Farming Simulator 25 mods
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Small Cement Factory – Mod pour Farming Simulator 25
Small Cement Factory – Mod pour Farming Simulator 25
Lizard Multicultor – Mod pour Farming Simulator 25
Lizard Multicultor – Mod pour Farming Simulator 25
Pig Barn Medium – Mod pour Farming Simulator 25
Pig Barn Medium – Mod pour Farming Simulator 25
CLAAS / FLIEGL Trailer Pack – Mod pour Farming Simulator 25
CLAAS / FLIEGL Trailer Pack – Mod pour Farming Simulator 25
Pig Barn Medium FS25
Pig Barn Medium Category: animalpens without Water supply automatic Price: 98000$ Daily Upkeep: 100 $ Capacity: 334 animals Food Capacity: 35000l Water Capacity: 20000l Straw Capacity: 45000l LiquidManure Capacity: 100250l with Water supply automatic Price: 102000$ Daily Upkeep: 110 $ Capacity: 334 animals Food Capacity: 35000l Straw Capacity: 45000l LiquidManure Capacity: 100250l
Autodrive Hallig Lüttenland V1.0
I have another new course for you. Here’s what I’ve got for you this time: All streets All fields including catch lines All sales and purchase points. Courtyard (since there is no real courtyard, it is rather limited to parking only) According to the modder, the map is designed for small to medium-sized vehicles. This should only be used because it gets very tight in some places. Corner speed is set to 85% and field exits are set to the nearest Requires: Autodrive Hallig Luettenland
Liebherr 13HM FS25
A Liebherr 13HM crane Maximum load: 1.5t – Maximum reach: 22m – Tip load: 0.5t – Maximum reach: 10m – Maximum standard boom: 22m – Minimum telescopic boom: 11.6m
Liebherr ECB FS25
What you have here is Liebherr crane tower to add to your maps There are four different versions (see pictures). It still has one flaw: the interior camera is completely broken, but that doesn't bother me, since you can't see anything from above anyway. It is placed via the construction menu under “Devices”.
La Plaine V1.0.1.0 FS25
Farming Simulator 22 Mods · September 12, 2025 – Create by my imagination. – Semi-vallen map. – New fruits = linen – rye – triticale – luzerne – clover – millet – spelled – lavender – poppy – buckwheat – lentils – silagemaize – New pallets = Wine – Trictical_feed (replaces the mineral supplement) – Ham – Steak – Pork – Cow meat – Chicken meat – Mouton meat – Waste (served for greenhouses and create by weary, refinery and vineyards) – Lavender essential oil. – Farming precision is rules for all crops in fertilization and seeds. – 98 fields of 0.98ha to 7.21Ah – 16 forest plots – Factory = chopped beet – Boucher – Bakery – Cereal – Chips – Canning – Flour – Production of solid liquid fertilizer – Cheese dairy – Laved’s shop – mixer. (RTM and one for pigs) – Oil factorie – Lime production – Refinery – Vineyard (4 factories) – Sawrie (Full factory) – SEED Production – Soup Factory – Tailman – Textile factory. – Purchantable career to collect stones for the lime factory. – terrain = Terrain texture Add – Sweeping of the ground modify – 1 farms – 1 placed zones – Wood transport mission, dead wood – 3 rice fields For any problem, leaving a comment (because no one is impeccable) I will correct as soon as possible where you will keep up to date. V1.0.1.0 New backup (Sorry for this disturbance, but it is better now than in a few days where you will have advanced well, it will no longer have to have an update with obligation to start from scratch except in cases of necessity.) – Correction of fog. – Addition of a farm storage silo for Seed, fertilizer, liquid, lime and herbicide. – Correction of some small errors. – Watch out for the people who use (Farming Precision and the deactivating seasons) it no longer works for new culture because there has to have a farming update.
Vyacheslavka V3.1.0.1 FS25
Farming Simulator 22 Mods · September 12, 2025 Vyacheslavka — 4x map with 220 fields I present to you my map Vyacheslavka, which is based on the real terrain of my native village Vyacheslavka, founded in 1862. And as a resident of this village, I want to tell you that the map is 73% similar to the real village. I made this map for myself, but I decided to share it, maybe you will like it. Basic data: – 220 plots – There are points of sale – Own starting equipment – There is production, which is located in its real places – There are 3 quarries, into which stones and lime are poured – There are 3 silo pits, in which there is already silage – Large fields from 0.25 hectares to 135 hectares I wish you a pleasant game, well, enjoy. V3.1.0.1 Briefly about changes on the map: 1 – Fixed areas, now you can buy the entire card. The sites are completely redone. 2 – Added fields on which rice is grown. 3 – the relief is changed in places, and in some places jambs with relief are fixed. 4 – added a place for storing manure. 5 – Visually, the card has become even better.
Starbuck, MN V1.1.0.1 FS25
Farming Simulator 22 Mods · September 12, 2025 Welcome to Starbuck — a rich slice of Minnesota farmland reimagined for Farming Simulator 25. This mid-sized map blends scenic realism with versatile gameplay. Featuring rolling terrain, authentic field shapes, and a small-town charm inspired by the real Starbuck community, the map supports arable farming, forestry, and animal husbandry right out of the gate. Key Features: 50+ buyable farmlands with varied sizes fields and shapes Dynamic terrain for immersive machinery use Production chains (dairy, grain mill, carpentry etc..) Custom PDA map overview and road layout Fictional farms ready for solo or multiplayer play Whether you’re tending crops solo or building a co-op operation, Starbuck Valley offers a serene yet productive escape into the heartland. Map size: Standard Crossplay compatible Created with care by Denis aka (freeze). Inspired by the land. Built for the community. Hello, Flixy, Ari, and Elvis. V1.1.0.1 Gameplay Enhancements: – Starting Farm Mode life improvements – 60000 liters of fertilizer added – 60000 liters of lime added – Greenhouse position adjusted slightly – Small sawmill added to starting farm to utilize nearby trees
International IH 845XL V1.2.0.0
International IH 845XL V1.2.0.0 Preis: 10.557 € Leistung: 95 PS Option: Frontgewicht mit Anhängevorrichtung – Telefon (Traktorgeschwindigkeit und Spielzeit) – GPS – Edelstahlauspuff Zahlreiche Radkonfigurationen Animation der Pedale und des Sitzes sowie LED-LICHTER! Danke an agri_gersois für seine Hilfe. V1.2.0.0 Hinzufügen von echtem GPS Zusätzliche DLC-Präzision Korrektur kleinerer Fehler Tags: GPS
FS25 Fed Production Pack v2.5.0.0
FS25 Fed Production Pack v2.5.0.0 Production Pack 2.5. – The large central warehouse with 5 warehouses for all pallet types is back. – FS25_ProductionStorageControl mod added as mandatory. – Significantly reduced net capacity at the vegetable factory. – Improved water and millet unloading area at the sugar factory. – Improved collision at the thermal power plant. – 2 placeable photovoltaic systems suitable for the roofs of the central warehouse. – Small new mini drive-through hall with power generation. – Enlarged the Feed XL player trigger. Production Pack 2.4.1 – Pumpkin seed oil added to the oil mill – Fill level maps at the vegetable factory adjusted accordingly – Some floating objects at the vegetable factory removed – Invisible collision at the grain factory removed – Water intake at the grain factory moved to the correct height – Floating lamps at the sugar factory fixed – Liquid sign added to the sugar factory Production Pack 2.4. – New production: Grain Factory with production of oat flakes, oat milk, millet porridge, soy milk, soy shreds, popcorn, sweetcorn, raisins, muesli, rice cakes, rice sacks, and rice bags. – Wastewater station for additional wastewater production. – Fixed a wood chipper texture error in the roles. – Added an ice cream factory goods issue pallet sign. – Added a thermal power plant goods receipt and goods issue sign. – Added a cement factory goods receipt for liquids and goods receipt for bulk goods. – Added a goods issue pallet sign at the butcher. – Fixed a missing collision at the cider press. – Rotated the fisherman’s mussel fill level indicator. – The roof of the large drive-through hall no longer lets rain through. – Updated various product photos. Production Pack 2.3.1 – Teleport location at the butcher moved towards the animal table – Fisherman now produces slightly more mussels – Food factory pallet truck that was next to the building moved appropriately – Food factory pallets moved appropriately from the wall of the hall – Workshop marker moved away from the gas pump – Updated some translations Production Pack 2.3 – New Vegetable Factory production facility with the production of Carrot Sack, Mushroom Soup, Tomato Soup, Pumpkin Soup, Pumpkin Seeds, Noodle Soup, Creamed Spinach, Chili con Carne, Pea Soup, Bean Soup, Spinach Sack, Chinese Cabbage, Beetroot Soup, Canned Beetroot, Parsnip Soup, Canned Beans, Canned Peas, Mixed Soup, Carrot Soup, Canned Carrots, and Canned Parsnips – New Distillery production facility with the production of cans of Obstler, Whiskey, Korn, Vodka, Strawberry Lime, Raspberry Lime, Eggnog, Vinegar, and Wine – New Food production facility with the production of Pizza, Ready Meals, and Fish and Chips – New Wood Chipper production facility for processing wood into wood chips – Fish Factory can now also accept corn oil and convert it into sunflower oil – The fish pallets (Plaice, Salmon, Trout, Herring, Eel, Crab, Cod, Lobster) now disappear completely when empty – Fish Farm can now be placed in the Rotate angle by 1 degree – Slight performance improvement at the jam factory – Gravel plant maintenance and power information moved appropriately – Increased capacity at the flour factory for wheat, rye, and spelt – Improved sugar pallet – Various improvements according to the Giants Test Runner tool – Reduced the weight of some pallets/products Production Pack 2.2 – New Jam Factory production line producing applesauce, plum jam, strawberry jam, raspberry jam, blackberry jam, cherry jam, mirabelle jam, and peach jam – New Smokehouse production line producing ham, smoked eel, salmon, and trout – New Fish Stall stall selling fish, fish sandwiches, and more – New Snack Bar stall selling fries, sausage, and more – New Crepe stall selling crepes, ice cream, and more – New Beet Pulp production line processing sugar beets into beet pulp – New Pasta Factory production line producing pasta, spaghetti, and tortelloni – New alternative workshop for maintenance production – Fixed rapeseed oil warning for the fisherman (storage fillType ‘CANOLA_OIL’ not used as a production input or output) – Double pallets Deleted – Reduced the weight of some pallets – Corrected the description of the XL feeder information – Shell pallets are now also accepted by the XL feeder – Moved the unloading symbol for the XL feeder appropriately – Malt factory now also accepts spring wheat and spring barley – Moved the floating lamp at the charcoal factory appropriately – Slightly raised the unloading pipe at the fish factory – Doubled the capacity for wood chips and empty pallets at the sawmill – Doubled the capacity for empty pallets at the ice factory Production Pack 2.1 – New Ketchup Factory production with production of ketchup, tomato sauce, and mayo – New Fish Factory production with production of crab salad, plaice fillet, cod fillet, herring in tomato sauce, and fish meal – New Feed XL production with production of compound feed, pig feed, mineral feed, fish feed, cat food, dog food, and bird feed – New Fish Farm production with production of salmon, trout, cod, and eel – New Charcoal Factory production for the production of charcoal – New whey product added to cheese factory – The Bredal fertilizer/lime spreader now has a maintenance-ready configuration (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed – The wastewater production line for the bakery, pulp mill, cheese factory, glass factory, and cement factory has been deleted again because distribution via Production Storage Control is feasible is – Malt factory now also accepts spring wheat and spring barley directly – Water level indicator at the cement factory fixed – Bulk material sign at the brewery deleted – Floating lamp at the brewery moved appropriately – Lime factory info trigger moved appropriately – Various (approx. 150 pallet types) optimized for universal autoload and pallet storage – Level tarpaulin at the lime works now has collisions – Adjusted placement height of the composter – Textile factory produces slightly more net rolls – Added compost level indicator to the grape plantation hall Production Pack 2.0 – New Malt Factory production with wheat malt, barley malt, and millet malt – New Field Plantation with hop production – New Brewery production with barley, wheat, and millet barrel beer, bottled beer, and malt beer – Woodloader trailer can now dump normally at the sawmill – Fixed error Warning: Duplicate l10n entry ‘fillType_potatoChips Ignoring this Definition’ – Wastewater trigger moved at potato factory – Corrected building site recommendation for the cider factory from land no. 145 to 147 – The Lohner Stromhalle can now be renamed – Fixed collision of a bench at the cider factory – Added collision to an outbuilding of the cider factory – Error FS25_Fed_Produktions_Pack/Paletten/Palette_Glas.xml): Shape ‘Tension1’ defined in Fixed ‘vehicle.pallet.content(0).object(0)#tensionBeltNode’ not having ‘CPU-Mesh’ flag set. Ignoring this node. – Reduced pig feed capacity in the feed factory. – Fixed flickering in the oil mill tanks. Production Pack 1.9 – New butcher production with processing of beef, pork, lamb, and poultry – New fisherman production with production of crabs, herring, plaice, and lobster – New cider production with production of apple juice, cherry juice, grape juice, tomato juice, carrot juice, plum juice, pear juice, and vinegar – New potato factory production with production of fries, chips, potato pancakes, croquettes, and potato sacks – 3 older halls with electricity production – The LS25 Lohner hall is now also available with electricity production – Some optimizations according to the Test Runner tool – Buffalo mozzarella and cheese pallets changed to 5000 L – A little more light in the large hall with electricity production – Hay and alfalfa hay can now also be stored in the hay dryer – Collision of the jar pallet improved – Decorative pallet truck in the farm shop moved accordingly – Liquid trigger on BGA 1 MW changed so that The large trailer can be unloaded more easily – Old empty pallets can now also be stored at the carpenter’s Production Pack 1.8.1.0 – Production Storage Control Mod should be used – Version number corrected (1.8.8 was incorrect) – Translations corrected – Description of olive field in the shop fixed – Hay drying fill level indicator moved – Pallet spawn area of flour factory slightly changed – Seed production now accepts summer wheat, which is converted directly into wheat Production Pack 1.8.0.0 – 6 new production tree orchards for apple, cherry, plum, peach, pear, and mirabelle plum – 8 new field orchards for strawberries, blackberries, currants, grapes, olives, fir trees, pumpkins, and raspberries – New production oil mill with the production of rapeseed oil, sunflower oil, hemp oil, linseed oil, corn oil, olive oil, rice oil, and soybean oil – New production ice cream factory with the production of crushed ice, waffle ice cream, and popsicles – New farm shop for the sale of 25 products (fruit, vegetables, mushrooms, eggs, and honey) in exchange for cash boxes – New production hay dryer XL with the production of hay and alfalfa hay – Removed redundant markings for the mushroom greenhouse – Corrected purchase price discounts when purchasing multiple pallets of silage additives – Increased loading trigger for seed production – Increased milk trigger for the dairy and cheese factory – Texture Fixed goat cheese palette bug – Fixed index bug for cheese and goat cheese palette – Seed production can now directly accept summer wheat – Workshop now has more space for maintenance – Pallet spawn area at cement factory moved appropriately – Pallet trigger for goat milk laboratory fixed (thanks to RolfB69) – Adjusted order of production lines in the fermenter – Better separation of refinery triggers from diesel and pig feed Production Pack 1.7.1 – Silage additive prices adjusted – Silage additive is now displayed in the price list – Unknown file type ‘models/colliPilzhaus. obj’ bug fixed – Empty pallets no longer permanently spawn at the textile factory Production Pack 1.7 – Greenhouse with production of 15 products (lettuce, strawberries, tomatoes, spring onions, Chinese cabbage, chili, garlic, red cabbage, cauliflower, raspberries, blackberries, currants, onions, pumpkins, and seedlings for the upcoming field plantations) – XL Greenhouse with production of 15 products (see description under Greenhouse) – Large Mushroom Greenhouse with production of 3 types of mushrooms – New Cheese Factory production with production of cheese, cream cheese, mozzarella, buffalo mozzarella, and goat cheese – New Small Feed Factory production for compound feed, pig feed, and mineral feed (almost all types of grain, see info video) – New Textile Factory production with production of wool, cotton, flax, and hemp fabric, rope, clothes, shoes, straw hats, wooden shoes, winding yarn, and net rolls – New Cement Factory production with production of stones, cement, roof tiles, red stones, curbstones, and gray stones – A floodlight at the gravel plant has been moved inside the fence. – The wastewater treatment plant’s bulk goods issue sign has been moved to the correct location. – The carpenter no longer has any wood chip pallets. – The carpenter can now be positioned more accurately. – Yeast can now be sold. – A typo in the silage additives has been corrected. – The gravel tarp, stone slab, and shell tarp at the lime works have been moved slightly lower. – Some collisions have been added to the sawmill. Production Pack 1.6 – New Sugar Factory production with sugar and molasses production – New Laboratory production with yeast and silage additive production – New Pellet Factory production with wood pellets, straw pellets, hay and alfalfa hay pellets production – New Combined Heat and Power Plant production for electricity generation from wood pellets, straw pellets, methane, straw, and wood chips production – New Gravel Plant production with sand, soil, gravel, and stone production – New Glass Factory production with glass bottles, jars, and glass panes production – New Mini Recycling Station production for the production of old empty pallets and waste glass production – New Carpenter production with wooden crates, wooden barrels, wooden buckets, prefabricated walls, empty pallets, wooden tubs, beehives, furniture, and windows production – Invoicing of empty pallets and production of old empty pallets implemented in some production areas – The Sawmill no longer has wood chip pallets – Flour Factory empty pallet sign moved appropriately – Storage area Flour factory slightly flatter – Dairy water marker moved from the field – Sewage treatment plant ground markers slightly lowered – Containers at the bakery now have collisions – Texture error on the separator’s unloading pipe fixed – Decorative straps on some pallets moved appropriately – Insulation panel film changed – Improved log pallet collision – Fixed various collisions on the oil rig – Fixed maintenance and power status indicators – Diesel tanks at the lime factory now have collisions – Added missing height entry for some pallets for storage Fed Production Pack 1.5. – New flour mill producing wheat flour, spelt flour, rye flour, and rice flour, as well as bran by-products – New pulp mill producing paper, cardboard, toilet paper, and insulation 239 – New dairy producing milk, goat’s milk, buffalo milk, cream, yogurt, curd, and butter – New sewage treatment plant producing water and compost, processing wastewater, digestate, and manure – New separator producing manure, herbicides, and wastewater from digestate or manure – New lime works producing lime from stones, gravel, shells, and water – New bakery producing bread, rolls, baked goods, and cakes – Floating pallet at the sawmill moved – Power hall with medium pitch roof: decorative objects no longer flicker – Board pallets, wooden beam pallets, and long board pallets now also have a 5,000-liter capacity Production pack 1.4.1.0 – store_refinery.dds raw format fixed – Lumberjack now works at full speed for every production line – Unloading pipe texture fixed at sawmill and composter – Diesel trigger slightly enlarged at composter – Fermenter, lumberjack, composter, sawmill and workshop are no longer displayed as sales stations in the price menu – Particle animation of composter extended – Trailer name color fixed in shop – Small wind turbine can now be placed better – Placement height of refinery improved – Sawmill can now also accept wood chip pallets – Decorative items in power hall big with garage moved accordingly Preview Fed Production Pack 1.4 – New composter production (compost can be made from grass, alfalfa, straw, chopped material, legume straw) – New seed production production with seed production from wheat, rye, triticale, corn or field beans – 4 new electricity producing halls for the farm design – 2 new PV field systems for electricity production – 3 biogas plants completed – New drilling rig production for the production of crude oil and methane – New refinery production for the production of diesel from rapeseed, sunflowers and crude oil – Fertilizer production expanded to include fertilizer production from compost – Collision added to the diesel tank and other objects in the workshop Version 1.3 – Both fermenters expanded to include a new production line with alfalfa – Hay drying expanded to include alfalfa / alfalfa hay – Spanish translation added – Collision and bale trigger changed on the large fermenter Production Pack 1.2.0.1 – Fixed bardage_ Texture bug in fertilizer production – Changed fertilizer production lamps – Updated English translation V1.2.0.0 – New production fertilizer production – New production lumberjack with production of log pallets – New production wind turbine for storm production – New production small wind turbine for electricity production – Pallet collisions changed accordingly – Drive-through halls can now be placed at a 5 degree angle – Goat milk added as another fill type for the liquid trailers. – Workshop and sawmill now have full maintenance upon purchase V1.1.0.1 fix – Unnecessary Windows file Desktop.ini deleted – Silage additive pallets can be purchased again – Hay drying no longer has the info text from the fermenter Production Pack 1.1 New or changed – New XXL production sawmill with production of boards, planks, wooden beams, OSB boards, chipboard, empty pallets, bark mulch and wood chips – New production hay drying – Workshop for the production of maintenance – 4 pent roof halls for electricity production – 2 drive-through halls for electricity production – The two liquid trailers can now also transport liquid manure and fermentation residues – The small fermenter now also accepts bales Fixed, – Fermenter now has collision Version 1.0.0.1 New or changed – Added another option to the Bredal lime spreader with a little more capacity (25,000L) for lime/fertilizer – The normal transfer wagons in the shop can now also load/transfer lime – Added Mks 8 trailer tank size configuration (8,000, 15,000, or 25,000 liters) – Added Mks 32 trailer tank size configuration (32,000, 50,000, or 80,000 liters) Fix, – Fixed an error in the English translation Credits:FedAction Tags: Added MksGiants Test RunnerNew Fish FactoryNew Fish Farm
FS25 Fed Mods Pack v1.9.0.0
FS25 Fed Mods Pack v1.9.0.0 Fed Mod Pack 1.9 – The large 25 million silo now has two unloading pipes – New Multifruit Silo (The AGI Silo from the Content Update) – New storage for liquid fertilizer (Like the herbicide barrel) – Slightly shortened the unloading animation at the bale halls and seed station – Fixed faulty lights at the horse stable – Fixed tip collision error at the large silo – Removed the light from the placeable workshop trigger Mod Pack 1.8.2 – Small new silo extension with 150,000 capacity – Feedlot description fixed due to lack of milk information – Shortened fertilizer, seed, and lime storage filling animations – The 4 million liter farm silo now has a 6 million capacity and the duplicate silo in the object has been deleted – New 3 million liter farm silo – Moved the construction site markings to the unloading area accordingly – Made some optimizations according to the Giants Test Runner tool Mod Pack 1.8.1 – Fixed collision at the construction site entrance – Updated some translations Mod Pack 1.8 Feedlot construction plan with matching feedlot animal enclosure templates for cows, pigs, sheep, goats, chickens, ducks, and horses – New, larger horse barn with fully animated doors/gates – Sheep barn, pig barn, chicken coop, and horse barn also in Sönke Nissen Koog colors – Construction site as a simple sales station for sand, soil, gravel, stones, and hardware store products – Well for free water supply Mods Pack 1.7.1 – New farm gas station that can be refilled via the production distribution function – Feed tarp in the chicken coop moved to the appropriate location Mods Pack 1.7 – Large cowshed now also available in the Sönke-NissenKoog color variant – Large cowshed with feeding robot now also available in the Sönke-NissenKoog color variant – Alfalfa hay bale hall description corrected – Bale hall display fill level indicators slightly shifted – BGA wedge silo back wall changed again (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed – Water trigger on the large pigpen changed – Large sheepfold player trigger changed to player vehicle trigger (benefit for Automatic Gate Mod) Mods Pack 1.6 – 3 bale halls for storing bales or bulk goods, with bulk output and, with the Production Storage Control Mod, bale or bulk output possible. – Changed the liquid triggers for liquid storage and manure storage to allow for easier unloading with the large trailer. – Changed the manure piles again so they remain connected to the stables. – Added snow to the roofs of the large chicken coop and large pigpen. – Moved the sheep pen water tarp to the correct location. – Better distribution of the sheep pen pallet spawners. Mods Pack 1.5.1.0 Removed the superfluous old bale trigger from the cowshed (AD can now drive through without problems) Collision at the 25 million silo is restored and AD can drive through Straw bale trigger at the large chicken coop and pigpen slightly enlarged Water and feed capacities at the animal pastures increased even further Manure heap extensions fixed again after patch 1.7 (thanks to Achimobil) Chicken coop info trigger and jump point moved Optimizations according to the Giants TestRunner tool Mods Pack 1.5.0.0 – Ducks can enter the chicken coops and provide down – Collision at the 25 million multi-silo optimized for AD – Increased capacity in the cow pasture for water and feed – Collision at the chicken coop side window removed (really…) Mods Pack 1.4.1.0 – BGA Wedge Silo Bug HotFix Mods Pack 1.4.0.0 – New multi-storage for liquids – New expansion for the liquids storage – New fast diesel filling station – New manure/digestate storage – The 3 manure heaps are now also available for purchase as a manure heap expansion – Triggers and level areas of the manure heaps adjusted – The pigpen doors can now also be colored – The 3 large multi-silos are now better positioned in terms of height – Cowpen water level indicator moved accordingly – Cowpen manure loading area lowered slightly – The manure heaps can now be renamed – Cabinet in the large sheeppen is now positioned correctly – Pig pasture now has larger triggers for bales, water, and feed – Collision in the chicken coop side window removed – BGA Wedge Silo walls should now be watertight Mods Pack 1.3.1.0 – The power box at the 1.2 million silo now has a collision – Cowshed with feeding robot installed a second milk tank – Increased range of manure heap for large chicken coop and pigsty – Small chicken coop animal trigger enlarged and moved – Small chicken coop feed marker moved appropriately – Small chicken coop a few more collisions installed – Small chicken coop now also produces manure – Pointless trigger marker deleted at pigsty – Floating fuse box at sheep barn and cow barn moved appropriately – Sheep will only give manure after an upcoming map update (time still unclear) – Cowshed with feeding robot no longer creates an additional standard meadow – Pigsty can now be colored except for the doors Mods Pack 1.3.0.0 – XL cowshed with space for 800 cattle (can be expanded with meadow) – XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow) – XL pigsty with space for 1000 pigs (can be expanded with meadow) – XL pigsty with space for 1500 pigs – XL chicken coop with space for 5000 animals – XL chicken coop with space for 1600 animals (can be expanded with meadow) – XL sheep barn with space for at least 800 sheep (can be expanded with meadow) – The number of animals in all animal barns/enclosures has been increased when pastures are built – 3 placeable manure heaps – 2 wood storage facilities, storage of wood and removal of log pallets – The lamps from the BGA silos have been moved to the appropriate height – Cotton can now be bought loose from the Multifruit silos outsource (On the NF March) – BGA wedge silo trigger areas / collision changed Preview Mods Pack 1.2.1.0 – Improved dike sheep for easier placement – Collision in the trough for the dike sheep installed – All multifruits made purchasable in the shopping station – The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation – A bale trigger installed in the small sheep pen – Optimizations according to the Giants Test Runner Tool Mods Pack 1.2.0.2 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Mods Pack 1.2.0.1 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Version 1.2 – All 9 multi silos prepared to suit the multifruits of the NF marsh – Both BGA silos now also accept alfalfa – Multi purchase station expanded – New sheep / goat enclosure for dikes – Small placeable fence – Spanish translation added – Larger water and feed triggers for the sheep / goat pasture – Larger water and feed triggers for the cow pasture – Multi purchase silo collision adjusted and slightly enlarged Mods Pack 1.1 New or changed – All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.) – Multi-buy silo enlarged so that all trailers can fit underneath. – Large BGA wedge silo – Large BGA drive-through silo – Placeable workshop trigger Fix – Typo in direct wood sales fixed 9 Multisilos: In addition to the normal grain types, many other types of filling can also be used in the multisilos, e.g. peas, beans, spinach, etc: Peas, beans, spinach, fertilizer and more can be stored. Practically anything that can be loaded by trailer 5 Silo extensions: Increase the storage capacity of your multisilos 5 Animal pastures: Customizable pastures with more capacity for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased. 4 shopping stations: Fertilizer, lime, poison and seeds can be purchased and stored here Multieinkauf: Purchase of all types of grain and bulk goods Wood direct sales: Here you can sell wood quickly and easily 2 Water withdrawals: Water can simply be loaded free of charge at the field well and/or hydrant Credits:FedAction Tags: ADBGAFed Mod PackPreview Mods Pack
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