Farming Simulator 25 mods

73,323 results
3,754 / 4,889
Orkel GP1260, New Holland Roll Baler 125 And Case IH RB 544 – Mod pour Farming Simulator 25
tractors

Orkel GP1260, New Holland Roll Baler 125 And Case IH RB 544 – Mod pour Farming Simulator 25

Orkel GP1260, New Holland Roll Baler 125 And Case IH RB 544 – Mod pour Farming Simulator 25

MDE Falcon FT16 – Mod pour Farming Simulator 25
other

MDE Falcon FT16 – Mod pour Farming Simulator 25

MDE Falcon FT16 – Mod pour Farming Simulator 25

Zunhammer ULT SemiTrailer V1.0
trailers

Zunhammer ULT SemiTrailer V1.0

Category: slurryTransport Price: $47,000 Capacity: 21 m³

Kinze Wagon Pack – Mod pour Farming Simulator 25
other

Kinze Wagon Pack – Mod pour Farming Simulator 25

Kinze Wagon Pack – Mod pour Farming Simulator 25

Pöttinger NovaAlpin 261 – Mod pour Farming Simulator 25
other

Pöttinger NovaAlpin 261 – Mod pour Farming Simulator 25

Pöttinger NovaAlpin 261 – Mod pour Farming Simulator 25

Lizard SA 800 V1.0
implements

Lizard SA 800 V1.0

Price: 4500 $ Lizard SA 800 is a sand spreader made by the Norwegian brand Lizard. In the game it acts as a salt spreader, not a sand spreader.

CLAAS VOLTO Pack – Mod pour Farming Simulator 25
tractors

CLAAS VOLTO Pack – Mod pour Farming Simulator 25

CLAAS VOLTO Pack – Mod pour Farming Simulator 25

Pöttinger TOP 722 – Mod pour Farming Simulator 25
other

Pöttinger TOP 722 – Mod pour Farming Simulator 25

Pöttinger TOP 722 – Mod pour Farming Simulator 25

Kverneland E-Drill Maxi – Mod pour Farming Simulator 25
other

Kverneland E-Drill Maxi – Mod pour Farming Simulator 25

Kverneland E-Drill Maxi – Mod pour Farming Simulator 25

Mid German Farm Pack V1.0
packs

Mid German Farm Pack V1.0

A farm built in Central Germany. It contains a dairy barn with an adjoining hall. A milking parlor is located in front of the barn. Both buildings were designed so that they can be placed together but sold independently. This allows you to build your farm more freely. The cowshed has been completely renovated so that the animals can now live freely in the building. Now you just have to decide whether you want to let them go outside to pasture or keep them inside the barn. Cowshed: Purchase price: $130,000 Daily maintenance: $60 / day Capacity: 40 cows – Feed trough: Inside the building – Straw: Inside the building – Animal loading area: At the rear gate of the barn – Manure loading area: Under the pipe at the rear of the building – Milk loading area: In the small building next to the barn. – Configurable solar system Vehicle Shed: Purchase price: $38,900 Daily maintenance: $35 / day – Configurable solar system Shed: Purchase price: $9,000-13,000 Daily maintenance: $5 / day – Configurable for 3, 4, or 5 parking spaces – Configurable solar system Residential building: Purchase price: $250,000 Daily maintenance: $5 / day – Wardrobe trigger – Residential building trigger – Gates can be recolored – Buildings can be built independently – Lights in the building

Krone BigX 580 – Mod pour Farming Simulator 25
other

Krone BigX 580 – Mod pour Farming Simulator 25

Krone BigX 580 – Mod pour Farming Simulator 25

Machine And Recovery Hall V1.0
placeables

Machine And Recovery Hall V1.0

This Machine and recovery Hall offers plenty of space for your machines and equipment. The doors can be opened individually. Dimensions: 26 x 20 meters Price: 75.000$ Maintenance costs per day: 25$ Store category: Halls Configurations: Solar panel Revenue: 100 $/hour

Biogas Station – Mod pour Farming Simulator 25
other

Biogas Station – Mod pour Farming Simulator 25

Biogas Station – Mod pour Farming Simulator 25

Hall CowBarn – Mod pour Farming Simulator 25
placeables

Hall CowBarn – Mod pour Farming Simulator 25

Hall CowBarn – Mod pour Farming Simulator 25

Pasta Production V1.0
placeables

Pasta Production V1.0

Pasta production for Farming Simulator. The mod contains 2 production buildings and a point of sale. Pasta factory: – Category: placeable -> productions – Price: $90,000 – Monthly maintenance: $90 Pasta factory (trigger): – Category: placeable -> productions – Price: $30,000 – Monthly maintenance: $30 Note: the costs and production cycles are half of the large one. Pasta sales trigger: – Category: placeable -> productions -> points of sale – Price: $1,000 – Monthly maintenance: $0 The production and sales triggers are designed to be placed near decorative buildings on the map, to “convert” them into productions. Pasta production recipes: Inputs: Flour. Output: Dry pasta. Inputs: Rice flour, Corn flour. Output: Corn and rice pasta. inputs: Flour, Potatoes. Output: Gnocchi. inputs: Flour, Tomatoes, Spinach. Output: Tricolor Pasta. Inputs: Flour, Pea Flour. Output: Pea Pasta. Inputs: Flour, Spinach. Output: Spinach Pasta. Inputs: Flour, Carrots. Output: Carrot Pasta. inputs: Flour, Eggs. Output: Fresh Pasta. inputs: Flour, Eggs, Spinach. Output: Fresh Spinach Pasta. In addition, in the shop you can find: Pallets of corn flour: – Category: pallet – Cost: $2280 Pallets of pea flour: – Category: pallet – Cost: $5790 Or alternatively you can produce corn flour and pea flour with the “More Flours” mod. Note: the purchase prices of corn flour and pea flour were calculated in “normal” economic difficulty. Since the purchase prices of flours at the shop must be the same for any game difficulty, there could be a profit if such flours are purchased and resold directly by playing on the “easy” economy difficulty. On the other economic difficulties, however, it should be more disadvantageous to purchase such flours than to produce them. The mod also contains a placeable sales point to sell the products of the pasta production, which could also adapt to some sales point already present on the map.

3,754 / 4,889

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