Farming Simulator 25 mods
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FS25 Farm Year In Review
FS25 Farm Year In Review Description: Your farming year in review. Farm Year In Review quietly records your whole in-game year and presents it as colorful full-screen slides, like a yearly recap from your favorite music app. The mod does not change the gameplay – it only collects data. What you will see: – Finances: result of the year, top income and expenses, month by month chart and the best month – Fields and sales: harvest per crop (also mowed grass), bales from your balers, your best field with yield per hectare, best sales – Animals and production: herd per species compared to the previous season, animals bought and sold, milk, eggs, wool and manure, goods of your production points – Buildings and installations: income of every solar park, wind turbine and other income building, payback of their price – Machine podium: your three most used machines with shop images, brand logos, engine hours and distance driven – The year in numbers and the weather: distance, field work, trees cut and planted, sun, rain, snow and storms, the hottest and the coldest day – Chronicle: bought and sold farmland and machines, first harvests, record days and milestones – Your farmer type with bronze, silver or gold level – A final summary card – perfect for a screenshot At the end of every in-game year the summary is ready (a window, a notification or nothing – you choose). All years are also available on the new “Farm Year In Review” page of the in-game menu, together with a summary of your whole career and all-time records. Every summary has at most 10 slides. Multiplayer: supported. Data is collected on the server separately for every farm, each player sees the summary of their own farm, and a ranking compares all farms. Data is saved with the savegame. Data is collected from the moment the mod is added, so the first year may be partial. Languages: English, German, French, Spanish, Italian, Polish, Czech, Russian. Hotkeys: – Left Alt + W: open / close the summary of the last finished year (on foot and in vehicles) – Left / right arrow keys, mouse click, Enter: next and previous slide – Up / down arrow keys, mouse wheel: scroll the chronicle – ESC: close the summary – Controller: navigate the slides with the menu buttons; the open action can be assigned in the controls settings – In-game menu, page “Farm Year In Review”: Enter opens the selected year, “Whole career” opens the summary of all years, “End of year” switches between window / notification / off
FS25 CCM Forage Header System
FS25 CCM Forage Header System Universal system for harvesting CCM (Corn-Cob-Mix / crushed corn) with compatible corn headers on forage harvesters. Compatible corn headers keep their normal functionality on combine harvesters and can also be attached to forage harvesters. When a compatible corn header is used on a forage harvester, maize is converted at runtime to CCMRAW with a x1.25 yield factor. CCM harvesting is available only at the final green, forage-ready growth stage before grain maturity. Standard forage-maize headers such as ORBIS are not changed and continue to produce CHAFF. The mod also adds three independent discharge-pipe control modes to compatible forage harvesters: AUTO – Standard GIANTS automatic pipe aiming. SEMI-AUTO – Automatic left/right aiming with manual up/down control. MANUAL – Full manual left/right and up/down control. Default controls: Ctrl + O – Switch pipe control mode. Hold middle mouse button + move mouse – Control the discharge pipe. Ctrl + Alt + Arrow Keys – Alternative keyboard pipe controls. In SEMI-AUTO mode, mouse movement controls pipe height only. In MANUAL mode, mouse movement controls both horizontal rotation and vertical movement. All keyboard controls can be reassigned in the in-game Controls menu. Requires CCM Production Pack.
FS25 Silverrun Productions
FS25 Silverrun Productions Furniture Factory Shop Category: Placeable -> Factories Price: 110000 $ Daily Upkeep: 150 $ Incoming Materials: BOARDS: Capacity 18000l. PLANKS: Capacity 18000l. Outgoing Materials: ARMOIRE: Capacity 10000l. CHAIR: Capacity 10000l. TABLE: Capacity 10000l. Recipes: PLANKS 125 = ARMOIRE 166 (24 Cycles / Month | 48$ / Month) BOARDS 150 = ARMOIRE 166 (24 Cycles / Month | 48$ / Month) PLANKS 50 = CHAIR 125 (45.6 Cycles / Month | 48$ / Month) BOARDS 75 = CHAIR 125 (48 Cycles / Month | 72$ / Month) PLANKS 80 = TABLE 100 (52.8 Cycles / Month | 48$ / Month) PLANKS 120 = TABLE 100 (57.6 Cycles / Month | 72$ / Month) ============================================================= Pet Accessories Shop Category: Placeable -> Factories Price: 80000 $ Daily Upkeep: 150 $ Incoming Materials: PLANKS: Capacity 20000l. WOOL: Capacity 20000l. Outgoing Materials: BIRDHOUSE: Capacity 10000l. CATTREE: Capacity 10000l. DOGHOUSE: Capacity 10000l. Recipes: PLANKS 150 = BIRDHOUSE 200 (28.8 Cycles / Month | 72$ / Month) PLANKS 90 + WOOL 100 = CATTREE 215 (26.4 Cycles / Month | 84$ / Month) PLANKS 90 = DOGHOUSE 95 (52.8 Cycles / Month | 48$ / Month) ====================================================================== Shingle Factory Shop Category: Placeable -> Factories Price: 70000 $ Daily Upkeep: 150 $ Incoming Materials: PLANKS: Capacity 10000l. Outgoing Materials: SHINGLE: Capacity 10000l. Recipes: PLANKS 84 = SHINGLE 210 (26.4 Cycles / Month | 48$ / Month) ====================================================================== Wood Turner Shop Category: Placeable -> Factories Price: 80000 $ Daily Upkeep: 150 $ Incoming Materials: WOOD: Capacity 30000l. PLANKS: Capacity 30000l. Outgoing Materials: STAIRCASERAILING: Capacity 4000l. PEPPERGRINDER: Capacity 4000l. BOWL: Capacity 4000l. Recipes: WOOD 100 = STAIRCASERAILING 220 (24 Cycles / Month | 120$ / Month) PLANKS 70 = STAIRCASERAILING 220 (24 Cycles / Month | 48$ / Month) WOOD 50 = PEPPERGRINDER 100 (52.8 Cycles / Month | 120$ / Month) PLANKS 50 = PEPPERGRINDER 150 (36 Cycles / Month | 48$ / Month) WOOD 150 = BOWL 150 (33.6 Cycles / Month | 120$ / Month) PLANKS 150 = BOWL 210 (24 Cycles / Month | 48$ / Month) ======================================================================
Placeable Supply System FS25
Flexible refill stations for lime, seeds & fertilizer – realistic or convenient! 🌱 NutriPoint – Your flexible refill station for the farm! 🚜 Whether it's lime, seeds, or mineral fertilizer – with NutriPoint, you can supply your farm exactly as you want! 💪 Choose between a purchasing station with direct refilling or a fillable silo for a more realistic gaming experience. 🌾 ⚙️ Functions & Features 🌾 Three types of filler: lime, seeds, and mineral fertilizer. 🛒 Purchase station: Buy and refill supplies directly. 🏗️ Fillable silo: For a more realistic farm concept. 🎨 Color configuration: Customize the design to match your yard. 🪧 Show/hide FillType signs: Provide a better overview or a simpler look. 💰 Costs & Maintenance 🛒 Purchase station One each for lime, seeds, and mineral fertilizer. 🏷️ Shop category: Miscellaneous 💶 Purchase price: €23,500 🔧 Daily maintenance: €10 🏗️ Fillable silo One each for lime, seeds, and mineral fertilizer. 🏷️ Shop category: Refillable tanks 💶 Purchase price: €19,500 🔧 Daily maintenance: €10
FS25 Polish White Brick House v1.0.0.1
FS25 Polish White Brick House v1.0.0.1 Atmospheric Polish brick house made of white bricks, decorated with distinctive brick ornaments in a different color. The house allows you to sleep and change clothes. Perfect for Polish rural farms. Category: Farmhouses Price: 38,500 $ Upkeep: 67 $ Changelog 1.0.0.1: -Issues and the appearance related to the texture normal map have been fixed. -Collision issues have been fixed.
FS25 Helper keeps vehicle lights on beta
FS25 Helper keeps vehicle lights on beta The FS25 helper is allowed to switch on lights, but may not switch off headlights and work lights that are already switched on – even at daybreak. You switch on the vehicle’s lights, hand it over to the helper, and want them to stay on? That’s exactly what “Helper keeps vehicle lights on” does. This mod prevents the standard FS25 helper from switching off headlights, high beams, or work lights that are already on. The AI is allowed to switch on additional lighting if needed, and these lights will remain on. The lights remain on at daybreak, when switching between driving and fieldwork, and at the end of the helper’s task. Once you take over the vehicle again, you can operate and switch off the lights as usual. The mod works automatically in the background. No additional buttons or settings are required. Turn signals, hazard lights, brake lights, reversing lights, cabin lights, and rotating beacons retain their normal controls. Script mod for Farming Simulator 25 on PC/Mac. Intended for use with the standard Farming Simulator 25 helper. Functionality has been confirmed in single-player mode. Multiplayer and Courseplay/AutoDrive compatibility have not been tested in-game.
Silverrun Productions V1.0.0.0
Silverrun Productions V1.0.0.0 Möbelfabrik Shop-Kategorie: Platzierbar -> Fabriken Preis: 110000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: PLATTEN: Kapazität 18000l. PLATTEN: Fassungsvermögen 18000l. Ausgehende Materialien: SCHRANK: Fassungsvermögen 10000l. STUHL: Fassungsvermögen 10000l. TABELLE: Fassungsvermögen 10000 l. Rezepte: PLANKS 125 = ARMOIRE 166 (24 Zyklen / Monat | 48 $ / Monat) BOARDS 150 = ARMOIRE 166 (24 Zyklen / Monat | 48 $ / Monat) PLATTEN 50 = STUHL 125 (45,6 Zyklen/Monat | 48 $/Monat) BOARDS 75 = CHAIR 125 (48 Zyklen / Monat | 72 $ / Monat) PLANKS 80 = TABLE 100 (52,8 Zyklen/Monat | 48 $/Monat) PLANKS 120 = TABLE 100 (57,6 Zyklen/Monat | 72 $/Monat) Haustierzubehör Shop-Kategorie: Platzierbar -> Fabriken Preis: 80000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: PLATTEN: Fassungsvermögen 20000l. WOLLE: Fassungsvermögen 20000l. Ausgehende Materialien: VOGELHAUS: Fassungsvermögen 10000l. CATTREE: Fassungsvermögen 10000l. HUNDEHAUS: Fassungsvermögen 10000l. Rezepte: PLANKS 150 = BIRDHOUSE 200 (28,8 Zyklen/Monat | 72 $/Monat) PLANKS 90 + WOOL 100 = CATTREE 215 (26,4 Zyklen / Monat | 84 $ / Monat) PLANKS 90 = DOGHOUSE 95 (52,8 Zyklen/Monat | 48 $/Monat) Schindelfabrik Shop-Kategorie: Platzierbar -> Fabriken Preis: 70000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: PLATTEN: Fassungsvermögen 10000l. Ausgehende Materialien: SCHINKEN: Fassungsvermögen 10000l. Rezepte: PLANKS 84 = SHINGLE 210 (26,4 Zyklen/Monat | 48 $/Monat) Holzdrechsler Shop-Kategorie: Platzierbar -> Fabriken Preis: 80000 $ Tägliche Unterhaltskosten: 150 $ Eingehende Materialien: HOLZ: Fassungsvermögen 30000l. PLATTEN: Fassungsvermögen 30000l. Ausgehende Materialien: TREPPENLAUF: Fassungsvermögen 4000l. Pfeffermühle: Fassungsvermögen 4000 l. SCHÜSSEL: Fassungsvermögen 4000 l. Rezepte: WOOD 100 = TREPPENGELÄNDER 220 (24 Zyklen / Monat | 120 $ / Monat) PLANKS 70 = STAIRCASERAILING 220 (24 Zyklen / Monat | 48 $ / Monat) WOOD 50 = PEPPERGRINDER 100 (52,8 Zyklen/Monat | 120 $/Monat) PLANKS 50 = PEPPERGRINDER 150 (36 Zyklen / Monat | 48 $ / Monat) WOOD 150 = BOWL 150 (33,6 Zyklen/Monat | 120 $/Monat) PLANKS 150 = BOWL 210 (24 Zyklen / Monat | 48 $ / Monat) Tags: Ausgehende MaterialienEingehende MaterialienZyklen Monat
Pellet Hall Auto Stacker V1.0
REQUIRES the Straw Harvest add-on: this mod works on its Pellet Hall and on nothing else. Without that pack installed it does nothing at all. The Pellet Hall stops producing as soon as its three output positions are taken. This mod carries the finished pallets from the output belt into the storage bays inside the hall and stacks them two high, so the line keeps running instead of stalling every few minutes. It is built around that one building. On everything else in the game it is inert: no vehicle is touched, no other mod is modified, no key binding is added and no panel is drawn. How it works: the mod watches the hall from a global listener rather than attaching itself to a vehicle or a placeable, so it cannot interfere with other script mods. Slot positions are worked out in the hall’s own local coordinates, which is why the stacking follows the building wherever it is placed on the map. It waits for the palletizer to actually let go of a pallet before moving it, retries if the first attempt does not take, and gives up cleanly instead of fighting the game. When all the bays are full it simply stops: the belt fills with its three pallets and production halts, exactly as it does without the mod. Startup tidy: once per session, after the physics has settled, pallets already sitting in the bays are put back onto their proper slots, so a stack that was nudged out of line by the loader is straightened out on its own. Single player only. No new buildings, no models, no textures: it is a script. Settings live in modSettings/FS25_PelletHallStacker/settings.xml and are optional. Bay positions, grid size, stacking order and timings can all be adjusted there without opening the zip, and the on screen calibration boxes can be switched on if your hall is placed differently. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Custom Animal Food Recipes V1.0
Create, save and manage custom animal feed recipes from the in-game menu. OVERVIEW The mod provides separate pages for the recipe editor, saved recipes, barn assignments, ingredient selection and animal feed balance. Recipes and settings are stored with the savegame. RECIPE EDITOR Choose an animal type and select up to eight ingredients. Set the minimum and maximum amount for each ingredient. The ratio bars are display-only and follow the minimum and maximum settings. The selected animal determines the mixer output. Cows and buffalo use TMR or forage, pigs use pig food, sheep and goats use suitable grass or hay feed, chickens use grain and horses prefer oats when available. Animal types supplied by maps or other mods use their loaded food data where possible. SAVED RECIPES AND GLOBAL MIX Save Recipe stores a mix for later without making it global. Global Mix makes the recipe the default for unassigned barns of that animal type and loads the current or attached mixer wagon when it is empty. The Recipes page can load any saved recipe into an empty mixer. Always empty the mixer before selecting another recipe. BARN ASSIGNMENTS The Barns page assigns a special recipe to an individual husbandry. Barn recipes require at least two ingredients. An assigned barn accepts the ingredients from its recipe while other unassigned barns continue to use the global mix. This supports setups such as a calf ration in one cattle pen and a mature cattle ration in the others. INPUT MATERIALS The Inputs page controls which materials appear in the recipe ingredient selector. Mixer-wagon materials are available by default. Suitable fill types supplied by the current map or other mods can also be enabled. A material used by a saved recipe becomes available again when that recipe is selected. FEED BALANCE The Feed Balance page is optional and works separately from recipe creation. Select an animal type to view its normal food groups. Each food group can be kept in use or reduced, and its animal benefit and food usage can be tuned. Grass, meadow and pasture groups are protected because the game relies on them for husbandry and meadow behaviour. Custom recipes also respect the selected feed balance. MILK REPLACER PALLET The included Milk Replacer Pallet can be used in calf-style and cattle roleplay recipes. Shop categories: Pallets, Food Contents: 2000 L Price: $1000 USING THE MOD Open the in-game menu and select Custom Animal Food Recipes. Build a recipe on the Editor page and use Save Recipe to keep it, or Global Mix to make it the default and load an empty mixer. Use the Recipes page to load or delete saved recipes, the Barns page for individual husbandry recipes, the Inputs page to manage visible ingredients, and Feed Balance only when you want to tune the normal animal food groups. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Ölanlage V1.0.0.0
Ölanlage V1.0.0.0 Kategorie: Produktionsstätten Preis: 112.500 US-Dollar Tägliche Unterhaltskosten: 10 $ Dank des Fortschritts moderner Technologien erreicht diese kleine Produktionsstätte die Produktionsgeschwindigkeit und Lagerkapazität größerer Anlagen. Der Produktionspunkt stellt Paletten her, doch auf Knopfdruck erheben sich Barrikaden aus dem Boden und stoppen die Produktion der palettierten Waren. Die erzeugten Materialien werden gelagert, um Tankwagen in großen Mengen befüllen oder an andere Produktionsstätten verteilt werden zu können. Alle Einsatzmaterialien können an der Verladestelle entnommen werden. Produktionsrezepte: Sonnenblumenöl 200 % Sonnenblumenöl auf 100 % Sonnenblumenöl mit 48 Zyklen pro Monat Rapsöl 200 % Rapsöl zu 100 % Rapsöl mit 48 Zyklen pro Monat Olivenöl 250 Oliven zu 100 Olivenöl mit 48 Zyklen pro Monat Langkornreisöl 250 g Langkornreis zu 100 g Reisöl mit 48 Zyklen pro Monat Reisöl 120 Reis zu 100 Reisöl mit 48 Zyklen pro Monat Tags: Alle EinsatzmaterialienDer Produktionspunkt
Advanced Weighing Station V1.0
Advanced Weighing Station extends existing FS25 scales with a comprehensive multiplayer-capable weighing system including HUD, history, statistics and additional control options. Features: – Automatically extends compatible placeables using the basegame “weighingStation” specialization – Clear HUD with current measurement status and weight data – HUD can be moved with the mouse – Automatic detection of the driver’s farm – Freely selectable target farm “Weigh for” before a complete weighing – Driver farm and target farm are stored for each measurement – Personal and global weighing history – Global statistics with target-farm filtering – Editable history entries for time, player, farm, fill type, note, tare, net and gross – Support for stationary weighing, drive-over axle scales and live-loading weighing – Tare, net and gross weight handling – Support for loose objects – Optional controllable barriers and traffic lights – Multiple barrier animations per scale are supported – Emergency control for configured barriers – Scale can be switched on and off on foot directly at the trigger – Uses the normal R interaction key by default – Optional separate XML switch trigger – Support for external weight displays – Disabled scales stop weighing and deactivate displays, traffic lights and beacon lights – Server-wide settings can be managed by admins in the in-game menu – Settings, history and power state are synchronized in multiplayer – Power state and relevant data are stored in the savegame – Dedicated server and late-join support – Optimized event-driven trigger and weight handling for low performance impact The mod automatically extends compatible weighing stations. Additional functions such as barriers, traffic lights or a separate switch trigger can be configured through the corresponding placeable XML entries. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Farm Year In Review V1.0
Your farming year in review. Farm Year In Review quietly records your whole in-game year and presents it as colorful full-screen slides, like a yearly recap from your favorite music app. The mod does not change the gameplay – it only collects data. What you will see: – Finances: result of the year, top income and expenses, month by month chart and the best month – Fields and sales: harvest per crop (also mowed grass), bales from your balers, your best field with yield per hectare, best sales – Animals and production: herd per species compared to the previous season, animals bought and sold, milk, eggs, wool and manure, goods of your production points – Buildings and installations: income of every solar park, wind turbine and other income building, payback of their price – Machine podium: your three most used machines with shop images, brand logos, engine hours and distance driven – The year in numbers and the weather: distance, field work, trees cut and planted, sun, rain, snow and storms, the hottest and the coldest day – Chronicle: bought and sold farmland and machines, first harvests, record days and milestones – Your farmer type with bronze, silver or gold level – A final summary card – perfect for a screenshot At the end of every in-game year the summary is ready (a window, a notification or nothing – you choose). All years are also available on the new “Farm Year In Review” page of the in-game menu, together with a summary of your whole career and all-time records. Every summary has at most 10 slides. Multiplayer: supported. Data is collected on the server separately for every farm, each player sees the summary of their own farm, and a ranking compares all farms. Data is saved with the savegame. Data is collected from the moment the mod is added, so the first year may be partial. Languages: English, German, French, Spanish, Italian, Polish, Czech, Russian. Hotkeys: – Left Alt + W: open / close the summary of the last finished year (on foot and in vehicles) – Left / right arrow keys, mouse click, Enter: next and previous slide – Up / down arrow keys, mouse wheel: scroll the chronicle – ESC: close the summary – Controller: navigate the slides with the menu buttons; the open action can be assigned in the controls settings – In-game menu, page “Farm Year In Review”: Enter opens the selected year, “Whole career” opens the summary of all years, “End of year” switches between window / notification / off To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Polnische Bauernhofgebäude mit Kuhstall V1.0.0.1
Polnische Bauernhofgebäude mit Kuhstall V1.0.0.1 Kuhstall Preis 50000 tägliche Unterhaltskosten 100 Gebäude Preis 150000 tägliche Unterhaltskosten 100 Konvertiert von FS 19 V1.0.0.1 Fehlende Gebäudekollision hinzugefügt Tags: Fehlende GebFS
CCM Forage Header System V1.0
Universal system for harvesting CCM (Corn-Cob-Mix / crushed corn) with compatible corn headers on forage harvesters. Compatible corn headers keep their normal functionality on combine harvesters and can also be attached to forage harvesters. When a compatible corn header is used on a forage harvester, maize is converted at runtime to CCMRAW with a x1.25 yield factor. CCM harvesting is available only at the final green, forage-ready growth stage before grain maturity. Standard forage-maize headers such as ORBIS are not changed and continue to produce CHAFF. The mod also adds three independent discharge-pipe control modes to compatible forage harvesters: AUTO – Standard GIANTS automatic pipe aiming. SEMI-AUTO – Automatic left/right aiming with manual up/down control. MANUAL – Full manual left/right and up/down control. Ctrl + O – Switch pipe control mode. Hold middle mouse button + move mouse – Control the discharge pipe. Ctrl + Alt + Arrow Keys – Alternative keyboard pipe controls. In SEMI-AUTO mode, mouse movement controls pipe height only. In MANUAL mode, mouse movement controls both horizontal rotation and vertical movement. All keyboard controls can be reassigned in the in-game Controls menu. Requires CCM Production Pack. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
Oil Plant V1.0
Category: Production Sites Price: $112,500 Daily upkeep: $10 With the advancements of modern technology this small scale production site matches the production speed and storage capacities of larger facilities. The production point will produce pallets, but with the push of a button, barricade rise from the ground halting the production of palleted goods. Output materials will be stored allowing to bulk-fill tanker’s or distributed to other production sites. All input materials can be withdrawn at the loading site. Sunflower Oil 200 Sunflower to 100 Sunflower Oil with 48 Cycles per Month Canola Oil 200 Canola to 100 Canola Oil with 48 Cycles per Month Olive Oil 250 Olive to 100 Olive Oil with 48 Cycles per Month Long Grain Rice Oil 250 Long Grain Rice to 100 Rice Oil with 48 Cycles per Month Rice Oil 120 Rice to 100 Rice Oil with 48 Cycles per Month To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.
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