Farming Simulator 25 mods
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Mobile Butcher – Realistic Livestock Addon v 1.1.0.6
This is a dedicated compatibility edition for FS25_RealisticLivestockRM. REALISTIC LIVESTOCK RM REQUIRED Only install and use this version if you are running Realistic Livestock RM. You must enable: FS25_RealisticLivestockRM FS25_MobileButcher_Realistic_Livestock_Addon WHAT IT DOES Press Left Shift + B while on foot, choose an animal pen, and select the individual animals you want to send to the Mobile Butcher. The animal list displays each animal’s: Realistic Livestock identity Sex Age Actual live weight Health Meat-quality genetics Estimated processing result The animal screen uses high-contrast Farming Simulator colors, two-line animal details, and a visible white checkmark beside selected animals. Pressing Escape or Back returns you to the husbandry picker, allowing another pen to be opened without leaving Mobile Butcher. The selected animals are removed when the order is confirmed. A butcher truck visits the farm’s Meat Pickup, and the packaged meat is released there after the configured processing time. If the truck cannot follow the map’s road network, it will appear directly at the Meat Pickup so the order can still be completed. REQUIRED SETUP Enable FS25_RealisticLivestockRM. Enable FS25_MobileButcher_Realistic_Livestock_Addon. Build one Meat Pickup from the Construction menu before placing an order. Multiplayer is disabled because it has not been tested. It can be activated in the modDesc if you wish to test it. If you do, please report any issues you encounter. PRODUCTS Cattle — Beef Water buffalo — Buffalo Pigs — Pork Chickens — Chicken Goats — Chevon Sheep — Mutton HORSES ARE NOT SUPPORTED Horses are deliberately unsupported. This is a personal choice, and they will not be added at this time. If you wish to create your own boxes and add them to the mod, that is your choice. Thank you for understanding. YIELD AND ELIGIBILITY Packaged meat is calculated separately for every selected Realistic Livestock animal using the following formula: Live weight × dressing percentage × retail yield percentage × quality factor The quality factor uses the animal’s Realistic Livestock meat-quality genetics. It is restricted by the minimum and maximum values configured in butcherConfig.xml. The preview uses the current game economy multiplier when estimating the product’s sale value. The expected processing net is guaranteed separately for every animal using its delivered replacement cost. Delivered replacement cost is calculated using the animal’s current Realistic Livestock dealer purchase price plus the Realistic Livestock delivery fee. Meat kilograms are not artificially inflated to reach the target value. DEFAULT BUTCHER FEES Cattle or buffalo — $200 per animal Pigs, sheep, or goats — $50 per animal Chickens — $6 per animal DEFAULT MINIMUM AGES Cattle and buffalo — 12 months Pigs, sheep, and goats — 6 months Chickens — 3 months Animals below 50% health are refused. Animals that Realistic Livestock marks as dead, protected from sale, or actively diseased are also refused. TRANSACTION SAFETY Every selection is checked again when the player confirms the order. Realistic Livestock animals are resolved using their stable farm ID, unique ID, and birthday-country identity. The shared legacy 0-0 ID is never used. Duplicate selections are rejected. The promised product and its product-type pallet sale bonus are reserved at the Meat Pickup before the selected animals are removed. That reservation is written to the savegame. If the game is saved and reloaded during an active butcher visit, both the reserved product and its sale bonus are recovered and placed into the normal pallet queue. CONFIGURATION The butcherConfig.xml file controls: Butcher fees Maximum animals per subtype for each visit Minimum age and health requirements Whether active diseases block processing Dressing percentage Retail yield percentage How strongly meat-quality genetics affects yield Minimum and maximum quality-factor safety limits Live-sale bonus percentage Delivered-replacement bonus percentage Truck selection Processing time Drive-in behavior Parking distance COMPATIBILITY BOUNDARY Realistic Livestock RM is a required and unchanged dependency. No files within Realistic Livestock RM are modified or overwritten. Mobile Butcher uses Realistic Livestock’s public individual-animal fields, stable identity helper, animal lookup path, and pending-removal/update workflow without inheriting its legacy animal screen. Do not use this edition without FS25_RealisticLivestockRM enabled. Required mods Realistic Livestock RM
Diesel Exhaust Fluid Additive v 1.0
Bring a Complete DEF Experience to FS25 The Diesel Exhaust Fluid System expands Farming Simulator 25’s existing native DEF functionality into a complete, usable system for properly configured diesel vehicles. Instead of DEF remaining mostly in the background, compatible vehicles can now actively use, monitor, transport, and refill Diesel Exhaust Fluid while you work. The mod is built around Farming Simulator 25’s native DEF fill type and consumer system, allowing supported vehicles to retain the game’s underlying DEF mechanics while adding the features needed to make DEF a meaningful part of vehicle operation. Keep an Eye on Your DEF Compatible diesel vehicles are automatically detected when they contain a properly configured native DEF consumer. When operating a supported vehicle, a dedicated DEF gauge appears alongside the standard vehicle HUD, allowing you to monitor the vehicle’s DEF level while you work. Diesel fuel and DEF remain completely independent, so refilling diesel will not automatically refill your DEF tank. Vehicles that do not use DEF, including gasoline-powered vehicles, remain unaffected and will not receive the DEF gauge. Functional DEF Refilling Running low on DEF? The system includes dedicated DEF refill support so compatible vehicles can be topped off separately from their diesel fuel. DEF consumption continues to use the game’s native motorized consumer system, while the mod provides the additional refill and vehicle support needed to make the system practical during normal gameplay. Included DEF Supplies Three DEF products are included in the shop: 10 L DEF Jug — $80 A portable container ideal for small top-offs, service trucks, or emergency refills. 280 L DEF Pallet — $1,250 A larger farm-shop and fleet-service supply for keeping multiple vehicles topped off. 1,000 L DEF IBC Tote — $3,200 Bulk DEF storage for farms, equipment yards, truck garages, and larger fleets. All three containers are fully functional and designed to work naturally within the Farming Simulator 25 environment. DEF Transport Support Compatible non-motorized liquid carriers that already support liquids such as water, milk, or diesel can also transport DEF. This gives you additional options for moving larger quantities of DEF around the farm or between equipment yards. Features Native FS25 DEF consumer support Automatic compatible vehicle detection Dedicated DEF HUD gauge Independent diesel and DEF tanks Native DEF consumption Separate DEF refilling 10 L DEF Jug 280 L DEF Pallet 1,000 L DEF IBC Tote Dynamic mounting and tension-belt support where applicable DEF transport support for compatible liquid carriers Clean store integration English and German localization Optimized models and textures Multiplayer supported Vehicle Compatibility Vehicles must be correctly configured with Farming Simulator 25’s native DEF fill type and DEF consumer system in order to use the vehicle-side DEF features. A compatible diesel vehicle should contain its own DEF fill unit and native DEF consumer. Vehicles without a DEF consumer will continue to operate normally and will not display the DEF gauge. Because vehicle mods are created by many different authors and may use different configurations, compatibility with every third-party vehicle cannot be guaranteed. Tested The release build has been tested for: DEF vehicle detection Native DEF consumption DEF HUD display Independent diesel and DEF levels DEF emptying DEF refilling Container interaction Store integration Compatible liquid-carrier support Savegame loading In-game operation The final release build also passed GIANTS Farming Simulator 25 TestRunner 0.9.19 with all 14 test modules passing. Diesel Exhaust Fluid System Developed by JerseyShoreModding Keep your fleet fueled. Keep your DEF topped off. And keep the equipment moving.
Butter Fly Swath Pickup v 1.0
Butterfly Swath Pickup extends mowers with swath functionality by allowing them to pick up already cut grass from the ground and integrate it directly into the newly created swath. Whenever a compatible mower is operating with swath mode enabled, the mod automatically detects existing cut grass within the working area. The material is picked up, removed from its original position and added to the swath together with the freshly cut grass. This prevents previously cut grass from being left underneath or beside the mower and creates a cleaner, more consistent swath. Features Picks up already existing cut grass Existing grass is added directly to the new swath Works automatically when swath mode is active Supports all mowers with swath functionality Compatible with base-game and modded mowers No additional mower configuration required No manual activation required Clean combination of existing and freshly cut grass Prevents unnecessary grass leftovers in the working area The mod is especially useful when driving over areas that have already been mowed or when existing swaths are located within the mower’s working area. Butterfly Swath Pickup provides cleaner swath formation and a more realistic working behavior for mowers equipped with swath functionality.
BMW E30 Touring v 1.3.0.5
Power: 200 hp Speed: 180 km/h Cost: 7800 € Selectable body and rim сolor Selectable rims Selectable trailer hitch Window tint configuration License plate configuration Animated dashboard, turn switches, gear shift lever, pedals, wipers Passenger support Version 1.3.0.5: * New interior details * Added gear shift lever animation * Added driver animations for interacting with the gear shift lever and pedals
Record S2400 Tipper Trailer v 1.0
Category: Trailers Price: 165,000 $ Capacity: from 48,000 to 49,500 L Camera (requires the Mercedes-Benz DLC) Available options: Extensions Hydraulic side extensions Bumper Body color Rim color Tires: Trelleborg, Michelin, BKT, Vredestein
Custom Hay Orders v 0.9.8.6 BETA
Turn your hay operation into a real customer-based business with Customer Hay Orders for Farming Simulator 25! Instead of simply producing bales and hauling them to a standard sell point, Customer Hay Orders lets you create customers around the map, receive randomized hay orders, and deliver the requested bales directly to their properties. Perfect for realistic hay farming, custom baling businesses, trucking operations, and multiplayer roleplay! FEATURES Create Your Own Customers Drive to any farm, house, stable, or property on the map and create your own customer delivery location. You can give each delivery point a custom name, allowing you to build your own customer list around the map. Random Customer Orders Once you have customer locations established, customers can contact you with new hay orders. New order offers are generated after a random delay of 2–24 in-game hours, so you never know exactly when the next job will come in. You can choose whether you want to accept or decline the job. Multiple Active Orders Run a real hay business by managing multiple customers at once. You can have up to 5 active customer orders simultaneously, with each order maintaining its own: Customer Delivery location Bale requirements Delivery progress Map hotspot Delivery marker Make the Delivery Accepted orders require approximately 0–30 matching bales. Load up your truck and trailer, haul the bales to the customer’s marked property, and unload them. Matching bales are automatically accepted when delivered to the customer. Savegame Support Your business doesn’t disappear when you leave the game! The mod saves your: Customer delivery locations Custom customer/location names Active orders Order progress Next customer offer timer Everything will still be there when you return to your savegame. Multiplayer Support Customer Hay Orders supports multiplayer, including synchronization of customer locations and active orders. KEYBINDS / CONTROLS ALT + J — Create & Name Customer Location Stand at the property where you want the customer delivery point and press ALT + J. You’ll be able to name and save that location as a new customer delivery point. ALT + H — View Active Hay Orders Press ALT + H to review all of your currently active customer orders. Use this to keep track of your deliveries and order progress. ALT + L — View Saved Delivery Locations Press ALT + L to view all of your saved customer delivery locations. This makes it easier to keep track of the customers you’ve created around the map. ALT + M — Delete Delivery Location Stand within approximately 25 meters of a saved customer location and press ALT + M to delete that delivery point. ALT + SHIFT + M — Delete ALL Delivery Locations Press ALT + SHIFT + M to delete all of your saved customer delivery locations. A confirmation is required before all locations are removed. BUILD YOUR OWN HAY BUSINESS Maybe a cattle farmer across the map needs another load of hay. Maybe the local horse stable is running low. Maybe one of your regular customers suddenly needs 25 bales delivered. Customer Hay Orders gives you a reason to actually produce, bale, load, transport, and deliver hay as a business rather than simply taking everything to a generic sell point. Create your customers. Accept the jobs you want. Load the trailers. Make the deliveries. And build your hay operation one customer at a time. Mod Version: Beta v0.9.8.6 Game: Farming Simulator 25 Multiplayer: Supported
Westerrade Map v 1.0
– 8 Farms – 1 BGA – 149 Fields – Suitable for RP Players + Multiplayer
Dynamic PTO Speed v 1.0 BETA 2
This mod finally brings realistic dynamics to the PTO. Instead of a fixed PTO speed, the working speed of all attached implements adapts directly to the tractor’s current engine speed. The higher the engine revs, the faster mowers, forage harvesters, balers or conveyor belts operate. Main features The PTO speed is no longer fixed, but is calculated live from the engine speed. Implements react noticeably differently to low, medium or high engine speeds. A multiplier for each implement allows individual settings for every implement. Realistic working speeds: Low engine speed → slower operation Medium engine speed → normal operation High engine speed → faster operation Technical implementation The mod is fully compatible with LS25 and uses custom scripts to link engine speed, PTO speed and implement behavior. Animations, effects and working speed are adjusted dynamically. Both vehicles and implements are enhanced through hooks in their update functions. Implement behavior Mowers spin faster and respond more directly to throttle input. Forage harvesters operate more powerfully at high engine speeds. Balers work more quickly and process material faster. Conveyor belts transport material depending on the engine speed. Each implement can be finely adjusted using its own factor. Mod contents Complete mod structure with modDesc and Lua scripts Example implement XML with dynamic PTO configuration Optional overlay displaying the current PTO RPM Mod goal “Dynamic PTO Speed” provides a much more realistic gaming experience. PTO performance finally depends on engine speed – rev higher and you work faster. This makes all implements operate more naturally, variably and closer to real-world farming. The mod is currently not multiplayer-compatible. We are working on a version that can also be used in multiplayer. Version 1.0 BETA 2: * Stability improvements and bug fixes
Matbro TS270 v 1.2
Price: 60000 Power: 100HP Added BaseColor and rims Added sounds Version 1.2: * Added brand wheels
Agro Drone AeroSpray S70L v 1.1.0.1
AEROSPRAY S70L Take precision spraying to the next level with the Agro Drone – AeroSpray S70L, a fully electric agricultural drone designed for both manual and autonomous field application. With a 70-liter liquid tank, the AeroSpray S70L can apply supported liquid products such as liquid fertilizer, herbicide and compatible modded spraying products. It can be flown completely manually or switched into autonomous spraying mode, allowing the drone to generate and follow field passes automatically while maintaining working altitude, controlling the sprayer and handling field coverage on its own. The autonomous system is designed to work around the actual condition of the field. It can recognize already treated areas, skip sections that no longer need application and continue working only where product is still required. This means work can be continued even after changing fields, changing products or treating part of the field with another vehicle. MAIN FEATURES MANUAL FLIGHT MODE Full manual control over movement, turning, ascent and descent Manual sprayer control Terrain-relative flight behavior Ground safety system to help prevent hard impacts and terrain penetration AUTONOMOUS FIELD SPRAYING Start autonomous spraying directly from the drone Automatic field detection Automatic field course generation Parallel spraying passes Automatic turns between passes Automatic sprayer activation only during productive sections Sprayer remains off during turns and outside working areas Automatic return to the starting point when required FIELD-AWARE WORK SYSTEM Detects already treated areas Skips completed sections Can continue work after another vehicle has treated part of the field Separate work states for different fields Separate work behavior between fertilizer, herbicide and compatible spraying products Work progress can be reconstructed from the actual field state after reloading a savegame 70 L LIQUID PRODUCT TANK Supports liquid fertilizer Supports herbicide Compatible with supported custom liquid spraying products Load products through normal fill triggers Unload remaining product back into a pallet/tank Switch products without losing the liquid remaining inside the drone ELECTRIC BATTERY SYSTEM Rechargeable 24 kWh battery Battery charge is tracked independently Automatic low-battery return behavior Physical removable battery packs Purchase additional batteries from the shop Carry batteries manually Swap batteries directly with the drone Charge spare batteries separately at compatible charging points Battery charge level is preserved when swapping packs AUTONOMOUS RECOVERY BEHAVIOR Returns to Home when the battery reaches reserve level Returns when the spraying product is depleted Keeps track of unfinished field work Resume spraying after refilling or changing the battery SPECIFICATIONS 10 meter working width Approx. 14 L/ha application rate Recommended spraying speed: 15–18 km/h Maximum flight speed: 35 km/h Multiplayer compatible DEFAULT KEYBOARD CONTROLS W – Fly forward S – Fly backward A – Turn left D – Turn right Page Up – Ascend Page Down – Descend B – Turn sprayer on/off H – Start / stop autonomous spraying I – Unload product tank R – Swap battery when holding a compatible battery pack near the drone CUSTOM CONTROLS All controls can be reassigned through the Farming Simulator 25 control settings, so players can configure the AeroSpray S70L to match their preferred keyboard, gamepad or controller layout. When autonomous spraying is active, the drone handles field navigation, working passes, sprayer activation and return behavior automatically, while the player can stop the autonomous operation at any time and take back manual control. The AeroSpray S70L is designed to add a more complete drone workflow to Farming Simulator 25: prepare the drone, load the required product, fly manually when you want full control or activate autonomous spraying and let the drone handle the field operation. Use multiple battery packs to keep working throughout the day, recover unused liquid when changing products and return to unfinished fields without having to restart the entire job. Agro Drone – AeroSpray S70L Version 1.1.0.1: * New Models and Prices: S45L: 45 L tank $22,000 S70L: 70 L tank $26,000 S100L: 100 L tank $31,000 S2000L Unreal: 2,000 L tank $40,000 * New labels so you can easily see the model on de ground. * Reduced The S70L size a little bit so we can have differente sizes on every model
Volkswagen Polo GTI 2011 v 1.3
Cost 16,000$ Speed 250 km/h Power 180 hp Passenger seat for multiplayer Quality interior with cool dashboard Configuration: Trailer hitch Rim color Version 1.3: * Better materials
BMW X5 2024 xDrive40i v 1.4
Cost 70,000$ Speed 260 km/h Power 391 hp Passenger seat for multiplayer Interactive control Quality interior with cool dashboard Configuration: Trailer hitch Rim color Version 1.4: * xml fixed * Spec map in some materials
Renault Megane IV v 1.2
Speed: 200 km/h Fuel tank capacity: 120 liters Price 60 000 Main color configuration Version 1.2: * ModDesc changes * DescVersion changed * Version changed
Shader KrisiV1 V1.0
Shader_KrisiV1 is a custom shader for Farming Simulator 25, created to give the game a more realistic and immersive visual style. It enhances colors, lighting, contrast and overall atmosphere while keeping the visuals natural. Perfect for everyday gameplay, screenshots and cinematic videos. Installation 1. Download and install **ReShade** for `FarmingSimulator2025.exe`. During the setup, select **DirectX 10/11/12** as the rendering API. 2. Extract the downloaded **Shader_KrisiV1** archive. 3. Move the included `.ini` file to the **`x64`** folder located in the same directory as `FarmingSimulator2025.exe`. 4. Copy the **`nextrealsim`** folder to: `modSettings → additionalSetting → lighting` 5. Start Farming Simulator 25 and press **HOME** (or **POS1**) to open the ReShade interface. 6. Open the shader preset selection at the top, choose the **Shader_KrisiV1 `.ini`** file and select it. 7. Enjoy Shader_KrisiV1!
Duran Tarım Ciguli V1.2
– Duran Tarım Ciguli (Straw Chopper) Machine – Price: 5,000 – Working Width: 3 Metres – Required Power: 30 hp – Color Option V1.2.0.0 – Texture Problem Fixed – Color Configuration Added
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