Farming Simulator 25 mods
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Dodge Ram 5500 v1.4.5.0
Dodge Ram 5500 v1.4.5.0 Changelog v1.4.5.0 – Added passenger support – Added original engine/turbine sound – New gearbox settings – Fixed front turn signals (blinking speed) Specifications: – Price: 45000$ – Power: 410 hp – Speed 140 km/h – Color selection – Selectable license plates – Selectable steps – Selectable transfer tank – Selectable plow attacher The truck can transport fuel and refuel equipment. Fuel tank capacity – 750 l.
Skid-Steer Brush Mower v1.0
Skid-Steer Brush Mower v1.0 – Price: 4.500$ – Color configurations
Kumm Technik Vibro V1.0
Kumm Technik Vibro V1.0 – Shop category: spreading technology – Price: €25,000 – Weight: 2.4t – Required power: 80 HP – Working width: 6.2m – Working speed: 16 km/h – Main color configurable – Design color configurable
Kumm Technik sd700 V1.0
Kumm Technik sd700 V1.0 – Shop category: spreading technology – Price: €46,000 – Weight: 4t – Required power: 140 HP – Working width: 7m – Working speed: 16 km/h – Main color configurable – Design color configurable
Kumm Technik KTS V1.0
Kumm Technik KTS V1.0 – Shop category: Slurry transport – Price: €95,500 – Capacity: 30,000l
Command vehicle (KdoW) V1.1
Derwackin112 Modell: GIANTS Textur: NW Idee / Konzept: NW Tester:Brockenhexe
CaseIH 1455XL Bearbeiten v1.0.0.0
CaseIH 1455XL Bearbeiten v1.0.0.0 Ich gebe Ihnen einen modifizierten CaseIH 1455 mod Änderungen, die ich vorgenommen habe: – Neue Sounds – Abblasen – Neue Baken und Beleuchtung – Blitzlichter hinzugefügt – Leistung (115-338 PS) – Preis 96800 Nach dem Download sollte der Ordner entpackt werden
Autodrive Course Riverbend Springs by TheRealFalle V2.1
Autodrive course for the map Riverbend Springs Autodrive course for the FS 25 standard map “Riverbend Springs”. – Standard starting farm (field 1) fully connected (farmhouse, grain silo, barn, farm gas station, thresher’s hall, cow pasture); other larger farms that can be purchased are at least rudimentarily connected – All fields provided with a departure position, approach tested with a large trailer (8RX + largest standard trailer) – Field edge courses (catch courses) for ALL fields; created with field exits behind the departure position (in the AD options, set “Field exit” to “Nearest”) to avoid traffic jams – All production facilities and sales points accessible, as well as loading points (if owned); optimized for universal autoload. Note: some sales points are very narrow (playground, wagon builder, etc.), please approach these preferably with small trailers! – All shopping points connected (vehicle dealer and workshop, 4x lime station, slurry and manure purchase, depot etc.) – All gas stations – Note: River ferries are intentionally not connected because they would not work with AD…; it also makes sense to switch off AI traffic – Selling stones at the cement factory is initially only optimized if you drive directly with the attached standard ELHO stone collector – Recommended mods: “Train Stop” to avoid problems at railway crossings (-> available in the Modhub), “Universal Autoload” (-> available on Github) – I tried to use as few 2-way routes as possible to avoid traffic jams. Feedback if something is not working well is welcome, I will try to optimize it! Since I always leeched courses in the 22nd, here is my attempt to give something back to the community! 🙂 Time required: approx. 60 hours so far If something isn’t good, please don’t worry, it’s my first complete AD course and the map is relatively demanding in that regard… To-do list: – English translation – Access to fields with large equipment (threshers, etc.) – Minor optimizations at intersections, etc. – Installing BGA wedge silos (approach points are already there) 2.0.0 – Revision of all intersections, junctions, exits etc. of the entire map using the “FS25_AutoDrive_xCrossing.zip” mod to the super design by “Willi” (AD Dev Team, thanks for the brilliant mod!) to get the “green line chaos” under control and to implement a kind of right of way regulation – to avoid accidents and for better automation. – Generally visually significantly improved/simplified line routing to make subsequent connections or adjustments easier. – Various intersection areas further edited or completely redesigned to improve turning (without getting caught on fences or power poles. – “Checkerboard” route network around the “tailoring” production area redesigned and significantly streamlined/simplified. – many smaller fixes and adjustments – everything intensively tested again 1.0.0 – final version for now – only minor fixes to the previous version – all loading and unloading points and field entrances and exits intensively tested again
Hall packages Placeable and Buildable V1.0
I am hereby offering you my hall package, which can be built under the category “buildable objects” and the hall package is included under the category Halls Placeable. Important! the buildable objects are all modified and work faster accordingly. This means that the hall is built more quickly. The advantage of this package is that it no longer contains a building fence and so the hall can be used during construction. This means that the RP players can start building so that the base plate and walls are in place. The hall can be used for play; if there is more money for building materials, you can simply carry on building!
Decoration for map construction V1.0
Decoration for map construction I offer you a decorative trash can
Unrealistic Solar Panel v1.0.0.0
A modified version of a Solar Panel, designed to assist you if you're facing financial challenges. The income varies from month to month, but it should be sufficient. Plus, if it's not enough, you can always place another one. This version includes: Price: $1 Income Per Month: $0-$2,400,000 Enjoy! I'm new to this, so if things don't work as intended, please let me know in the comments. Thanks for everyone's support; I wasn't expecting so many downloads! Happy Gaming!
Brazilian Silo v1.0.0.0
SILO BR for storing your grain harvest. 100% functional with no errors. - Silo supports multiple fruits.
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