Farming Simulator 25 mods
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Crop Control Override v 2.0.3.6
Crop Control Override is a per-save crop policy manager for Farming Simulator 25. It lets players control which crops are permitted for the player, which crops NPC farmers may plant, and whether NPC crop planting should be limited by field size. The mod includes an editable FS25-style GUI, per-save XML rule files, NPC field validation, blocked NPC field reporting, and a guarded Apply / Force Apply workflow to prevent accidental invalid save states. Main GUI features: – ALL RULES: view and edit crop policy rules. – DISABLED: view globally disabled crops. – SIZE LIMITED: view crops with NPC field-size limits. – NPC DISABLED: view crops NPCs should not plant. – VALIDATION: view existing NPC fields that violate the active policy and use the guarded dry-run / confirm reset workflow. – SUMMARY: view active config, rule counts, and validation state. – HELP: view in-game guidance. Configuration: – APPLY / FORCE APPLY writes staged crop-rule changes to the active per-save XML. – DISCARD resets staged values. – SAVE DEFAULTS TO CONFIG.XML backs up the existing template config and writes the current full active rule set to config.xml. – Existing per-save XML files are not overwritten by Save Defaults. – RESET BLOCKED DRY-RUN does not change the save state. CONFIRM RESET performs the actual blocked-field reset after review. – VALIDATION includes RESET MODE: CULTIVATED or RESEED SEASONAL. – RESEED SEASONAL uses the current seasonal planting window and CCO policy rules to choose a replacement crop for blocked NPC fields. – Each crop has an individual reseed weight from 0 to 5, editable in the GUI and stored as reseedWeight on its fruit rule. – A crop weight of 0 excludes that crop from NPC-field reseeding without disabling it for the player. – The global leaveCultivated weight remains available, allowing weighted resets to leave some fields cultivated instead of reseeding them. Version 2.0.3.6: * Replaced the seasonalMission and seasonalLifecycle category weights with an individual reseed weight for every crop * Added GUI controls for editing the reseed weight of the selected crop * A crop weight of 0 now excludes that crop from NPC field reseeding while leaving the crop otherwise enabled * Retained the global leaveCultivated weighting * Added automatic migration of existing per save XML files, assigning the default weight of 5 where reseedWeight is missing and removing obsolete category weights when files are normalized * Added multiplayer synchronization for per crop reseed weights * Fixed dedicated server player joins changing loaded seeder selections, commonly back to Wheat * Prevented remote CCO seed list refreshes from sending seed selection changes back to the authoritative server * Hardened NPC crop planning so a failed replacement does not leave SowMission with an invalid fruit reference * Added recovery for legacy invalid sow contracts that can trigger repeated getIsPlantableInPeriod errors
Bale Finder v 1.1
BaleFinder – Never lose your bales again! Have you ever wondered where all your bales went? Lost in the field, stacked somewhere, or simply vanished in the grass? With BaleFinder you will never search again. This mod places colored hotspots for every bale directly on your PDA and minimap. Supported standard bale types: – Straw = yellow – Hay = light green – Grass = dark green – Silage = brown – Chaff = amber – Sugar Beet Cut = magenta – TMR / Forage = turquoise – Cotton = white Custom bale types are detected automatically. Up to 10 additional fill types receive individual colors; further custom types are shown in gray. Additionally BaleFinder now can be switched on or off while on foot using the configurable key binding in the game controls. Standard Keybinding is set to “B”. Just install, start, and you’ll always know where your all your different bales are. Version 1.1: * Added automatic support for custom bale fill types with up to 10 additional colors * Added a configurable global BaleFinder on/off toggle
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