Farming Simulator 25 mods

72,248 results
653 / 4,817
JCB Telehandler Attachments v1.0.0.0
implements

JCB Telehandler Attachments v1.0.0.0

JCB Telehandler Attachment Pack. Converted for FS25 Attacher Configurations: Standard, JCB Q-FIT Grain Bucket 3000 - Price: £2,500 - Capacity: 3,000 litres - Fill Type: Bulk Grain Bucket 5000 - Price: £2,750 - Capacity: 5,000 litres - Fill Type: Bulk Manure Fork - Price: £2,900 - Capacity: 2,000 litres - Fill Type: Muck, Forage and Bales Silage Fork - Price: £2,800 - Capacity: 4,500 litres - Fill Type: Muck, Forage and Bales Bale Fork - Price: £1,200 - Type: All Bales - Configurations: 4 tine positions Pallet Forks - Price: £1,500 Grain Pusher - Price: £2,750 Q-Fit Adapters - Price: £200

Calvet wrapped round bale pliers pack V1.0
implements

Calvet wrapped round bale pliers pack V1.0

Thanks to its unique kinematics, the Hauer round bale grab features a wider opening than the Hauer silage bale grab, making it suitable for transporting round bales with a diameter of up to 1.80 m. - Price: €3550 - Weight: 237kg - Attachment: Euro attach - Bale sizes: 1.10 m to 1.80 m Configuration: - Calvet original color - Hydraulic hoses - Weight: 187kg - Attachment: Euro attach - Bale sizes: 1.10 m to 1.55 m Configuration: - Calvet original color - Attachment: Euro hitch, 3-point hitch, Euro and 3-point hitch - Hydraulic hoses

Albutt Silage Bucket Rust Edition v1.0
implements

Albutt Silage Bucket Rust Edition v1.0

Albutt Silage Bucket – Price: $6,500 - Color customization available - Can be strapped onto trailers - Located in the wheel loader tools category - Capacity: 20,000 liters - Includes an added camera feature, requiring the ToolMB DLC - Now features rust effects to simulate wear over normal usage

Lizard TGA 2200 V1.0
other

Lizard TGA 2200 V1.0

Excellent forage shredder, very strong and durable, designed to thoroughly clear all forage. Category: Mulchers Price: $6,288 Required power: 85 HP Working width: 2.20 M Working speed: 18 KPM

Universal Tank Pack by TWFT v1.0.1.5
other

Universal Tank Pack by TWFT v1.0.1.5

Here I present a new mod of mine. I hope there's something for everyone… Have fun!! Change Log Version 1.0.1.5 Universal Tank Old: Taillight Adjusted Moddesc Version 111 This mod offers a set of four versatile trailers for transporting liquids. The trailers are highly detailed, come in different capacities, and are perfect for use on your farm. Whether it's water, milk, or other liquids – with this set, you're well-equipped for any task. Universal Tank Small Capacity 8,000L Price €12,000 Multicolor Interactive Control Logo Selectable Universal Tank Capacity 15,000L Price €25,000 Multicolor Interactive Control Logo Selectable Universal Tank Old Capacity 25,000L Price €32,000 Multicolor Interactive Control Logo Selectable Universal Tank Big Capacity 35,000L Price €45,000 Multicolor Interactive Control Logo Selectable Languages: DE, EN, FR Recommended Mod: Interactive Control

Rau / Lizard Sprayer Pack v1.0
implements

Rau / Lizard Sprayer Pack v1.0

Sprayer Pack for the Mercedes-Benz MB-trac Series by Bremi456 Shop Information: Rau Mounted Tank: Base Price: €4,500 Capacity: 3,000 liters Rau Front Sprayer: Base Price: €450 Working Width: 3.5 meters Lizard Front Tank: Base Price: €300 Capacity: 400 liters Configurations for All Equipment: Mounting coupling type Weight (for heavier implements) Terminal How do I attach the equipment to my MB-trac? Mounted Tank: Configure the “Subframe” on the MB-trac and select the appropriate MB-trac mounting coupling type on the tank. Front Tank: No front hydraulics required. The tank is attached to the drawbar. Front Sprayer: Configure the 3-point hitch, then attach the sprayer to the FRONT with the tank mounted on top, OR use the “Rau Trailed Tank” from the ModHub. Required / Optional Mods: Mercedes-Benz MB-trac Series – by Bremi456 (Required) Rau 2700L Trailed Tank – by Kamilos0397 (Optional)Happy spraying!

Realistic Water & Soil Management (RWSM) V1.3.9
implements

Realistic Water & Soil Management (RWSM) V1.3.9

Version 1.3.9.0 The bug where the weather wasn’t applied correctly and it was constantly raining has been fixed. REALISTIC WATER & SOIL MANAGEMENT – RWSM Changelog from 1.38.42.0 to 1.38.45.112 Rainstar / irrigation – Rainstar hose retraction has been technically revised and neatly coupled to the connected water pump; duplicate input contexts removed and F1 HUD adjusted to reflect actual pump/connection status. – Retraction speed of the Bauer Rainstar T32 increased from 30 to 60 m/h; remaining time display updated accordingly. – Slow final approach maintained to ensure controlled movement of the sprinkler carriage towards the drum. – Automatic slope/holding brake added for the sprinkler trolley. When retraction is not active, rolling away is prevented; upon start, the brake remains briefly active until hose tension builds up, then releases automatically. – The drum unit is held in work mode via the main physical body. A fixed X/Z anchor prevents movement downhill or backwards as the sprinkler cart extends. – A tractor on the sprinkler truck no longer releases the drum lock; only transporting the drum or leaving work mode releases the anchor. – Traction force significantly increased without further raising the 60 m/h target speed. – Adaptive pulling force now has 9 finer levels. Smoother readings, hysteresis, and delayed downshifting reduce force swings and ensure consistent feed-in, especially at 1x speed. Rainstar / irrigation – Rainstar hose retraction has been technically revised and neatly coupled to the connected water pump; duplicate input contexts removed and F1 HUD adjusted to reflect actual pump/connection status. – Retraction speed of the Bauer Rainstar T32 increased from 30 to 60 m/h; remaining time display updated accordingly. – Slow final approach maintained to ensure controlled movement of the sprinkler carriage towards the drum. – Automatic slope/holding brake added for the sprinkler trolley. When retraction is not active, rolling away is prevented; upon start, the brake remains briefly active until hose tension builds up, then releases automatically. – The drum unit is held in work mode via the main physical body. A fixed X/Z anchor prevents movement downhill or backwards as the sprinkler cart extends. – A tractor on the sprinkler truck no longer releases the drum lock; only transporting the drum or leaving work mode releases the anchor. – Traction force significantly increased without further raising the 60 m/h target speed. – Adaptive pulling force now has 9 finer levels. Smoother readings, hysteresis, and delayed downshifting reduce force swings and ensure consistent feed-in, especially at 1x speed. Optima 1036 (Handed over to honved4) – Fully integrated with RWSM water, pump, pressure, irrigation, and soil moisture logic. – Own AutoReel implemented with up to 550 m hose travel and GIANTS-native physics. – Active ingestion of Rainstar and Optima will be saved and resumed after dedicated server restart. – Traction force, wheel contact, braking effect, chassis/sway physics, straight-line stability, and short-range centering optimized. – Original wheel, tire, suspension, fake wheel, and component joint structure preserved as a technical basis. – Optima moved out of the normal RWSM shop and prepared for an independent addon; previously purchased devices remain compatible. – RWSM remains the sole source for soil, water, weather, and yield calculations. Gameplay/Multiplayer – RWSM menu expanded to include options for yield loss, waterlogging, drought stress, compaction, frost, weeds, root damage, plant stress optics, wet soil driving physics, vehicle compaction, rain crusting, and field info. – Yield influence can be set to off, 50%, realistic, or 125%. – Settings are saved securely in the savegame and synchronized on the server in multiplayer. – Menu/L10N bug fixed; new and changed texts are synchronized across all existing mod languages. Soil / water / compaction – More realistic post-harvest soil model: heavy traffic causes real compaction on wet soil; rain alone does not cause unrealistic deep compaction. – Heavy rain can cause siltation and surface crusting on uncovered, harvested, or cultivated areas; crop residues reduce this risk. – Crusting can reduce infiltration and is indicated in field info with recommendations. – Deep loosening is recommended only if deep compaction is present and soil is stable. – The entire RWSM field grid was converted to a uniform 2 x 2 m grid, allowing more detailed spatial data for water, roots, compaction, and other factors. – The previous 1m tramline solution was removed due to instability during vehicle boarding. – Old 8/12m cells are migrated to the new 2m grid upon loading, retaining existing water, compaction, and damage values. – The topography cache remains adaptive for performance, not as a full 2m map scan. Performance / management map – Management map and cache optimized without losing land data or map layers. – GIANTS terrainSize, ownership, and field masks are cached and updated based on events. – Field/road masks are shared and only invalidated locally upon real changes. – Screen rectangles and map layers are reused and preloaded in the background. – Cell-based read proxy invalidation replaces global methods. – Soil type, nitrogen, pH, weeds, weather, ownership, and field status data from GIANTS/Precision Farming continue to be used. Plant Height / Crop Vitality – Plant height expanded from a specific corn solution to a general cross-crop system. – Visual height change does not alter GIANTS growth states, harvest maturity, or fruit density maps. – Five fixed RWSM height classes: 100%, 90%, 80%, 70%, 60%. – Render profiles for cereals, corn, oilseeds, legumes, grass, rice, leafy/root crops, and compatible mods. – Crops like beetroot, sugar beet, potatoes, carrots, and parsnips react more strongly visually than tall grain crops. – Existing bad cells are considered at map start; multiple samples and stable mixing reduce block edges. – Shader writes are spread over multiple frames; no full field scan or parallel plant grid. – Plant height is locked after map start according to GIANTS growth phase; moisture, stress, irrigation, or soil changes do not immediately affect height. – Crop rotation or re-sowing resets phase lock. – Maintenance commands: rwsmCropHeightStatus, rwsmCropHeightRebuild, rwsmCropHeightVisualReset. Field Info – Uses current live data for weather, precision farming, crop, and water stress. – Displays plant water/root space divided into two lines: Kc/Ks and available water/RAW. – Waterlogging is explicitly shown when active. – Root depth, health, oxygen/drought stress, soil structure, compaction, and yield factors are retained. Weather / Weather HUD – Weather HUD shows the next actual weather change time, e.g., 6:30 p.m. or +1 2:00 a.m. – Time data comes from the synchronized GIANTS/RWSM forecast queue; no extra weather calculations. – Weather region, state/country, and climate year are stored redundantly in rainstarWeather.xml and rwsmState.xml. – When loading, the latest valid config is used; old save games are migrated automatically. – Mod/ZIP updates should no longer reset the selected weather region. Savegame security / ground data – Soil, water, and agronomy cell data are secured against loss during mod updates. – rwsmState.xml is validated before replacing active cell tables. – load=true is only set after successful restore or new game. – New saves record cell counts, sizes, and revision info. – Mismatched cell counts reject restore and activate save protection. – XML/schema errors do not overwrite existing rwsmState.xml. – On first successful load, a backup rwsmState_backup.xml is created. – Older savegames remain compatible and receive new protections on next save. Compatibility – No additional write access to GIANTS growth states or fruit maps for plant height. – Precision Farming remains authoritative for soil, nutrients, and pH. – Hydrology, compaction, root damage, waterlogging, irrigation, and yield history are persistently stored. – Existing savegames can continue without restart and are migrated to the new 2m grid. Current status: RWSM 1.38.45.112 Realistic Water & Soil Management enhances Farming Simulator 25 with a persistent water, soil, and plant balance system. Rain, irrigation, evaporation, soil type, terrain, tire pressure, tillage, and plant development are interconnected, creating a multi-layered water balance across topsoil, root zone, and subsoil. Natural depressions stay moist longer, heavy vehicles cause more compaction on wet soil, and inadequate tire pressure increases load on the topsoil, affecting long-term soil structure, root health, plant growth, and yield. Features include: - Multi-layered water balance calculation for topsoil (0-10cm), root zone (10-30cm), and subsoil (30-60cm) - Consideration of precipitation, irrigation, evaporation, seepage, drainage, runoff, plant water uptake, soil type, structure, and compaction - Display of usable field capacity separate from pore saturation, with excess water able to seep or cause waterlogging - Differentiation of soil types such as loamy sand, sandy loam, clay, and silty clay, each with specific properties - Influence of regional climate on precipitation, temperature, evaporation, wind, humidity, sunlight, and seasonal distribution, affecting soil moisture and drying - Realistic drying influenced by temperature, wind, sun, humidity, soil type, and surface water, with a moisture memory to prevent immediate drying after rain - Detection of natural depressions that collect water, dry slowly, and pose risks of sinking, track formation, and oxygen deficiency - Soil compaction stored separately for topsoil, root space, and subsoil, influenced by vehicle weight, load, tire pressure, soil moisture, and other factors - Multiple crossings and their impact on compaction, track depth, and plant damage are tracked - Simulation of root health, drought, waterlogging, oxygen deficiency, compaction, nutrients, pH, and mechanical damage, affecting water and nutrient absorption - Impact on crop yield based on water balance, dryness, compaction, root health, and other factors - Visual crop vitality system indicating plant height, density, and stress zones, without altering original growth stages - Weed competition effects on development and yield - Tillage effects from various implements, considering working depth, soil moisture, and compaction - Evaluation of seedbed strength and rolling effects for optimal soil conditions - Functional irrigation system with adjustable pump, radius, application rate, and water consumption - Extended field info displaying soil moisture, pore saturation, surface condition, excess water, soil type, evaporation, temperature, wind, compaction, and plant health - Soil-Soil API for other mods to access land data - Connection with Visual Mud Tracks for realistic ground effects based on wheel load, axle load, tire pressure, slip, and soil moisture - Persistent storage and synchronization of water balance, precipitation, compaction, track depth, soil structure, root condition, and plant vitality for multiplayer - Highlights include multi-layered water balance, long-term compaction effects, integration with Visual Mud Tracks, natural waterlogging, visible plant vitality, realistic tire pressure effects, root health simulation, and extensive field info. - The pump reads only the vanilla hose status: hose not connected disables pump; disconnecting hose stops pump. - Weather HUD size options now available: normal, small, very small, and vanilla. - Required mods: Precision Farming, Visual Mud Tracks.

Irrifrance Optima 1036 V1.1.0.2
implements

Irrifrance Optima 1036 V1.1.0.2

Welcome to the newly updated Irrifrance Optimal 1036 irrigation reel! This mod features a completely new script, making gameplay more realistic and enjoyable. At your request, I have translated it into six languages. Please note that when viewing the equipment in the shop, the hose may appear bugged or visually glitched. Don't worry—this is a known shop-only issue and it resolves itself immediately after purchase. How to Use (Step-by-Step Guide) 1. Position the Drive at the edge of your field and park the irrigation reel. 2. Rotate the Drum: Turn the drum 90 degrees into the working position. 3. Deploy the Cannon: Press X to deploy the irrigation cannon. 4. Connect Water: Press N to simulate placing and connecting a water source directly next to the drum. 5. Position the Cannon: Hitch your tractor to the end of the cannon and pull it across to the opposite side of your field (try to keep it straight for best results). 6. Reattach: Unhitch the cannon, drive your tractor back, and attach it to the main irrigation reel. Wait a moment for stabilization. 7. Open the Valve: Exit your tractor. Ensure you have Interactive Control installed. Click the 'x' icon on the valve to open the water flow. 8. Adjust Speed: Return to your tractor. You can set the hose reeling speed from 1 to 5 by pressing Ctrl + Z. Choose the speed that suits your needs. 9. Start Watering: Press B to turn on the equipment. The hose will reel in gradually while the cannon waters your field. 10. Finishing Up: When the cannon reaches the starting point, close the valve via Interactive Control and press N to remove the water source. 11. Pack Up: Turn off the implement with B. Press X to fold the cannon back into place, and rotate the drum from 90 degrees back to its standard transport position. You're now ready to move to the next field! New Features in this Version - 90-Degree Rotation: The drum can now be rotated realistically before deployment. - Interactive Control Integration: Manually opening the water valve with IC adds a realistic touch. - Custom Script: A new script ensures smooth operation. Permissions & Modding This mod is freely available for anyone to edit, modify, and improve at any time and anywhere. I am only happy if the mod continues to evolve and improve! The irrigator is now compatible with precision farming. Happy farming and wishing you a bountiful harvest! V1.1.0.2 Available in 6 languages: English, French, German, Polish, Spanish, Hungarian. Required mods: Interactive Control

Joskin Betimax RDS 6000 V1.0
trailers

Joskin Betimax RDS 6000 V1.0

This trailer is designed for transporting animals. Price: €15,000 Capacity: 7 cows, 10 sheep, 10 pigs

Wielton PRS-2S/S9 V1.0
trailers

Wielton PRS-2S/S9 V1.0

A converted and reworked Wielton PRS-2S/S9 turntable bale trailer for Farming Simulator 25. The trailer is based on a fully functional FS25 turntable chassis and has been rebuilt visually and functionally to represent a Wielton PRS-style bale platform. Main features include adjustable bale frames, a rear platform extension, and folding rear underrun protection, all operated through Interactive Control. The bale frames can also be removed completely through a shop configuration for use as a flatbed trailer. The trailer includes multiple wheel and fender options, warning triangle configuration, rear hitch option, chassis and rim color selection, tension belts, working lights, and license plate support. **Features:** - Wielton PRS-2S/S9 styling - Proper turntable trailer physics - Interactive Control functions - Foldable front and rear bale frames - Rear platform extension - Folding rear underrun protection - Bale frames removable in the shop - Tension belts - Fender configuration - Warning triangle configuration - Rear hitch configuration - Chassis color selection - Rim color selection - Working lights - License plate support - Multiplayer ready Price: €14,200

John Deere – FD 55 Fellerbuncher Head V1.0
harvesters

John Deere – FD 55 Fellerbuncher Head V1.0

John Deere – FD 55 Fellerbuncher Head Adapted for attachment to excavators. A maximum of 4 trees can be harvested. Category: Excavator Tools Price: $65,000

Komatsu Harvester 911 v1.9
harvesters

Komatsu Harvester 911 v1.9

Category: Harvesters Price: $375,000 Power: 228 hp Max. speed: 20 kph Optimized the file Made the configs free Added many more tree cutting lengths All the cut lengths are now: 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6, 6.5, 7, 7.5, 8, 8.5, 9, 9.5, 10, 10.5, 11, 11.5, 12, 12.5, 13, 13.5, 14, 14.5, 15, 15.5, 16, 16.5, 17, 17.5, 18, 18.5, 19, 19.5, 20, 20.5. Changelog 1.9.0.0: Added window tint configurations.

Wood Harvester Sounds BETA 5  v1.0
harvesters

Wood Harvester Sounds BETA 5 v1.0

Does a tree make a sound if no one is around to hear it? With this mod, it certainly does! Unique sounds are now triggered based on physical log interactions, bringing forestry work to life. Three sound events are covered: trees crashing down as they fall, logs colliding against each other, and the thud of logs hitting the ground. Sound Variety: 6 Tree falling variations 5 Log-on-log collision variations 4 Log ground impact variations Originally designed for harvesters hence the name, but reimagined halfway through to work globally in any machine. Even with heavy optimisation the mod can still cause small performance issues when there are hundreds of logs around. BETA 5 Fixed missing event file in github automation.

Lizard Protector V1.0
cars

Lizard Protector V1.0

Category: Cars & Bikes Price: $35,000 Power: 182 hp Max. speed: 110 kph Capacity: 55 L Protector versions for 90 and 110 models Van and pickup variants TDI and V8 engine options Lighting and accessory choices Realistic colors

Lizard DIG75 v1.0
harvesters

Lizard DIG75 v1.0

– Price: $12,000 – Capacity: 7,500 L – Required power: 75 hp – Maximum working speed: 10 kph You will find this trailer in the grape Tools category! ATTENTION: This implement only fertilizes the area under the rows! Functions: – Openable lid – Movable rear axle for enhanced stability

653 / 4,817

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