Farming Simulator 25 mods

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Jacto K3000 v 1.0
harvesters

Jacto K3000 v 1.0

Jacto K3000 Presents to the producer quality harvested coffee beans, fewer species, higher daily yield, comfort and safety. Category: Harvesters K3000 is an experienced coffee harvester Price: $69,500 Capacity: 2000 L Power: 84 HP Working speed: 8 km/h Animations: Equipment elevation and tilt, and pipe height adjustment Only for coffee harvesting

Jacto K3500 v 1.0
harvesters

Jacto K3500 v 1.0

Jacto K3500 Presents to the producer quality harvested coffee beans, fewer species, higher daily yield, comfort and safety. K3500 is an experienced coffee harvester Price: 145000 $ Power: 132 hp Category: Combine harvesters Capacity: 2.000 L Working speed: 8 kph Animations: Raising and tilting equipment, and barrel height adjustment Only for coffee harvesting

Stara Cinderela 17 v 1.0
implements

Stara Cinderela 17 v 1.0

Category: Planters Price: $96,000 Required power: 180 hp Working speed: 15 kph Working width: 7.4m Capacity: 1,740 L Capacity: 1,465 L Seed supply made only through the right hand box

Stara Cinderela New 13 v 1.0
implements

Stara Cinderela New 13 v 1.0

Category: Planters Price: $85.000 Required power: 150 hp Working speed: 15 kph Working width: 5.6m Capacity: 1,465 L Capacity: 1,740 L Seed supply made only through the right hand box

Manure For All Husbandries FS25
other

Manure For All Husbandries FS25

Make every animal husbandry produce collectable manure. Bed chickens, sheep, goats and pastured animals with straw at the food trough and collect manure from a heap - just like cows, pigs and horses. In the base game only cows, pigs and horses turn straw bedding into manure. Manure For All wires the same straw-to-manure pipeline onto every animal husbandry - chicken coops, sheep and goat barns, and all open pastures, including map- and mod-added animals. No building is replaced and no map is edited: the mod augments the husbandries you already own, at load time, and works with existing savegames. Features ======== - All husbandries can consume straw bedding and produce collectable manure, regardless of animal type - If a husbandry has no straw tip point, tip bulk straw at its food point - it is stored as bedding while food still feeds the animals - Each mod-enabled husbandry gets its own straw storage, sized to its food capacity, so the straw bar fits the barn - Produced manure is delivered to a player-placed manure heap near the husbandry - On-screen and log warning when a producing husbandry has no manure heap in range, so manure is never lost silently - Straw use and manure output scale per animal from its food needs; map- and mod-added animals are covered automatically - Animals that already produce manure (cow, pig, horse) and mods that define their own production (e.g. RealisticLivestock) are never overridden - Multiplayer supported: tested on host, client, and dedicated server Limitations =========== - A manure heap must be placed within range of the husbandry; without one, produced manure is discarded every hour (the mod warns about this) - Straw must be tipped as loose material - the food point has no bale trigger - On dedicated servers the "no heap in range" warning is written to the server log only Usage ===== 1. Place a manure heap (from the build menu) near the husbandry 2. Tip bulk straw at the husbandry's food point (or its own straw tip point where one exists) 3. Animals consume the straw over time and manure accumulates in the heap Source code and issue tracker at https://github.com/rittermod/FS25_ManureForAll - Fixed animal buildings whose straw bar filled to the top but never produced any manure - Fixed animal buildings that never got a straw storage, so they could not produce manure

Tesla Semi FS25
other

Tesla Semi FS25

- Speed: 120 km/h; - Cost: 97.500 $; - Selectable body сolor; - License plate configuration; - Animated dashboard, turn switches, pedals, wipers, suspension; - Interactive Control support; - Mercedes-Benz Trucks Pack support (rearview camera) ; - Animated front suspension. - Animated character's legs when interacting with the pedals. - Added animation and adjustability for the fifth wheel. - Improved front turn signal display. - Added a decal to the steering wheel. - Various improvements.

Realistic Livestock RM FS25
harvesters

Realistic Livestock RM FS25

Replaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod. Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits. Everything is managed from the RL Menu - a dedicated tabbed interface for browsing, trading, moving, filtering, and automating your herds. This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed. Features ======== - Individual animal tracking with unique identity - Genetics system with heritable traits that affect production output - Genetics display in animal names with configurable detail level (average score or full trait breakdown) - Breeding and reproduction with pregnancy mechanics and genetic inheritance - AI insemination system with semen dewars - Disease simulation with infection, treatment, and immunity - Animal monitoring to track individual animals over time - Weight system tied to genetics and feeding - Animal marking and castration - RL Menu: a standalone tabbed menu covering all animal management - browsing, moving, selling, buying, AI straw purchases, messages, and trailer loading - Saveable animal filters, cycled with F across the menu tabs - Herdsman automation: daily sell/buy/castrate/naming/AI/move/horse-care tasks driven by saved filters - Animal Country of Origin setting for new animals - Dealer controls: choose which animals and age groups the dealer offers, and its stock quality (Budget, Standard, Premium) - Daily summary mode for message log - In-game help pages - Highland cattle bull support - Animal pack system: third-party mods can add new breeds or adjust animal balance - Map support: Hof Bergmann (ducks, geese, cats, rabbits, alpacas, quail) with automatic version-aware compatibility - Map support: Witcombe (UK breeds - Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester, plus Hereford heritage profile) with automatic version-aware compatibility - Map support: Le Mechet (French breeds - Charolaise, Montbeliarde, Simmental, Vosgienne) with automatic version-aware compatibility - Simple support for butchers using Extended Production Point (EPP) mod - Mod compatibility checks at startup: hard-block dialog for incompatible mods, plus a dismissible warning tier for mods known to degrade gameplay - Mod compatibility bridges: coexists with Seasonal Wool Production (Argsy Gaming) without double wool output - Multiplayer support Supported Maps & Packs ====================== RLRM works on virtually any map out of the box. It does not need to be on a list. The maps below are special only because they add their own custom animal types or breeds, which need built-in support for those extras to get the full RLRM treatment (genetics, breeding, reproduction). On any other map, the standard animals just work. Maps: - Hof Bergmann (https://www.lsfarming-mods.com/) - ducks, geese, cats, rabbits, alpacas, quail with full breeding support - Witcombe (https://oxygendavid.itch.io/witcombe-park-farm) - UK breeds (Jersey, Gloucestershire Old Spot, Texel, Suffolk, Blue Faced Leicester) with full breeding support; Hereford heritage profile - Le Mechet (https://farming-simulator.com/mod.php?mod_id=357964) - French breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with full breeding support (NOT compatible with Cow Breeds Pack unless you use the latest development version - both replace the cow husbandry config) Animal Packs: - Cow Breeds Pack for RLRM by ConGan98 (https://github.com/ConGan98/FS25_CowBreedsRLRM) - additional cattle breeds - Sheep Breeds Pack for RLRM by ConGan98 (https://github.com/ConGan98/FS25_SheepBreedsRLRM) - additional sheep breeds Notes ===== - Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license - Savegame data from Arrow-kb's original version is automatically migrated on first load - Font Library mod is no longer required - Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem Installation ============ Place FS25_RealisticLivestockRM.zip in your mods folder. Migrating from Arrow-kb's version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it - data migrates automatically. Documentation: https://rittermod.github.io/FS25_RealisticLivestockRM Source code and issue tracker: https://github.com/rittermod/FS25_RealisticLivestockRM What's changed: This is mostly a disease-fixes release. Treating a disease now costs money and runs the full course the disease is meant to take, an animal you cured stops dying of the disease it beat, and diseases finally reach every player in multiplayer. Some bugs still remain, but this release is a big step forward for disease management. Work on the disease system continues. It also finishes the teardown that started in v1.3.0.0: the old animal screen and the old per-pen herdsman are gone, and every route into animal management opens the RL Menu. Updating an existing save? Treating a disease starts charging your farm, and leftover per-pen herdsman settings are cleared the first time you save after updating. **Realistic Livestock - Ritter version v1.3.1.0** In this release, you can customise the animal dealer. You decide which animals and age groups it offers, and whether it deals in Budget, Standard or Premium stock - and its genetics now follow a natural bell curve, so a genuinely outstanding animal is a find rather than a routine restock. The herdsman also learns a new trade: Horse Care. **Updating an existing save?** The dealer's genetics curve changed, so high (or low) thresholds match far fewer animals than before. If a saved filter suddenly returns nothing at the dealer, lower its threshold. See the "Heads up before you update" section in the (https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md) for details. **Highlights:** - **Choose Animals For Sale** - pick exactly which animals and age groups the dealer offers; it restocks to match. - **Dealer Animal Quality** - stock the dealer with Budget, Standard or Premium animals, priced accordingly. - **Realistic dealer genetics** - dealer stock follows a bell curve instead of piling up at the best and worst extremes. - **Horse Care herdsman task** - daily exercise and grooming for a chosen horse pen, for a wage, so your horses hold their value. - **Herdsman tasks that explain themselves** - a task that will not run now names the setting you need to repair. Full changelog: https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md ### Heads up before you update Things that affect existing saves: - Dealer animal genetics follow a natural bell curve now. An "Extremely good" animal drops from roughly one in 25 to under one in 200, and "Very bad" ones from about one in 20 to about one in 160. Existing dealer stock is untouched and converges to the new curve as the dealer restocks. - Saved genetics filters and herdsman goals keep their stored 0-99 thresholds but now cover a different share of dealer stock. A filter like "overall genetics at least 90" goes from a few percent of the dealer's animals to well under one percent. If a saved filter suddenly returns nothing at the dealer, lower its threshold. - Changing "Dealer Animal Quality" discards the current dealer stock and restocks with new animals. ### Added - Added "Choose Animals For Sale" in RL Menu > Settings > General - pick which animals and age groups the animal dealer offers, and the dealer restocks to match. Admins can change it in multiplayer, and every player's dealer updates to match. - Added "Dealer Animal Quality" in RL Menu > Settings > General - choose whether the animal dealer stocks Budget, Standard or Premium animals. Budget stock is weaker and cheaper; Premium stock is stronger and costs more. Changing it discards the current dealer stock and restocks with new animals, and it does not affect the AI animals used for insemination. Admin only in multiplayer. - Added "Horse Care" as a Herdsman task - it exercises and grooms the horses in a chosen horse pen every day so their Daily Riding and Cleanliness stay up and they hold their sale value, charging a wage for every horse it looks after. - Added a "Select Section" control to "Choose Animals For Sale" - the S key, or its button, ticks or unticks just the animal group you are on and leaves the rest of the list alone. - Added a note on each Herdsman task setting that is required but empty, or that holds a number outside its allowed range, so a task that will not run now tells you which field to repair instead of showing the same neutral prompt as a setting you simply have not filled in yet. ### Changed - Changed animal dealer quality to follow a natural bell curve instead of piling animals up at the best and worst extremes. Most dealer animals are middling: an "Extremely good" one drops from roughly one in 25 to under one in 200, "Very bad" ones from about one in 20 to about one in 160, and an animal's traits now sit closer to each other. Existing dealer stock is untouched and converges to the new curve as the dealer restocks. - Changed what saved genetics filters and herdsman goals match - they keep their stored 0-99 thresholds but now cover a different share of dealer stock because of that curve change, so a filter like "overall genetics at least 90" goes from a few percent of the dealer's animals to well under one percent. If a saved filter suddenly returns nothing at the dealer, lower its threshold. - Changed the Herdsman task editor to put the task's on/off switch at the bottom of its settings instead of near the top - you fill in the job, filter and pens first and switch the task on last. - Changed Space in "Choose Animals For Sale" to tick or untick the whole list at once instead of only the group you were on, matching every other multi-select list in the mod. ### Fixed - Fixed the animal dealer's poorest stock lingering forever on established saves - listings now rotate off the shelf after at most two in-game days. - Fixed a Herdsman task keeping a filter its new job cannot use when you change the Operation - the filter and any now-unsuitable pens are cleared, so the task can be repaired instead of being stuck with a filter the picker will not offer. - Fixed a change to an already-enabled Herdsman task being thrown away when it left the task incomplete - the task is now switched off for you and keeps your change, ready to finish and switch back on. - Fixed saved filters and herdsman rules being lost (and overwritten on the next save) when loading a save that has no Realistic Livestock animal data. ### Translations - Fixed stray characters that had been shipping in ten of the translation files. ### Documentation - Added user-guide coverage for the two new dealer controls and the Herdsman's Horse Care task, plus a FAQ entry on why a pen can show only one animal in husbandry. - Fixed the user guide still listing a Shift + T keybind for the visual-animals control - that key was removed when the control moved into RL Menu > Settings > General. ### Compatibility - Listed the Sheep Breeds Pack for RLRM alongside the Cow Breeds Pack as a supported animal pack. The RL Menu is out of preview - it is now the mod's animal-management interface. Updating an existing save? ------------------------------- Re-create your herdsman automation in the new Herdsman tab, find all settings under RL Menu > Settings, and expect slightly adjusted breeding schedules. Check the keybind for the RL Menu if `Right Shift+O` does not work. See the "Heads up before you update" section in the changelog for more details. https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md Highlights: ---------------------- - New RL Menu - one tabbed menu for everything: browse and manage animals, buy, sell, move, AI straws, and messages. Opens with Right Shift + O, or from your pens, dealers, trailers, and the R key. The old animal screen is gone. - Saveable filters - build reusable animal filters in-game and cycle them with F on any tab. - Herdsman automation - daily tasks (sell, buy, castrate, naming, AI, move) driven by your saved filters, with budgets and caps. - Butcher deliveries - move animals (or let the herdsman deliver) to EPP butchers. - New setting - Animal Country of Origin for new animals' ear tags. - Breeding ages tuned to real husbandry (goats, stallions, hens, roosters). - Multiplayer fixes - insemination now works from menu, live post-birth recovery, live husbandry log messages, DLC animal visual fix. - Other Fixes - Hof Bergmann cow milk, FPS stutter on implement switch. Full changelog: https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md - Herdsman automation tasks (preview): a new Herdsman tab where you build tasks that sell, buy, castrate, name, AI-inseminate, or move filter-matched animals across your pens automatically each day - fully multiplayer-synced. - Trailer transfers in the RL Menu: load and unload livestock trailers from the menu - move animals at a pen, buy/sell straight into a held trailer at the dealer, or load loose horses out in the world. - More accurate breeding: pregnancies now track each animal's gestation period and young animals grow over their proper age range, especially at higher days-per-period settings. - Goats fixed in the genetics overview: they now correctly show milk production instead of wool, across the menu, info dialog, and on-foot look-at panel. - Multiplayer fix: RL Menu settings now sync to the server and persist across save/reload, instead of being silently lost on dedicated servers. All changes: https://github.com/rittermod/FS25_RealisticLivestockRM/releases/tag/v1.2.6.0 **New & improved** - In-game saveable filter editor: create and edit filters from Settings -> Filters (no more hand-editing XML). - Feed runway estimate: the Info and Move tabs now show how many months of feed are left, turning red below 2 months. - The Animal Dealer now opens the new RL Menu Buy tab at the shop counter and on walk-up. - Quick Filter dialog gains a "Save filter" button, plus title, scrollbar, and slider fixes. - Seasonal Wool Production (Argsy Gaming) now runs alongside RLRM without doubling wool output. **Multiplayer fixes** - Clients missing a DLC no longer see the wrong breed or species (the server was always correct). - Insemination started by a non-host player now syncs to everyone. - Empty semen dewars no longer linger after a save/load. **Other fixes** - Buying or selling animals from a trailer at the dealer no longer spams errors in the log. - AI insemination now correctly blocks dewar purchases you can't afford. - Pens no longer overflow when several pregnancies finish on the same day. **Full Changelog**: https://github.com/rittermod/FS25_RealisticLivestockRM/blob/main/CHANGELOG.md Added: - Map support: Le Mechet by MA7Studio (https://farming-simulator.com/mod.php?mod_id=357964) - four French cow breeds (Charolaise, Montbeliarde, Simmental, Vosgienne) with bull variants; full breeding, genetics, and reproduction; per-breed pricing, milk curves, and reproduction signatures preserved from the map's source XML. - In-game warning when two map bridges or animal packs replace the same animal type's husbandry. The second one wins and the first one's animals can become invisible (ghost animals); RLRM now shows a dismissible warning at mission start so the cause is visible instead of silent. - Witcombe Park Farm 1.3.0.0 (v4) now loads cleanly with the existing map bridge. Improved: - Hereford adult cow and bull skin updated to a more breed-accurate red-and-white coat. Texture contributed by BavarianRedneck. - French translation refreshed by community contributor @squall39 (PR #83): native-speaker corrections to existing strings and translations for the new RL Tabbed Menu strings (Messages, Info, Move, Sell, Buy, AI tabs). - User guide cattle milk chart now reconciles with the breed-range table; footnote spells out which factors compose into the table range (chart is the lifetime age envelope; the table folds in lactation-phase factor and genetics multiplier). Fixed: - Finance overview now shows "Medicine" for animal medicine costs instead of the `Missing 'finance_medicine' in l10n_en.xml` fallback. Compatibility: - Le Mechet is NOT compatible with the Cow Breeds Pack for RLRM (FS25_CowBreedsRLRM) unless you use the latest development version of the Cow Breeds Pack - both replace the cow husbandry config and only one can win. Use Le Mechet alone, or pair it with the latest dev Cow Breeds Pack. The new in-game warning will fire if you load both together. - Hereford is removed from the dealer when Le Mechet is the active map. RL Menu (preview - work in progress): - Added saveable animal filters: define filters that match on age, gender, pregnancy, lactation, genetics, subtype, weight, health, marks, and name, nested with AND/OR groups; filters persist across sessions in the savegame. For now filters are authored by hand-editing rm_RlSettings.xml - the in-game editor ships in a future release. - Press F on Info / Buy / Sell / Move tabs to cycle through saved filters; the active filter shows as a chip on the tab. Filter selection is shared across Info / Move / Sell; Buy keeps its own selection per dealer flow. - Multiplayer: filter create / update / delete sync across all connected players (admin or tradeAnimals permission required); late-joining clients receive the full filter set on connect. - Added Settings tab with two subtabs: surfaces the existing RL settings (now editable from both the new menu and the legacy GAME SETTINGS page, reordered into thematic groups - Mortality, Health & Disease, Husbandry & Economy, Custom Animals, Message Log, Display Preferences, Tools & Admin), and lists your saved filters (read-only view today; in-game editor in a future release). Toggling a setting on either General page reflects on the other when re-opened. - Added Filter Hand-Crafting reference page in the user guide for power users authoring saveable filters in rm_RlSettings.xml until the in-game editor lands. - Performance: large-herd bulk ops and MP reproduction sync no longer freeze the game; day-change collapses many updates into one. - New: non-blocking startup warning for known-trouble mods + Mod Compatibility reference page (hard-conflict mods unchanged). - Pregnancy consumption capped at 2x baseline (sows previously hit 4-9x); pregnant/lactating cows and goats actually drink more water now. - MP fixes: pig/horse pregnancies now sync to clients, per-animal trailer load/unload crash gone, hard-conflict dialog fires on every peer. - Witcombe: Highland and Hereford visuals correct, Jersey/sheep/pig marker & monitor mesh hidden when off, rabbits actually breed now. - Added multiplayer support for "Reset Animal Dealer" and "Reset AI Animals" buttons (admin-only in MP, syncs to all players) - Fixed multiplayer: straw pickup from dewar now syncs to server (dewar no longer "refills" on reconnect) - Fixed multiplayer: empty straw hand tool now deleted from client inventory after insemination or return - Fixed animal mark/unmark: 3D visual marker now updates immediately when unmarking (previously required relog) - Fixed potential multiplayer crash when receiving unknown mark keys from newer mod versions - Fixed straw hand tool crash when no player is carrying it - Fixed crash when selling an animal from a livestock trailer at the animal dealer - Fixed crash when opening the animal trailer screen near a rideable horse created by third-party mods (e.g. AdditionalContracts animal missions) - Fixed prop horses from third-party mods being incorrectly converted to real animals when loaded onto trailers or into pens - Fixed animals marked as non-sellable being sellable after loading onto a trailer RL Menu (preview - work in progress): - Added Sell tab with shopping cart summary (selected count, price, fee, total); animals marked as non-sellable are filtered out - Husbandry selector now sorted alphabetically by name - RL Menu now remembers selected husbandry and animal when switching between Manage, Move, and Sell tabs - Single sell/move no longer clears other checkbox selections - Renamed "Info" tab to "Manage" to better reflect its actions (mark, inseminate, monitor, etc.) - Reordered tabs: Sell, Move, Manage, Messages - Fixed status icons jumping position when switching between tabs - Fixed animal age not showing in the RL Menu stats area - Rewrote semen dewar as a vehicle/pallet - fixes game freeze when looking at dewar, multiplayer pickup failures, and invisible dewars after mid-game purchase - Dewar state (straws, bull genetics) now persists through save/load and object storage cycles - Fixed crash in third-party mods that inspect stored pallets (e.g. Time Saving Stock Check) when a semen dewar is placed in object storage - Fixed multiplayer desync: mark, castrate, monitor toggle, rename, and disease treatment changes from a client now sync to all other connected players - Fixed all pre-existing animals getting the same identity (e.g. "UK 1 1") when installing RL on an existing save for the first time - also self-heals saves already affected - Added Czech translation update (community contribution by Kynuska) - Added Hungarian translation (community contribution by Toamsz93) - Added missing translation keys across all 16 languages - Fixed fillType errors in log when third-party selling station mods reference the ANIMAL category New RL Menu (preview - work in progress): - Added new RL Menu (assign key in Settings -> Controls): a standalone tabbed menu. The legacy animal screen (R key) still works unchanged - Messages tab: chronological message feed with single and bulk delete - Info tab: husbandry selector, animal list with detail pane (pedigree, genetics, diseases, inputs/outputs), and action buttons (Mark, Monitor, Rename, Diseases, Inseminate, Castrate) - Move tab: move animals between husbandries or to butchers with single-move and bulk-move using checkbox multi-select - Status icons on animal list cards showing pregnancy, recovering, infertile/castrated, lactating, producing wool, and laying eggs at a glance Hof Bergmann 1.4 support and bug fixes: - Fixed horse breed visuals on Hof Bergmann: adult horses no longer display as foals, breed colors now match correctly, foal-to-adult model transition now works - Fixed horse riding and equipment on Hof Bergmann v1.4: saddles, carriages, and tools from the Horse Addon Pack now attach correctly - Disabled four horse breeds not natively supported by Hof Bergmann (Pinto, Chestnut, Bay, Dun) from the dealer - existing savegame horses of those breeds are unaffected - Fixed dealer generating sale animals for breeds marked as not purchasable on the current map - Fixed wool and chicken eggs not spawning on Hof Bergmann v1.4: bridge now remaps fillTypes to match HB's husbandry buildings - Fixed Hof Bergmann egg incubator failing to add hatched chicks to husbandry when RLRM is active - Fixed crash when animal output curve returns nil, which could silently stop all production in a building - Added diagnostic logging for fillType mismatches in pallet and milk output What's Changed - Mostly Hof Bergmann 1.4 compatibility fixes - Fixed bridge animals (rabbits, quail, etc.) getting duplicate IDs in multiplayer, causing animals to disappear on clients - Fixed bridge animal ID counter, now tracks per-type counters with savegame persistence - Fixed bulk buy silently failing when map husbandries reject animal breeds (e.g. Hereford in Hof Bergmann filtered pens) - Existing saves with duplicate bridge animal IDs are automatically repaired on load - Added pre-validation for bulk buy: shows which animals can't be purchased and why before confirming - Added diagnostic logging for animal loading, breeding, and pack compatibility troubleshooting - Added warnings when animals are lost due to removed packs or breed mismatches - Added animal pack system: third-party mods can add breeds, override animal properties, or provide custom balance - Added Hof Bergmann 1.4 support with alpacas, quail, corrected chicken visuals, and version detection - Added cross-color alpaca breeding (any male color can breed with any female color) - Added user documentation for Hof Bergmann map support - Added: Exiting the RL animal screen returns to ingame menu animals tab when opened from there - Added: RL animal screen opens on the Info tab by default when entered from ingame menu animals tab - Fixed: Animal list scroll position jumping every 5 seconds in the ESC menu animals tab - Fixed: Click sound playing every 5 seconds while viewing animal list - Fixed: Crash when husbandry doesn't register a pallet or milk fillType that its animals produce - Fixed: Animal model accumulation when maps redefine existing animal types - Fixed: Base game reloads no longer clobber RLRM's superset animal configs - Fixed: Random death money compensation (33% sell price) now correctly reaches farm balance - Fixed: Bridge animal descriptions showing "Missing" in animal info dialog - Fixed: Pig ear tag errors on Hof Bergmann maps - Fixed: Sale animals of non-reproductive subtypes could incorrectly become pregnant - Fixed: Bridge animals' offspring could receive wrong breed - Fixed: Map-defined subtypes for existing animal types not loading alongside base game configs - Improved Italian and German translations (community contributions) 1.1.0.0: - Added Move tab for transferring animals between husbandries with destination picker and bulk move - Added custom icons for all Animal Screen tabs - Hidden castration tab in herdsman screen for chickens (not applicable) - Fixed visual glitch in herdsman screen when enabling castration - Internal refactoring for code quality and testability 1.0.2.0: - Added genetics display in animal names (average score, or full breakdown per trait) - Added sort by genetics option for animal lists - Added selection count on bulk action buttons - Fixed move messages in husbandry message log (were silently failing due to incorrect message keys) - Fixed move messages showing wrong direction (to/from was swapped) - Fixed typo in move message ("1 animals" → "1 animal") v1.0.1.0 - Hof Bergmann and basic butcher support: - Added Hof Bergmann map support - exotic animals (ducks, geese, cats, rabbits) now support full breeding and reproduction - Added basic support for butchers using Extended Production Point (EPP) mod - Added missing translation keys across all languages - Improved offspring subtype selection for maps with non-standard animal configurations - Updated Italian translation - Fixed "Manage Animals" (R) key interfering with other mods' keybindings in different menu tabs - Fixed bulk move allowing more animals than target pen capacity - Fixed error when moving animals to Extended Production Points (EPP butchers) - Added "Manage Animals" (R) button to in-game animal menu for quick access - Added "Select" (A) action to check/uncheck selection boxes in buy and sell dialogs - Insemination button now disabled when female is ineligible (pregnant, too young, recovering) - Monitor button now shows "Removing..." state when removal is pending - Fixed keybinding collisions - each action now has a unique key - Fixed info buttons intercepting Mark/Castrate keypresses - now mouse-only - Fixed insemination button incorrectly showing on male animals - Fixed monitor visual not disappearing when removing monitor - Fixed milk/wool/goat milk info not showing on dedicated server clients Quite a few multiplayer fixes v0.6.1.0: - Fix AI dialog insemination not syncing in multiplayer - Fix AI dialog insemination blocked for cows that never gave birth - Fix server crash when client inseminates cow with straw - Fix stream corruption in AI auto-insemination event - Fix pregnancy event silently failing to match animals on client - Fix dewars bought mid-game not syncing to connected clients in multiplayer - Fix client-side error when buying semen in multiplayer - Fix disease treatment toggle not syncing to server in multiplayer - Fix settings dependency check using undefined variable - Fixed error spam when dismounting horse outside pen in multiplayer - Fix black screen when multiplayer client tries to ride a horse - Fix multiplayer client unable to clean horses v0.6.0.0 - Add user guides and factsheets https://rittermod.github.io/FS25_RealisticLivestockRM/ - Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries) - Added "Reset AI Animals" button to settings to regenerate the AI straw catalog with new randomly generated animals - Fix potential milk production loss that could occur when birth errors were silently caught - Fix potential game freeze when selling animals with an active filter - Fix potential mod errors blocking crop growth and other periodic game updates - Fix texture warning for LED panel mask map - Add Danish translation update and Chinese translation (community contributions) v0.5.0.0 - Randomize father selection during breeding - eligible males are now chosen randomly instead of always the first one - Improve genetic inheritance with natural variation - offspring can now exceed or fall below parent trait values - Fix wrong text shown for straw in monitor menu - Detect conflicting mods (e.g., MoreVisualAnimals) and show a unified conflict dialog at startup - Add Italian translation (community contribution by @FirenzeIT)

2025 Diamond C Multi-Vehicle Carrier Trailer FS25
trailers

2025 Diamond C Multi-Vehicle Carrier Trailer FS25

2025 Diamond C Multi-Vehicle Carrier Version 1.1.0.0 — Complete Optimization & Rebuild Update The 2025 Diamond C Multi-Vehicle Carrier has received a major optimization and cleanup pass for Farming Simulator 25. This update was focused on making the trailer significantly more performance-friendly while preserving the original Diamond C appearance, functionality, animations, suspension, ramps, lights, and overall character of the trailer. Instead of heavily reducing the visible trailer body, the optimization targeted unnecessary and extremely high-poly geometry throughout the model. The result is a trailer that looks essentially the same in-game while using only a fraction of the geometry of the original version. What's New in Version 1.1.0.0 Completely optimized the trailer model from 1,428,829 triangles down to only 191,213 triangles Removed approximately 1.23 million unnecessary triangles Achieved an overall model reduction of approximately 86.6% Rebuilt extremely high-poly mounting bolts and hardware using lightweight optimized geometry Replaced all 10 high-poly front/chassis hardware bolts Rebuilt the suspension shock-bolt hardware Rebuilt the rear suspension hardware Removed unnecessary modeled diamond-plate geometry and cleaned up the deck Replaced the original extremely high-poly custom wheel setup with optimized GIANTS/base-game wheel assets Retained the suspension/drum detail where appropriate Rebuilt both rear ramp collision meshes from extremely dense collision geometry into lightweight, clean collision meshes Preserved the original left and right animated rear ramps Preserved trailer suspension components and visual details Preserved Diamond C branding and overall trailer appearance Cleaned obsolete wheel/rim configuration references after the new wheel conversion Improved overall model efficiency without aggressively decimating the main trailer body Verified the trailer in-game after optimization GIANTS TestRunner 0.9.19: FULL PASS 14/14 TestRunner modules passed with 0 failures Final estimated slot usage: 10 Optimization Results The original trailer contained 1,428,829 triangles. After rebuilding the unnecessary hardware, wheels, diamond plate, and collision geometry, the finished Version 1.1.0.0 model contains only: 191,213 triangles That is a reduction of: 1,237,616 triangles — approximately 86.6% The goal of this update was not simply to make the model smaller. The goal was to remove geometry that provided little or no visual benefit while keeping the areas of the trailer that actually matter looking detailed. Trailer Information Brand: Diamond C Model: Multi-Vehicle Carrier Model Year: 2025 Category: Low Loaders In-Game Price: $34,900 Platform: PC Only Current Version: 1.1.0.0 The trailer retains its Diamond C branding and is intended as a PC-only Farming Simulator 25 mod. Version 1.1.0.0 Summary This is effectively a complete optimization overhaul of the original release. Visually, it is still the same 2025 Diamond C Multi-Vehicle Carrier. Underneath, however, the model has been extensively rebuilt and cleaned to provide a dramatically more efficient asset with better geometry management, simplified physics collisions, optimized hardware, and a much lighter wheel setup. From 1.42 million triangles to 191 thousand while retaining the trailer's appearance and functionality — Version 1.1.0.0 is the version I wanted this trailer to be. Enjoy! Completely optimized the trailer model from 1,428,829 triangles down to only 191,213 triangles Removed approximately 1.23 million unnecessary triangles Achieved an overall model reduction of approximately 86.6% Rebuilt extremely high-poly mounting bolts and hardware using lightweight optimized geometry Replaced all 10 high-poly front/chassis hardware bolts Rebuilt the suspension shock-bolt hardware Rebuilt the rear suspension hardware Removed unnecessary modeled diamond-plate geometry and cleaned up the deck Replaced the original extremely high-poly custom wheel setup with optimized GIANTS/base-game wheel assets Retained the suspension/drum detail where appropriate Rebuilt both rear ramp collision meshes from extremely dense collision geometry into lightweight, clean collision meshes Preserved the original left and right animated rear ramps Preserved trailer suspension components and visual details Preserved Diamond C branding and overall trailer appearance Cleaned obsolete wheel/rim configuration references after the new wheel conversion Improved overall model efficiency without aggressively decimating the main trailer body Verified the trailer in-game after optimization GIANTS TestRunner 0.9.19: FULL PASS 14/14 TestRunner modules passed with 0 failures Final estimated slot usage: 10

French Seasonal Daylight FS25
other

French Seasonal Daylight FS25

French Seasonal Daylight automatically adapts the length of the day and night to the French seasons. In summer, the day begins around 5:45 a.m., and night gradually sets in until approximately 10:30 p.m. In winter, daylight arrives later in the morning and darkness falls much earlier, around 5:30 p.m. The times change gradually throughout the year to provide a more natural and realistic lighting cycle in Farming Simulator 25. Script to be placed directly in the mods folder. - Added automatic headlight activation for vehicles driven by workers, synchronized with the seasonal light cycle. - The headlights automatically turn on at nightfall and turn off when daylight returns in the morning.

TÜV/HU System FS25
other

TÜV/HU System FS25

**LS25 TÜV/HU System – Beta 0.8** With the TÜV/HU System from **ScriptHub Modding**, Farming Simulator 25 gets its own vehicle inspection system. Vehicles can be inspected regularly. Among other things, the script takes the current vehicle damage and wear into account. After a successful inspection, the vehicle receives a new inspection validity period of **24 in-game months**. **Features of the current beta:** * **T** – Perform TÜV/HU inspection * **Y** – Display current TÜV/HU status * Inspection validity period of 24 in-game months * Inspection of vehicle damage and wear * Possible results: passed, minor defects or failed * Reinspection after a failed inspection * Vehicle-dependent inspection costs * Inspection costs are displayed in the status * Inspection data saved per vehicle * Support for standard and many mod vehicles * Basic multiplayer support available * Vehicle must be stationary for the inspection * Engine must be switched off during the inspection The current **Beta 0.8** is based on the previous stable LS25 version and continues to be tested for compatibility, savegame behavior and various vehicles. **Note:** The script is still in the beta phase. Errors or problems may therefore still occur. In case of problems, please include the `log.txt` file. **Creator:** ScriptHub Modding **Planned for upcoming versions:** actual TÜV inspection stations, workshop/trigger support, more warnings before the inspection expires and additional configuration options. **Version 0.8.5.0** * English translation added * French translation added * German texts revised and standardized * TÜV/HU status messages available in multiple languages * Inspection messages and warnings translated * Damage, wear and reinspection texts localized * Help and control texts for **T** and **Y** translated * Separate README files for German, English and French added * Technical foundation of the stable Beta 0.8 retained * No changes to the basic TÜV/HU logic * Preparation for upcoming features in **Beta 0.9.0**

Zetor ZTS 16245 Real Sounds FS25
tractors

Zetor ZTS 16245 Real Sounds FS25

Zetor ZTS 16245 Converted mod from FS22 Configurations: Front weights , wheels (Trelleborg , Michelin , Mitas,Nokian , Continental , BKT), Base color , chassis color, Roof Color , Cabin color , rims color, 🚜Motor configurations 117 hp - 180 hp with manual transmission , motor configuration with CVT transmission with 300 hp (unreal) 🚜 - optional . Frontloader Configurations , 3 point front hydraulic with PTO , animations , additional lights , and many more . Interactive control Log is clean Previous autors : Kasztan18, MM Fixed additional work lights ( now they are a part of the cabin ) Added wheels configurations for Michelin and Nokian tires Removed duplicate rims on some of the wheels configs Adjusted center of mass for front 3 point hydraulic Added CVT transmission configuration with 300 hp ( unreal - optional ) 3 - point front hydraulic with PTO Model adjustment New configurations , additional lights Adjusted sounds New logo updated moddesc version , added crop sensor for Precision Farming Fixed compatibility with mod Autodrive Updated moddesc version to 96 Erased second steering wheel , edited wheel configurations , edited front fender holders , edited steering rotation , adjusted front weight Collisions, Edited windows materials(gets dirty), changed default color , added 6 more positions for connection hoses , edited attacher joints ,frontloader configurations Quicke and Hauer, Added dashboard button lights.

2020 Lizard Gooseneck FS25
trailers

2020 Lizard Gooseneck FS25

2020 Lizard 40FT Gooseneck — v1.1.0.0 The 2020 Lizard 40FT Gooseneck is a highly configurable equipment trailer built for hauling machinery, vehicles, and cargo throughout your Farming Simulator 25 operation. With a full 40-foot deck, multiple deck configurations, optional upper-deck equipment, lighting, steps, tension belts, and a WARN winch system, this trailer can be set up for a wide variety of hauling jobs. Version 1.1.0.0 brings a major update focused on localization, optimization, cleanup, and overall quality. Features 40-foot gooseneck equipment trailer Multiple trailer color options Wood deck configuration Aluminum deck configuration Optional upper deck Upper-deck tension belts Optional steps Work lights WARN winch system Functional rear loading ramp Tension belt support Configurable appearance and equipment English localization German localization Version 1.1.0.0 Update This update includes a substantial optimization pass while preserving the original appearance and functionality of the trailer. Localization Added full English localization Added full German localization Added dedicated l10n_en.xml and l10n_de.xml language files Localized trailer configurations, options, and color names Updated English and German mod descriptions Corrected several configuration names and spelling issues Model Optimization The trailer geometry received a major optimization pass to improve performance and meet Farming Simulator 25 testing standards. Main Frame Previous: approximately 213,500 triangles Optimized: approximately 48,700 triangles Rear Ramp Previous: approximately 56,900 triangles Optimized: approximately 13,200 triangles Original high-detail handle geometry retained Complete I3D Scene Previous: approximately 434,341 triangles Current: 225,820 triangles That represents a reduction of more than 208,000 triangles while keeping the trailer visually very close to the original model. Texture & File Optimization Corrected DDS compression where an unnecessary alpha channel was being used Added missing mipmaps to affected textures Removed obsolete PNG source files where DDS versions are already used Updated store and icon references to use DDS files Improved hard-surface shading and smoothing after geometry optimization Functionality Preserved The optimization work was done without replacing important functional components. Original rear-ramp collision geometry retained Ramp animation hierarchy preserved Trailer configuration system preserved Tension belts preserved Lighting preserved Winch configuration preserved Deck configurations preserved TestRunner Status Version 1.1.0.0 has been tested with the Farming Simulator 25 TestRunner and now passes: 14 / 14 test modules — PASS Including: DXTCheck MipMapCheck TextureCheck I3DCheck ModDescCheck VehicleCheck PreFabCheck PlaceableCheck MapCheck SlotCheck ObsoleteFiles EditorCheck ShaderCheckEditor The optimized scene now reports 225,820 triangles, bringing the trailer below the TestRunner's 250,000-triangle warning threshold. Credits JerseyShoreModding Original model credit: DieselV / TurboSquid Version: 1.1.0.0 Game: Farming Simulator 25 Platform: PC This update includes a substantial optimization pass while preserving the original appearance and functionality of the trailer. Localization Added full English localization Added full German localization Added dedicated l10n_en.xml and l10n_de.xml language files Localized trailer configurations, options, and color names Updated English and German mod descriptions Corrected several configuration names and spelling issues Model Optimization The trailer geometry received a major optimization pass to improve performance and meet Farming Simulator 25 testing standards. Main Frame Previous: approximately 213,500 triangles Optimized: approximately 48,700 triangles Rear Ramp Previous: approximately 56,900 triangles Optimized: approximately 13,200 triangles Original high-detail handle geometry retained Complete I3D Scene Previous: approximately 434,341 triangles Current: 225,820 triangles That represents a reduction of more than 208,000 triangles while keeping the trailer visually very close to the original model. Texture & File Optimization Corrected DDS compression where an unnecessary alpha channel was being used Added missing mipmaps to affected textures Removed obsolete PNG source files where DDS versions are already used Updated store and icon references to use DDS files Improved hard-surface shading and smoothing after geometry optimization Functionality Preserved The optimization work was done without replacing important functional components. Original rear-ramp collision geometry retained Ramp animation hierarchy preserved Trailer configuration system preserved Tension belts preserved Lighting preserved Winch configuration preserved Deck configurations preserved added water droplet effect *Added a winch to pull up broken machines or equipment* *Fixed upper deck collisions and strap points* *Adjusted the attachment joint to sit flush not off the gooseneck ball* *Fixed Rear Wheel Rotations *Finalized deck textures *Added a few more lights *Fixed all issues with shaders and Emissive maps. *Redid a few lights. *fixed all warnings and the 1 error. *Fixed Hitch Adjustment Fixed Collisions Updated the Wooden Deck Fixed a few lights

Amazone FT/UF Pack FS25
other

Amazone FT/UF Pack FS25

Amazone FT1001 Price: 5.500 $ Capacity: 1.125 l Amazone UF Price: 35.000 $ Working width: 15.0-21.0 m Capacity: 1.050-1.350 l Max. working speed: 12 kph Configurations UF: - Two types of liquid tank (UF901, UF1201) - Working arm (15m,18m,21m) - Selective nozzle control (requires Precision Farming DLC) - Updated to FS25 Shader - Increased modDesc version - Increased modDesc version - Minor bug fixes

Lemken Solitair 9+ FS25
other

Lemken Solitair 9+ FS25

Lemken Solitair 9+ Capacity: 2000 kg Power required: 160 hp Price: 10000 $ Width: 4 meters - Updated to FS25 Shader - Increased modDesc version

Pronar/Metal-Fach T022 FS25
other

Pronar/Metal-Fach T022 FS25

fs22-Omse,PolymerTKP FS25-Derbii It’s used for transporting bales, base price $12,000 configuration -wheels -brand Sideboard collisions fixed

499 / 4,762

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