Farming Simulator 25 mods
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FS25 Medium farm in Krajów
FS25 Medium farm in Krajów The farm is built on plot no. 159. All necessary mods will be downloaded from MH when you start a savegame. If you have any problems with the save or have a suggestion for the next one, please contact me at dc nickname: qawelek1p0. Happy gaming!
FS25 Krajów small farm
FS25 Krajów small farm My second savegame on Krajów, I hope you like it All mods from the mod hub SAVE WITHOUT MACHINES
FS25 Hyundai Ioniq 5 N 2023
FS25 Hyundai Ioniq 5 N 2023 Hyundai Ioniq 5 N 2023 Characteristics: -Selectable Body color. -Selectable Seat color. -Selectable Stripes color. -Selectable Caliper color. -Supports license plates. -Interactive Control Support. -Price: $45.000 -Engine: -Electric 650HP, 260KPH.
FS25 Reshade by krzysix12
FS25 Reshade by krzysix12 hello here i give you my custom reshade preset for fs 25 , this preset has heavy lighting and mxao effect you need additional game settings for this preset and rehsade version 5.9.2 installation: copy .ini preset to x64 farming simulator 25 instalation folder and install reshade by using this preset you also need to download czarnys317 oswietlenie/lighting to look like this Thank you for downloading and have fun :D dont reupload to other sites this shader preset is mine.
Ford 10 Series Gen 3 v2.1.0.1
The Ford Series 10 Gen III is back for FS25 with some added extras done by myself. The Ford Series 10 Gen III is the most popular generation of the Series 10 Ford produced between 1988-1991 featuring the Ford Super Q cabin. Prices: – 4 Cylinder £38,000 – 6 Cylinder £44,000 Models: – 5110 – 65 HP – 5610 – 72 HP – 6410 – 80 HP – 6810 – 90 HP – 7610 – 97 HP – 7810 – 105 HP – 7810 Turbo Conversion – 136 HP Added: – New stainless steel exhaust – Different wheel configurations – 2WD Options – Zuidberg linkage to 6cyl – Interactive Control V2.1.0.1 – Fixed loader brackets not showing on 6cyl. – Fixed wear on 2wd left tire. – Fixed fender config not there on 4cyl . – Fixed 2wd fenders not disappearing when 4wd config is active. – Fixed front inner rim clipping outer rim on some configurations. – Fixed front guard not showing on 6cyl. – Added full Interactive Control to 4cyl. – Added stainless steel exhaust to 4cyl. – Added more Interactive Control features to 6cyl. – Added front loader bracket colour configuration on 6cyl. – Added front guard colour configuration on 6cyl. – Added front PTO link node to Zuidberg linkage on 6cyl. – Changed rear wheel on 2wd option from 600/65R38 to 600/65R34 on 6cyl. – Changed clip distance on rims to enhance game performance. – Removed duplicated and unused textures to reduce file size. – Updated modDesc version. Required: – Interactive Control
Liebherr R930 G8 Litronic v1.0.1.0
– Price: €250,000 config: – GPS bar – Side kick – Rockfall protection – Additional light – scraper – Basic boom logo – design – Chain width V1.0.1.0 – Joysticks have been added
More realistic animal breeding system BETA v1.0
Animal Package – Vanilla Edition introduces a more realistic animal breeding system to Farming Simulator 25. In the standard game, female animals can reproduce without the presence of a male. This mod changes that system by requiring mature males to be present in the same barn or husbandry. Cattle Requires 1 mature bull for a maximum of 30 cows. Sheep & Goats Requires 1 mature ram or buck for a maximum of 45 ewes or does. Pigs Requires 1 mature boar for a maximum of 15 sows. Chickens Requires 1 mature rooster for a maximum of 15 hens. 50/50 Offspring System Newborn animals are no longer generated only as females. Each newborn has an individual: – 50% chance of being male – 50% chance of being female The system uses real probability. This means that 10 newborn animals will not necessarily result in exactly 5 males and 5 females. Realistic Breeding Management The number of required males automatically increases according to the number of females in each husbandry. For example, with cattle: – 30 cows require 1 bull. – 31 to 60 cows require 2 bulls. – 61 to 90 cows require 3 bulls. The breeding requirements are calculated separately for each barn or husbandry. A male must also be mature before it can enable reproduction. This mod is designed for players who want more realistic livestock management and a greater challenge when developing their farm. Basic mode Animal Package Vanilla Edition.
Universal Seeder Auto Refill v1.0.1.0
Universal Seeder Auto Refill adds automatic chained refilling to compatible seeders and planters in Farming Simulator 25 while keeping the game’s standard refill controls and interface. WHY I MADE THIS MOD The Auto Refill system originally started as a feature I created specifically for one of my seeder projects. After using it, I decided the feature was too useful to keep tied to just one machine. I therefore rebuilt the idea as a standalone script mod so the same automatic refill functionality could be used with a much wider range of compatible seeders and planters across Farming Simulator 25. The goal was to keep the system simple: use the normal Farming Simulator refill controls, press R to begin filling, and let the mod handle the hand-off between compatible nearby refill sources automatically. HOW IT WORKS Press R to begin filling. When the current compatible seed or fertilizer bag/pallet is empty, the mod automatically attempts to continue with the next compatible nearby source already within the machine’s standard refill range. FEATURES – Standalone Auto Refill script mod – Developed from an Auto Refill feature originally created for a single seeder project – Compatible base-game seeders and planters – Designed to support compatible modded seeders and planters – Uses SowingMachine + FillUnit integration – Seed and fertilizer support – Automatic hand-off between compatible nearby bags/pallets – Fast 80 ms restart/retry timing – 8 second nearby-source grace period – Uses Farming Simulator 25’s standard refill interface – Multiplayer supported when the server and players use the same mod version – No additional configuration required HOW TO USE 1. Position a compatible seeder or planter within its normal refill range. 2. Place compatible seed or fertilizer bags/pallets nearby. 3. Press R to begin filling. 4. The mod automatically attempts to continue with the next compatible nearby source when the current source is empty. 5. The session ends normally when no compatible source is available within the grace period. IMPORTANT Universal Seeder Auto Refill does not enlarge the physical refill trigger radius of equipment. Each machine keeps its original Farming Simulator 25 refill range. Compatibility with every third-party machine cannot be guaranteed because some equipment mods use custom refill scripts or non-standard Fill Unit behaviour.
Reshade v1.0
Here i give you my custom reshade preset for fs 25 , this preset has heavy lighting and mxao effect you need additional game settings for this preset and rehsade version 5.9.2. installation: – copy .ini preset to x64 farming simulator 25 instalation folder and install reshade by using this preset – you also need to download czarnys317 oswietlenie/lighting to look like this
Visual Mud Tracks v1.4
Description: Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Physical lanes and terrain grooves Tires can permanently lower the terrain and create real grooves in the terrain heightmap. The depth and width of the tracks are calculated individually for each wheel. To be taken into account: – Vehicle weight – actual wheel load – Tire width and tire radius – Tire pressure – Soil moisture – Soil saturation – Carrying capacity – Speed – Wheel slip – Cornering – Number of previous crossings – Trailers, levels and attachments Left and right bike lanes remain separate. The center of the vehicle is not lowered unnecessarily. The grooves have a narrow, steep cross section so that the edge areas do not sink over a large area. Existing tracks can be deepened by further difficult crossings. A maximum depth protects the terrain from extreme deformation. The groove is created directly at the actual wheel contact. There is no delayed post-processing behind the vehicle. Steered, mirror mounted and differently aligned wheels are taken into account. Restoration through tillage Physical lanes can be removed again through appropriate tillage. The following are supported, among others: – Plows – Cultivator – Disc harrows – Subsoiler – Mulcher – Reels – Seeders – Direct seeding machines – Planters The terrain is only reset within the actual work area being worked on. Pending trace calculations and saved visual traces are also removed there. Safe Terrain Journal – The mod uses separate savegame files: – `visualMudTracksTerrainBackup.xml` – `visualMudTracksActiveRuts.xml` – `visualMudTracksState.xml` The original terrain height of a cell is saved during the first intervention and is not later overwritten by further passes. Active grooves and recovery information are managed separately. This allows tracks to be reset in a more controlled manner. Interrupted restores can be resumed the next time you start the game. Important note for updates: Before switching from an older version, existing lanes with the old version still installed should be removed using tillage equipment and the score saved. Grooves that have already been permanently written into the terrain height map may otherwise remain. Visible and physical sinking Tires visibly and physically sink on soft and wet surfaces. The sinking is implemented via the effective wheel physics radius. This means that the tires, suspension and ground contact react together. The sinking occurs progressively and not suddenly. On solid ground, the wheel lifts itself out of the ground in a controlled manner. The sinking depth depends on: – Soil moisture – Saturation – Carrying capacity – Wheel load – Tire width – Tire pressure – Speed – Slip – existing track depth Wide tires distribute the load better. Narrow, heavily loaded tires cut deeper. Tire pressure system The tire pressure can be changed while driving. The value is saved for each wheel and synchronized in multiplayer. Low tire pressure: – increases the contact area – Improves grip on soft ground – reduces cutting – can make it easier to get out of soft tracks High tire pressure: – reduces the contact area – increases cutting – increases the risk of getting stuck on wet ground – may be cheaper on solid ground A compact HUD shows the current pressure in bar and evaluates it in color. Soil moisture HUD and RWSM connection The Soil Moisture HUD shows the current RWSM topsoil value in percent. The display uses the same soil moisture value as the RWSM field info. Values above 100 percent can represent severe waterlogging or waterlogging. RWSM soil moisture affects: – Sludge content – Tire contamination – Particle effects – Carrying capacity – Sinking depth – Tire grip – Wheel slip – Groove depth – Danger of getting stuck – Fruit and root damage Increased soil moisture caused by irrigation can also change the soil physics. Tire dirt and mudThe amount of mud is stored individually for each tire. A tire remains dirty after leaving the field and cleans itself depending on the surface. – Asphalt cleans quickly – Gravel cleans slower – Clean dirt roads only slightly – high speed throws more mud out of the tread – Rain also washes off the tires – a light film of dirt may remain The particle effects distinguish between dry earth and wet mud. Included are: – fine dry soil particles – medium dry soil particles – fine wet splashes – medium mud particles – rare heavy mud lumps The amount of particles depends on wheel rotation, slip, tire width, radius, moisture, sink factor and load capacity. Particles are only generated when there is suitable ground contact. Progressive stuck physics On heavily waterlogged and less stable ground, a vehicle can progressively become stuck. Continuous slippage causes driven wheels to dig in further. At the same time, the transferable grip decreases and the driving resistance increases. To be taken into account: – Soil moisture and saturation – Carrying capacity – Wheel load – Tire pressure – Slip – Speed – Engine utilization – Engine speed – Tensile load – Working resistance – Duration of exposure Plows, cultivators, disc harrows, subsoilers, seed drills, power harrows and rollers produce different pulling resistances. Working width and working depth influence the power requirement. In extreme conditions, propulsion can be almost completely lost. Lifting or uncoupling an implement immediately reduces the additional load. Controlled reversing can reduce the digging condition and free the vehicle along its own lane. Soil compaction – Vehicles compact the top and bottom soil depending on wheel load, soil moisture, slip and number of passes. Included are: – Topsoil compaction – Subsoil compaction – Stronger compaction in wet soil – Multiple experiences – Additional load due to cornering and slipping – Plow sole for frequent plowing – Different effects of plow, cultivator and subsoiler – Targeted reconsolidation by rolling – slow biological recovery Compaction and soil structure can be viewed in the field info. Fruit destruction Plants in the immediate tire area may be damaged or completely removed. The native LS25 fruit destruction is used for this. The damage depends on: – Wheel load – Tire width – Soil moisture – Slip – Cornering – Growth stage – Root health – Soil structure – Number of crossings Young plants react more sensitively. Repeated crossings significantly increase the damage. Normal tires remove plants after several trips over the same spot at the latest. Detected maintenance tires reduce the damage, but do not prevent it completely if the vehicle is driven frequently. Root Health Each contaminated soil cell can receive its own root health value. Root damage occurs due to: – high wheel load – wet ground – strong slip – Cornering – Multiple crossings – unfavorable growth stages – compacted soil If root health declines, the risk of visible plant damage increases. – below 70 percent: increased sensitivity – below 40 percent: further crossings lead to destruction more quickly – less than 20 percent: very high risk of failure Root health is saved and can slowly recover biologically. Field info and settings menu The mod expands the field information to include numerous land values, including: – Soil compaction – Underbody status – Root health – Soil structure – Sink factor – Carrying capacity – Fruit and root damage The settings menu contains detailed descriptions of all options. High and low values, interactions, performance consequences and save game effects are explained. The menu texts are available in twelve languages: – German, English, French, Spanish, Italian, Dutch, Polish, Portuguese, Russian, Czech, Hungarian and Turkish. Multiplayer and performance The crucial physics calculations run on the server side. Tire pressure, contamination and important soil conditions are synchronized. To optimize performance, the mod uses: – limited groove points – adjustable storage intervals – Event and bulk caches – sleeping floor cells – Reduced refresh rates for removed or inactive areas – delayed safe initialization of the particle systems – Clean release of particle effects when deleting vehicles V1.4.0.0 – Fixed a bug on multiplayer servers where the dirt textures were under the tractor – On a server, the server now completely calculates everything and only distributes it to the clients – Fixed a bug that caused severe FPS drops on a 4×4 map. – Fixed a bug that prevented soil compaction from being passed on to the mod RWSM on servers. Required: – Realistic Water & Soil Management (RWSM)
Pallet Physics Stabilizer BETA v1.0
– Stops unrealistic pallet sliding on normal slopes. – Makes pallets more stable when stationary or stacked. – Reduces unwanted movement. – Maintains realistic behavior when moved with a forklift or transported. – In short: pallets no longer slide around and behave much more naturally. BETA 4 – Small changes to the glide and stability of the pallet
Podhradie v2.0.0.9
Map from the Slovak environment where everyone gets their own from small fields to large hilly map. new crops: – alfalfa hay/silage – rye silage – peas two stages of maturity green/dry for the combine, the logo displays a warning – flax rope straw for making ropes and fabrics – mustard – buckwheat – spelt – rye for iron silage/also grain – poppy – lentils – cover crop – serves similarly to radish – apple tree – orchard – plum – orchard – cherry tree – orchard – blueberries – orchard – raspberry – orchard – currant – orchard Grass for seed (replaced vetch-rye), it can be harvested in the classic way (combine direct harvest, cutter with flat adapter), or mown into a row and harvested only with a grain combine with a McDon adapter. The output from the combine is grain and grass hay. Alfalfa, like grass for seed, has two stages of maturity, the first green for hay, in the next stage it can be harvested by a grain combine similar to grass seed, the output from the combine is like grass seed grain and alfalfa hay, it can be harvested by a combine even in a withered state. Rye changed to two stages of harvest, in the spring mow for green (hay) or let it ripen and harvest with a classic grain combine. Peas, also has two methods of harvest, with a classic combine for green peas, or for more realistic gameplay, the texture changes from green to ripe and it can be harvested with a grain combine. products: – Rope straw – processing and production of fabric and ropes – Rape straw – after harvesting with a grain combine in rape and mustard – Stale bread – can be used for feeding pigs, produced by shops – Heat – produced by boiler house, sold automatically – Organic waste / compost / saturation sludge / whey / molasses – Crushed corn grain / fermented corn grain CCM added to feed / mod by Kastor [D-S-Agrarservice] pallets: – packaged bag of buckwheat – packaged bag of lentils – packaged box of lentils – mustard in a glass – linseed oil – red wine – white wine – sparkling wine – blueberry wine – currant wine – plum wine – apple wine – cherry wine – mead – rapeseed – fermented cherries – fermented apples – fermented plums – white yogurt – chocolate yogurt – strawberry yogurt – cherry yogurt – plum yogurt – blueberry yogurt – preserved cherries – blueberry jam – currant jam – apple puree – plum jam – Stale pastries – Stale rolls – Quarry cheese – Round bread – Crust pastry – Christmas cake – Poppy seed strudel – Fruit strudel – Cheese strudel – Oatmeal – Popcorn – Packaged poppy seed Balky: – alfalfa hay/silage – rye silage – Grass – CCM New productions: – mustard production – Wine production – BGA – adapted for new crops 3 types of silage – rye alfalfa and classic – Dairy – Mill – Oil production – Distillery – Vegetable processing – Quarry – cemetery – Various small factories for added crops – Distillery – Kvass production – Large-scale kvass production – Brewery – hop cones are purchased in shop – modified fermentation silo – needs to be replenished with preservative organic acid – boiler room – processes wood, wood chips, straw and rapeseed straw, converts it into heat and electricity – seed production – processes grass seed and alfalfa seed into seed by adding organic acid – grain dryer – serves to dry corn (better selling price than the classic one, feeding, production chains) – septic tank – produces slurry from the start of the game, which can be collected for your own use – old bread – produces pallets from the start of the game at the shops – bakery – new products added – grain mill – new mill (replaced the original one), new products added – dairy also produces whey as a waste that is created during milk processing, in the game it will be possible to feed pigs with it – poppy seed cleaner – potato washer – stationary beet cleaner – silage pits – silage/CCM/compost production – fermentation silo – silage/CCM/compost production new technology and new store items – special crops – fruit – others – juicers / composters / beet cleaner – carrot, parsnip, spinach, cotton missions are prohibited on the map – support for dlc Straw Harvest Pack, Highlands Fishing Expansion added: – transport – beer production – brewery – yeast – purchase of pallets – needed for bakery and brewery – hop cones – purchase of pallets, bigbag – needed for brewery – changed breadcrumb production – spawning of old rolls/rolls in front of shops – breadcrumb production – changed and added recipes in production chains – bga / cement plant / sugar factory / bakery / laundry / … – mobile service – diesel tanker – billboards can be removed in construction mode – field 32 – flax/flax straw – laundry processing – rope and fabric production – potato washer/potato washer – washed potatoes/washed potatoes – intended for pig fattening and direct sales – two variants free / pallets – poppy seed cleaner – cleaned poppy – intended for production for further processing and direct sales – more favorable price – new grass textures – added land near the train station – pouring and reloading piles into the train / construction – modified collectors V2.0.0.9 – removed trees from fields – fixed some collisions – new road texture – adjusted crops, added disappearing seed on stubble, will only appear in new calendar month if stubble is not tilled or mulched – no new save required
Universal 1010 DT v1.5
– Hi! Long time no see Kingmods! I am coming back with a new mod, the Universal 1010DT! – Base Price: €11,680 – The engine configurations are: DT 1010: 110 HP Top Speed: 45 km/h, DT 1010 Turbo: 200 HP Top Speed: 60 km/h +€523 and last but not least DT 1010 125KM/H (UNSTABLE): 1,000 HP Top Speed: 125 km/h +€44,000. – The mod should have no errors and warnings, if u detect any please tell me! – Mod originally made for FS22 by Mihai Candrea aka MCM Modding and i converted it into FS25! – Enjoy the mod, and drive the 1000 HP setup at your own risk! V1.5.0.0 – fixed reversing not working properly
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