Farming Simulator 25 mods
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Military Radar Antenna / Station FS25
Military Radar Antenna / Station Structure Type: High-power multi-function mobile or semi-fixed radar station and fire-control unit, equipped with multiple parabolic reflectors, scanning antennas, and electronic surveillance arrays. Description and Components: Upper Parabolic Arrays: Features two forward-facing primary reflector dishes for the acquisition and tracking of aerial targets via microwaves. Side and Auxiliary Antennas: Incorporates additional reflectors on the flanks (including a side antenna with a spherical radome and a rectangular slotted or flat panel) aimed at data transmission, weapon guidance, or electronic countermeasures. Rotating Turret and Base: Mounted on an elevated structural base or tactical deployment container, capable of full 360-degree azimuthal rotation for continuous scanning of the surrounding airspace. Summary and Military Utility Airspace Surveillance and Fire Control: Designed to detect, identify, and track medium- and long-range aircraft, missiles, or drones, providing real-time firing data to anti-aircraft missile batteries or defense artillery systems. Defense Network Management: Acts as a central tactical radar node capable of coordinating air defense across strategic sectors, combining search capabilities and precise tracking into a single mobile emplacement.
Tatra Fire Truck Pack FS25
The Tatra Fire Pack is a collection of heavy-duty, all-terrain vehicles based on the iconic chassis of the Czech brand Tatra, specifically designed for extreme wildfire suppression, technical rescue, and logistical support in hard-to-reach areas, natural disasters, or military theaters of operation. Key Specifications All-Terrain Chassis and Drivetrain: Employs Tatra's signature central backbone tube chassis with independent wheel suspension (4x4, 6x6, or 8x8 configurations), enabling superior wheel articulation and exceptional mobility across muddy, mountainous, or sandy terrain. Fire Suppression Capacity and Tanks: Structured with large-capacity modular tanks for water and foam concentrates, coupled to high-pressure pumps and remote-controlled roof monitors for rapid attacks against massive forest or industrial fires. Reinforced Cab and Thermal Protection: Crew cabs feature thermal radiation protection systems, insulation for dense smoke environments, self-contained breathing apparatus (SCBA) systems, and light shrapnel or structural hazard armor. Autonomy and Rescue: Equipped with high-power recovery winches, hydraulic rescue tools, high-intensity scene lighting, and watertight compartments for respiratory protection gear and CBRN suits. Summary and Tactical Utility Rapid Response in Extreme Terrain: Its rugged design allows it to reach areas where conventional fire trucks would get bogged down, making it indispensable for both civil protection in rural zones and firefighting units at airbases and high-criticality military installations. Logistical Versatility: Serves as a security bulwark against chemical, biological, or impact-induced fire emergencies, ensuring the operational continuity of deployed forces.
Horsch Pronto 9 DC v1.0.0.2
– Power: 270HP – Width: 9.0m – Price: 119000€ V1.0.0.2 – Added back missing connection hoses, license plate. – Few visual corrections
Valtra 1280 2010 V3.0.0.0 FS25
Farming Simulator 22 Mods · August 19, 2026 Valtra 1280, 1580 and 1780 year 2010 Platform Price: €45,000 Cabinado Price: €50,000 Cavalry: 180-205 HP Speed: 43KM/H V3.0.0.0 added the 1580 and 1780 logos
DF Agricultural Chemistry Center V1.1
DF Agricultural Chemistry Center V1.1 The DF Agricultural Chemistry Centre is the perfect, elaborately decorated addition to any future-oriented large-scale enterprise. As the 14th masterpiece in the popular Dieselpower tuning series, this placeable underground station brings a true industrial look to your farm. Equipped with detailed large tanks, robust piping systems, and clear hazardous materials safety features, it takes your farm’s logistics to the next level. The ultimate highlight for savvy players: the station is set up as a wholesale hub. Players receive a permanent 20% discount compared to the standard in-game trader! The high-end pump fills your seed drills and sprayers at a rapid 800 liters per second. Features & Specifications: Economic advantage: Attractive 20% wholesale discount on all listed operating supplies. High-speed pump: Enormous loading speed of 800 liters per second (perfectly matched to the DF Espro 6000 RC). Unlimited capacity: Reliable, unlimited replenishment directly from stock. Sophisticated appearance: High-quality industrial design with tanks, hoses, and prominent warning labels. 100% Flawless: The GIANTS TestRunner shows a clean PASS for PC and consoles. Supported goods: Seeds, Mineral fertilizer / Solid fertilizer, Liquid fertilizer, Lime, Herbicide / Weed killer Changelog (version history) Since this is the very first release upload of the station, you are using version 1.0.0.0 : Version 1.0.0.0 (Release) First publication of the DF Agricultural Chemistry Centre. Sophisticated industrial and hazardous materials decoration system integrated into the GIANTS Editor. 20% wholesale discount ( priceScale=”0.8″) activated for all included fruit varieties. Charging speed optimized to a powerful 800 L/s. The modDesc was created according to the latest GIANTS guidelines for error-free localization. GIANTS TestRunner protocol completely cleared (passed 100% without errors). V1.1.0.0 Double fences in the scene graph completely cleaned up, unused files removed and number of slots optimized to 3. Author: SG_MODS Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Visual Mud Tracks v1.3.7.5
Description: Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: – Vehicle weight – actual wheel load – Tire width and tire radius – Tire pressure – Soil moisture – Soil saturation – Carrying capacity – Speed – Wheel slip – Cornering – Number of previous crossings – Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: – Plows – Cultivator – Disc harrows – Subsoiler – Mulcher – Reels – Seeders – Direct seeding machines – Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal – The mod uses separate savegame files: – `visualMudTracksTerrainBackup.xml` – `visualMudTracksActiveRuts.xml` – `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: – Soil moisture – Saturation – Carrying capacity – Wheel load – Tire width – Tire pressure – Speed – Slip – existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: – increases the contact area – Improves grip on soft ground – reduces cutting – can make it easier to get out of soft tracks High tire pressure: – reduces the contact area – increases cutting – increases the risk of getting stuck on wet ground – may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: – Sludge content – Tire contamination – Particle effects – Carrying capacity – Sinking depth – Tire grip – Wheel slip – Groove depth – Danger of getting stuck – Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. – Asphalt cleans quickly – Gravel cleans slower – Clean dirt roads only slightly – high speed throws more mud out of the tread – Rain also washes off the tires – a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: – fine dry soil particles – medium dry soil particles – fine wet splashes – medium mud particles – rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: – Soil moisture and saturation – Carrying capacity – Wheel load – Tire pressure – Slip – Speed – Engine utilization – Engine speed – Tensile load – Working resistance – Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction – Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: – Topsoil compaction – Subsoil compaction – Stronger compaction in wet soil – Multiple experiences – Additional load due to cornering and slipping – Plow sole for frequent plowing – Different effects of plow, cultivator and subsoiler – Targeted reconsolidation by rolling – slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: – Wheel load – Tire width – Soil moisture – Slip – Cornering – Growth stage – Root health – Soil structure – Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: – high wheel load – wet ground – strong slip – Cornering – Multiple crossings – unfavorable growth stages – compacted soil If root health declines, the risk of visible plant damage increases. – below 70 percent: increased sensitivity – below 40 percent: further crossings lead to destruction more quickly – less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: – Soil compaction – Underbody status – Root health – Soil structure – Sink factor – Carrying capacity – Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: – German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: – limited groove points – adjustable storage intervals – Event and bulk caches – sleeping floor cells – Reduced refresh rates for removed or inactive areas – delayed safe initialization of the particle systems – Clean release of particle effects when deleting vehicles V1.3.7.5 Particle system revised: Particles react more strongly to the driving speed and are ejected up to approx. 30 cm higher at higher speeds. Frozen ground no longer produces mud, soil or dust particles; Snow particles remain active when there is snow. Track grooves improved: Pressed-in grooves are no longer unintentionally pushed upwards while driving or when stopping. Even on trailers, the grooves created remain more stable. Saving and loading improved: Grooves are saved more reliably and fully restored when loaded. The saved file is additionally checked before it is accepted as valid. Tillage: Plowing, cultivating and other appropriate tillage operations continue to remove existing grooves and restore the original soil height. Tire pressure revised: Tire pressure no longer influences ground pressure and groove formation on attachments. This means that attached machines are no longer incorrectly influenced by the tire pressure calculation of the towing vehicle. Performance and stability: Ground, groove and particle calculations further optimized and unnecessary queries reduced. Required: – Realistic Water & Soil Management (RWSM)
Volvo S60/V60 2019 FS25
- Price: 43200 / 52900 - Power: 310hp - Max. Speed: 250kph Configurations: - Trailer Hitch - Base-Color - Design-Color (Interior) Car trailer type for hitch added Vehicle years mod support added
Horsch Pronto 9 DC FS25
Power: 270HP Width: 9.0m Price: 119000€ Added back missing connection hoses, license plate. Few visual corrections Updated to FS25 Materials
Rostselmash PSK-9SP FS25
Price: 56000 Power needed:270hp Configurations: Ladder Wheel setup Capacity 5000/7000 Updated to FS25 Materials
2006 GMC Savana/Chevy Express Service Van V1.2
1.Specifications: -Brand: GMC/Chevrolet -Model: Savana/Express -HP: 285 -Year: 2006 -Price: 24 950$ 2.Configurations: -Cab Color -Bed Color -GMC Grill Color -Truck model -Aftermarket Navigation -“For Sale” Sign 3.Animations: -Bed Doors -Interior animations (pedals, needles, shifter, etc) 4.Additional Features: -Service Function (right side door for the activation trigger) -Tension belts -License plates -Custom dirt and wear -Brand colors -Custom sounds NOTE: The sounds aren’t great, but Giants changed the sounds templates and there isn’t much i can do. For the next updates, i will try to find and put better sounds. More animations will be added once the IC is released. Update V1.1.0.0: -Added back the doors animations -Added IC support -Added RealGPS support -New store and icon -Improved sounds (as best i could)
Chevrolet Corvette Z06 C8 V1.0
Characteristics: -Selectable Body color. -Selectable Interior color. -Selectable Rim color. -Selectable Caliper color. -Roof Yes/No. -Wing Yes/No. -Supports license plates. -Interactive Control Support. -Price: $140.000 -Engine: -5.5L V8 LT6, 670HP, 8 SPEED AUTO, 304KPH, Custom Sound.
Chevrolet Corvette Z06 mit Z07-Paket 2023 V1.0.0.0
Chevrolet Corvette Z06 mit Z07-Paket 2023 V1.0.0.0 Eigenschaften: Wählbare Karosseriefarbe. Wählbare Innenraumfarbe. Felgenfarbe wählbar. Wählbare Bremssattelfarbe. Dach Ja/Nein. Flügel Ja/Nein. Unterstützt Kfz-Kennzeichen. Unterstützung für interaktive Steuerung. Preis: 140.000 $ Motor: 5,5L V8 LT6, 670 PS, 8-Gang-Automatik, 304 km/h, Custom Sound. Tags: PS
Chevrolet Corvette Z06 w Z07 Package 2023 V1.0.0.0 FS25
Farming Simulator 22 Mods · August 19, 2026 Characteristics: Selectable Body color. Selectable Interior color. Selectable Rim color. Selectable Caliper color. Roof Yes/No. Wing Yes/No. Supports license plates. Interactive Control Support. Price: $140.000 Engine: 5.5L V8 LT6, 670HP, 8 SPEED AUTO, 304KPH, Custom Sound.
Agrisem Gold DS 1400 v 1.0
Required power 140HP Weight 1.2t Width 4 m Working speed 15kph Price 29000
Field Finder v 0.9.1
Are you looking for a specific field? With Field Finder, that’s no longer a problem. Field Finder adds a Search button to the map tab: enter a field number and the map view centers on it. Ideal for quickly relocating a specific field, farmyard or forest on large maps. Version 0.9.1: * Visual adjustments to match the LS standard * Pressing “C” opens the search in the active Map tab
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