Farming Simulator 25 mods

67,999 results
71 / 4,534
FarmOS v1.1
implements

FarmOS v1.1

FarmOS is a central management and information system for Farming Simulator 25. Version 1.1.0.0 – Adapted for the next module update! This mod combines multiple management and information systems into a single, clear interface, replacing many individual HUDs with one unified, clean system. IMPORTANT: YOU DO NOT NEED ALL MODS TO USE THIS SYSTEM. IF MODS ARE NOT INSTALLED, IT WILL BE DISPLAYED AS “NOT CONNECTED”!!!!!! FS25 FarmOS – Description FarmOS is a central management and information system for Farming Simulator 25. This mod combines multiple management and information systems into a single, clear interface and replaces many individual HUDs with one unified, clean system. FarmOS was specifically developed for large farms, production chains, animal husbandry, and dedicated servers and centrally consolidates weather, production, veterinary, AutoCare, and operational information within the game. Important Mandatory System for Our Mods FarmOS now serves as the central tablet and information system for our mods. The following mods use FarmOS as their main interface: – AAC / AutoCare – Veterinarian – Weekly Schedule – Weather Systems – Production and Farm Events – Other future FarmOS expansions The existing individual HUDs will be automatically deactivated or integrated into FarmOS to keep the interface clean and uncluttered. – Movable HUD System – Movable Tablet The FarmOS tablet in the upper left corner can be moved and freely positioned directly with the mouse. Movable Popup/Info HUD – The small popup/info HUD can also be freely moved with the mouse. – The positions are saved and retained after restarting the game.

Deutz Serie 8 8980 TTV Limited Edition v1.0.0.1
tractors

Deutz Serie 8 8980 TTV Limited Edition v1.0.0.1

Deutz Serie 8 8980 TTV Limited Edition v1.0.0.1 Änderungsprotokoll 1.0.0.1: TestRunner public 0.9.19 geprüft Diverse Anpassungen Auswahl des Taxi-Logos Deutz Fahr Rückfahrscheinwerfer eingebaut; herzlichen Dank an Toryen für die Freigabe. Ich konnte den Preis um 10 % senken. Die Konfigurationen sind kostenlos. Es hat Lederpolsterung. Motor getunt (für alle, die auch keine Knicklenker-Traktoren mögen). Gewichtszunahme. Frontlader eingebaut. Instrumentenbeleuchtung eingestellt. Der Bordcomputer iMonitor hat ein Software-Update erhalten. Deutz Fahr Rückfahrscheinwerfer eingebaut. Herzlichen Dank an Toryen für die Freigabe! Preis: 240.300 Motoroptionen: Standardmotor und der neue 8980 TTV Premium 980 PS Evolution-Motor Geschwindigkeit: 63 km/h Frontlader-Optionen: Limited Edition oder ohne Optionen für Warnschilder: mit oder ohne Aufkleberoptionen: Standard, Limited Edition oder FBM Windschutzscheibenbeschriftung: ohne, Limited Edition, Ultimate Farming, FBM, FBM.de oder Premium Optionen für das Heckscheibenlogo: ohne, Limited Edition, Dolphins oder FBM Optionen für das Warrior Arrow-Logo: mit oder ohne Aufkleber: ohne oder mit dem Logo des 1. FC Köln Farboptionen: Hauptfarbe, Designfarbe, Rahmenfarbe, Innenausstattung, Innenausstattung 2, Armlehne/Gurt, Sitzfarbe, Frontladerkonsole, Motorgrillfarbe, Schriftzug und Felgenfarbe Verlängertes Reparaturintervall Frontlader Q7M Limited Edition Preis: 8.500 Aufkleberoptionen: Standard, Limited Edition oder FBM Untere Beschriftung: ohne, Limited Edition, Ultimate Farming oder FBM Obere Beschriftung: ohne, Premium oder Einfach unerträglich gut Farboptionen: Hauptfarbe, Designfarbe und Schriftfarbe Verlängertes Reparaturintervall Tags: Deutz SerieFBMLimited EditionUltimate Farming

Küpper Weisser salt spreader V1.2.0.1
implements

Küpper Weisser salt spreader V1.2.0.1

Küpper Weisser salt spreader for the Mercedes-Benz Unimog U535 from the Mercedes-Benz DLC for Farming Simulator 25. A detailed winter service body for the U535’s swap-body system. The spreader is fully functional and designed for professional winter service. FEATURES: – Functional salt spreader – 3.00 m working width – 8,000 L capacity – Functional cover with animation – Functional support legs – Work lights, marker lights and beacon – Electrical and hydraulic connections – Multiplayer compatible TECHNICAL DATA: – Price: €11,900 – Working width: 3.00 m – Capacity: 8,000 l – Maximum speed: 45 km/h – Weight: 2,500 kg REQUIREMENT: Mercedes-Benz Unimog U535 / Mercedes-Benz DLC for Farming Simulator 25 V1.2.0.1 – Small visual adjustment

Ursus T-040 v1.0
trailers

Ursus T-040 v1.0

Mod is going to hopefully be released on modhub (and consoles) soon! The Ursus T-040 is a classic Polish agricultural trailer designed for transporting bulk materials. Its simple and robust construction makes it an excellent choice for both small and medium-sized farms. Key specifications: – Capacity: 3,500 L – Price: €7,400 – Category: Trailers

Krone Ultima isoBUS Screen (Prefab) V1.0.0.3
other

Krone Ultima isoBUS Screen (Prefab) V1.0.0.3

I hereby provide you with my Krone Ultima isoBUS Screen. It displays all the important information for a baler-wrapper combination. The screen is of course intended for a Krone Ultima, but it can also be used with other balers. However, changes to the XML will probably be necessary, as the fill types differ from one baler to another. For the installation itself, I have included instructions as well as the corresponding entry for the implement’s XML. If you notice any bugs, I would be very grateful if you let me know so that I can fix them. V1.0.0.3 – Small bugs fixed Required mods: – Dashboard Live I hope you have fun with my Krone Ultima Screen!

FS25 AdjustSuite
other

FS25 AdjustSuite

FS25 AdjustSuite With AdjustSuite, you can reduce the need for multiple separate mods when your goal is mainly to adjust and personalize your gameplay experience. Customize vehicles, attachments, placeables and productions in FS25 to suit your personal playstyle. Optimize power, working width, capacities, driving behavior, production values and much more, so every machine, attachment, placeable and production fits your farm, your fields and your workflow better. By default, the REAL and UNREAL ranges are enabled. If you want more freedom, you can unlock wider adjustment ranges in modSettings and tailor the mod even more precisely to your personal playstyle. However, always keep the game’s logical and physical limits in mind, as values that are too extreme can affect handling, tool functionality or game balance. Select the desired adjustments directly in the vehicle and attachment shop or in construction mode before purchase. The settings file is created in modSettings after the first game start and controls modules, adjustment ranges, help menu entries and price scaling. Restart the game after changing this file. In multiplayer, the host or dedicated server settings apply to every player. Vehicle and attachment modules: AFV – Fill Volume AFC – Fuel Capacity APC – Payload Compensation ABW – Ballast Weight AMP – Motor Power AWS – Working Speed AWW – Working Width APW – Pickup Width ADS – Driving Speed ABP – Brake Power ADR – Discharge Rate Placeable and production modules: AFV-P – Fill Volume ADR-P – Discharge Rate ACR-P – Cycle Rate ACA-P – Cycle Amount AIP-P – Income Payments Source code, help and issue reports: https://github.com/BLU3COW/FS25_AdjustSuite Changelog 1.0.0.1: – Added ABP support for braked trailers and attachments. – Added AFC for fuel, DEF, electric charge and alternative propulsion supplies. – Added APC for compensating the physical mass of supported FillUnit payloads. – Added ABW for standalone front weights and integrated ballast configurations. – Added AFV-P for placeable and production storage capacities. – Added ADR-P for placeable loading and unloading speeds. – Added ACR-P for production cycle rates. – Added ACA-P for production input and output amounts per cycle and feeding robot payloads. – Added AIP-P for income-generating placeables. – Improved compatibility with Courseplay, AutoDrive and Precision Farming. – Improved shop configuration handling, settings sync and module filtering. – Fixed an APW runtime issue when resolving pickup work area nodes. – Reworked several internal checks for fill units, discharge nodes, work areas and placeable production data.

FS25 fendt 600vario blackedit
tractors

FS25 fendt 600vario blackedit

FS25 fendt 600vario blackedit Added horns, side markers, black decals, etc.

МОД Construction Progress Display v1.0.0.0 (1.21.0) ДЛЯ FARMING SIMULATOR 2025
other

МОД Construction Progress Display v1.0.0.0 (1.21.0) ДЛЯ FARMING SIMULATOR 2025

FS25 Construction Progress Display — информационный стенд для строек Сделал новый мод для Farming Simulator 25, который добавляет полноценный информационный стенд возле строящихся объектов. Теперь ход строительства можно контролировать не через абстрактные меню, а прямо на месте — как на настоящей стройплощадке. На стенде отображается: название строящегося объекта; текущая стадия строительства; общий процент готовности; список этапов; таблица необходимых материалов; сколько материалов уже израсходовано; сколько ещё хранится на стройплощадке; общий объём поставленных материалов; требуемое количество; итоговый баланс. Если рядом находится несколько активных строек, стенд создаёт отдельные вкладки для каждой из них. Переключение выполняется прямо у стенда (кнопка R). После завершения строительства вкладка не исчезает — стенд сохраняет объект как завершённый и показывает итоговую ведомость. Даже остатки материалов, которые Farming Simulator обычно удаляет из строительного хранилища при завершении объекта, мод успевает сохранить для итогового отчёта. Размещать стенд можно только рядом с активной стройплощадкой. Уже завершённые объекты при установке нового стенда больше не подхватываются. Получился небольшой, но довольно полезный мод, который особенно хорошо подходит для карт с большим количеством поэтапно строящихся объектов, а также новичков в строительстве, помогая определить сколько же стройматериалов требуется на ВСЮ стройку. FS25 Construction Progress Display: Строим не просто здания — ведём нормальную строительную документацию. АВТОР МОДА: MaxKra1985 АВТОР МОДА: MaxKra1985

Krone Ultima isoBUS-Sieb (Fertigteil) V1.0.0.3
other

Krone Ultima isoBUS-Sieb (Fertigteil) V1.0.0.3

Krone Ultima isoBUS-Sieb (Fertigteil) V1.0.0.3 Krone Ultima isoBUS Trennwand – Fertigteil Hiermit übermittle ich Ihnen meinen Krone Ultima isoBUS-Bildschirm. Er zeigt alle wichtigen Informationen für eine Ballenpressen-Wickelmaschinen-Kombination an. Das Sieb ist zwar für eine Krone Ultima vorgesehen, kann aber auch mit anderen Ballenpressen verwendet werden. Allerdings sind wahrscheinlich Anpassungen an der XML-Datei erforderlich, da sich die Füllmaterialien je nach Ballenpresse unterscheiden. Für die Installation selbst habe ich Anweisungen sowie den entsprechenden Eintrag für die XML-Datei des Geräts beigefügt. Falls Ihnen Fehler auffallen, wäre ich Ihnen sehr dankbar, wenn Sie mich darüber informieren würden, damit ich sie beheben kann. V1.0.0.3 Kleinere Fehler behoben Erforderliche Mods: Dashboard Live Ich hoffe, Sie haben viel Freude mit meinem Krone Ultima Screen! Tags: Dashboard LiveErforderliche ModsKleinere FehlerKrone Ultima

Küpper Weisser Salzstreuer V1.2.0.1
other

Küpper Weisser Salzstreuer V1.2.0.1

Küpper Weisser Salzstreuer V1.2.0.1 Küpper Weisser Salzstreuer für den Mercedes-Benz Unimog U535 aus dem Mercedes-Benz DLC für Landwirtschafts-Simulator 25. Ein detaillierter Winterdienstaufbau für das Wechselsystem des U535. Der Streuer ist voll funktionsfähig und für den professionellen Winterdienst ausgelegt. MERKMALE: Funktioneller Salzstreuer 3,00 m Arbeitsbreite 8.000 Liter Fassungsvermögen Funktionale Abdeckung mit Animation Funktionelle Stützbeine Arbeitsscheinwerfer, Positionsleuchten und Warnleuchte Elektrische und hydraulische Anschlüsse Multiplayer-kompatibel TECHNISCHE DATEN: Preis: 11.900 € Arbeitsbreite: 3,00 m Fassungsvermögen: 8.000 l Höchstgeschwindigkeit: 45 km/h Gewicht: 2.500 kg ERFORDERNIS: Mercedes-Benz Unimog U535 / Mercedes-Benz DLC für Farming Simulator 25 Das erneute Hochladen dieser Modifikation ist verboten und wird strafrechtlich verfolgt! V1.2.0.1 Kleine visuelle Anpassung Tags: Der StreuerFarming SimulatorMERKMALEWeisser Salzstreuer

Ursus T-040 V Beta
trailers

Ursus T-040 V Beta

Mod is going to hopefully be released on modhub (and consoles) soon! The Ursus T-040 is a classic Polish agricultural trailer designed for transporting bulk materials. Its simple and robust construction makes it an excellent choice for both small and medium-sized farms. Key specifications: Capacity: 3,500 L Price: €7,400 Category: Trailers

Ursus T-040 FS25
trailers

Ursus T-040 FS25

Mod is going to hopefully be released on modhub (and consoles) soon! The Ursus T-040 is a classic Polish agricultural trailer designed for transporting bulk materials. Its simple and robust construction makes it an excellent choice for both small and medium-sized farms. Key specifications: Capacity: 3,500 L Price: €7,400 Category: Trailers

Tigercat 1165 V1.2
other

Tigercat 1165 V1.2

– Tigercat 1165 mod – Price $160.000 – Power 282 HP – It has 2 engine configs, one normal (max 16km/h) and one slow (max 8 km/h) – It has both Pewag, Clark and Olofsfors tracks – Logmax 7000C head on it V1.2.0.0 – Forgot to remove stuff in the moddesc that broke the mod in turn

Visual Mud Tracks V1.4.0.5
other

Visual Mud Tracks V1.4.0.5

V1.4.0.5 – Rut Spacing – Standard spacing reduced from **0.75 m to 0.45 m**. – Also takes terrain/heightmap resolution into account. – Results in more uniform and continuous ruts. Ruts Between Wheel Positions – Up to 12 intermediate points instead of 3. – Reduces gaps and isolated raised points within the wheel track. Teleport Protection – Large vehicle displacements do not create artificial ruts between the old and new positions. Ruts During Rain – Existing ruts are protected against unintended lifting caused by weather or terrain updates. – Only relevant areas near the player are checked. – VMT is permitted only to lower ruts; it must never artificially raise the terrain. Ruts During Moisture Changes – RWSM can specifically report affected areas to VMT. – Only these areas are monitored. – No unnecessary full-map scanning. Soil Cultivation – Ruts beneath currently loaded wheels are no longer lost during cultivation. – Restoration attempts are retried after a delay if necessary. – Only genuine GIANTS cultivation operations are permitted to reset ruts. Restore Queue – Limited processing. – Maximum of 8 cells per pass. – Tasks that are no longer relevant are automatically removed. Savegame Ruts – Fixed errors occurring when merging multiple ruts within the same cell. – Original heights are no longer incorrectly interpreted as additional rut depth. Multiplayer Chunk Sync – Stationary players no longer constantly trigger a complete rebuild of the area of ​​interest. – Reduces memory usage and load spikes. DensitySyncBroker – API **5 → 7** – Version **B5 → B7** – Optional GIANTS sync APIs are only searched for during a limited timeframe. – No more continuous scanning. – Position checks occur only after significant player movement. RWSM Integration – When RWSM is active, VMT no longer performs its own parallel ground regeneration. – RWSM remains the sole authority for ground biology. Standalone Regeneration – VMT regeneration remains active when RWSM is not used. – Calculations are distributed across multiple frames. – Fewer FPS and garbage collection spikes. Traffic Data – Reusable data structures instead of new Lua tables for every wheel contact. – New stable contact identifiers. – Reduced garbage collection in the hot path. Rut Calculation – Sample and offset tables are reused. – Diagnostics active only when explicitly enabled. Sherman Runtime Core – API **2 → 5** – Version **1.0.3 → 1.0.6** – More robust validation of vehicles and WheelPhysics. Shop/Preview Vehicles – Temporary shop vehicles are no longer treated as standard mission vehicles. – Prevents access to invalid WheelShapes. WheelShape Safety Checks for: – valid mission vehicle – valid physics – valid RootNode – existing WheelShape – valid WheelShape ID GIANTS Wheel Update – Native GIANTS wheel update always runs first. – VMT/RWSM hooks run subsequently. – Errors in VMT can no longer block native wheel physics. Contact Force – Unsafe direct WheelShape call removed. – Contact force is derived more safely from tire load. Vehicle Registry – Safety check no longer runs every 30 seconds. – Now runs approximately every 120 seconds. – Rebuilds only occur when the vehicle count actually changes. Optima Support – Irrifrance Optima 1036 is recognized by the RuntimeCore as an irrigation machine. Shaders During Loading – No shader access during map or vehicle loading. Activation occurs only after `onLoadMapFinished` plus an additional delay. – Intended to reduce hangs during “Compiling shaders.” Wheel Shader Hooks – No longer uses a permanent global `wheel:update` shader hook. – Tire materials are updated only when necessary. Tire Count – Only relevant, visible tires are managed for shaders. – Auxiliary, baler, and support wheels do not cause unnecessary shader processing. Hay / Straw / Windrow Improved detection of: – Hay – Straw – Windrows – Dry grass – No longer incorrectly treated as water sources. Shader Flickering – Transition between field ground and `GROUND_HEIGHT` stabilized. – Windrow contact now includes a brief hold time. – Reduces visible tire flickering on hay and straw. Wetness on Windrows – Incorrect native wetness values ​​are filtered out. – Actual rain and existing mud remain visible. Tire Soiling – Mud accumulation begins slightly earlier on damp ground. – Wheel slip and sinking have a greater impact on soiling. – Wet ground causes tires to get dirty faster. Multiplayer Tire Status – Synchronization now includes the active status of the VMT mud overlay. – Prevents shader state discrepancies between server and client. Visual Mud Tracks expands Farming Simulator 25 with a comprehensive simulation of lanes, soil moisture, tire behavior, compaction, fruit destruction, root damage and bogging. This means that vehicles react much more realistically to dry, moist and water-saturated soils. The mod is designed for single player and multiplayer and can work with the **Realistic Water & Soil Management System**. Soil moisture, load capacity and waterlogging not only influence the display, but also tire contamination, sinking, slippage, driving resistance and plant damage. Required mods: – Realistic Water & Soil Management (RWSM)

Realistic Water & Soil Management (RWSM) V1.4.0.6
other

Realistic Water & Soil Management (RWSM) V1.4.0.6

V1.4.0.6 – Rainstar Ground Support – Two additional invisible GIANTS WheelPhysics contact points on the rear support legs. Rainstar Parking Brake – Additional holding force in work mode to prevent the drum from slipping during retraction. Rainstar Rear Supports – Rear supports act as braked reaction points upon contact with the ground. Rainstar AutoReel – Retraction system fundamentally overhauled. – Old pretension/tension spring approach removed. Rainstar Physics – Only a single instance modifies the towing joint. – Conflicts between multiple update routines resolved. Rainstar Start-up Behavior – Smoother start. – Normal: approx. 3 s; Road Field: approx. 4.5 s. Rainstar Hose Length – Actual hose length used at start-up. – No more artificial pretension. Rainstar Joint – Actual GIANTS ComponentJoint frame evaluated in real-time. – Folding and working positions taken into account. Rainstar PhysX – Trolley remains physically active during retraction. – PhysX sleep and stick-slip effects reduced. Rainstar Retraction Speed – Physical retraction speed limited and integrated smoothly. Rainstar Hose Origin – Physical origin fixed during retraction. – Drum rotation no longer distorts the hose length. Rainstar Distance Calculation – Uses the fixed physical hose origin instead of the moving visible hose node. Optima Speed – Unrealistic initial speed of 900 m/h corrected. – Current speed: 50 m/h. Optima End Position – Capture range reduced from 4.5 m to 2.5 m. – Sprinkler trolley is pulled closer to the machine. Optima Pump Cut-off – Pump reliably switched off upon complete retraction. – Multiple verification checks performed over 3 seconds. Optima Pump Status – Pressure, flow rate, and pump status are reset immediately. Optima Preview Security – Node and transform access secured. Optima Shop Configuration – Temporarily missing nodes no longer reset the hose distance to 0. Optima Sprayer – Missing WorkArea parameters are restored during configuration changes. Optima FillUnit – Temporarily missing FillUnits no longer cause Lua errors. Optima Groundwater – Refilling only occurs when the vehicle is actually physically loaded. Global Pump Control – Removed. – Pump settings can no longer be adjusted on foot or from another vehicle. Weather Region – Keyboard shortcut for changing regions removed. – Selection now only via the settings menu. Global Climate System – Location system significantly expanded. Countries and Administrative Units – 39 countries – 942 administrative units – Federal states, states, cantons, etc. Regional Subdivision – North – West – Central – East – South Old Savegames – Old German weather regions are automatically migrated to the new system. ERA5 – Infrastructure for real weather history (2016-2025) implemented. ERA5 Data Status – Data structure in place. – The actual data for the 942 regions is not yet fully included. – Climate fallback remains active. 5-Day Weather Forecast – Persistent 5-day forecast added. Weather in Savegame – Location and five forecast days are saved. – Large historical rainfall lists eliminated. Weather on Loading – Forecast is preserved and not re-randomized. Region Change – Old forecast is discarded and a new one generated to match the new region. Climate Time – In-game days per month are converted to real calendar days. Evaporation / ET0 – Now operates using climatically accurate time. Rain / Snow / Hail – Precipitation amounts are adjusted to real calendar time. Drainage – Drainage also utilizes the new climate time. Dedicated Server – The savegame directory is re-checked if provisioning is delayed. – Prevents the save process from becoming permanently blocked. Agronomy Savegame – Yield model version and the time of the last calculation are saved. Required mods: – Precision Farming – Visual Mud Tracks

71 / 4,534

We use essential cookies to keep you signed in and remember your theme. With your consent we also use functional storage (to remember preferences like downloaded mods, kept on your device) and ad cookies that help keep ModNest free. Pro members never see ads. Privacy & cookies.