Farming Simulator 25 mods
73,323 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
GMC C8500 Fuel Truck FS25
Specifications: - Capacity: 8 m³ - Speed 130 km/h - Selectable wheels - Selectable license plates - Selectable color (base, grill, rim, tank) - Animated suspension, mud flaps, dashboard, gear shift, turn signal switch and driveshaft. - Added the ability to transport Anhydrous, Propane, and any other additional liquid cargoes supported by the map. - Fixed mud/wetness on the exhaust. The truck now gets completely wet. - Improved truck physics. - Improved headlights and cab lights. - Improved dashboard. - Added fully animated dynamic suspension. - Added animation for steering components. - Improved interior. - Visual improvements. - Added 5-hole steel rims. - Added support for the "Crude Oil Production" mod. Added the ability to transport petroleum, gasoline, and LPG.
Ford 10 Series Gen 3 FS25
The Ford Series 10 Gen III is back for FS25 with some added extras done by myself. The Ford Series 10 Gen III is the most popular generation of the Series 10 Ford produced between 1988-1991 featuring the Ford Super Q cabin. Prices: 4 Cylinder £38,000 6 Cylinder £44,000 Models: 5110 - 65 HP 5610 - 72 HP 6410 - 80 HP 6810 - 90 HP 7610 - 97 HP 7810 - 105 HP 7810 Turbo Conversion - 136 HP Added: - New stainless steel exhaust - Different wheel configurations - 2WD Options -Zuidberg linkage to 6cyl - Interactive Control All credit goes to Johndeere2450 & Mattxjs for the original mod. - Fixed loader brackets not showing on 6cyl. - Fixed wear on 2wd left tire. - Fixed fender config not there on 4cyl . - Fixed 2wd fenders not disappearing when 4wd config is active. - Fixed front inner rim clipping outer rim on some configurations. - Fixed front guard not showing on 6cyl. - Added full Interactive Control to 4cyl. - Added stainless steel exhaust to 4cyl. - Added more Interactive Control features to 6cyl. - Added front loader bracket colour configuration on 6cyl. - Added front guard colour configuration on 6cyl. - Added front PTO link node to Zuidberg linkage on 6cyl. - Changed rear wheel on 2wd option from 600/65R38 to 600/65R34 on 6cyl. - Changed clip distance on rims to enhance game performance. - Removed duplicated and unused textures to reduce file size. - Updated modDesc version. Added 2wd options to both 4cyl and 6cyl Small adjustments Fixed: - Right hand door on 7810 SJ - Collisions on 4cyl - Lights adjusted on both - Other minor adjustments and fixes - Indicator flash rate decreased - Changed rear top link Added: - Silver Jubilee configuration for 6cyl - All materials up to FS25 standards on both - Water droplets on both Fixed: - Wheel configs tidied up on both - Adjusted position of exhaust on 4cyl - No front loader colour configurations on 4cyl - No horn sound on both - Not able to fill with fuel
Hyundai Ioniq 5 N 2023 V1.0.0.0 FS25
Farming Simulator 22 Mods · August 22, 2026 Characteristics: Selectable Body color. Selectable Seat color. Selectable Stripes color. Selectable Caliper color. Supports license plates. Interactive Control Support. Price: $45.000 Engine: Electric 650HP, 260KPH.
Ballenspieß durchstechen v1.0.0.0
Ballenspieß durchstechen v1.0.0.0 Ballenspieß. Der Hauptkörper ist mit Schwanenhals-Ladeflächenkupplungen kompatibel und kann an nahezu jede Pickup-Ladefläche angepasst werden. Am besten geeignet für Pritschenwagen! Nach dem Anbringen des Hauptkörpers können Sie die Gabeln montieren. Alle Downloads finden Sie auf unserer offiziellen itch.io-Seite. Tags: Alle DownloadsDer HauptkPritschenwagen Nach
Hyundai Ioniq 5 N V1.0
Characteristics: -Selectable Body color. -Selectable Seat color. -Selectable Stripes color. -Selectable Caliper color. -Supports license plates. -Interactive Control Support. -Price: $45.000 -Engine: -Electric 650HP, 260KPH.
Mercedes Benz Unimog 5023 TLF3000/RW v 1.0.0.5
Configurations: Wrapping Reflector color Front bumper Rear design Rear bumper Compartment door color Rim color Functions: Horn can be activated via “Open Cover” Rear warning system can be activated via “Switch On” Water cannon can be deployed via “Extend” Doors can be opened via IC or with MouseControl without IC Maximum speed: 90 km/h Price: $380,750 Power: 200 kW (272 hp) Category: “Truck” Version 1.0.0.5: * Fixed minor errors * Added bumper color choice
Mercedes Benz Logistic Truck v 1.0.0.3
Configurations: Livery Reflector color Front bumper Rim color Blue lights Radiator Color Functions: Horn switchable via “Open Cover” Rear warning system switchable via “Turn On” Tail lift and light mast animations via “Unfold” Doors and compartments can be opened via Interactive Control Alternatively without IC using MouseControl Technical Data Maximum speed: 90 km/h Price: 165,900$ Power: 240 kW (326 hp) Category: Truck Version 1.0.0.3: * Tailgate / drop side can now be opened again
Mercedes Benz Turntable Ladder 23/12 v 1.0.0.4
Configurations: Decals Reflector color Front bumper Grille Blue lights Equipment compartment door color Rim color Ladder system color Basket strobe lights Functions: Horn can be activated via “Open Cover” Rear warning lights can be activated via “Turn On” Ladder system can be extended/activated via “Extend” Doors can be opened via Interactive Control (IC) or without IC using Mouse Control Maximum speed: 90 km/h Price: 850,750$ Power: 160 kW (218 hp) Category: “Trucks” Version 1.0.0.4: * Vehicle can now be unfolded again * Added bumper color choice
Volvo FH16 Tipper Truck v 1.0.0.2
Category: Trucks Price: 189.000 $ Capacity: 11.000-26.000l Power: 600 hp Max. speed: 90 kph Configurations: Extension, roof setup, engine setup, front guard, Mudflaps, mirrors, front mounting, sidemarkers, lightbars and fenders Colors: Main, design, grill, tipper and rims Version 1.0.0.2: * Optimized the truck to be used with the tipper trailer * Removed wheel hubs changing color with the main color * Added mudflaps for the chrome fenders
MAN TGX 26.580 Tipper Truck v 1.0.0.1
This is a norwegian based tipper truck Capacity: 11.000-26.000 liters Price: $150.000 Power: 580 HP Max. speed: 83 kph Configurations: Extension Wheels Lightbar, worklights, strobe lights and sidemarkers Accessories Fenders Main colors Tipp colors Rim colors Version 1.0.0.1: * Optimized the truck to be used with the tipper trailer * Changed position on Continental wheel configurations * Added chassis color configuration * Other small changes
Advanced Bank System v 1.1
This mod fully replaces the base game’s finance/loan system: any loan taken from the vanilla financial service is automatically cancelled and refunded, all borrowing goes through this mod’s own bank instead. Advanced bank system with a dedicated tabbed page in the native pause menu. No total loan limit, except at the worst credit rating tier. Interest rate is a base market rate plus a risk premium tied to a dynamic 6 tier credit rating (D to AAA), which drops a tier on every default and climbs back up a tier every time you fully pay off a loan. Each loan has its own locked in monthly repayment and payment hour. If you have any overdue installment on any loan, the bank won’t grant you a new one until it’s settled. A missed payment triggers a warning: if it stays unpaid, a vehicle/implement is seized every following month until settled. The most valuable eligible asset is seized into a hidden virtual warehouse and returned to the shop parking area once the arrears are settled. The last usable motorized vehicle is never seized. Also includes an investment module with three risk profiles tied to a simulated market cycle. Version 1.1: * Fixed text alignment in the “Investments” tab to match the other tabs
Dynamic Market v 1.2
Dynamic Market makes selling prices change over time, on top of the normal seasonal swings from the base game. Each product group develops differently, so the best time to sell keeps changing. Prices Additional monthly market swing on top of base game prices Every product group (crop farming, forage crops, animal products, livestock, processed goods, building materials, map-specific goods) follows its own price curve Optional yearly average mode: replaces the base game’s seasonal peaks with one stable yearly value, so you don’t have to wait for a specific month Sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time (threshold and strength adjustable) Stock & Notifications Shows your actual stock per product: in storage, trailers/implements, and the output storage of production buildings and animal barns In-game notification when a good you have in stock rises notably in price Show an item’s storage locations at the press of a button, including map markers for the storage location and the best sell point Overview Dedicated market screen with base game price, adjusted price, percentage difference, selling location and best selling month Search, storage filter and sortable columns for fast navigation Favorites Mark goods as favorites directly in the market overview Filter the overview to show only favorites, and sort by favorite Favorites are saved with your savegame Automatic detection Automatically detects sellable goods from any map or mod, without manual setup Goods that don’t fit an existing group but can genuinely be sold end up in their own “Map-specific” group instead of being ignored Manual group assignment available for special cases Multiplayer All market calculations run server-side, so every player sees the same prices Version 1.2: * New: get an in-game notification when a good you have in stock rises notably in price * New: show an item’s storage locations at the press of a button, including map tagging for the storage location and the best sell point * New: the “Sale value” column now shows stock x current price instead of just the price difference to base price * New: goods in trailers/implements and production building outputs now count towards the shown stock * New: manure, liquid manure and digestate are now tracked as sellable animal products * New: unclassified but genuinely sellable goods now get their own “Map-specific” price group instead of being ignored * New: sales pressure at selling stations: selling large quantities at once temporarily lowers the price there, which then recovers over time. Two new settings control the threshold and the price drop per step * Fixed: market prices were recalculated every 5 seconds even when the period had not changed * Fixed: “Normal” price-base mode now keeps the original seasonal curve instead of flattening it * Fixed: group names and market notices now consistently use the shipped translations * Fixed: crop farming and other merged categories had lost their seasonal price influence * Only actually unloadable and sellable products are now shown for production buildings, animal barns and attached implements * Simplified how the mod’s menu tab registers itself, to be more robust for gamepad/controller navigation
Dynamic Wind v 1.0
Makes the wind more natural and dynamic with smooth changes in speed and direction. The mod follows the active map’s weather, allows real calm periods and keeps appropriate wind during rain and storms. Its strength can be adjusted from 1 to 5 in the game settings.
Rain Fills Water Troughs v 1.0
When it rains, outdoor animal water troughs are automatically filled with rainwater. The fill rate depends on rain intensity, and a notification appears when troughs start being filled by rain. Features: Works with all animal types using manual water troughs Fill rate proportional to rain intensity Only fills troughs that are not already full Multiplayer supported
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro