Farming Simulator 25 mods
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Claas Medion 310 v 1.0
Specifications: Base price: $71500 Power: 185 hp Top speed: 25 km/h Grain tank: 5,800 liters Fuel tank: 400 liters C450: Base price: $6650 Width: 4.5 meters Working speed: 10 km/h C510: Base price: $8500 Width: 5.10 meters Operating speed: 10 km/h
Tractor Terrain Dynamics v 1.0.3.5
TTD – Tractor Terrain Dynamics Equipment physics, not dirt mods. No settings – everything works automatically. What is it? TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life. What you get: – The weather affects your work: rain – the field becomes soft, dry – everything is stable – Physics of changing land type: 17 types from asphalt to plowed field. – The equipment feels different: tracks, double tires, wide tires – everything makes a difference. – Transmission works realistically: holds gears under load – HUD shows moisture, grip and resistance – Multiplayer: synchronization in code It is important to understand: TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable. What TTD DOESN’T do: – No visual clutter – Not only slows you down – No random punishments Compatibility: – Tire Pressure – tire pressure control in automatic mode. – UseYourTyres – tire wear affects traction. – More realistic – for maximum hardcore fun Everything that happens is the result of your decisions, weather and soil. The mod archive includes a complete manual with a description of physics and contacts of the author. Version 1.0.3.5: * Difficulty now saves correctly * HUD position now stays within screen bounds at any UI scale * Removed UYT dependency all mods (UYT, Tire Pressure, More Realistic, Moisture System, etc.) are now optional
1969 Pontiac GTO the Judge v 1.0
Detailed body with chrome accents and red highlights Realistic physics and roaring V8 engine sound Functional doors and trunk for full interaction Modern rims and refreshed interior Perfect for cruising, shows, and collections
2006 Chevrolet Cateye v 1.0
Detailed exterior and interior HD suspension and chassis Multiple wheel and tire configurations Several engine and transmission options Configurable bumpers and accessories Working lights and indicators Realistic sounds Color configurations Designed for both farm work and everyday driving
1969 Pontiac GTO v 1.0
Detailed V8 engine with custom intake and red manifolds Glossy crimson paint with chrome accents Modern 22-inch rims and low profile tires Realistic physics and authentic engine sound Perfect for drifting and high speed runs
2021 Ford Shelby F150 v 1.0
Bright blue body with iconic white racing stripes Detailed Shelby body kit and aerodynamic design Modern rims with low profile tires Realistic physics and roaring engine sound Perfect for street racing and drifting
Chevrolet Silverado SS v 1.0
Glossy red body with smooth lines and aggressive front Slammed suspension and wide rims for maximum style Detailed interior with red accents Realistic physics and authentic engine sound Perfect for city cruising and custom car shows
Vehicle Pack – TerraFarm Addon v 1.0
This addon allows the supported vehicles to be used in conjunction with TerraFarm for corresponding earthmoving and material handling work. Supported vehicles: – Nefaz 9509 – Grain container
Borowiny BETA v1.0
Welcome to Borowiny (beta version) Map errors in the comments or changes! This is a map inspired by the Polish landscape. The map features – 165 farmlands – 122 fields ranging from 6.65 ha to 0.17 ha – 2 farms – 3 grain selling points: bakralun, agroland, bor_pro – Animal dealer – Sawmill – Carrefour store – Small village shop – Apartment blocks – Petrol stations – 7 ponds – Collectibles – Biogas plant – Bale selling point – Park – Bakeries – Dairies – Honey selling point – Small village GS store – 3 missions: breaking stones, tree cutting and transporting logs
Cosnet Placeable Trough V1.0
Hello, today I present you with a placeable trough from the Cosnet brand. Warning: this mod is purely decorative.
New Holland Disc Weight V1.0
To go with my New Holland T6 Series mod I’ve decided to release my New Holland Disc Weight for you to use – New Holland Disc Weight -Weight: 135KG : 225KG : 405KG : 585KG : 765KG : 945KG : – New Holland Weight Carrier
Borowiny V Beta
Welcome to Borowiny (beta version) Map errors in the comments or changes! This is a map inspired by the Polish landscape. The map features – 165 farmlands – 122 fields ranging from 6.65 ha to 0.17 ha – 2 farms – 3 grain selling points: bakralun, agroland, bor_pro – Animal dealer – Sawmill – Carrefour store – Small village shop – Apartment blocks – Petrol stations – 7 ponds – Collectibles – Biogas plant – Bale selling point – Park – Bakeries – Dairies – Honey selling point – Small village GS store – 3 missions: breaking stones, tree cutting and transporting logs
Danish pig barn V Beta
I’m releasing these pig barns. Quite a few hours have gone into Blender and Substance Painter to create some buildings that are actually worth playing with, so I hope you can make good use of them. The more observant users will probably notice that there isn’t much going on inside the buildings. Honestly, I don’t really care too much about that when it comes to pig barns. Included in the pack: **Svinestald_25x80:** A standard climate-controlled pig barn where feed, straw, and slurry can all be handled from one end of the building. **Svinestald_25x80_unload:** The same building as above, but with a Load/Unload area for trucks. **Svinestald_30x75:** A wider version where feed, straw, and slurry can all be handled from one end, but with grain unloading inside the building. The pack also includes a small connecting building/corridor, which can be found under the **SHEDS** category. This building will show some errors in the log due to various missing elements in the XML/i3d files, but it should still work as intended.
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