Farming Simulator 25 mods

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MAZ Missile Transporters & NASA Launch Vehicles FS25
other

MAZ Missile Transporters & NASA Launch Vehicles FS25

MAZ Missile Transporters & NASA Launch Vehicles: Technical Analysis Introduction and Overview The term "MAZ Missile" refers to the heavy military transporter-erector-launcher (TEL) vehicles manufactured by the Belarusian/Soviet MAZ (Minsk Automobile Plant), famous for carrying heavy ballistic missile systems. On the other hand, NASA utilizes massive specialized tracked vehicles to transport orbital-class space rockets from assembly buildings to launch pads. 1. MAZ Military Missile Platforms Definition: Heavy-duty, high-mobility multi-axle chassis platforms (such as 8x8, 12x12, or 14x12 configurations) designed specifically to function as Transporter-Erecter-Launchers (TEL) for strategic and tactical weaponry. Iconic Models: MAZ-543: Widely recognized for serving as the mobile chassis for tactical ballistic missile systems like the Scud-B. MAZ-7917 / Subsequent Series: Engineered explicitly to support, transport, and deploy heavy mobile intercontinental ballistic missile (ICBM) systems such as the Topol. Key Characteristics: Equipped with exceptionally high-output diesel engines, full all-wheel-drive configurations, reinforced multi-axle chassis designed to handle extreme weight loads, and off-road mobility to ensure survivability and strategic concealment. 2. NASA Crawler-Transporters Definition: Massive crawler-transporter vehicles utilized by NASA at the Kennedy Space Center to move space vehicles (ranging from the historic Saturn V of the Apollo program to the modern Space Launch System - SLS for Artemis missions) from the Vehicle Assembly Building (VAB) to Launch Complexes 39A and 39B. Key Characteristics: Scale and Mass: Weigh approximately 6.6 million pounds (dry weight) and measure over 40 meters in length. Propulsion System: Powered by a massive diesel-electric drive system utilizing heavy-duty locomotive-class engines to generate electricity for sixteen distinct traction motors. Leveling Mechanics: Features sophisticated hydraulic jacking and leveling systems designed to keep multi-million-pound space rockets perfectly plumb and stable while ascending the sloped, crushed-rock Crawlerway.

BZ-97 “Guardian Crane” FS25
other

BZ-97 “Guardian Crane” FS25

The term BZ-97 “Guardian Crane” does not correspond to a real-world, publicly recognized military vehicle or standard international nomenclature. It appears to be a fictional designation, a custom mod, or an asset name within simulation environments (such as custom vehicle mods in games like Farming Simulator or other physics and modeling simulators). However, analyzing it under the concept of an armored military recovery vehicle or tactical crane, its characteristics, utility, importance, and objective are structured as follows: 1. Key Characteristics Heavy-Duty Chassis: Designed on a heavy transport or high-mobility tracked/wheeled platform, capable of withstanding extreme loads and severe mechanical stress. Integrated Lifting System: Equipped with a heavy-duty hydraulic boom or crane mounted on the main structure to perform lifting, unloading, and positioning maneuvers for heavy components. All-Terrain Capability: Features reinforced all-wheel drive or track systems to operate in difficult environments, deep mud, steep inclines, or disaster zones without losing stability. Protected Operational Cab: A reinforced workspace designed to safely house operators, featuring advanced hydraulic or computer-assisted crane controls. 2. Utility Vehicle Recovery and Towing: Used to rescue stuck, overturned, or disabled vehicles (both military and heavy transport) in hard-to-reach or hostile areas. Heavy Load Handling: Essential for lifting and transporting structural components, shipping containers, engine blocks, or heavy weaponry that cannot be moved manually. In-Field Logistical Support: Facilitates field maintenance tasks, allowing engineering crews to perform rapid replacements of major parts on damaged vehicles directly in the theater of operations. 3. Importance Operational Autonomy: Prevents a military unit or logistics convoy from relying exclusively on fixed workshops or vulnerable commercial cranes, allowing them to resolve contingencies on the move. Reduced Downtime: Enables the rapid clearing of blocked supply routes and the swift recovery of high-value assets, maintaining the fluidity and tempo of logistical operations. Field Versatility: Acts as a vital bridge between heavy civil engineering capabilities and tactical military support. 4. Objective To guarantee logistical continuity and the rapid recovery of resources in complex scenarios, ensuring that heavy vehicles and critical equipment can be efficiently repaired, rescued, or relocated regardless of challenging terrain conditions.

Forestry Squad V Beta 4
implements

Forestry Squad V Beta 4

Tired of missing out with your friends because there’s always work to be done on the farm? Too busy managing your fields, animals and other farm work to deal with your forestry operation? Well, look no further! Introducing Forestry Squad — a realistic forestry management mod for Farming Simulator 25 that allows you to take control of your time and let your employees handle the forestry work for you. With Forestry Squad, you can hire forestry employees, create teams and assign vehicles to those teams. Once a team is sent out to work, their assigned vehicles will leave your farm and disappear while they are away. When the team returns, their vehicles will reappear, ready for their next assignment. But not every team is created equal! Each employee has their own skill level, which affects how productive their team can be. Build up experienced teams and send them out to tackle your forestry operations while you concentrate on the rest of your farm. Depending on the team’s skill level and performance, they will return with forestry materials, helping keep your sawmill production supplied without you having to personally manage every tree. Features Hire forestry employees Create and manage forestry teams Assign vehicles to individual teams Send teams out to work independently Vehicles disappear while teams are working and return with the team Employee skill levels affect team performance Teams can bring materials back from their forestry operations Materials can be used to supply your sawmill production Spend less time managing forestry and more time enjoying the rest of your farm 🚧 Beta Release Forestry Squad is currently in Beta. The core systems are working, but this project is still actively being developed. You may encounter bugs, unfinished features or changes as development continues. Ideas, suggestions and feedback are always welcome! Your feedback can help shape the future of Forestry Squad and decide which features are developed next. 🗺️ Development Roadmap Forestry Squad has an ongoing roadmap for future development, with new features, improvements and additions planned for upcoming updates. The goal is to continue expanding the mod into a complete forestry management system while keeping it realistic, enjoyable and useful for your Farming Simulator 25 farm. Have an idea? Let me know! Your suggestion could become part of a future update. Hire your squad. Build your teams. Keep the sawmill running. Forestry Squad — your forestry operation, managed your way. BETA 3 – FIXED UI IMAGE BETA 2 – basic core functionality working how it should no errors – changed input from L to Tones

Unia Kos 3S V1.0.0.1
implements

Unia Kos 3S V1.0.0.1

Price: €10,500 Maximum working speed: 15 km/h Required power: 115 HP Working width: 3.0 m AgroModsFS Agro Kamilos

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Toyota GR Supra V1.0
cars

Toyota GR Supra V1.0

Characteristics: -Selectable Body color. -Selectable Interior color. -Selectable Rim color. -Selectable Rim color 2. -Selectable Caliper color. -Selectable Mirror cap color. -Supports license plates. -Interactive Control Support. -Price: $40.000 -Engine: -2.0L B48, 258HP, 8 SPEED AUTO, 250KPH, Custom Sound. -3.0L B58, 340HP, 8 SPEED AUTO, 250KPH, Custom Sound.

PRT 10 Platform Extended FS25
other

PRT 10 Platform Extended FS25

Specifications: - Price: 1750 Selectable colors Selectable extensions I removed Lights and connectionHoses becouse not need on this platform This mod is converted from FS22 to FS25. If you find any errors, please write. - Updated to FS25 materials - Added rustVehicleShader - Added J187, MMZ wheels - Added wheels brand - Version changed

Toyota GR Supra 2020 V1.0.0.0 FS25
cars

Toyota GR Supra 2020 V1.0.0.0 FS25

Farming Simulator 22 Mods · August 20, 2026 Characteristics: Selectable Body color. Selectable Interior color. Selectable Rim color. Selectable Rim color 2. Selectable Caliper color. Selectable Mirror cap color. Supports license plates. Interactive Control Support. Price: $40.000 Engine: 2.0L B48, 258HP, 8 SPEED AUTO, 250KPH, Custom Sound. 3.0L B58, 340HP, 8 SPEED AUTO, 250KPH, Custom Sound.

Liebherr 622 Terrafarm v1.0
implements

Liebherr 622 Terrafarm v1.0

I will share with you only the edited files needed to add terrafarm at the Liebherr 622 Crawler Loader Pack. What I have change: – Added terrafarm support for plow and shovel – Added bucket collisions remove function – Added Liebherr Orange for all tools – Added color option for cage and mulcher extension – Added tracks sounds Directions: 1) Download the mod , rate it with 5 stars and support the creator. 2) Download the files I share at the link below , unzip the files , take them and drop them in the main mod . 3) Change mod zip name to avoid any autoUpdate . Download The Liebherr 622 Crawler Loader Pack

Realistic Seeder BETA v0.9.9.9
implements

Realistic Seeder BETA v0.9.9.9

This mod aims to make working with seed drills more realistic. Version 0.9.9.9 BETA HOT FIX: – There was a problem that prevented onions from tipping onto the ground. I’ve now found a solution that eliminates the need for “HeightTypes” to ensure the correct textures on seeders, trailers, etc. – This means that this version no longer adds “HeightTypes” and therefore no longer causes any issues! If only I had figured this out sooner, it would have prevented a lot of problems. – I’d also like to take this opportunity to thank everyone who reported bugs to me, whether here, via PM, or on Discord. That’s exactly the point of a BETA. – This version is now much more stable than the initial release and can be added to the ModHub. But who knows what the future holds… We’ll see. Version 0.9.8.1 BETA – The models of the individual bags were a bit too large. They are now the same size as the models on the pallet. – Added Spanish support, including matching textures. – This mod adds custom seed pallets, big bags, and individual bags for the following crops: (The English names of the crops are always in parentheses. If they are registered on the map with these names, then they can also be used): Standard Crops: – Barley – Canola – Cotton – Grass – Maize – Oilseed Radish – Potatoes – Soybeans – Sugar Beet – Sunflowers – Wheat – Beetroot – Carrots – Parsnips – Peas – Green Beans – Spinach – Long Grain Rice Multi-Crops: – Field Grass – Green Rye – Flowering cover crop (humusactive) – Mustard – Rye – Silage corn – Spelt – Triticale – Vetch rye – Clover – Onions – Alfalfa If you cannot sow a crop on your map, then the seed pallets, big bags, and individual sacks for that crop will also not be available in the shop. If you fill a front tank or seeder with one of these seed pallets, big bags, or individual sacks, then you can only sow the crop for which the contained seed was intended. Switching between crops will no longer be possible. However, if you fill it with standard seed, you can switch between crops as usual. The Grimme GL 420 and Grimme GL 860 potato planters now feature a “fillLevelAnimation.” This means the hopper folds up as the potato load decreases, allowing the potatoes to slide forward to the metering units. The shop also includes four new categories under “Objects”: – Realistic Seeder Pallets – Realistic Seeder Big Bags – Realistic Seeder Sacks – Realistic Seeder Accessories You can purchase up to eight pallets and big bags at a time. You can buy up to 24 individual sacks, should you need a larger quantity of seed. The individual sacks are intentionally priced the same and are relatively cheaper than the pallets or big bags. This is simply because you have to hold each sack individually over the seeder to fill it. Simply driving up and pressing “R” won’t work. The textures of the seed pallets have all been reworked and are now sharper. Now available in 2K resolution. Each front tank can now load both fertilizer and seeds. You can now select the loading area for unloading, allowing you to unload seeds and fertilizer separately if the machine is loaded with both. You can also choose between pallets and big bags for unloading. Furthermore, you can now specify the unloading side. This means you can unload pallets and big bags either to the left or right of the machine. The mod also includes pallet forks with attachers and a big bag lifter. In the build menu, under the Silos tab, there are now three seed storage silos that you can place to store larger quantities of seeds. There is also a seed buying station, ideal for purchasing larger quantities of seeds. Furthermore, you can now select the unloading side. Supported languages (in parentheses, these are listed in English): – German – English – Polish – Czech – French If you play in a language other than those listed here, English will be used. Key bindings Unload: – Keyboard: + Controller: + Left D-pad – Switch cargo bays: (Only available if there is more than one in the vehicle) – Keyboard: + Controller: + Right stick Change unloading type: – Keyboard: + Controller: + Change unloading side: – Keyboard: [CTRL RIGHT] + Controller: + + Right stick Attach/unattach pallet: – Keyboard: Controller: +

DF Industrie Zentrallager v1.1
placeables

DF Industrie Zentrallager v1.1

The ultimate continental grain reserve for extreme XXL farms is here! Changelog V1.1.0.0: – Complete visual facelift adapted to the latest DF INDUSTRIES standard – Integration of brand-new, optimized industrial icons for the trigger zones – Scene graph completely cleaned up and optimized for a minimal number of slots – Error-free XML structure and 100% clean in-game log guaranteed HighEndTuner presents the official masterpiece No. 23 under the elite premium central brand DF INDUSTRIES. Equipped with an unimaginable capacity of 800,000,000 liters for all important standard grains, fruits, vegetables, and production goods from the FS25 base game! Brutal heavy-duty look: Sleek industrial design with gray concrete silos, a large brick main sign, and fully functional night lighting. Pure attention to detail: Equipped with a majestic eagle statue at the entrance and fire-resistant decorations. High-speed loading: Extremely fast, tuned loading trigger with a brutal 5,000 liters per second for lightning-fast departure. Perfectly optimized: Sensational low 4 slots in the GIANTS test run for maximum server and in-game performance. 100% bug-free: Absolutely flawless in-game logs and certified with the highest rating by TestRunner. The short changelog (v1.0.0.0) DE: Initial release of the DF Industrial Central Warehouse 800M. Switch to the central brand “DF INDUSTRIES” with eagle statue. Storage capacity increased to 800 million liters for all base game fruits. Loading speed increased to 5,000 L/s. 100% error-free log.

DLC Boat Extension V1.2.1
implements

DLC Boat Extension V1.2.1

Extension mod for Highlands Fishing Expansion DLC Boat specialization. Allows players to buy DLC boats using in-game shop Enables lifting boats out of the water (lift vertically up) Disable boat water spray effects when it’s out of the water (if applicable) Disable boat samples playing when it’s out of the water (if applicable) Adds custom variation in store for both DLC boats using custom XML, improving handling Improves ShallowWaterSimulation render size for performance class High, Very High and Ultra Fixes issues with using boats on other maps than the DLC map Fixes multiplayer client issues Using a mod enabling super strength is recommended. Third party mods using the DLC Boat specialization are also supported. And YES, you do need to own the DLC in order to use this extension mod. NOTE: Due to game engine physics limitations, the movement of the boat when in water takes precedence. Placeables This mod also enables several placeables to be placed by the player PlanET 500KW BGA Buying station manure Buying station liquid manure Buying station pig food Allows following placeables to be used on other maps Offshore Aquaculture fish farm production AttachableBoatExtension By adding this specialization when using the DLC Boat specialization it will allow the boat to safely attach and detach to a trailer (or similar applicable vehicles) while in water, if set up with base game Attachable specialization. No extra configuration needed. NOTE: Important that the specialization is added after Boat specialization. Reset spawn places for boats In order to have a specific reset spawn place for boats on a map, there must be at least 1 placeable with following criterias: It will use the first valid placeable spawn place found, if not it will use the regular vehicle spawn place(s) Fix multiplayer issue with boats using AttachableBoatExtension specialization (c70bd1e) Updated boat debugging (ed71301) Added BOAT_MOTOR_RPM and BOAT_ACCELERATION sound modifier types (cb8217e) Some sound modifier types from Motorized doesn’t work with Boat specialization from the DLC, so some new has been added to alleviate this problem. BOAT_MOTOR_RPM Real RPM value [min, max] BOAT_ACCELERATION Absolute acceleration in either direction [0, 1] Added boat debug rendering (8178b4d) Toggle debug rendering with console command gsBoatDebug Fixed input issue when entering boat attached to trailer (75fdd08) This should fix being completely stuck in a boat when the trailer is not attached to any root vehicle.

Loader and Truck Scale Weighing V1.2.0.23
implements

Loader and Truck Scale Weighing V1.2.0.23

Today I have a small tool for you that allows you to weigh wheel loaders. The entire calculation is done automatically in tons. A volume calculator has also been integrated, which calculates the L/t value. If you are using Squallqt’s calculation tool, you can directly enter the weighings and have them calculated. However, it will then display the value in liters, while the weights in the tool will show the value in tons. Keys can be freely assigned. Front loader attachments on tractors do not work. Wheel loaders, front loaders, telescopic handlers, and compact loaders from the base game work. Mods can run, but have not been included or tested. Attachments only work: buckets, forks, and manure/silage grabs.

Realistic Seeder V0.9.9.9
implements

Realistic Seeder V0.9.9.9

This mod aims to make working with seed drills more realistic. This mod adds custom seed pallets, big bags, and individual sacks for the following crops. (The English names of the crops are always in parentheses. If they are registered on the map with these names, then they can also be used): Standard Crops: – Barley – Canola – Cotton – Grass – Maize – Oilseed Radish – Potatoes – Soybeans – Sugar Beet – Sunflowers – Wheat – Beetroot – Carrots – Parnips – Peas – Green Beans – Spinach – Long Grain Rice Multi-Crops: – Field Grass – Green Rye – Flowering cover crop (humusactive) – Mutard – Rye – Silage corn – Spelt – Triticale – Vetch rye – Clover – Onions – Alfalfa If you cannot sow a crop on your map, then the seed pallets, big bags, and individual sacks for that crop will not be available in the shop. If you fill a front tank or seeder with one of these seed pallets, big bags, or individual sacks, you can only sow the crop for which the contained seed was intended. Switching between crops will no longer be possible. However, if you fill it with standard seed, you can switch between crops as usual. The Grimme GL 420 and Grimme GL 860 potato planters now feature a “fillLevelAnimation.” This means the hopper folds up as the potato load decreases, allowing the potatoes to slide forward to the metering units. The shop also includes four new categories under “Objects”: Realistic Seeder Pallets Realistic Seeder Big Bags Realistic Seeder Sacks Realistic Seeder Accessories You can purchase up to eight pallets and big bags at a time. You can buy up to 24 individual sacks, should you need a larger quantity of seed. The individual sacks are intentionally priced the same and are relatively cheaper than the pallets or big bags. This is simply because you have to hold each sack individually over the seeder to fill it. Simply driving up and pressing “R” won’t work. The textures of the seed pallets have all been reworked and are now sharper. Now available in 2K resolution. Each front tank can now load both fertilizer and seeds. You can now select the loading area for unloading, allowing you to unload seeds and fertilizer separately if the machine is loaded with both. You can also choose between pallets and big bags for unloading. Furthermore, you can now specify the unloading side. This means you can unload pallets and big bags either to the left or right of the machine. The mod also includes pallet forks with attachers and a big bag lifter. In the build menu, under the Silos tab, there are now three seed storage silos that you can place to store larger quantities of seeds. There is also a seed buying station, ideal for purchasing larger quantities of seeds. Furthermore, you can now select the unloading side. Supported languages ​​(in parentheses, these are listed in English): German English Polish Czech French If you play in a language other than those listed here, English will be used. Key bindings: Unload: Keyboard: + Controller: + Left D-pad Switch cargo bays: (Only available if there is more than one in the vehicle) Keyboard: + Controller: + Right stick Change unloading type: Keyboard: + Controller: + Change unloading side: Keyboard: [CTRL RIGHT] + Controller: + + Right stick Attach/unattach pallet: Keyboard: Controller: + Version 0.9.8.1 BETA The models of the individual bags were a bit too large. They are now the same size as the models on the pallet. Added Spanish support, including matching textures. This mod adds custom seed pallets, big bags, and individual bags for the following crops: (The English names of the crops are always in parentheses. If they are registered on the map with these names, then they can also be used): BETA 3 Added support for the “Take Out Single Objects” mod The individual bags now only hold 25 liters, no longer 100. Whatever I was thinking… :D:D Realism and all that 😀 I may have fixed the problems with the height types, but it may be that a new save game is required if you saved with the Realistic Seeder. But first test your current save game, maybe it will work. 🙂 BETA 2 The following log error, which occurred in combination with the Vehicle Years mod, has been fixed: …/FS25_realisticSeeder/specializations/BasegameFixes.lua:103: attempt to index nil with ‘split’ The wheat seed pallet now displays “WHEAT” when playing in English. Previously, it used the French translation. Ifko RepiGaming Pejay

Loader and Truck Scale Weighing v 1.2.0.23
implements

Loader and Truck Scale Weighing v 1.2.0.23

A tool for weighing with a wheel loader. The entire calculation is done automatically in tons. A volume calculator has also been integrated, which calculates the L/t value. If you are using Squallqt’s calculation tool, you can directly enter the weighings and have them calculated. However, it will then display the value in liters, while the weights in the tool will show the value in tons. Keys can be freely assigned. Front loader attachments on tractors do not work. Wheel loaders, front loaders, telescopic handlers, and compact loaders from the base game work. Mods can run, but have not been included or tested. Attachments only work: buckets, forks, and manure/silage grabs. Version 1.2.0.23: * Minor bugs fixed and UI adjusted * Added adjustable HUD size using “ALT + M”, then adjust it with the mouse in the bottom right corner * Added color selection in the menu under Loader Weighing * Added option to automatically stop loading with the wheel loader once the vehicle combination being loaded reaches 40,800 kg * Added position function. Calibrate a position once (using ALT + Left Shift + A). Then press (Alt + A) and the loader arm and bucket will automatically return to that position * Added truck scale now has a purchase option. After the second weighing, you can request an invoice from another player via the invoice script and transfer money to that player for the goods received. There is now a warning if the weighed combination exceeds 40 tons

Liebherr 622 TerraFarm v 1.0
implements

Liebherr 622 TerraFarm v 1.0

What have change: Added terrafarm support for plow and shovel Added bucket collisions remove function Added Liebherr Orange for all tools Added color option for cage and mulcher extension Added tracks sounds

839 / 4,918

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