Farming Simulator 25 mods

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Fertilizer production pack V0.9.0.1
packs

Fertilizer production pack V0.9.0.1

This pack contains 8 buildings, 4 new products, and 2 trailers. 4 small farm productions: Here, fertilizer can be produced from manure, slurry, digestate, or chemicals. Liquid fertilizer can also be produced from fertilizer and water. 4 large productions: Here, not only can fertilizer be produced from raw materials, but fertilizer can also be stored and purchased here. A pallet sale is also included. 4 products: Ammonia, phosphoric acid, urea, and potassium chloride can be used to produce fertilizer. These products can be purchased in the shop. (BigBag and IBC) 2 trailers: A small 1000-liter trailer and a 50,000-liter truck trailer. These trailers can be used to transport all liquids in the game. This pack contains 8 buildings, 4 new products, and 2 trailers. 4 small farm productions: Here, fertilizer can be produced from manure, slurry, digestate, or chemicals. Liquid fertilizer can also be produced from fertilizer and water. 4 large productions: Here, not only can fertilizer be created from raw materials, but fertilizer can also be stored and purchased. A pallet sale is also built in. 4 products: Ammonia, phosphoric acid, urea, and potassium chloride can be used for fertilizer production. These products can be purchased in the shop (BigBag and IBC). 2 trailers: A small 1000-liter trailer and a 50,000-liter truck trailer. These trailers can be used to transport all liquids in the game. Solar cells can be installed on all buildings, and advertising boards can be installed on the larger buildings, generating passive income. Information boards can also be installed via configuration or hidden via a switch. The pallet spawner can be switched off in farm productions using a lever. Farm productions: Small farm fertilizer production (fertilizer from manure/fertilizer from manure & digestate/fertilizer from chemicals/liquid fertilizer Construction costs: 47000 € Daily costs: 10 € Category: Productions Configuration: Solar cells Production chains: 250 l manure = 25 l mineral fertilizer, 300 l of manure = 20 l of mineral fertilizer, 400 l of digestate = 15 l of mineral fertilizer, 33 l ammonia + 33 l phosphoric acid + 33 l potassium chloride = 100 l mineral fertilizer, 33 l urea + 33 l phosphoric acid + 33 l potassium chloride = 100 l mineral fertilizer, 50 l mineral fertilizer + 50 l water = 100 l liquid fertilizer, Production: Cycles/month: 24 (liquid fertilizer 120) Cost/Active Hour: €48 (Liquid fertilizer €96) Large Productions Fertilizer Production (Fertilizer from Manure/Fertilizer from Slurry & Digestate/Fertilizer from Chemicals/Liquid Fertilizer Construction Cost: €175,000 Daily Cost: €100 Category: Productions Configuration: Solar Panels and Billboards Production Chains: 2,500 l of manure = 250 l of mineral fertilizer, 3,000 l of slurry = 200 l of mineral fertilizer, 4,000 l of digestate = 150 l of mineral fertilizer, 333 l of ammonia + 333 l of phosphoric acid + 333 l of potassium chloride = 1,000 l of mineral fertilizer, 333 l of urea + 333 l of phosphoric acid + 333 l of potassium chloride = 1,000 l of mineral fertilizer, 500 l Mineral fertilizer + 500 l water = 1000 l liquid fertilizer Production: Cycles/month: Chemicals/liquid fertilizer: 120 Manure/slurry/digestate: 24 Costs/month: Chemicals: €288 Manure/slurry/digestate: €240 Liquid fertilizer: €360 MK8: Purchase price: €30,000 Capacity: 10,000 l Category: Transport barrels Configuration: Color MK32: Purchase price: €100,000 Capacity: 50,000 l Category: Transport barrels Configuration: Color Since this is currently still a beta version and Giants is taking far too long to update in the Modhub, I would like to offer the option to do this. I’m testing the mod before its release. Therefore, the download is also available on my Discord server, so I can receive direct feedback if there are any issues with the mod. I would be very grateful for any feedback that would help me balance the production. It’s possible that the current configurations are too slow.

Manure area for animal stables V1.0.0.1
placeables

Manure area for animal stables V1.0.0.1

Nicer, faster, more capacity Manure heap expansion with increased capacity (6 million), increased recharge speed, and a recharge trigger available on all sides of the manure heap, which also supports tall trailers. The manure heap changes the ground texture upon construction and receives a decorative grass strip around the perimeter. When emptying the manure heap, no manure strip remains at the entrance.

Skyscraper Pack V1.0
packs

Skyscraper Pack V1.0

This is a pack of skyscrapers used for RP and for decoration. Might require: Snakebizzle category

Weißrussland 852.2 v1.0.0.0
tractors

Weißrussland 852.2 v1.0.0.0

Weißrussland 852.2 v1.0.0.0 Farbkonfigurationen Radkonfigurationen RealGPS-Konfigurationen Frontbefestigungs-/Gewichtskonfigurationen Windows-Tönungskonfigurationen ***Konfiguration „Haubenschutz“ hinzugefügt (Seitenteile der Haube können entfernt werden) Interaktive Steuerelemente

KÖGEL Trailer pack v1.0.0.0
trailers

KÖGEL Trailer pack v1.0.0.0

KÖGEL Trailer pack v1.0.0.0 Price $25000 Pack of 5 Trailers in 1 Working width: 16,5 m

Scorpio 550 Extreme v2.1.1.0
implements

Scorpio 550 Extreme v2.1.1.0

Scorpio 550 Extreme v2.1.1.0 V2.1.1.0 – Solved every system errors and warnings. – Small changes in physics. Version 2.0.0.0 is almost complete rebuild, verified by TestRunner software to be fully compatible. NOT an “update” of v1.0, game will count it as an independant mode. So it’s not correct to list changes, here are the Features of v2.0: Verified by TestRunner software to be fully compatible. – Working width: 25.4m – Working speed: 15 kph – You can choose the capacity: 4 000 – 500 000 L – You can choose the speed of discharge (get empty): 1 000 – 10 000 L/second – You can choose to install plow or not – You can choose tires and a lot of colours of all parts The arms are flexible to cover the humpy/bumpy fields. It have visual effects of “Plow” but in fact it acts as “Сhisel cultivator/plow”, so you CAN plough the fields after potatoes or corn (removes the indicator of “plow needed” from your OWN fields), but you can Not create new fields (more real, it’s a stone picker). PS: same as any “Сhisel cultivator/plow” from the shop – it can NOT remove “plow needed” from field by ingame Contracts. Same time you can put the Plow UP of Down (standard hotkeys, V on PC) for some small tasks or ending the work, just turn On the device (standard hotkeys, B on PC) and it will Only collect stones if needed. Because the device is already lowered to the standard hight at folding and ready for that (standard hotkeys, X on PC).

Belarus 952.2 v1.0
tractors

Belarus 952.2 v1.0

Belarus 952.2 v1.0 – Color configurations – Wheels Configurations – RealGPS configurations – Front attacher/weight configurations – Windows tint configurations – Added “Hood shields” configuration (sidepanels of hood can be removed) – InteractiveControls

AutoDrive Vyacheslavka v1.0
cars

AutoDrive Vyacheslavka v1.0

AutoDrive Vyacheslavka v1.0 I recorded Autodrive routes for Vyacheslavka. All -large fields and main roads are recorded. Some plants are recorded. Recorded storage. Shops are recorded. I did not record the gardens, here are already friends themselves. Installation: – Just a spray downloaded XML. File in your saving. Author: 19aleksandr93 Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD

FS25 New Holland T7 LWB PLMI (IC) V1.4
tractors

FS25 New Holland T7 LWB PLMI (IC) V1.4

FS25 New Holland T7 LWB PLMI (IC) V1.4 ***Changed in version V1.4: *Terminal rearranged, RDA color changed Changed in version V1.3: *Door animation sound fixed Changed in version V1.2: *Kaweco Easy Go Terminal with IC control added *Passenger adjusted *RDA tubes with color choice A magnificent New Holland T7 LWB PLMI with an Interactive Control ! -Main color configurable -Rim color configurable -Rim hub color configurable -Interior color configurable -Seat color configurable -Beacon variant configurable -Agribumper weight configurable 400-1800kg -Agribumper color configurable -RDA configurable (only optical) -Interactive Control installed, including lift axle and manual attach etc. -Lift axle installed -Entry light configurable -Wheel weights configurable (color and weight) -New sound (FD sound from the Modhub. Whether it fits realistically may be debatable, but I like it like this) -CCI200 and PTG terminal installed -Passenger added -Adapted tubing -various decorations installed (decals, rope, etc.) -Isaria Pro Compact

FS25 John Deere 6930 (IC) V1.5
tractors

FS25 John Deere 6930 (IC) V1.5

FS25 John Deere 6930 (IC) V1.5 ***Changed in version V1.5: *Added “Vehicle Years” mod support *Mouse control removed *Interactive control mod support added *Added “Precision Farming” Crops sensors configuration *realGPS support added Characteristics : – Price: 103,000 € – Power: 125 – 165 hp

FS25 Case IH MXM 190 (IC) V1.5
tractors

FS25 Case IH MXM 190 (IC) V1.5

FS25 Case IH MXM 190 (IC) V1.5 ***Changed in version V1.5: *Added “Vehicle Years” mod support Changed in version V1.4: *Mouse control removed *Interactive control mod support added *Rims default color changed *New clear glass texture for glass *Crop sensors configuration for Precision Farming added *Hood opening by X removed and replaced with mouse control *Added realGPS support *Added passenger seat for multiplayer -Power 190-235hp -Weight 6.3t -Speed 53 kph -Base price 69,700 eur -Choice of wheel colors -Selectable weight (360kg-1460kg) or front suspension. -Engine selection 190 hp – chiptuning 235 hp -Beacon selection -Roof lights -Aerial Signal -A GPS computer is included -Width marks

La Vallee Infernale v1.0.0.0 FS25
maps

La Vallee Infernale v1.0.0.0 FS25

Farming Simulator 22 Mods · June 9, 2025 Hello everyone here is promised the Infernalv1 valley This maps represents my region so valuing very You have around 67 fields, you also have about 15 placeable areas, some factories, as well as some point of sale. After you to put those you wanted in the expected areas to this effect. There is already a cereal farm, a cow farm, a sheep farm, A hair farm, a pig farm, all these farms can be modified Apart from certain buildings. The traffic of the vehicles has not integrate by account the pits are on it. The infernal valley was pencer to look like my regions as much as possible So some roads are not wide as some bridge but you always have 1 see 2 paths or road to get to the place. PS: There is still some warning that does not bother the games all those who have it in testing it Turn on it without any concern these warning are already being corrected, so waiting for you To those that a correction upris arrives it would be provided August. I hope this maps you will like if these the case we will see a next version But that will depends on success or not. But to be honest with you a V2 and already in progress But here is not what kind will depend on the success of the V1 or not.

John Deere Air Seeder v1.0
implements

John Deere Air Seeder v1.0

John Deere Air Seeder v1.0 Old Air seeder edits someone wanted me to convert. Merry Spring, get them crops in!

Duro Dakovic RotoCult 12.4M v1.1
implements

Duro Dakovic RotoCult 12.4M v1.1

Duro Dakovic RotoCult 12.4M v1.1 V1.1.0.0 – Adjusted raised and lowered positions – Some visual and effect adjustments – Ajusted required power penalties Conversion from weeder to cultivator, 12.4 meters wide, added required HP, added some weight, added color options and a brand name Đuro Đaković. – Needed power: 260 HP – Price: 36000€ – Working width: 12.4M – Working speed: 16km/h – Weight: 4,5T

Düvelsdorf Grassland Harrow v1.0
implements

Düvelsdorf Grassland Harrow v1.0

Düvelsdorf Grassland Harrow v1.0 – Price: 1500 € – Working width: 5 Meter – Required power: 60 hp – It does yet have no collision but will fix it soon! – This mod is from FS22 converted to FS25 – Im not yet a modder but doing this in my free time.

3,735 / 4,889

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