Farming Simulator 25 mods
67,854 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Gewichtspaket Limited Edition V1.0.0.1
Gewichtspaket Limited Edition V1.0.0.1 Ich konnte den Preis etwas herunterhandeln. Die Konfigurationen sind kostenlos. TestRunner public 0.9.18 geprüft. Shop-Kategorie: Gewichte. Preise 900 bis 3800. Auswahl der Schriftart. Logoauswahl. Farbauswahl für Hauptfarbe, Aufkleber und Beschriftung. Verlängertes Reparaturintervall. Agco 650 kg Fendt 3300 kg Tenwinkel 600kg Tenwinkel 750kg Tenwinkel 1000kg Tenwinkel 1500kg Tenwinkel 2500kg Claas W600 mit einer Konfiguration von 1200 kg Claas W900 mit einer Konfiguration von 1500 kg Claas W1800 mit Konfigurationen bis zu 3400 kg V1.0.0.1 TestRunner public 0.9.19 geprüft Warnung beheben Tags: Die Konfigurationen
Auto Animal Care V2.2
Auto Animal Care V2.2 Animal Auto Care works automatically in the background in single-player mode and assists the player in managing their animal husbandry. Animal Auto Care automates basic animal care processes in single-player mode and reduces recurring administrative tasks. The mod works entirely in the background, utilizes existing game mechanics, and does not interfere with the game balance. Currently, the mod only supports single-player mode and is still in a beta phase. Animal Auto Care works automatically in the background in single-player mode and assists the player in managing their animal husbandry. Basic processes are monitored and executed automatically at regular intervals. The integrated HUD displays short status and information messages, ensuring the player is always informed about the mod’s activities. The mod does not affect the game balance and requires no additional input from the player. V2.2.0.0 Area New in v2.2 wood shavings Wood shavings are now fully supported as bedding. horses Horse stalls can now be automatically bedded with wood shavings instead of straw. Rabbits Rabbit hutches can also be automatically supplied with wood shavings. Inventory Existing bags of wood chips, pallets and stocks are used first before new material is purchased. Bedding system The existing straw system has been expanded into a general bedding system, thus supporting different types of bedding. Several farms Each farm now has its own Animal Auto Care profile with its own settings. Multiplayer/Dedicated Servers Farm permissions and synchronization have been improved for multiplayer and dedicated servers. Live stable status The current supply status of the barns is now displayed directly. Caregiver system More realistic scenario: The caregiver is notified, is on their way, carries out the care and then completes the task. Costs and materials Money and materials used will only be deducted once the supply has actually been completed. Water requirements The system is now better at recognizing whether a barn actually needs water. Chickens & Geese Stables without a real need for water will no longer be unnecessarily supplied with water. Mod stables Stables from other mods with real water or supply requirements will still be supported. Material origin The display now differentiates more precisely between material from silo, storage/bales and automatic purchases. Immediate care New option to trigger a power supply directly upon startup or power-on. Translations Texts and translations have been revised and improved. FarmOS Animal Auto Care v2.2 requires the latest version of FarmOS. FarmOS must be installed and up to date. Required mods: FarmOS Author: Akita83, FrankGTB Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Wöchentlicher Produktionsplan V2.5.0.0
Wöchentlicher Produktionsplan V2.5.0.0 Steuert Produktionsketten nach Wochentagen und Tageszeiten. Fabriken können automatisch geöffnet oder geschlossen werden, ohne dass Produktionsdateien geändert werden müssen. Die Mod unterstützt zwei Zeitmodi: Spielzeit: Verwenden Sie die normale Spielzeit. Das Vorspulen funktioniert wie gewohnt. Echtzeit: Verwendet die aktuelle PC-Zeit und den Wochentag. Das Vorspulen der Spielzeit hat keinen Einfluss auf die Produktionszeiten. Der Zeitmodus kann in der modSettings-XML-Datei geändert werden. oder V2.5.0.0 Wichtiges FarmOS-Produktionsupdate Der Fabrikplan wurde vollständig erweitert und umfasst nun auch das FarmOS-Produktionszentrum. Die bestehenden Öffnungszeiten bleiben vollständig unverändert. Die Produktionsübersicht zeigt jetzt nur noch die Produktionen des aktuellen Betriebs an. Falsche Summen aufgrund externer Kartenerstellung korrigiert Die direkte Anzeige der Inputs und Outputs pro Produktion wurde hinzugefügt. Die aktuellen Lagerbestände werden in Litern und Prozent angezeigt. Die Unterstützung für LS25 ProductionPoint-Speicher und verschiedene Mod-Produktionsstrukturen wurde erweitert. Die Produktionslinien werden einzeln gekennzeichnet und angezeigt. Detaillierte Ansicht für jede Fabrik erweitert Anzeige von: Produktionsstatus Öffnungszeiten Eingangsrohstoffe Ausgabeprodukte Speicherebenen Produktionslinien Personal Effizienz Personalkosten Ereignisse und Störungen Neue Statuslogik Rot wird nur bei echten, akuten Problemen verwendet. Fehlende Materialien werden nur dann gemeldet, wenn die Produktion tatsächlich beginnen soll. Produktionen außerhalb der Öffnungszeiten führen nicht mehr zu falschen Materialwarnungen. Firmenfeiertage erzeugen keine falschen Fehlerzustände mehr. Inaktive Produktionslinien werden neutral dargestellt. Leere Ausgänge bei abgeschalteter Produktion werden nicht mehr automatisch als Problem angesehen. Volle Lager können nach wie vor ein nützlicher Indikator für Lieferungen sein. Materialprobleme, Rohstoffknappheit und stillgelegte Produktionsanlagen werden separat bewertet. Neues Personalsystem Die Mitarbeiter werden nicht mehr pauschal für jede Produktion eingestellt. Automatisierte und passive Systeme werden nun getrennt erfasst. Beispielsweise können die folgenden Systeme ohne Personal automatisch betrieben werden: Mistgruben Komposter Inkubatoren Lagerung Silos Panzer Pumpensysteme Energiesysteme Automatisierte Systeme werden gewartet: keine künstliche Mitarbeiterzahl keine Personalkosten keine Warnung vor Personalmangel Keine Benachrichtigungen über Krankmeldungen oder Urlaub Echte Verarbeitungsbetriebe behalten ihre bestehenden Personalsysteme bei, z. B.: Molkereien Butterproduktion Mühlen Bäckereien Schlachthäuser Sägewerke Die Detailansicht zeigt nun „Betriebsmodus & Produktionslinien“ für automatisierte Systeme an. Der Statusindikator kennzeichnet solche Anlagen als „Automatisierte Anlagen“. FarmOS-Integration Die FarmOS-Schnittstelle für Produktionsdaten wurde deutlich erweitert Kurzübersicht ergänzt durch Eingangs-/Ausgangszählung Produktionsstatus und Betriebsmodus werden direkt an FarmOS übertragen. Neue Grundlage für intelligente FarmOS-Empfehlungen geschaffen Verweise auf: fehlende Rohstoffe beschränkte Eingabe komplette Startlager Personalmangel Störungen Brände Die benutzerdefinierten FactoryWeekSchedule-HUD-Anzeigen sind bei Verwendung von FarmOS standardmäßig deaktiviert. Alte FarmOS/FWS-Übersetzungskonflikte wurden entfernt Integration für Einzelspieler-, Mehrspieler- und dedizierte Server aufrechterhalten Technische Verbesserungen Die Eingangs-/Ausgangserkennung wurde für verschiedene LS25- und Mod-Produktionen robuster gestaltet. Unterstützung für Produktion.Inputs und Produktion.Outputs erweitert Unterstützung für ProductionPoint-Eingabe-/Ausgabefülltypen hinzugefügt Speicherkapazitäten und aktuelle Füllstände werden direkt aus der Produktion abgelesen. Es wurde ein Fehler bei der Erkennung bestimmter Rezeptstrukturen behoben. Die Produktionsklassifizierung wurde für verschiedene Karten und Mod-Produktionen erweitert. Bestehende Speicherstandeinstellungen und Öffnungszeiten bleiben kompatibel Version 2.5.0.0 stellt daher das größte Update dar, das von einem einfachen Wochen-/Öffnungsplan zu einem kompletten Produktionsmanagementsystem innerhalb von FarmOS übergegangen ist. Erforderliche Mods: FarmOS Tags: Das VorspulenDie ModDie ProduktionslinienErforderliche Mods
Sennebogen G340/Fendt Cargo T740 V1.2
Sennebogen G340/Fendt Cargo T740 V1.2 Sennebogen G340 and Fendt Cargo T740 in multicolor with attachments I hereby present my Sennebogen G340 and Fendt Cargo T740 in multicolor with attachments. What all was done to the pack? Shop category: SENNEBOGEN, FENDT CARGO T740 telescopic loader Price: €145,000 Power: 136 hp Top speed: 40 km/h – All in multicolor: – Selectable exterior color – Selectable chassis color – Selectable cab color – Selectable hose color – Selectable seat color – Selectable rim color – Selectable wheel color – Wider tires have been installed – A different horn has been installed – The driver’s door is animated (IC) – Camera system has been installed on both telehandlers and attachments (Mercedes DLC required) – Repair interval has been increased – Magsi Manure Fork (Price: $3400) in multicolor, with configurable capacity from 3000l to 10000l. – Magsi Telehandler Bale Fork (Price: $9900) in multicolor. – Magsi Telehandler Fork (Price: $2000) in multicolor. – Magsi Telehandler Shovel (Price: $2200) in multicolor, with configurable capacity from 3000l to 10000l. The shovel can be equipped with or without tines. V1.2.0.0 Since some people said the tires were too wide for it, I came up with something. New tire configurations: Standard, Medium and Wide. I hope this meets some requirements. Required mods: Interactive Control Mercedes-Benz Trucks Pack Author: Agrar Bauer Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
DF INDUSTRIES Agricultural Chemical Center M26 V1.1
DF INDUSTRIES Agricultural Chemical Center M26 V1.1 Welcome to masterpiece number 26 of the legendary DF INDUSTRIES heavy haulage range! The familiar agricultural chemistry center has received a massive, incredibly brutal facelift to version 2.0! No more boring standard objects – here comes the ultimate high-security bottling plant for your farm. We’ve completely cleaned up the scene graph and removed all the old, duplicate fences. The station is now perfectly optimized and only takes up a mere 7 slots on your yard! In addition, the station puts on a visual firework display in the evenings: The installed modern wall lights have been converted to a deep, glowing industrial orange, which bathes the entire brick wall in an absolutely cinematic light. The absolute highlight: Two completely self-designed, luminous “DF CHEMIE” danger triangle icons now float above the triggers, glowing crystal clear in the air at night! Key Facts & Features: – Two unique, floating “DF CHEMIE” warning icons directly on the triggers – Compact, heavy industrial look with brick, metal central fires, and piping – Realistic safety decorations (no trespassing, no smoking, IBC containers, tanks) – Powerful lighting concept: Glowing orange wall lamps for perfect night work – Highly efficient purchasing station: Delivers seeds, fertilizer, liquid fertilizer, lime, and herbicide at top prices! – Superbly optimized: Requires an unbeatable 7 slots on your farm! – Sleek, 100% error-free in-game log and flawless TestRunner (14/14)! Take your agricultural chemicals to the next level! Changelog Version 2.0.0.0 (Facelift M26): Complete cleanup of the scene graph and removal of all duplicate fences (only 7 slots now!) Upgraded station with massive piping systems, hazardous materials tanks, and IBC containers Installation of a brand-new, industrial night lighting concept with a deep, orange glow effect Two completely custom-designed, illuminated “DF CHEMIE” hazard triangle icons installed as floating decorations Additional security decorations added, such as rusted metal central fires, no smoking, and no trespassing signs Complete XML cleanup, i3D mapping repairs, and error-free l10n shop description integrated V1.1.0.0 Appearance: The store images (store icons) in the shop have been completely renewed and shine in new splendor. Texture fix: Incorrect texture assignments in the model have been corrected. Decals upgrade: The lettering and decals on the grounds and buildings have been completely renewed and sharpened. Performance optimization: Faulty _normal.ddsfiles that caused errors or unnecessary memory consumption have been completely removed from the mod folder. Author: SG_MODS Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Realistic Stubble Tillage V1.0.6
Realistic Stubble Tillage V1.0.6 After tillage with the cultivator or disc harrow, part of the foliage remains visible instead of being completely removed and real Volunteer Grain grows after it. Volunteer Grain grows every day to keep a balance between realism and fun gameplay. Three profiles with per-crop-type adjustable values (found in the mod folder), selectable in the game settings. Custom crop types can also be added there. There are two pre-configured profiles for Giants Maps (Vanilla) or maps that use the Template from WeekendFarmers/T4xs (TemplateMap) Example from custom1.xml: settings name=”YOUR NAME” Here, you can enter your own profile name, which will also be displayed in the in-game menu. DO NOT rename the file itself! Otherwise, the profile can no longer be loaded! fruit name=”WHEAT” densityReductionPercent=”2″ targetFoliageState=”10″ fruit name: The name of the crop, exactly as it is listed, for example, in fillTypes.xml. densityReductionPercent: The percentage by which the stubble should be reduced with each pass. It is intentionally set low (1–3). Higher values will thin out the stubble very quickly. targetFoliageState: The crop state that should be set during cultivation. This depends heavily on the map being used and the respective crop! If something does not look as expected, it is best to use Easy Development Controls to first set the state to “sown” (FoliageState “1”). Then count up from there until you reach the desired result, and enter that number here. You can also test this without restarting the game. Simply change the values, save the file, briefly select a different profile in-game, then switch back to your desired profile — your changes will be active immediately! volunteerGrain: Should volunteer grain grow after tillage? (true/false) volunteerGrainChance: The chance in % at which volunteer crop can grow. New/custom crops: You can easily add your own crops following the same pattern. THIS MOD WAS MADE WITH THE HELP OF AI V1.0.6.0 Fixed a bug that prevented any profile from being selected (reverted back to the old logic with three fixed profiles) Re-enabled multiplayer support in the modDesc Added missing mod icon Author: Paddy(VomDorf) Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Fahrzeugpaket V1.0.0.1
Fahrzeugpaket V1.0.0.1 V1.0.0.1 NEFAZ 9509: Aufkleber so angepasst, dass er beim Kippen nicht mehr flackert. MAN-Modelle: Die Werbefläche auf dem großen oberen Leuchtkasten kann jetzt farbig gestaltet werden. MAN HKL: Multiplayer-Fix – der Hakenarm kann nun korrekt ausgefahren und zum Verladen von Containern verwendet werden. MAN 6×4: Die Auspuffposition wurde korrigiert, sodass sie sich nicht mehr innerhalb des Reifens befindet. Alle Wechselaufbauten: Positionen am Wechselaufbausystem angepasst. Scania-Modelle: Die Kameraposition wird beim Einsteigen in das Fahrzeug korrigiert – es handelt sich nicht mehr um eine Frontansicht. Volvo, Scania und MAN: Beifahrerkamera korrigiert – freie Kamerabewegung funktioniert jetzt korrekt. Das Sortiment an Getreidebehältern wurde um zusätzliche Größen und Kapazitäten erweitert: 11.250 L, 22.500 L, 33.750 L und 45.000 L. Eine liftbare Hinterachse wurde für Kastenwagen, Wechselbrücken und HKL-Lkw sowie für 6×4- und 8×4-Lkw hinzugefügt. Missionsfahrzeuge erweitert: HKL-Container für Steinsammelmissionen und Missionen mit zerstörbaren Felsen hinzugefügt. Enthalten sind: Volvo FH16 als 4×2 und 6×4 sowie HKL, Kastenwagen und Wechselbrückenfahrzeuge und Riedler-Fahrzeuge Scania S als 4×2, 6×4 und 8×4 sowie als HKL, Kofferaufbau und Wechselbrückenfahrzeuge MAN TGX 2020 als 4×2 und 6×4 sowie als HKL-, Kasten- und Wechselbrückenfahrzeuge Das Paket beinhaltet außerdem: 11 Sattelauflieger für Schüttgut, Flüssigkeiten, Paletten, Holz und Tiertransporte sowie Tieflader 2 Containeranhänger inklusive passender Container 2 verschiedene Dolly-Systeme für Lkw und Traktoren 5 verschiedene Wechselkarosserien Dieses Paket erweitert die Fahrzeugflotte um zahlreiche realistische und flexibel kombinierbare Fahrzeugvarianten für ein breites Spektrum an Transportaufgaben. Alle Fahrzeuge bieten umfangreiche Konfigurationsmöglichkeiten mit zahlreichen Anbauteilen und Beleuchtungsoptionen. Individuelle Aufkleber können über den Ordner „ChangeDecals“ hinzugefügt werden. Gemeinsame Merkmale: Integrierte Mercedes-Benz DLC-Kamera (wenn DLC aktiviert ist) Integriertes RealGPS Integrierte interaktive Steuerung (IC) Maussteuerung Notiz: Grundlegende Spielinformationen erhalten Sie über Einstellungen → Hilfe. Drücken Sie die Pfeile neben „Basisspiel“, um durchzublättern und weitere Informationen zu erhalten. Tags: Das PaketDLCGemeinsame MerkmaleHKL
Weights Pack Limited Edition V1.0.0.1
Weights Pack Limited Edition V1.0.0.1 I was able to negotiate the price down a bit. Configurations are free. TestRunner public 0.9.18 checked. Shop category: Weights. Prices 900 to 3800. Selection of lettering. Selection of logo. Color selection for main color, decal and lettering. Increased repair interval. Agco 650kg Fendt 3300kg Tenwinkel 600kg Tenwinkel 750kg Tenwinkel 1000kg Tenwinkel 1500kg Tenwinkel 2500kg Claas W600 with configuration set to 1200kg Claas W900 with configuration set to 1500kg Claas W1800 with configurations up to 3400kg V1.0.0.1 TestRunner public 0.9.19 checked Warning fix Author: Dolphin Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Factory weekly schedule V2.5
Factory weekly schedule V2.5 Controls production chains according to days of the week and times of day. Factories can be opened or closed automatically without having to change production files. The mod supports two time modes: Game Time : Use the normal game time. Fast-forwarding works as usual. Real-time : Uses the actual PC time and day of the week. Fast-forwarding the game time has no effect on production times. The time mode can be changed in the modSettings XML . or V2.5.0.0 Major FarmOS production update Factory plan fully extended to include the FarmOS production center Existing opening hours will remain fully unchanged. The production overview now only shows the productions of the current farm. Incorrect totals due to external map productions corrected Direct display of inputs and outputs per production is added. Current stock levels are displayed in liters and percentage. Support for LS25 ProductionPoint storage and different mod production structures has been extended. Production lines are individually identified and displayed. Detailed view expanded for each factory Display of: Production status Opening hours Input raw materials Output products Storage levels Production lines staff Efficiency Personnel costs events and disturbances New status logic Red is only used in cases of genuine, acute problems. Missing materials are only reported if production is actually scheduled to begin. Productions outside of opening hours no longer generate false material warnings. Company holidays no longer generate false error states Inactive production lines are displayed neutrally. Empty outputs when production is switched off are no longer automatically considered a problem. Full warehouses can still serve as a useful indicator of shipment. Material problems, scarce raw materials and inactive production facilities are evaluated separately. New personnel system Staff are no longer created on a flat-rate basis for every production. Automated and passive systems are now detected separately. For example, the following systems can be operated automatically without personnel: Manure pits composter incubators Storage Silos Tanks Pumping systems Energy systems Automated systems are maintained: no artificial number of employees no personnel costs no understaffing warning No sick leave or vacation notifications Genuine processing plants retain their existing staffing systems, e.g.: Dairies Butter production Mills Bakeries Slaughterhouses Sawmills Detailed view now shows “Operating mode & production lines” for automated systems The status indicator identifies such facilities as “Automated Plants”. FarmOS integration FarmOS interface for production data significantly expanded Quick overview supplemented with input/output count Production status and operating mode are transmitted directly to FarmOS New foundation created for intelligent FarmOS recommendations References to: missing raw materials limited input full starting camps Understaffing Disturbances fires Custom FactoryWeekSchedule HUD displays are disabled by default when using FarmOS. Removed old FarmOS/FWS translation collisions Maintain integration for single-player, multiplayer, and dedicated servers Technical improvements Input/output detection made more robust for different LS25 and mod productions Support for production.inputsand production.outputsexpanded Added support for ProductionPoint input/output fill types Storage capacities and current fill levels are read directly from production. Fixed a bug in the recognition of certain recipe structures Production classification expanded for different maps and mod productions Existing save game settings and opening hours remain compatible Version 2.5.0.0 is therefore the major update from a simple weekly/opening schedule to a complete production management system within FarmOS. Required mods: FarmOS Author: Akita83, FrankGTB Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Benalu BulkLiner 55m V1.1
Benalu BulkLiner 55m V1.1 Coming straight from FS19, the Benalu BulkLiner was converted to FS25 standards, the liner comes with a 55m³ loading volume as well as Two Continental tires, road/field, A tarpaulin Color selection for chassis, body, tarpaulin, details Price : 35.000€ Capacity : 55.000L More updates coming soon! V1.1.0.0 FillVolume fix Icon/brand fix Other minor things fixed Author: Mohnfritze04, Benalu Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
JOHN DEERE 6R XLarge V1.0.6.3
JOHN DEERE 6R XLarge V1.0.6.3 A beautiful John Deere 6R XLarge with an agribumper passenger script Turbo Sound New tires New rims New Hubs New wheel weights tire pressure control system with terminal in the interior Front axle lowerable with mouse control with sound Mouse Control: Left door and rear window with sound Agribumper weight configurable 400-1800kg Agribumper: Speed camera configurable Agribumper: Driving lights configurable Agribumper: Configurable side marker light Agribumper: Original Prices Rotating beacon configurable between rotating light and flasher Daytime running light color configurable CCI200 Terminal: Lemken/Zunhammer/Kuhn/Krone/Amazone/Pöttinger/Horsch decorative light configurable CB radio configurable with lighting Animated antenna on CB radio Main color configurable 6R+Agribumper rim color configurable Phone configurable with start screen and dark mode when light is on Logo hood illuminated configurable side lights in the warning signs interior color configurable seat color configurable Decorative stitching color on the seat configurable carpet configurable PTO Front Color configurable K80-K50 Blue Cover Caps Hood sticker configurable * John Deere 683R front loader * 683R Front Loader Color Configurable Front loader configurable: John Deere 683R with and without hood protection IMPORTANT: The colors of the stickers on the hood and front loader can only be selected if the black and white variant is selected! IMPORTANT: The John Deere 683R front loader with configurations included in the mod! V1.0.6.3 FIX my stupidity Hood grille and front hydraulics made visible again. Screws that weren’t discoloring were fixed. Texture size reduced. Author: Finanzamt31er, madabub, Farming Duds Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Factory weekly schedule FS25
Controls production chains according to days of the week and times of day. Factories can be opened or closed automatically without having to change production files. The mod supports two time modes: Game Time : Use the normal game time. Fast-forwarding works as usual. Real-time : Uses the actual PC time and day of the week. Fast-forwarding the game time has no effect on production times. The time mode can be changed in the modSettings XML . or Major FarmOS production update Factory plan fully extended to include the FarmOS production center Existing opening hours will remain fully unchanged. The production overview now only shows the productions of the current farm. Incorrect totals due to external map productions corrected Direct display of inputs and outputs per production is added. Current stock levels are displayed in liters and percentage. Support for LS25 ProductionPoint storage and different mod production structures has been extended. Production lines are individually identified and displayed. Detailed view expanded for each factory Display of: Production status Opening hours Input raw materials Output products Storage levels Production lines staff Efficiency Personnel costs events and disturbances New status logic Red is only used in cases of genuine, acute problems. Missing materials are only reported if production is actually scheduled to begin. Productions outside of opening hours no longer generate false material warnings. Company holidays no longer generate false error states Inactive production lines are displayed neutrally. Empty outputs when production is switched off are no longer automatically considered a problem. Full warehouses can still serve as a useful indicator of shipment. Material problems, scarce raw materials and inactive production facilities are evaluated separately. New personnel system Staff are no longer created on a flat-rate basis for every production. Automated and passive systems are now detected separately. For example, the following systems can be operated automatically without personnel: Manure pits composter incubators Storage Silos Tanks Pumping systems Energy systems Automated systems are maintained: no artificial number of employees no personnel costs no understaffing warning No sick leave or vacation notifications Genuine processing plants retain their existing staffing systems, e.g.: Dairies Butter production Mills Bakeries Slaughterhouses Sawmills Detailed view now shows "Operating mode & production lines" for automated systems The status indicator identifies such facilities as "Automated Plants". FarmOS integration FarmOS interface for production data significantly expanded Quick overview supplemented with input/output count Production status and operating mode are transmitted directly to FarmOS New foundation created for intelligent FarmOS recommendations References to: missing raw materials limited input full starting camps Understaffing Disturbances fires Custom FactoryWeekSchedule HUD displays are disabled by default when using FarmOS. Removed old FarmOS/FWS translation collisions Maintain integration for single-player, multiplayer, and dedicated servers Technical improvements Input/output detection made more robust for different LS25 and mod productions Support for production.inputsand production.outputsexpanded Added support for ProductionPoint input/output fill types Storage capacities and current fill levels are read directly from production. Fixed a bug in the recognition of certain recipe structures Production classification expanded for different maps and mod productions Existing save game settings and opening hours remain compatible Version 2.5.0.0 is therefore the major update from a simple weekly/opening schedule to a complete production management system within FarmOS.
Weights Pack Limited Edition FS25
I was able to negotiate the price down a bit. Configurations are free. TestRunner public 0.9.18 checked. Shop category: Weights. Prices 900 to 3800. Selection of lettering. Selection of logo. Color selection for main color, decal and lettering. Increased repair interval. - Agco 650kg - Fendt 3300kg - Tenwinkel 600kg - Tenwinkel 750kg - Tenwinkel 1000kg - Tenwinkel 1500kg - Tenwinkel 2500kg - Claas W600 with configuration set to 1200kg - Claas W900 with configuration set to 1500kg - Claas W1800 with configurations up to 3400kg - TestRunner public 0.9.19 checked - Warning fix
Weather Forecast HUD FS25
The FS25 Weather Forecast HUD extends Farming Simulator 25 with a modern, dynamic weather and warning system focusing on overview, immersion and production planning. The mod displays weather changes, severe weather warnings, harvest hazards, and weather-dependent production bonuses directly in the HUD – both in single-player mode and on dedicated servers. Particular focus was placed on: clean dedicated compatibility high-performance HUD display synchronous weather time calculation Clear display without spam optional mini-HUD In-game configuration The mod works independently and is also compatible with our production/weekly schedule system. New Completely redesigned weather forecast HUD New modern weather station display 5-day weather forecast Display of current temperature Display of maximum and minimum temperatures Display of precipitation probability and amount Weather changes within a single day are taken into account and displayed accordingly. Improved alignment with the game's weather calendar HUD size can be changed in the game settings: Tiny Small Normal Large Very large HUD position can be adjusted via the game settings. The temperature unit can be set. Weather HUD and warning indicators can be enabled or disabled separately. Support for German, English, French, Spanish, Polish and Russian Optimized for single players and dedicated servers Important FarmOS is no longer required for this mod. The Weather Forecast HUD is now a completely standalone mod and works independently of FarmOS. Notice After loading a saved game, please do the following: ESC → Open weather → then back to the game This ensures that the weather forecast is fully synchronized with the current weather calendar.
Auto Animal Care FS25
Animal Auto Care works automatically in the background in single-player mode and assists the player in managing their animal husbandry. Animal Auto Care automates basic animal care processes in single-player mode and reduces recurring administrative tasks. The mod works entirely in the background, utilizes existing game mechanics, and does not interfere with the game balance. Currently, the mod only supports single-player mode and is still in a beta phase. Animal Auto Care works automatically in the background in single-player mode and assists the player in managing their animal husbandry. Basic processes are monitored and executed automatically at regular intervals. The integrated HUD displays short status and information messages, ensuring the player is always informed about the mod's activities. The mod does not affect the game balance and requires no additional input from the player. Area New in v2.2 wood shavings Wood shavings are now fully supported as bedding. horses Horse stalls can now be automatically bedded with wood shavings instead of straw. Rabbits Rabbit hutches can also be automatically supplied with wood shavings. Inventory Existing bags of wood chips, pallets and stocks are used first before new material is purchased. Bedding system The existing straw system has been expanded into a general bedding system, thus supporting different types of bedding. Several farms Each farm now has its own Animal Auto Care profile with its own settings. Multiplayer/Dedicated Servers Farm permissions and synchronization have been improved for multiplayer and dedicated servers. Live stable status The current supply status of the barns is now displayed directly. Caregiver system More realistic scenario: The caregiver is notified, is on their way, carries out the care and then completes the task. Costs and materials Money and materials used will only be deducted once the supply has actually been completed. Water requirements The system is now better at recognizing whether a barn actually needs water. Chickens & Geese Stables without a real need for water will no longer be unnecessarily supplied with water. Mod stables Stables from other mods with real water or supply requirements will still be supported. Material origin The display now differentiates more precisely between material from silo, storage/bales and automatic purchases. Immediate care New option to trigger a power supply directly upon startup or power-on. Translations Texts and translations have been revised and improved. FarmOS Animal Auto Care v2.2 requires the latest version of FarmOS. FarmOS must be installed and up to date. Adjustments to our new FarmOS system. This is now needed for our mods. -Silo use: Feed is always taken first from the farm's own silo. -Threshold system: Automatic supply only below 30% fill level -Emergency purchase system, If silo is empty or unsuitable → emergency purchase up to 50% -Realistic emergency purchase costs 💰 €100 per 1,000 L , charged separately -Daily emergency purchase protection 🚫 No multiple emergency purchases on the same day -Reset per day 🔁 Emergency purchase will be made possible again every new day -Worker costs 👷 Fixed service price per stable serviced -Farm separation 🔒 Each farm uses only its own silos and pays its own costs -Initial supply 🆕 First supply runs reliably once after a full charge -Multi-trigger protection 🔒 Feeding max. 1× per stable & day -📊 HUD display (new & revised) HUD element changes : -Main news Display after supply: "X stables supplied" -Silo Info :📦 Amount of silo removed in liters (L) -Emergency purchase costs :💰 Cost of emergency purchase in euros (€) -Worker costs :👷 Service costs in euros (€) -Depiction : Separate display across two HUD lines -Network support HUD events, multiplayer and dedicated server capable , client-side Here is Beta 2 of Animal Auto Care now with MP/Dedi support! Support ONLY in the forum where you can submit suggestions, bugs and ideas if you want. Forum: https://www.lpg-ackendorf.de/
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro