Farming Simulator 25 mods
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Dutch Sheep Barn FS25
Enclosed Dutch Sheep Barn. - Custom sheep barn - Water automatically fills - Small solar panels - This barn features a bale storage module and manure production from straw (since manure is not natively supported for sheep/goats). Because storage and manure production cannot be part of a single building, they are split into modules that must be placed overlapping. I recommend using 'toggle snapping' to align all 3 modules in the same space. Dutch Sheep Barn Category: Animal Pens Price: $151,000 Daily upkeep: $50 Animals: 240 Sheep Manure Heap Category: Grain silos Price: $2,000 Daily upkeep: $0 Bale Storage Category: Storages Price: $10,000 Daily upkeep: $0 Production Manure Heap Category: Production Sites Price: $10,000 Daily upkeep: $0 - Game compatibility check with the latest game version 1.21.1.0 - XML update to version 111 - XML clean up - Visual fix (rotation of 1 gate) - Manure production increased 5x - Manure loading trigger is now invisible and the manure heap is now visible - Increased bale storage capacity from 120 to 180 (visually for 240 bale types) - Updated translation for clearer distinction of bale unloading methods - Updated mod description
BGAFD FS25
BGA produces a large amount of methane, electricity, and digestate. Methane and electricity are sold automatically. The fermentation silo ferments hay, grass, straw, or silage into silage and digestate. The dryer dries grass into hay. Versions: Basic: Basic capacity, production speed, and loading speed. Improved: 10x basic capacity, 10x production speed, and 10x loading speed. Extreme: 100x basic capacity, 100x production speed, and 100x loading speed. Category: Production building Price: Basic $36,000; Improved $72,000; Extreme $100,000 Upkeep: $120 - Reduced production volume sound level - Added individual loading speed for liquids in BGA - Game compatibility check with the latest game version 1.21.1.0 - XML update to version 111 - XML clean up - Mod has been reviewed and updated (only modDesc) - fixed problem with direct sell in BGA - Bread, chaff and oils produce only electric charge / methane, there is set direct autosell - adjusted recepts in BGA price of output material is 1.75x greater than input - new icons - all triggers enlarged - increased loading speed based on version - fixed some visualization - possible load all materials
Placeable Gas Station FS25
Placeable Gas Station & Gas Station Sign Gas Station Shop Category: Placeable, Tools Price: $9,200 Daily Upkeep: $4 Important: This gas station charges money for refueling. It is not a gas station with income and does not offer free refueling! Gas Station Sign Shop Category: Placeable, Decorations Price: $800 Daily Upkeep: $2 The sign changes the displayed fuel prices depending on time of day and weather. Payment StationShop Category: DecorationsPrice: €500 Daily Maintenance: €2 Important: The displayed prices are visual only – the actual refueling prices do not change! - Added payment machine - Implemented new interaction opti - Optimized textures - Improved visual detailsons - Updated XML entries - Removed obsolete functions - Added new functions - Added color configuration for the sign - Added color configuration for the gas station - Logo selectable as a configuration option for the sign - Added roof lights that illuminate at night
Estancia Sao Carlos V1.4.0.0 FS25
Farming Simulator 22 Mods · August 18, 2026 Changelog 1.4.0.0: – No new savegame required – Fixed the lime effect V1.3.0.0 – Fixed onion harvesting – Adjusted lighting before sunrise and after sunset V1.2.0.0 – Planting and harvesting calendar adjusted for the Central-West region of Brazil, with the possibility of a second harvest for some crops – Alignment for most crops and flattening of harvested plants – Added millet – New harvest texture for soybeans, corn and sugarcane – Rice and long grain rice can now be planted and harvested without special machines, including dry farming – Mustard can now produce grain – Fixed black bean yield and price – Fixed alfalfa and clover bales – The farm starting field now comes ready for harvest – Improved map border with increased distance – Scales fixed – Shrub coconut trees can now be cut – Chicken feeding adjusted – Increased size of the plant guardhouse – Increased unloading area of the city cooperative – Company gates can be opened manually, even after closing hours – Map fences now have 5 meter gates – Visual improvements to the cow barns – Added straw painting V1.1.0.0 A new savegame is required Fixed an issue with placeable headquarters objects, they now work correctly and can be sold Estância São Carlos is a Brazilian map inspired by the region of Jataí, Goiás – 36 medium and large fields, all with missions – All 99 farmland areas can be purchased. Some objects only become functional after the land is bought – Latitude with seasons adjusted to the southern hemisphere – There is no snow on this map, as winter in the region is only cold and dry – Most companies close their doors at the end of the day, so stay alert – The map shop includes a workshop for vehicle maintenance – The town includes a workshop, water refill point, houses with functional gates and a soccer field – Grains in general can be sold at the three warehouses. Wood can also be sold at these locations – Market, fair and cooperatives for selling various products – Bales can be sold at the cotton plant – Sawmill for selling wood and producing boards – Dairy for selling milk and producing dairy products – Bakery for selling and producing goods – Plant for selling sugarcane, with ethanol production and a purchase point for vinasse (Liquid Manure) – To transport ethanol, buy the “MKS 32” tank in the “Trailers” category – Fuel station for selling ethanol, refueling and workshop services – If you need lime, take a trailer to the lime seller. Stones can also be sold there – The main farm includes two sheds, two houses, a cow pasture and an open chicken coop – The secondary farm has a large machinery shed, two houses and a cow pasture – New trees: Mango Tree, Californian Palm, Queen Palm, Pine, Stone Pine, Ponderosa Pine and Pagoda Dogwood – New crops: Alfalfa, Rye, Black Bean, Mustard and Clover – New foliage paintings for decoration – Mercosul Brazilian License Plates (Prefab by Luan Tavares) – 20 collectible toys Required mods: ESC Houses Pack ESC Sheds
Second Chance Distillery v1.0
Second Chance Distillery v1.0 FS25 Second Chance Distillery – Fixed & Updated This is a repaired version of the original whiskey distillery mod created by Socks Way Up. The original release had missing textures, broken file paths, and several XML and I3D errors. I was unable to reach Socks Way Up before releasing this fixed version, but I want to make it clear that I am not claiming the original mod as my own. Full credit for the original creation goes to him. Fixes and Updates Fixed missing texture references Corrected broken and mismatched file paths Fixed the whiskey and honey whiskey pallet I3D references Corrected the honey whiskey pallet .shapes path Updated internal SWU identifiers and filenames to SCG Corrected production, storage, fill-type, and pallet references Cleaned up XML and I3D errors Checked all internal mod paths and repackaged the mod The distillery produces both Classic Whiskey and Honey Whiskey. Author: Original Mod, Model, and Concept: Socks Way Up Repairs and Update: Second Chance Gaming I attempted to contact Socks Way Up but was unable to reach him. Proper credit is being given because this project would not exist without his original work. If Socks Way Up contacts me regarding this release, I will gladly work with him and respect his wishes. Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Mercedes 1111 Benuz v1.0.0.0 FS25
Farming Simulator 22 Mods · August 18, 2026 Talk to the pv it is for sale at $10,000
Competizione – RCL Extension V1.0
Competizione is an extension for Real Country Life that introduces a true rival: Muschio Inc., an agricultural multinational that arrives after several in‑game months and begins competing for land, labour, and market influence. Muschio never buys land; it only rents it. Its portfolio expands according to its financial success, progressing through tiers from a small foothold to a territorial empire. If its economy weakens, it stops expanding but never abandons rented fields. Competition for land is driven by three strategies: ordinary expansion toward free fields, aggressive moves on land adjacent to the player’s farm, and snatching fields directly from the player’s watchlist. A full auction system is included, with counter‑bids, hidden spending ceilings, and escalating determination as the player wins back land. Muschio works its fields realistically: vehicles spawn at field edges, follow proper work cycles, and avoid gridlock. It obeys the same agronomic rules as the player, including three‑year crop rotation and avoiding crops that require unsupported equipment. The price war merges two forces: Muschio’s pressure—crops standing or freshly harvested on its fields—and local demand generated by the player’s own sales. Muschio always sells at full book price, while the player must compete through timing: harvesting before Muschio, staggering sales, or avoiding the same crops. Labour hired by either side increases union tension. When a threshold is crossed, a strike may occur: AI workers cannot start new jobs, though ongoing tasks finish normally. Each strike settlement permanently raises labour costs until a hard cap is reached. Competizione communicates through Real Country Life’s systems: a live competition tab showing Muschio’s current activity, and a monthly newspaper offering a snapshot of field changes, dominant crops, and labour news. Differences between the two are intentional, reflecting present vs. recent past. The mod is built with strong technical robustness, duplicate‑mod detection, and extensive real‑game testing. It requires Real Country Life and is not verified for multiplayer. In short, Competizione adds a neighbour who truly competes—affecting land, prices, labour, and the district’s story—creating a dynamic, reactive agricultural world. Requires: Real Country Life (RCL)
Polish Political Agriculture V Beta
This mod is Polish Political Agriculture – an extensive modification to Farming Simulator 25, which adds a system of Polish subsidies, obligations, controls, administrative costs and farm support programs to the game. It is a standalone version based on Red Tape mechanics, so you should not run both mods at the same time. The most important element of the mod is the introduction of more extensive farm management. The player is no longer solely engaged in agricultural production, but also participates in support programs, submits applications, receives payments, incurs contributions, taxes and may be subject to control. The mod includes, among others: direct payments, with applications submitted in March–May; 70% of the payment is paid in December and the remaining 30% in February, simplified support system for farms up to 5 ha, additional payments related to cattle and pig breeding, a bonus for a young farmer in the amount of PLN 200,000, and in the case of animal production PLN 300,000, paid in two tranches, modernization of the farm, allowing you to recover part of the costs of new machines and buildings, with a support limit of up to PLN 500,000, possibility of partial refund of the aid obtained by selling subsidized equipment or facilities during the program duration, refund of excise duty on agricultural fuel, calculated according to the area and number of cattle and pigs, crop insurance and random events such as drought, hail, frost or flood, preferential loan that reimburses part of the interest costs, annual agricultural tax, quarterly farm contributions depending on the area and number of animals, Random administrative and veterinary checks which may result in penalties and points for violations. Great emphasis was also placed on breeding. The mod includes a biosecurity and veterinary care system, the possibility of additional costs related to herd diseases, support for the development of breeding and bonuses for increasing the number of cattle and pigs. One of the additional mechanics is deep litter. Straw is not compulsory, but the farm can receive monthly payments for keeping cattle and pigs on deep litter. The condition is at least 25% filling with straw. More sparse staffing in the building additionally increases the amount of this payment by approximately 10-15%. The mod also introduces environmental restrictions. Spreading slurry is prohibited in November, December, January and February, forcing the player to plan storage and fertilization in advance. Previous systems related to, among others: crop rotation, fertilization, animal welfare, building stocking, fallow land, construction subsidies and a system of points and warnings. In practice, the mod changes FS25 from a classic farm simulator into a more extensive simulation of running a farm in Polish administrative and economic realities. Some of the rates and rules have been deliberately simplified or adapted to the game economy, so it is not an exact 1:1 representation of Polish law. This is a BETA and I’m still working on the final version, I need more feedback and pointing out errors that I didn’t catch myself.
МОД Visual Mud Tracks v1.3.7.4 (1.21.x) ДЛЯ FARMING SIMULATOR 2025
**Визуальные следы от грязи** расширяют возможности Farming Simulator 25, обеспечивая всестороннюю симуляцию полос движения, влажности почвы, поведения шин, уплотнения грунта, повреждения плодов, корней и застревания. Это означает, что техника реагирует гораздо реалистичнее на сухую, влажную и переувлажненную почву. Мод предназначен для одиночной и многопользовательской игры и может работать с **Реалистичной системой управления водой и почвой**. Влажность почвы, грузоподъемность и заболачивание влияют не только на отображение, но и на загрязнение шин, проседание, скольжение, сопротивление движению и повреждение растений. В версии 1.3.7.4: - Обновление производительности - Исправления для многопользовательского режима АВТОР МОДА: Sherman
МОД Garbage Transport Mode v1.0.0.4 (1.21.x) ДЛЯ FARMING SIMULATOR 2025
Транспортное средство Садитесь за руль мусоровоза MAN TGS 18.440. Вы будете использовать этот надежный грузовик для поездок по деревням и сбора мусора у местных жителей. Мусорные баки и механика появления Размещаемые баки: Вы можете размещать мусорные баки в любом месте на карте. Настраиваемое время появления: По умолчанию глобальное время появления мусора установлено на 24 часа (1 игровой день), рассчитывается от точного времени установки бака. Вы можете настроить этот цикл появления до 7 дней. Интерактивное управление: Для взаимодействия с баками необходимо использовать мод Interactive Control. Просто подойдите к баку и используйте IC, чтобы открыть крышку. Опорожнение: Баки можно опорожнить в кузов мусоровоза только тогда, когда они находятся в открытом состоянии. Реалистичное исчезновение: Чтобы имитировать ситуацию, когда жители заносят пустые мусорные баки обратно в свои дома, баки автоматически исчезнут (исчезнут) через 1 час после того, как их опорожнят. Они появятся снова в соответствии с выбранным вами циклом появления. Пункты утилизации и продажи мусора Чтобы избавиться от собранного мусора (и заработать немного денег), вам нужно разместить пункт продажи мусора. Вы можете найти этот триггер во внутриигровом магазине в категории «Точки продажи». Вы можете разместить его в любом месте на карте, но для наилучшего погружения настоятельно рекомендуется разместить триггер на свалке или специально отведенном предприятии по переработке отходов. АВТОР МОДА: honved4
Ford TW Small Frame V Beta
The Ford TW Small Frame Pack Is Back For FS25 – Price: 44000 – Power: 125-140HP – Models: TW 5, TW15, TW10, TW20, 8530 8630 Powershift – Simple IC – The Ford TW Small Frame refers to the lighter, lower-horsepower tier of Ford’s classic high-horsepower 1980s tractor line-up. – Small Frame Ford TW Models & Specs: Ford TW-10 / TW-15: Ranged from roughly 110 to 135 horsepower utilizing robust 6-cylinder diesel engines. Ford TW-20 / TW-25: Pushed higher performance into a compact footprint, with the TW-20 offering around 153 horsepower. Ford TW-5: Introduced later in the line-up as a 105-horsepower variant.
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