designated waste management facility. That is pretty much it. Have fun and enjoy the game! V1.0.0.4 – Function text fix Required: – Interactive Control
Agram 3m Cultivator v1.0
A small Agram 3M Cultivator, perfect for old machinery and small fields. – Price : 12.000€ – Working Width : 3m – Required power : 50hp
VAZ 2102 Kombi v1.0.0.1
You can change more color. animated door control mouse. Passenger seat have. Lights have. Attacher joint point have for trailer. There is a Beacon light setting option and a decorative dial setting. Interactiv control mod need. V1.0.0.1 – Store picture fix Required: – Interactive Control
New Holland T580B Series v1.0
– This Mod Was the TT Series Mod Shared by 55 Ragnars, I Converted It to T580B Series – Old Model is T580B – Good Games and Have Fun
New Holland TT v1.0
– ENGINE POWER TT50 (50HP) TT55 (55HP) TT65(65HP) – Narrow TIRES – WIDE TIRES STANDARD TIRES (this wheel has no counterweight) – 2WHEEL DRIVE (there is no front wheel, I will bring it in the new update) – CANVAS (COVER) – FRONT WEIGHT (600kg) – FRONT LOADER – ÇAKAR (ON THE AWNING) – FEE: $23.356 – Some bugs in the remaining production will be fixed in the new update.
Tesla Delivery Center BETA v1.0
Here is my New Mod The Tesla Delivery Center, Place it then decorate your space, delimit it yourself and make your delivery center the coolest in the region, This includes a supercharger, outdoor parking, a beta workshop, a showroom next to the reception, and a delivery hall inside.
Ménart SP-50 v1.0
Windrow turner – Ménart SP-50. Recover your manure in a single pass! The Ménart SP-50 allows you to work and turn your manure windrows efficiently. A single pass is necessary to obtain enhanced manure with 10% more N. – Working width: 5.8 m – Working speed: 5 km/h – Power requirement: 180 hp – Price: €9,000 – Passages required: 1 – Bonus: +10% of N
Tümosan 8075 Edit v1.0
The TÜMOSAN 8085 is a customized Turkish tractor created for Farming Simulator 25. With its detailed design, custom accessories and modified appearance, it is perfect for Turkish farming and village RP servers. Features – Brand: TÜMOSAN – Model: 8085 – Power: 85 HP – Turkish-style design – Fully compatible with Farming Simulator 25
Land Registry Office v1.0.0.3
Take your farming roleplay to the next level with the Land Registry Office mod! Instead of buying farmlands randomly from the map menu, you can now visit your local Land Registry office and interact with the secretary to manage your real estate realistically. Key Features: – Interactive Secretary NPC: Walk up to the secretary to access the local land registry database. – Immersive Audio Feedback: Features custom sound effects for greetings, goodbyes, confirmations, successful transactions, and insufficient funds warnings. – Dynamic On-Screen UI: Displays real-time information about the currently selected farmland, including Field ID, Size (hectares), Price, and Ownership status. – Multi-Language Support: Fully localized and translated into English, German, French, Polish, and Hungarian. How to Use & Controls: Approach the secretary (within 3 meters) to activate the interface. Use the following default on-foot keybindings to navigate the registry: – R : Open / Close Land Registry Interface – Shift + O : Next Field – Shift + U : Previous Field – Ctrl + Y : Buy Field / Confirm Purchase – Shift + I : Sell Field / Cancel Action Manage your farm’s expansion smoothly and efficiently directly from the office! V1.0.0.3 – duplicate text in moddesc fix – Add hotspot teleport spawn point
Real Mechanical Wear BETA v1.0
Real Mechanical Wear adds a detailed mechanical wear and maintenance system to Farming Simulator 25. Instead of vehicles simply losing a generic amount of condition, this mod simulates the wear of individual mechanical systems based on engine load, operating conditions, contamination, temperature and usage. The harder you work your machines, the more mechanical stress they experience. The engine is divided into several internal components: – Cylinder wear – Piston wear – Bearing wear – Crankshaft wear – Valve wear – Compression loss – Blow-by – Internal friction – Carbon buildup – Power loss – Increased fuel consumption – Starting reliability – Idle stability Engine wear is affected by the actual operating stress of the vehicle. Constantly running an engine under heavy load will cause significantly more wear than normal light-duty operation. The oil system is simulated independently and includes: – Oil level – Oil quality – Oil contamination – Oil filter condition Poor oil condition increases internal friction and accelerates mechanical wear. The cooling system includes: – Coolant level – Coolant quality – Radiator dirt – Cooling fan condition – Thermostat condition – Water pump condition Poor cooling can increase thermal stress and accelerate mechanical damage. Turbocharged vehicles can experience: – Turbo bearing wear – Turbo shaft wear Turbo wear is integrated into the overall mechanical condition of the vehicle. The drivetrain includes independent wear for: – Clutch – Transmission gears – Differential – Transmission oil Heavy work and prolonged high-load operation can accelerate drivetrain wear. The fuel system includes: – Injector condition – Fuel pump condition – Fuel filter condition As components deteriorate, vehicle performance and reliability can be affected. The electrical starting system includes: – Battery capacity – Battery charge – Starter condition – Alternator condition A severely damaged battery or starter can prevent the engine from starting. A jump-start function is also available when necessary. Exhaust Smoke & Performance Mechanical problems can have visible consequences. Depending on the condition of the engine, the vehicle may experience: – Increased exhaust smoke – Reduced engine power – Increased fuel consumption – Poor idle stability – Reduced starting reliability Realistic Failure System Severe mechanical deterioration can eventually lead to failures. Ignoring maintenance is therefore no longer just a cosmetic issue — it can become an actual operational problem. The mod provides a comprehensive maintenance system with separate service options: – Engine oil change – Oil filter replacement – Air filter service – Coolant service – Radiator cleaning – Water pump replacement – Cooling fan replacement – Thermostat replacement – Turbocharger service – Clutch replacement – Transmission repair – Transmission oil change – Battery replacement – Starter replacement – Alternator replacement – Fuel system service – Complete engine overhaul Maintenance costs are calculated according to the vehicle price and the severity of the wear. Dynamic Wear Simulation – Wear is not simply based on operating hours. – The system uses a mechanical stress model where sustained high-load operation causes disproportionately higher wear. For example: – Light work → Low mechanical stress → Slow wear – Normal work → Moderate stress → Normal wear – Heavy work → High stress → Rapid wear Additional factors such as oil contamination and overheating can further increase the wear rate. This means that two identical tractors with the same operating hours can have completely different mechanical conditions depending on how they were used. Carbon Buildup Carbon buildup is simulated separately. Extended low-load and idle operation can increase carbon accumulation, while sustained higher-load operation can gradually reduce buildup. This creates another reason to operate and maintain machines properly. Persistent Vehicle Condition – Mechanical condition is saved with the vehicle. Your machines retain their: – Engine wear – Oil condition – Cooling condition – Turbo wear – Transmission wear – Battery condition – Fuel-system condition – Active failures – Other mechanical data The machine therefore develops its own mechanical history throughout your savegame. In-Game HUD – The mod provides a dedicated mechanical HUD displaying important information about the vehicle’s condition. – The HUD can be switched between different display modes or hidden completely. Difficulty – Wear difficulty can be adjusted in-game. – Increase the difficulty for a more demanding mechanical simulation, or reduce it if you prefer a more relaxed gameplay experience. Compatibility – Real Mechanical Wear is designed to automatically attach to motorized vehicles. – This means it can work with tractors, harvesters, trucks and other motorized vehicles without requiring modifications to the original vehicle files. Important This mod is designed for players who want a deeper and more realistic vehicle maintenance experience. If you prefer a simple arcade-style gameplay experience with minimal maintenance, this mod may make vehicle operation considerably more demanding. Recommended for players who enjoy realistic farming, machinery management and long-term vehicle ownership. The default keyboard controls are: | Key | Function | | ————– | ———————————– | | F2 | Toggle Mechanical HUD | | F3 | Open Maintenance Panel | | F5 | Increase Wear Difficulty | | F4 | Decrease Wear Difficulty | | F6 | Jump Start | | END | Select next maintenance item | | DELETE | Confirm selected maintenance action | F2 – Mechanical HUD – Press F2 to cycle through the available HUD display modes: – Compact → Full → Hidden – This allows you to keep the mechanical information visible without taking too much screen space. – F3 – Maintenance – Press F3 to open the maintenance panel. Use: – END – Select the next maintenance operation – DELETE – Perform the selected maintenance operation – Maintenance costs depend on the vehicle price and the severity of the component wear. F4 / F5 – Difficulty – F5 increases the mechanical wear difficulty. – F4 decreases the mechanical wear difficulty. – Higher difficulty results in faster mechanical deterioration. F6 – Jump Start – Press F6 when the vehicle has a battery or starter problem and requires a jump start. – A jump start does not repair the underlying mechanical problem. Proper maintenance or component replacement may still be required. Changing the Controls – The default controls can be changed through the Farming Simulator 25 control settings. Open: – Options → Controls → Keyboard – Search for the **Real Mechanical Wear** actions and assign your preferred keys. Recommended default layout: – F2 – HUD – F3 – Maintenance – F4/ F5*– Difficulty – F6 – Jump Start The maintenance navigation uses the **END** key and **DELETE** by default.
МОД Visual Mud Tracks v1.3.7.3 (1.21.x) ДЛЯ FARMING SIMULATOR 2025
**Визуальные следы от грязи** расширяют возможности Farming Simulator 25, обеспечивая всестороннюю симуляцию полос движения, влажности почвы, поведения шин, уплотнения грунта, повреждения плодов, корней и застревания. Это означает, что техника реагирует гораздо реалистичнее на сухую, влажную и переувлажненную почву. Мод предназначен для одиночной и многопользовательской игры и может работать с **Реалистичной системой управления водой и почвой**. Влажность почвы, грузоподъемность и заболачивание влияют не только на отображение, но и на загрязнение шин, проседание, скольжение, сопротивление движению и повреждение растений. В версии 1.3.7.3: - Исправлена ошибка, из-за которой во время дождя нельзя было ехать по дороге быстрее 20 км/ч. АВТОР МОДА: Sherman
Reinke Irrigation System V2 v1.0.0.2
This is an irrigation system that comes in 37, 75, 115, 223 meter packages. GPS stabilizer works with mouse control. For fast and large working width irrigation, use the Reinke irrigation system. You can find it in the placeable objects under the tools.Dragging the hoses works with easy developer control, you need to turn on the strong man. Operate it based on the Youtube video. I have equipped it with a real hydrant “drag hose” system, so it is realistic. Sometimes the hoses tend to bug out in certain situations. Use the store delivery mode to buy hoses. Beta version ,so There are tube stretching bugs when pulling for a longer distance, and when we disconnect the tubes, the liquid fertilizer remains in the tank.Maybe they will be fixed in a new version.There is a pipe wrench with it that you can use to quickly clean the pipes.There is a 228-meter pipe system with a water base endpoint and a 57-meter pipe system inside that you can place in the placeables section. The irrigator has been made compatible with precision farming. V1.0.0.2 – Category name fix – Already specialization name error fix Required: – Easy Development Controls
IFA W50 v1.0.0.6
You can change more color. It includes the container transport superstructure, the container, tipper, and silo tipper. Grapes can also be transported in the container. The wheels get wet and muddy. There was a problem with support collision, I fixed it so it would disappear and rise low. A tip for using containerized ifa: press the buttons and don’t use the mouse to move because it takes a long time, press the N-J and M-K key buttons. V1.0.0.6 – Already specializacion error fix.
Visual Mud Tracks v1.3.7.4
Description: Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: – Vehicle weight – actual wheel load – Tire width and tire radius – Tire pressure – Soil moisture – Soil saturation – Carrying capacity – Speed – Wheel slip – Cornering – Number of previous crossings – Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: – Plows – Cultivator – Disc harrows – Subsoiler – Mulcher – Reels – Seeders – Direct seeding machines – Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal – The mod uses separate savegame files: – `visualMudTracksTerrainBackup.xml` – `visualMudTracksActiveRuts.xml` – `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: – Soil moisture – Saturation – Carrying capacity – Wheel load – Tire width – Tire pressure – Speed – Slip – existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: – increases the contact area – Improves grip on soft ground – reduces cutting – can make it easier to get out of soft tracks High tire pressure: – reduces the contact area – increases cutting – increases the risk of getting stuck on wet ground – may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: – Sludge content – Tire contamination – Particle effects – Carrying capacity – Sinking depth – Tire grip – Wheel slip – Groove depth – Danger of getting stuck – Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. – Asphalt cleans quickly – Gravel cleans slower – Clean dirt roads only slightly – high speed throws more mud out of the tread – Rain also washes off the tires – a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: – fine dry soil particles – medium dry soil particles – fine wet splashes – medium mud particles – rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: – Soil moisture and saturation – Carrying capacity – Wheel load – Tire pressure – Slip – Speed – Engine utilization – Engine speed – Tensile load – Working resistance – Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction – Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: – Topsoil compaction – Subsoil compaction – Stronger compaction in wet soil – Multiple experiences – Additional load due to cornering and slipping – Plow sole for frequent plowing – Different effects of plow, cultivator and subsoiler – Targeted reconsolidation by rolling – slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: – Wheel load – Tire width – Soil moisture – Slip – Cornering – Growth stage – Root health – Soil structure – Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: – high wheel load – wet ground – strong slip – Cornering – Multiple crossings – unfavorable growth stages – compacted soil If root health declines, the risk of visible plant damage increases. – below 70 percent: increased sensitivity – below 40 percent: further crossings lead to destruction more quickly – less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: – Soil compaction – Underbody status – Root health – Soil structure – Sink factor – Carrying capacity – Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: – German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: – limited groove points – adjustable storage intervals – Event and bulk caches – sleeping floor cells – Reduced refresh rates for removed or inactive areas – delayed safe initialization of the particle systems – Clean release of particle effects when deleting vehicles V1.3.7.4 – Performance Update – Multiplayer Fixes Required: – Realistic Water & Soil Management (RWSM)
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