Farming Simulator 25 mods
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Lizard T4000 v 1.0
Category: Cultivator Price: $18,500 Working width: 3M – 4M Required power: 90 HP Working speed: 15 km/h
Bourgoin MD8 v 1.0
Category: Harvesters Price: 11.800 $ Power: 100 hp (74.5 kW) Top speed: 28 kph Max. working speed: 9 kph Working width: 2.0 m
Mercedes Benz Metz FGL LF16 v 2.0
Features – Fully animated roller doors – animated running boards – Working rear ladder – Animated hose reel – Animated speedometer – Windshield wiper animation Configuration options Designs: – Neutral – Volunteer fire department – Mittelberg fire department – Flokensee fire department – Schonstett fire department – Wertheim fire department – Your design Customize your vehicle with different fire department designs. Blue light options Choose between different blue light variants: Rotating mirror LED Xenon Bumper color Individual adjustment of the bumper color possible. Reel hose color Configurable hose colors for the tail reel. Special features The Mercedes Benz Metz LF16 is based on classic LF16 bodies with a typical crew cab, rear reel and the characteristic Metz equipment rooms, as they were often found, especially on older Mercedes chassis. Whether historical fire department, modern modification or collector’s vehicle – this LF16 combines nostalgia with extensive functionality. Version 2.0: * Fully animated 3D expansion * Jet pipe script (jet pipe can be removed from compartment GR3 using the key) * Chainsaw script (LS chainsaw can now be stored in compartment GR1) * Added winch configuration * Added configuration for single and double hose reel mount * Added 2 new designs for the LF16 * Adjusted neutral fire department skin on the door * Vehicle can now be refueled * Added water tank * Added passenger mode for multiplayer * Fixed mesh errors * Added new siren * Major LOG errors fixed * Response time for doors, roof boxes and running boards have been adjusted
Family Frost Ice Cream Truck v 1.0.0.3
A classic Family Frost ice cream truck bringing sweet treats and nostalgic melodies to your neighborhood. Perfect for delivering frozen goods. Interactiv control animation Doors. X button back door open. Version 1.0.0.3: * Back white texture fix * Back Right wheel fix rotation
Vyacheslavka Map v 5.0.0.3
– 220 Fields – There are points of sale – Own starting equipment – There is production, which is located in its real places – There are 3 quarries, into which stones and lime are poured – There are 3 silo pits, in which there is already silage – Large fields from 0.25 hectares to 135 hectares Version 5.0.0.3: * The map is now 96% optimized * Fixed landscape issues * The map now works in multiplayer * Removed all unnecessary and unnecessary garbage, which reduced the weight of the map * Replaced road and sidewalk textures * Reduced several lights for lighting, less light at night * Now you can make propane from biogas, which you use in a grain dryer * The grain dryer is now listed in the map and translated into Ukrainian and Russian * Replaced School, Club and Kindergarten (so far without furniture, only the frame is made) * Fixed some vegetable gardens * Fixed contracts for transporting wood and dry matter * Added contracts for removing stones with a pickaxe
Kiselevka 4x Map v 1.0.1.1
Available productions: – Mill – Bakery – Sawmill – Sugar factory – Dairy – Seed plant – Paper Factory – Fish production Brewery – Meat processing plant – Creamery – Finished Products Factory – Points of sale There are many sales points for selling products: – Stores – Vegetable base – Elevator – Processing plants – Industrial warehouses – Quarry – And other objects Version 1.0.1.1: * The quarry has received an update and has become even more interesting to work with * Certain elements were improved * Bugs were corrected * The appearance was tidied up * A new production has been added, which expands the capabilities of the card and adds another option for earning money and developing the economy * Greenhouses appeared on the map. Now you can engage in an additional area of production and diversify the usual gameplay * Individual elements of the database have been completely updated and improved * Improvements have been added, bugs have been fixed and changes have been made to make it more convenient to use * Fixes many different bugs and minor issues * Additional optimization and customization of the map was also carried out * In addition to the main changes, the update includes many small improvements, improvements and fixes that are not always immediately noticeable, but make the map nicer and more stable
Mining/Pit Layers TerraFarm Addon v 1.6
Make your own gravel pit, coal mine or limestone quarry in FS25 – real mining gameplay: the material in your bucket depends on how deep you dig. Topsoil first, then gravel, then the pay seam, bedrock at the bottom. Works on any map, no map editing. No area to draw. Set the target “Everywhere (no area needed)” on the layers page, save, dig layers apply across the whole map. A drawn TerraFarm area wins wherever you assign one: an area switched off or given a material by hand gets no layers, so building sites and pipe trenches stay clean. The target height is a tool: level a pad at ground level, cut a berm halfway up the pit wall, grade a ramp at a fixed slope the dozer holds that line. A height you set yourself is never touched by the mod; where it cuts off the lowest layer, the display tells you. In the game: Layer editor in the menu: materials, depths and order per map or per area — your own geology in minutes On-screen depth display: current layer, dig depth, target height (set by you / automatic) and warnings Spoil memory: dumped material stays what it was — one bucket, one material Water guard: no pit floor below the water line unless you set that height yourself Startup report with your map’s real numbers: ground slots total / in use / channel width — full slots are the actual reason material digs and sells but will not tip back onto the ground Seven languages (EN, DE, FR, PL, IT, PT, BR), in-game manual included 29-minute video tutorial, subtitled in seven languages Requires TerraFarm by scfmod (GitHub only, folder must stay FS25_0_TerraFarm) and at least one machine with a TerraFarm configuration. PC/Mac only. Unofficial add-on, not affiliated with scfmod or GIANTS. Download, source and bug reports: GitHub. Version 1.6: * IMPORTANT FIX: 1.4.3.0 and 1.5.0.0 could freeze the game when the shovel was deep in the ground or working against a steep wall (one Lua error per frame, log +10,000 lines/s). Also affected players who had not changed anything. Fixed. If you stay on an older version: set freeDumpHeight=”false” in the miningLayers.xml * Layers with no area drawn: Target “Anywhere (without area)” on the Layers page — so far the most common reason people thought the mod didn’t work * Target height becomes a tool: a height you set will no longer be automatically pulled down (levelling, berms, ramps). Without a height of its own, there is automatically a pit floor beneath the deepest layer * Target height in the display: value, origin (set by you / automatic) and warning if it cuts off the bottom layer * Portuguese and Brazilian Portuguese (thanks to Alicopower) now seven languages * Starting report with the real numbers of your card: total soil material places / occupied / channel width * Rejected terrain changes are visible: the display reports when three trains in a row have not moved any volume * Fixed Turning off a named area no longer deletes its layers * Depth display also works outside a drawn area * Water protection checks every corner of an area (previously only point 1) – a pit floor below the water line heals itself during loading, intentional flooding remains possible * No guessing about the shift before hitting the ground * Map report is no longer truncated in the menu * Various display and text errors in all seven languages * Log is now completely English (game display and menu remain in your language) logs move to GitHub and Discord, a common language helps everyone * New header image, FrittePlayz logo updated
Oilfield Working Flare V1.0
Bring a fully working oilfield flare to your Farming Simulator 25 operation! Unlike a basic decorative model, this placeable features an active, working flare that burns from the top of the stack, bringing realistic movement, light and atmosphere to your production pads. Its detailed skid includes inlet piping, valves, a control box, a knockout vessel and a guy-wire-supported flare stack inspired by real Permian Basin equipment. Features: Fully working animated flare Realistic flame and lighting effects Detailed skid-mounted piping and equipment Knockout vessel and control box Guy-wire-supported flare stack Authentic oilfield design Fully placeable on your map Perfect for production pads, well sites and equipment yards Compatible with Farming Simulator 25 This flare is an ideal addition for players building realistic oil and gas operations. Place it beside your separators, heater treaters, tank batteries or wellheads to bring your oilfield site to life.
Oilfield Drilling Rig V1.0
Bring the oilfield to your Farming Simulator 25 operation with this detailed placeable drilling rig. Designed to add an authentic Permian Basin feel to equipment yards, production sites, and custom oilfield builds. Features: Fully placeable anywhere on your map Realistic industrial scale and appearance Built for oilfield yards and production-pad setups Perfect for screenshots, roleplay, and custom map builds Compatible with Farming Simulator 25 Note: This is currently a decorative placeable and does not produce oil or include functional drilling animations.
Feed Calculator V1.0.0.5
Features Automatic feed consumption calculation • Calculates monthly feed consumption • Works per-husbandry and per-animal cluster (Breed Types) • Fully based on true animal husbandry data (age, sub-type, input curves, lactation…) Integrated UI Display • Shows Monthly consumption, and Time Remaining • Integrated directly into the in game Animals Menu Supports all animal types • Vanilla FS25 animals • Supports multiple husbandry’s (e.g., same or different type) Enhanced Animals System Compatible • Automatically accounts for EAS lactation & production modifiers • Integrates seamlessly into the Enhanced Animal Systems mod Multiplayer Supported • Safe for dedicated servers (Multiplayer compatible) • Recalculates asynchronously to take account of changes in animal numbers Changelog v1.0.0.4: – NEW: In-game settings menu (Settings → Game) with Vanilla / Auto / Manual / Hybrid scaling and 0.25x – 10x multiplier – NEW: Server-side scaling hooks for husbandry food, water, straw, milk, manure, slurry and pallet outputs – NEW: Settings persist per-savegame and sync to clients in multiplayer – NEW: Conditions panel now shows monthly throughput per row; water and straw also show time remaining – IMPROVED: EAS lactation factor read per-month from subType.lactation table (more accurate than cluster.lactationFactor) – IMPROVED: EAS detection re-evaluated at runtime instead of at file load – IMPROVED: Uses live daysPerPeriod from environment instead of planned value – IMPROVED: Reads cluster getters first (compatible with RealisticLivestock and similar mods) – FIXED: Debug log spam disabled by default (gated behind a debug flag) – Improved compatibility with third-party animal mods – Enhanced calculation accuracy for individual animal systems – Fixed time remaining display for single-day months
Knight Trailblazer Pro 4200 V1.0
This is the Knight Trailblazer pro 4200 i know there was one for fs22 and this one is more less that one but its not as i reskin it myself this was a jacto sprayer before now it Knight anyway enjoy its should work
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