Farming Simulator 25 mods
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JWeezy Construction Store Category V1.0
Currently this mod will add the following store categories: -Equipment -Excavators -Buckets -Trench Excavation and the following construction categories: -Straight Track -Curve Track -Misc Track -Railroad Extras -Trenches -Pipe You pretty much need this mod for any of my mods to show up in the game as it creates all of the store categories. I will update this and add categories as necessary.
AutoTransport for AutoDrive V1.3
🚛 AutoTransport for AutoDrive — Automate your deliveries This mod automatically monitors the stock of a product in a silo or a production facility on your farm, and triggers the AutoDrive route that YOU have already configured as soon as the conditions you defined are met. AutoTransport never configures AutoDrive for you (points, mode, loops): you set up your route normally in its interface. This mod simply presses the “start” button at the right moment — you decide when. ✅ FEATURES – Live monitoring of a product and a building of your choice (silo, production…), with the current quantity and an estimate of the number of trips required (in m³, depending on the attached trailer) – Optional and independent minimum and maximum thresholds: only trigger within the quantity range that interests you – Optional activation date (day + month) for seasonal triggering – All conditions can be combined, or disabled for continuous operation – Panel usable for several vehicles at the same time, with automatic saving of each setting – Works in single-player as well as multiplayer/dedicated server: the configuration survives a server restart and remains active even when no player is connected – Fully mouse-operated interface, with a single keyboard shortcut (Right Shift + :), available even while AutoDrive is driving – Available in 11 languages (the game automatically selects yours) 📋 REQUIREMENTS AutoDrive is required and must be loaded before this mod. 💡 ABOUT The original idea for this mod came from a Farming Simulator player who wanted to automate deliveries without reconfiguring AutoDrive every time. The design, development and entire code were created by Claude (the Anthropic AI assistant), through exchanges with its creator — development and debugging under real-world conditions on a dedicated server. The use of AI in designing this mod is a conscious and deliberate choice. If you are reluctant to use AI in mod development, feel free not to use this one — no pressure, just transparency about how it was made. + Complete translation of the main panel into the mod’s 11 languages (until now, only the help page was translated; the panel remained in French) + Visual interface brought closer to the AutoDrive/Courseplay style (simple text lines instead of solid buttons, orange reserved for player selections) * AutoDrive dependency made mandatory Fixed: – Fixed a network bug where injecting an AutoDrive profile only modified the client’s local copy, never the authoritative server copy at startup – Fixed marker resolution when identical names exist in different folders (using folders enabled in AutoDrive) – Fixed several grammar errors in the German and Dutch translations – Fixed a leak of untranslated text in error messages
Diesel Exhaust Fluid Additive V1.0.0.2
🚛 Bring a Complete DEF Experience to FS25 The Diesel Exhaust Fluid System expands Farming Simulator 25’s existing native DEF functionality into a complete, usable system for properly configured diesel vehicles. Instead of DEF remaining mostly in the background, compatible vehicles can now actively use, monitor, transport, and refill Diesel Exhaust Fluid while you work. The mod is built around Farming Simulator 25’s native DEF fill type and consumer system, allowing supported vehicles to retain the game’s underlying DEF mechanics while adding the features needed to make DEF a meaningful part of vehicle operation. 💧 Keep an Eye on Your DEF Compatible diesel vehicles are automatically detected when they contain a properly configured native DEF consumer. When operating a supported vehicle, a dedicated DEF gauge appears alongside the standard vehicle HUD, allowing you to monitor the vehicle’s DEF level while you work. Diesel fuel and DEF remain completely independent, so refilling diesel will not automatically refill your DEF tank. Vehicles that do not use DEF, including gasoline-powered vehicles, remain unaffected and will not receive the DEF gauge. 🛢️ Functional DEF Refilling Running low on DEF? The system includes dedicated DEF refill support so compatible vehicles can be topped off separately from their diesel fuel. DEF consumption continues to use the game’s native motorized consumer system, while the mod provides the additional refill and vehicle support needed to make the system practical during normal gameplay. 📦 Included DEF Supplies Three DEF products are included in the shop: 10 L DEF Jug — $80 A portable container ideal for small top-offs, service trucks, or emergency refills. 280 L DEF Pallet — $1,250 A larger farm-shop and fleet-service supply for keeping multiple vehicles topped off. 1,000 L DEF IBC Tote — $3,200 Bulk DEF storage for farms, equipment yards, truck garages, and larger fleets. All three containers are fully functional and designed to work naturally within the Farming Simulator 25 environment. 🚚 DEF Transport Support Compatible non-motorized liquid carriers that already support liquids such as water, milk, or diesel can also transport DEF. This gives you additional options for moving larger quantities of DEF around the farm or between equipment yards. ✅ Features Native FS25 DEF consumer support Automatic compatible vehicle detection Dedicated DEF HUD gauge Independent diesel and DEF tanks Native DEF consumption Separate DEF refilling 10 L DEF Jug 280 L DEF Pallet 1,000 L DEF IBC Tote Dynamic mounting and tension-belt support where applicable DEF transport support for compatible liquid carriers Clean store integration English and German localization Optimized models and textures Multiplayer supported ⚙️ Vehicle Compatibility Vehicles must be correctly configured with Farming Simulator 25’s native DEF fill type and DEF consumer system in order to use the vehicle-side DEF features. A compatible diesel vehicle should contain its own DEF fill unit and native DEF consumer. Vehicles without a DEF consumer will continue to operate normally and will not display the DEF gauge. Because vehicle mods are created by many different authors and may use different configurations, compatibility with every third-party vehicle cannot be guaranteed. 🧪 Tested The release build has been tested for: DEF vehicle detection Native DEF consumption DEF HUD display Independent diesel and DEF levels DEF emptying DEF refilling Container interaction Store integration Compatible liquid-carrier support Savegame loading In-game operation The final release build also passed GIANTS Farming Simulator 25 TestRunner 0.9.19 with all 14 test modules passing. Diesel Exhaust Fluid System Developed by JerseyShoreModding Keep your fleet fueled. Keep your DEF topped off. And keep the equipment moving.
No Winter Weeds V1.4.1
On real North America, farms, weeds aren’t sprouting immediately after harvest in autumn or winter. This mod sets a block on weed growth from September to February, allowing residue to remain without your fields getting packed with weeds! Weeds start growing normally in March. If you choose no-till, leaving crop residue for soil health through the winter, the government pays you $100/hectare at the end of February. HOW IT WORKS This should work on any FS25 map. Multiplayer should be supported CONSOLE COMMANDS gsNoWinterWeedsStatus – print the current period number and whether blocking is active right now gsNoWinterWeedsForce 0 or 1 – force blocking off/on immediately, for testing without waiting for the season to change Mod created entirely by Claude (Anthropic) Please report bugs here. Use the mod however you like
Irrifrance Optima 1036 V1.2
You go to the ground and stand with your back to the target, then press the x button, it transforms in about 10 seconds, you have to wait for this, after that unhook the optima 1036 then go to the front and hook up the retractable canon, pull it out to the ground for a maximum of 550 meters, then unhook it and go to the front and hook the optima 1036 back up and for realism you can turn on the 3 bar water base with the N button, which in this case is liquid fertilizer, and then press the B button and wait. This waiting time can be 5 seconds or 2-3 minutes depending on how far you pull the canon out. after the canon has rolled up and the optima 1036 has watered the area, you can then turn off the B button and then press the X button to transform back. You take the water base back for the realization. and that’s it. Good game to you V1.1.0.5 – dedicated server fix V1.1.0.2 – 6 language= English, France, Deutsch, Polish, Spanish, Hungarian V1.1.0.1 – Already specialization error fix V1.1.0.0 -The Optima 1036 mode for Irrifrance now features a new irrigation layer. -Spraying fields with water increases the yield bonus by an additional 20%. -When irrigating your fields, soil structures will now be highlighted with a light blue overlay instead of the fertilized status layer. V1.0.0.6 -The irrigator has been made compatible with precision farming. V1.0.0.5 -Hubs fix -Hose size fix -Motorized add on irrigation,so now it can be operated by itself, no tractor is needed, only for delivery and pulling out the canon – New hose reel animation -Now you can choose Color V1.0.0.4 -new hose reel animation V1.0.0.3 -New script -90 degree rotation at the drum -Mandatory interactive controlled animation activation that opens and closes the valve -The pipe already follows the connection between the water base and the drum V1.0.0.2 -pipe fix (skinmesh) V1.0.0.1 – new script – new pipe system – 90 degrees rotation drum – normalized attacher joint point.
Seat Leon FR V1.7
This Is Not Mine Mod This Is Stitch's But My Name Is Gumball And This Mod Is Not Mine Stitch Fixed Horn Sound And Horn Pitch Scale Removed. This Was Stitch's Description Of That Again!
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