Farming Simulator 25 mods

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689 / 4,841
FS25 LIZARD SSK60
trailers

FS25 LIZARD SSK60

FS25 LIZARD SSK60 The Lizard SSK60 is a bulk tank trailer, this type of trailer is used to transport dry goods such as flour, lime powder and pellets. Trailer ——- Capicity: 60.000l Price: 86.000$

BMW 3 Series G20 v1.0.0.8
cars

BMW 3 Series G20 v1.0.0.8

– Price: 73900 – Power: 340 – Max. Speed: 250kph – Design configurations – Interactive control support – Color configurations V1.0.0.8 – Default configurations adjusted – “Black 0” color added (0 0 0 darkest black you can get) Required: – Interactive Control – Vehicle Years

Crop Control Override v2.0.3.6
other

Crop Control Override v2.0.3.6

Crop Control Override is a per-save crop policy manager for Farming Simulator 25. It lets players control which crops are permitted for the player, which crops NPC farmers may plant, and whether NPC crop planting should be limited by field size. The mod includes an editable FS25-style GUI, per-save XML rule files, NPC field validation, blocked NPC field reporting, and a guarded Apply / Force Apply workflow to prevent accidental invalid save states. Main GUI features: – ALL RULES: view and edit crop policy rules. – DISABLED: view globally disabled crops. – SIZE LIMITED: view crops with NPC field-size limits. – NPC DISABLED: view crops NPCs should not plant. – VALIDATION: view existing NPC fields that violate the active policy and use the guarded dry-run / confirm reset workflow. – SUMMARY: view active config, rule counts, and validation state. – HELP: view in-game guidance. Configuration: – APPLY / FORCE APPLY writes staged crop-rule changes to the active per-save XML. – DISCARD resets staged values. – SAVE DEFAULTS TO CONFIG.XML backs up the existing template config and writes the current full active rule set to config.xml. – Existing per-save XML files are not overwritten by Save Defaults. – RESET BLOCKED DRY-RUN does not change the save state. CONFIRM RESET performs the actual blocked-field reset after review. – VALIDATION includes RESET MODE: CULTIVATED or RESEED SEASONAL. – RESEED SEASONAL uses the current seasonal planting window and CCO policy rules to choose a replacement crop for blocked NPC fields. – Each crop has an individual reseed weight from 0 to 5, editable in the GUI and stored as reseedWeight on its fruit rule. – A crop weight of 0 excludes that crop from NPC-field reseeding without disabling it for the player. – The global leaveCultivated weight remains available, allowing weighted resets to leave some fields cultivated instead of reseeding them. V2.0.3.6 – Replaced the seasonalMission and seasonalLifecycle category weights with an individual 0–5 reseed weight for every crop. – Added GUI controls for editing the reseed weight of the selected crop. – A crop weight of 0 now excludes that crop from NPC field reseeding while leaving the crop otherwise enabled. – Retained the global leaveCultivated weighting. – Added automatic migration of existing per-save XML files, assigning the default weight of 5 where reseedWeight is missing and removing obsolete category weights when files are normalized. – Added multiplayer synchronization for per-crop reseed weights. – Fixed dedicated server player joins changing loaded seeder selections, commonly back to Wheat. – Prevented remote CCO seed-list refreshes from sending seed-selection changes back to the authoritative server. – Hardened NPC crop planning so a failed replacement does not leave SowMission with an invalid fruit reference. – Added recovery for legacy invalid sow contracts that can trigger repeated getIsPlantableInPeriod errors.

FS25 American Farm Buildings
maps

FS25 American Farm Buildings

FS25 American Farm Buildings With this building pack, you can create an American-style farmstead. It includes 18 buildings, most with color selection options, comprising: – 3 walkable farmhouses: two small and one large. – 1 typical American barn with large doors, suitable even for larger tractors. You can configure the barn to feature either visible signs of dirt or a clean look. – 5 sheds of various sizes with retractable rear walls (3 landscape-oriented, 2 portrait-oriented). – 3 bale storage buildings of different sizes. – 1 workshop. – 2 multi-crop silos. – 1 fermenter silo that produces hay and TMR in addition to silage. – 1 buying station for farm supplies and animal feed. – 1 double garage for cars. American Barn Category: Sheds Price: $30,000 Daily upkeep: $5 Small Shed Category: Sheds Price: $3,000 Daily upkeep: $1 Small Shed 2 Category: Sheds Price: $3,000 Daily upkeep: $1 Medium Sized Shed Category: Sheds Price: $4,000 Daily upkeep: $1 Large Shed Category: Sheds Price: $5,000 Daily upkeep: $1 Long Shed Category: Sheds Price: $5,000 Daily upkeep: $1 Garage with Workshop Category: Sheds Price: $5,000 Daily upkeep: $1 Multifruit Silo Category: Grain silos Price: $20,000 Daily upkeep: $5 Multifruit Silo Category: Grain silos Price: $20,000 Daily upkeep: $5 Buying Station Category: Miscellaneous Price: $5,000 Daily upkeep: $5 Fermenting Silo Category: Production Sites Price: $30,000 Daily upkeep: $5 Bale and Pallet Storage Category: Storages Price: $5,000 Daily upkeep: $5 Bale and Pallet Storage Category: Storages Price: $5,000 Daily upkeep: $5 Bale and Pallet Storage Category: Storages Price: $35,000 Daily upkeep: $5 Farmhouse 1 Category: Farmhouses Price: $20,000 Daily upkeep: $2 Farmhouse 2 Category: Farmhouses Price: $20,000 Daily upkeep: $2 Farmhouse Large Category: Farmhouses Price: $100,000 Daily upkeep: $2 Farm Garage Category: Sheds Price: $500 Daily upkeep: $5

Fendt 700 Vario Gen6 v1.0.0.6
tractors

Fendt 700 Vario Gen6 v1.0.0.6

– Shop category: Medium tractors – Base price: $162,000 – Power: 150 hp to 246 hp – Top speed: 40 kph or 50 kph Configurations: – Rotating beacons – Choice of colors for body and rims – Roof terminal – Warning signs – Equipment lines: Power, Power+, Profi, Profi+ – Front loader – Design Line – Hood guard/spring holder – Mirrors – Cab: Standard, Panorama, Panorama + door right – Front PTO Animations: – Entry animation – Opening windows and doors – Rotating beacons – Warning signs This mod is fully compartible with the Fendt Cargo frontloaders package & ready for Interactive Controll. V1.0.0.1 – Isobus socket adapted for Fendt Cargo Pack version 1.1.0.0

RealSilo – Realistic Silo Compartments v1.1.0.2
placeables

RealSilo – Realistic Silo Compartments v1.1.0.2

RealSilo divides your silos into separate compartments, each for one type of product. Instead of mixing everything into one large storage, you decide how many compartments a silo gets and how much each one can hold. How it works: – Go to an existing silo or place a new one, you can now configure the silo. In multiplayer the admin must do this. – Grain that was already in a silo before the mod was activated is preserved and distributed across compartments as soon as you configure the silo for the first time. – Select the active compartment from the overview. Only the active compartment can now receive or unload grain. – Use the Transfer function to move grain between compartments at an adjustable speed. – Silo extensions are supported and appear as extra compartments in the same menu, these can also be configured. – In multiplayer only the admin (logged in via the multiplayer menu) can change the silo settings. Other players can use the silo normally and view the compartment overview. V1.1.0.2 – The key to open the silo menu can now be changed in Options > Controls (default R).

FS25 Krone Swath Suppressor
implements

FS25 Krone Swath Suppressor

FS25 Krone Swath Suppressor The Krone Swath Press Wheel ensures a clean and even swath pattern. By gently pressing the crop down immediately after it is deposited, it helps reduce wind drift in windy conditions and makes pickup easier for forage wagons and balers. Shop Category: Miscellaneous Price: $7,600 Working Width: 2.25 m Working Speed: 25 kph Configurations: Net Holder / Fire Water Tank If you configure the water Tank, you will be able to wash your vehicles with the included Hose. Color Options: Original Krone / Krone Black If you have any questions or suggestions, feel free to contact me via Instagram.

Agri Life Manager BETA 3 v1.0
other

Agri Life Manager BETA 3 v1.0

AgriLife Manager transforms Farming Simulator 25 into a more structured farming career, with progression rules, professional banking management, a farming license, qualifications, employees, and financial tracking that evolve according to the selected difficulty level. This version is a public beta. The description below only covers features that are actually included in the validated scope of this release. Getting Started and Difficulty Levels AgriLife Manager currently offers three levels: Easy Normal Hard The selected level affects starting requirements, banking, the license, financial constraints, and the overall difficulty of the career. The AgriLife tutorial starts once the player has actually entered the map, not during character creation. New Game On a new career, AgriLife initializes its own starting progression. Depending on the difficulty, the player must complete steps related to the bank, advisor, professional structure, and farming license. The farming license may require a complete practical exam. Vehicles reserved for the exam remain usable during the test. Adding to an Existing Savegame AgriLife Manager can also be added to an FS25 game that has already been started. On first activation: the existing savegame is detected automatically; existing cash and assets are preserved; a specific career continuation tutorial is displayed; the player chooses the elements required for their new AgriLife career; the general farming license is recognized as equivalent, without an exam or fees; no specialized training or qualification is granted for free; AgriLife monthly cycles are initialized to start normally from the next cycle, without artificially catching up on the month already in progress. Creating a backup copy is still recommended before activating the mod for the first time. Professional Banking and Advisor The AgriLife career includes dedicated banking management: bank selection; advisor selection; banking agreement; business cash flow; loan applications; monthly repayments and commitments; banking fees; financial capacity; advisor feedback based on the farm’s situation. Loans are stored in the savegame and remain after reloading. License, Career and Qualifications The player has a complete professional profile including: farming license; practical exam; career XP; specializations; qualifications; progression based on actions actually performed; access restrictions for certain vehicles when a required qualification is missing. Simply navigating through menus does not generate XP. Business and Employees The Business module allows you to track and manage staff: recruitment; employment contracts; salaries; employee records; skills and specializations; training; career development; staff scheduling; monthly payroll; recommended payroll with a visual indicator based on the farm’s financial situation. The schedule allows an employee to be assigned to planned work, the relevant vehicle, tools, and field. Saving and Resuming a Career Profiles, licenses, qualifications, employees, loans, and the main AgriLife states are saved with the career and restored when reloading. Starting a new game and adding the mod to an existing savegame have been handled as two separate scenarios. Tutorial and Help A tutorial guides the first launch, and an AgriLife section is integrated into ESC > Help. The current content is consistent with this beta. A complete revision of the tutorial and Help texts is planned before the final 1.0.0.0 release. Features Still in Development Several advanced systems are already present in the project but are not part of the certified scope of this beta. They will continue to be developed and tested before being presented as finalized: Advanced Administration; Advanced Contracts & Markets; Advanced Workshop; advanced insurance and accidents; advanced used equipment market; advanced leasing; advanced legal and administrative procedures. Compatibility Farming Simulator 25 Single-player only in this beta Precision Farming not required New games supported Adding to an existing savegame supported Installation Download FS25_AgriLifeManager.zip. Do not extract the archive. Place it in Documents/My Games/FarmingSimulator2025/mods. Delete any old archives or test versions of AgriLife Manager from the mods folder. Enable AgriLife Manager before loading your savegame. Create a backup copy of your savegame before first use. Credits for Adapted Resources Some visual resources from the Workshop section retain their original credits: Field Service Kit: based on FS25_MobileServiceKit by w33zl. Oil Tank: adapted from FS25_FuelTanksPack by WMD Modding + Mapping. Beta and Feedback The purpose of this beta is to continue testing under real gameplay conditions with more players before the final release. Installation and Expected Behavior New Game Enable AgriLife Manager before creating or loading the new career. The tutorial starts once the player has actually entered the map. The player then selects their difficulty level and follows the corresponding requirements. On a new career, AgriLife monthly systems begin with the career. Existing Game AgriLife Manager can be added to an FS25 savegame that has already been started. On first load: AgriLife detects the existing career; existing cash is preserved; a career continuation tutorial is displayed; the general farming license is recognized as equivalent; no specialized training is granted for free; the month already in progress is not artificially replayed by AgriLife; monthly operations begin with the next cycle. Precaution Create a backup copy of the savegame before activating the mod for the first time. Do not keep multiple AgriLife Manager archives in the mods folder. The expected public file is exactly: FS25_AgriLifeManager.zip Beta 0.9.3.212 Scope Scope Included in This Release Starting a new game. Adding to an existing savegame. Starting tutorial. Easy, Normal, Hard. Bank and advisor. Farming license. Complete license exam. License equivalency on an existing savegame. Career and XP. Qualifications and vehicle restrictions. Business and staff. Recruitment. Employee records. Training and career development. Payroll. Monthly payroll. Recommended payroll. Employee scheduling. Loans and banking persistence. Saving and reloading. ESC > Help. Do Not Present as Certified in This Beta Advanced Administration. Advanced Contracts & Markets. Advanced Workshop. Advanced insurance and accidents. Advanced used equipment market. Advanced leasing. Advanced legal and administrative procedures. These sections may contain code and interfaces in the project, but their detailed functional validation will continue after the beta release. Start-up and migration – New AgriLife start-up flow. – Tutorial triggered once the player has actually arrived on the map. – Detection of an existing FS25 save without AgriLife data. – Specific career resumption tutorial. – Existing FS25 funds and career retained. – Initialization of the monthly cycles of an existing game without artificially catching up the current month. – Three current levels: Easy, Normal and Hard. Licenses and qualifications – Agricultural license exam revised and validated step by step. – Agricultural license integrated into career progression. – In an existing game, the general agricultural license is recognized by equivalence without an exam or fees. – No specialized training or qualification is provided with this equivalence. – Vehicle access restrictions based on qualifications. – Exam vehicles authorized during the test. Career and XP – Career & Qualifications screens overhauled. – XP, specializations and qualifications tracking. – Professional profiles for players and employees. – No XP gained simply by browsing the menus. Company and staff – Recruitment revised. – Expanded employee profiles. – Skills, specializations, training and career path. – Payroll management. – Monthly payroll. – Recommended payroll with a green or red visual indicator depending on the situation. – Employee schedule with selection of the job, vehicle, tools and field. – General harmonization of the interface and spacing. Banking and finances – Bank and advisor selection revised. – Banking agreement. – Loans and commitments saved. – Proper resumption of an existing career without replacing its funds. Translations and public package – Audit of the 27 language files. – Complete parity of translation keys. – Addition of concrete missing keys detected in the scripts and XML files. – No duplicate keys. – No empty values. – Format placeholders checked. – Removal of visible `` markers used by older fallback texts. – Removal of 8 old unused keys whose values were still the technical names of the keys. – Public package cleaned of development files, memos, roadmap, testing files, internal changelog and COPYRIGHT file. Coming soon Administration, Contracts & Markets, Workshop and the other advanced systems will continue to be developed and tested after this beta.

Ursus 4Cyl Pack (IC) v1.3
tractors

Ursus 4Cyl Pack (IC) v1.3

However, the mod is fully playable, and the log is clean. (Yes, I know there is no option to change colors; this will be fixed soon.) THE LOG IS CLEAN; everything works. Models: – 902, 904, 912, 914, 1002, 1004, 1012, 1014 (76–96 HP) – REALISTIC SOUND – Price: $29,000 / $40,000 – Power: 76–96 HP – Max. speed: 38 km/h Configurations: – CVT transmission or manual gearshift lever – Tires – Transmission – Stickers – Front weight – Wheel weights – Rear fenders – Front fenders – Mudguards – Cab – Front lights – Radiator grille – Rear hitch – Exhaust system – Steering wheel – Hood – Front loader console – Animations: IC/MC Color configurations: – Engine – Hood – Fenders – Cab – Radiator grille – Rims – Front weight – Wheel weights – Roof V1.3.0.0 – Fixed decals and exhaust manifolds in versions 902, 904, 912 and 914 Required: – Interactive Control

Polish Old Barn v1.0.0.1
placeables

Polish Old Barn v1.0.0.1

Polish old barn where you can store your machines or grain. The barn also has an autoload option, where you can store your bales and cubes. – Price: 30.000$ – Daily upkeep: 3$ – Capacity: 250 small cubes V1.0.0.1 – Visual improvements – Icon improvements – Increased silo capacity – Improved gate animation

Case IH Puma CVX Edit V1.0.0.7
tractors

Case IH Puma CVX Edit V1.0.0.7

Case IH Puma CVX Edit V1.0.0.7 Preis: 142.000 Leistung: 170-245 PS Konfigurationen: Marke für Räder Radsatz Motor Modelljahr Warnschilder Auspuff Schutzbleche Anbauteile (Lichtleiste/Antennen/alle) Hauptfarbe Felgenfarbe Interaktive Steuerung Präzisionslandwirtschaft V1.0.0.7 Die Farbe „Spezial“ Rot wurde der Konfiguration hinzugefügt. Neue Mod-/Shop-Symbole (FS25-Version) Erforderliche Mods: RealGPS Präzisionslandwirtschaft Interaktive Steuerung Variabler Reifendruck Tags: Erforderliche ModsInteraktive SteuerungVariabler Reifendruck

Fendt Cargo Package v1.1.0.1
implements

Fendt Cargo Package v1.1.0.1

Fendt Cargo 4x: – Fendt Cargo loader, suitable for the 300 to 500 Vario series. – Price: 11,000 $ Configurations: – Version: Compact, Standard, Profi – Design: 4×75, 4×80, 4×85 – Colour Fendt Cargo 5x: – Fendt Cargo loader, suitable for the 700 Vario and 800 Com3 series. – Price: 13.000 $ Configurations: – Version: Standard, Profi – Design: 5×85, 5×90 – Colour Fendt Cargo 6.: – Fendt Cargo loader, matching the 700Gen7 series. – Price: 16.000 $ Configurations: – Version: Standard, Profi – Colour V1.1.0.1 – Warning sticker adjusted – Incorrectly displayed 5×90 decal on Cargo 5×85 fixed – Cargo 4x & 5x Gen1 configurations revised

Package Of Small Items v1.0.0.1
placeables

Package Of Small Items v1.0.0.1

A package containing various utility items, such as water sources and dog houses, as well as decorations: Concrete Well: – Price: 1000 $ – Daily upkeep: 5 $ Well 1: – Price: 1500 $ – Daily upkeep: 5 $ Well 2: – Price: 1200 $ – Daily upkeep: 5 $ Well 2 with a Roof: – Price: 2000 $ – Daily upkeep: 5 $ Water Tank: – Price: 1500 $ – Daily upkeep: 5 $ Water Tank 2: – Price: 1500 $ – Daily upkeep: 5 $ Wooden Dog House: – Price: 300 $ – Daily upkeep: 5 $ Wooden Dog House 2: – Price: 300 $ – Daily upkeep: 5 $ Decorations: – 23 items – Price: 50 $ – Daily upkeep: 1 $ V1.0.0.1 – Added the ability to choose a dog – Fixed the water filling issue

FS25 Tajfun EGV 80 AHK
other

FS25 Tajfun EGV 80 AHK

FS25 Tajfun EGV 80 AHK Tajfun EGV 80 AHK is logging winch with 80 kN of pulling power. It’s manufacture started back in 1994 and is one of the first Tajfun winches with a self contained electro hydraulic system for operation of winch clutch and brake. Mod features contest award winning detailed logging winch model an functionality with ability to attach and winch infinite number of the objects. Player should be able to attach all the dynamic objects. Info: 1. Needed Power: 70 HP 2. Pulling Power: 8 t 3. Price: 4500 $ 4. Shop Category: Forestry Equipment 5. Multiplayer Support: YES On foot controls: B – Attach/Detach Object (while player is pointing at the object) Y – Winch Shift + Y – Fast Winch X – Release Rope Shift + G – Change Active Winch (in case more that more winches are present in the game) In vehicle controls: Shift + B – Detach All Y – Winch Shift + Y – Fast Winch X – Release Rope

FS25 Passenger Seat In Singleplayer
other

FS25 Passenger Seat In Singleplayer

FS25 Passenger Seat In Singleplayer Do you prefer to play Farming Simulator 25 on your own, but don’t want to miss out on the lively cabins and passenger seats in the game? This mod finally unlocks the passenger feature for your single-player career as well! By default, the game’s passenger seats are only available in multiplayer mode. With this mod, they’re permanently enabled for single-player. Simply switch to the passenger seat of your vehicle to ride along with your helpers, or enjoy a more realistic atmosphere while working in the fields and on transport runs. Seamless Integration: Accesses the in-game passenger system directly—without unnecessary overhead or performance losses. High Compatibility: Works with both stock vehicles and modded vehicles that support the passenger system.

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