Farming Simulator 25 mods
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NF Marsch 4X V1.7.1
NF Marsch 4X V1.7.1 Welcome to NF March 4x! LS25 NF March 4 times – without trenches description Multifruit map with 10 new fruit varieties (Rye, spelled, triticale, summer wheat, summer barley, hemp, linseed, arable beans, fields and lucerne 5 new bale varieties (hemp swad, flax swad, lucerne hay, lucerne fresh and legally fruit straw) Typical North Frisian lowlands landscape extensively revised and redesigned 89 fields with a total of approx. 1,159 ha field space approx. 146 hectares of forest areas approx. 64 hectares that can be bought 3 different collectibles (gold coins, Shelly shoes & pallets) Animals can be fed with the multifruits Horses are significantly increased in value Sand, earth, gravel to excavate Train as a point of sale approx. 15 different sales stations 3 petrol stations (one with diesel and methane purchase) Large project playground in the park Large stadium with football function 2 BGA’s installed 2 stations to buy bulk goods DIY market for buying the building materials pallets Many buyable areas for farms and / or productions Extensive road network More than 40 malable floor textures Many grasses, bushes and flowers to place/paint yourself Shop decorative vehicles but be careful on servers and multiplayer Grain converter to change summer wheat and summer barley to normal wheat and barley Animal trade with shopping from manure and crap Area of the wind turbines can be bought and wind turbines can be replaced with power -producing wind turbines Empty pallets, bark mulch, OSB and chipboard pallets House residents and supporters all up to date Fed Mods Pack & Fed Produktions Pack are required V1.7.1.0 – NFMarsch/fillPlanes/desktop.ini fixed – Fertilizer and seed values ​​arable grass registered for precision farming – Sand, earth, gravel area is filled correctly again (savegame related) – Some fruits adjusted in terms of yield and selling prices – All horses can now be worth up to 50,000 EUR – Textures of the alfalfa bales, alfalfa hay bales and lavender bales renewed – Duplicate gas station deleted Required mods: FED Production Pack Fed Mod Pack Author: fedaction Report bugs in the comments and help modders improve this mod. Always check the comments, you can find a solution. DOWNLOAD MOD
Horsch AgroVation Multifruit Edit V1.0.0.0 FS25
Farming Simulator 22 Mods · October 3, 2025 This an edit of the Giants’ Horsch AgroVation map for FS25, where I added my multifruit pack with a lot of new crops, new bulk fillTypes and new productions. For more details on what was added, see my Riverbend Springs Edit or my multifruit Prefab.
Jinkou89’s Multifruit and Production (Prefab) V1.0.0.0 FS25
Farming Simulator 22 Mods · October 3, 2025 THIS IS NOT A MOD, YOU MUST MANUALLY INSTALL THE MULTIFRUIT ON THE DESIRED MAP. This is the prefab for adding my multifruit pack to any map (preparation might differ for each map, further xml editing needed for maps with new products, crops etc, see the tutorial). Feel free to use this multi-fruit and production I’ve put together in your own maps — just make sure to give credit to me and the folks listed in the modDesc. Not all the crops are originally mine, though I’ve gotten permission to include them, but that doesn’t always mean they’re okay to use on ModHub, especially things like tobacco, distilleries, or slaughterhouses — you know, the stuff Giants doesn’t love. Also, some textures might not meet their technical standards. If you’re planning to upload anything to ModHub based on my work, make sure you’re allowed to use everything in it, by asking the original owners, and please keep my original pack mostly intact if you can (except those that are not allowed on modhub of course). I’m not super strict, just trying to keep things respectful for everyone involved. Also don’t post edits of any map without the consent of the owner. Excepting official mod hub, I want you to keep the pack as intact as possible if you plan on publishing your map with my multifruit. MULTIFRUIT AND PRODUCTIONS EDIT. Multifruit CROPS ADDED: – grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; – pulses – american soybean, pinto beans, dried peas, chickpeas, lentils; – grasses – alfalfa, white and red clover, silphium trifoliatum, miscanthus; – roots – onions, peanuts; – orchard – white grapes; – other – lavender, hemp, tobacco. – cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Linseed can be harvested with the combine with grain header for seeds. Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery. Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase. Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR. All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean). Silphie is cut with a forage harvester that gives chaff. It regrows like grass. Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later. Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges. Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed. The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food. White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory). All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish – like crop). Also compost is a new fertilizer type, now working with a script instead of external mod. Animal Feeding Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map. Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler). CHICKENS for base food: cracked corn, wheat, barley, millet, sorghum, rye, spelt, triticale, peas, green beans, lentils, linseed and poppy. for moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES COWS for 100% of course TMR, but with addition of Alfalfa and Clover silages as replacement for TMR. 80% – silage: grass/chaff silage 60% – hays: grass, alfalfa and clover hays 40% – grass: fresh grass, alfalfa and clover 30% moisture: POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT MOLASSES For TMR recipe you can use pulses straw and corn stalk instead of straw. Also molasses can be used instead of mineral feed in TMR mixing. HORSES for grains 60%: oat, sorghum, millet, dry peas. for hays 40%: grass, alfalfa and clover hays, miscanthus cut for moisture 20%: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. SHEEP/GOAT hays: fresh grass and hay, alfalfa and clover hays, miscanthus cut moisture: fresh cut alfalfa and clover, POTATO_CUT SUGARBEET_CUT CARROT_CUT PARSNIP_CUT BEETROOT_CUT or MOLASSES. PIGS Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). But pigs eat almost anything. for PIGFOOD mixing in the forage mixing wagons provided for pigs, the ingredients are (not sure if it is working as it should, the idea is not mine, is from NoCreek): New productions and products Giants added the possibility to convert ingredients, so if a recipe needs manure, for example, you can add also (if converters were added by the modder) liquid manure, digestate, compost or whatever the modder decided to use. But for some reason, Giants didn’t add a visual for these converters. In game it will show only manure, so you will need to know that you can bring something else instead of manure. For that reason, I will list below the factories and products that have converters. 1. BGA (all three modded): recipe with silage accepts also alfalfa and clover silage recipe with liquid manure and straw, accepts also instead of straw: pulses traw and cron stalks. recipe with sugarbeet cut and miscanthus cut, accepts also, instead of sugarbeet cut: potato, carrot, parsnip, beetroot cuts. 2. Fermenting Tower: for silage you can use instead of grass windrow, chaff. 3. Greenhouses and orchards You can build vegetable, saplings and mushrooms greenhouses, or an open garden plot, where you can grow usual vegetables, but with new additions: white and red cabbage, cauliflower, bell peppers, eggplants, melon and watermelon and pumpkin. Also you can build individual trees or small orchards of apple, pear, plum, peach, cherry, apricot, quince………. See full description on the itch page
FS25 Mercedes Benz G65 AMG v1.3.0.0
FS25 Mercedes Benz G65 AMG v1.3.0.0 Specifications: – Price: 265000$ – Power: 630 hp – Can hitch trailers – Wheel selection – Selection of designs – Selectable color (base, rim, chrome parts) – Selectable license plates – Selectable trailer hitch – Passenger support – IC support for doors, windows, hood, trunk and toolbox Changelog v1.3.0.0 – Added color selection for chrome parts. – Added rear wiper animation. – Improved materials. Credits:vegueta, Eraevgenij, Gwailo, Canada FS
FS25 Fed Mods Pack v2.1.0.0
FS25 Fed Mods Pack v2.1.0.0 Mod Pack 2.1 – Klee available as a multi-buy – NFMarsch/fillPlanes/desktop.ini fixed – Workshop rigger translation corrected to German – Various improvements according to the Giants Test Runner Tool Mod Pack 2.0 – Bale halls now accept clover and clover hay bales – Wedge silos and drive-through silos now accept clover – All multi-silos expanded to include the 8 new multi-fruit varieties – Placeable multi-buy options expanded to include the new varieties – The collision in the new pipe on the XXL silo has been removed – 4 different feedlot expansion blueprints (thanks to Matthias) Fed Mod Pack 1.9.1 – The new silo is now a multi-fruit silo and also accepts bales Fed Mod Pack 1.9 – The large 25 million silo now has two unloading pipes – New Multifruit Silo (The AGI Silo from the Content Update) – New storage for liquid fertilizer (Like the herbicide barrel) – Slightly shortened the unloading animation at the bale halls and seed station – Fixed faulty lights at the horse stable – Fixed tip collision error at the large silo – Removed the light from the placeable workshop trigger Mod Pack 1.8.2 – Small new silo extension with 150,000 capacity – Feedlot description fixed due to lack of milk information – Shortened fertilizer, seed, and lime storage filling animations – The 4 million liter farm silo now has a 6 million capacity and the duplicate silo in the object has been deleted – New 3 million liter farm silo – Moved the construction site markings to the unloading area accordingly – Made some optimizations according to the Giants Test Runner tool Mod Pack 1.8.1 – Fixed collision at the construction site entrance – Updated some translations Mod Pack 1.8 Feedlot construction plan with matching feedlot animal enclosure templates for cows, pigs, sheep, goats, chickens, ducks, and horses – New, larger horse barn with fully animated doors/gates – Sheep barn, pig barn, chicken coop, and horse barn also in Sönke Nissen Koog colors – Construction site as a simple sales station for sand, soil, gravel, stones, and hardware store products – Well for free water supply Mods Pack 1.7.1 – New farm gas station that can be refilled via the production distribution function – Feed tarp in the chicken coop moved to the appropriate location Mods Pack 1.7 – Large cowshed now also available in the Sönke-NissenKoog color variant – Large cowshed with feeding robot now also available in the Sönke-NissenKoog color variant – Alfalfa hay bale hall description corrected – Bale hall display fill level indicators slightly shifted – BGA wedge silo back wall changed again (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed – Water trigger on the large pigpen changed – Large sheepfold player trigger changed to player vehicle trigger (benefit for Automatic Gate Mod) Mods Pack 1.6 – 3 bale halls for storing bales or bulk goods, with bulk output and, with the Production Storage Control Mod, bale or bulk output possible. – Changed the liquid triggers for liquid storage and manure storage to allow for easier unloading with the large trailer. – Changed the manure piles again so they remain connected to the stables. – Added snow to the roofs of the large chicken coop and large pigpen. – Moved the sheep pen water tarp to the correct location. – Better distribution of the sheep pen pallet spawners. Mods Pack 1.5.1.0 Removed the superfluous old bale trigger from the cowshed (AD can now drive through without problems) Collision at the 25 million silo is restored and AD can drive through Straw bale trigger at the large chicken coop and pigpen slightly enlarged Water and feed capacities at the animal pastures increased even further Manure heap extensions fixed again after patch 1.7 (thanks to Achimobil) Chicken coop info trigger and jump point moved Optimizations according to the Giants TestRunner tool Mods Pack 1.5.0.0 – Ducks can enter the chicken coops and provide down – Collision at the 25 million multi-silo optimized for AD – Increased capacity in the cow pasture for water and feed – Collision at the chicken coop side window removed (really…) Mods Pack 1.4.1.0 – BGA Wedge Silo Bug HotFix Mods Pack 1.4.0.0 – New multi-storage for liquids – New expansion for the liquids storage – New fast diesel filling station – New manure/digestate storage – The 3 manure heaps are now also available for purchase as a manure heap expansion – Triggers and level areas of the manure heaps adjusted – The pigpen doors can now also be colored – The 3 large multi-silos are now better positioned in terms of height – Cowpen water level indicator moved accordingly – Cowpen manure loading area lowered slightly – The manure heaps can now be renamed – Cabinet in the large sheeppen is now positioned correctly – Pig pasture now has larger triggers for bales, water, and feed – Collision in the chicken coop side window removed – BGA Wedge Silo walls should now be watertight Mods Pack 1.3.1.0 – The power box at the 1.2 million silo now has a collision – Cowshed with feeding robot installed a second milk tank – Increased range of manure heap for large chicken coop and pigsty – Small chicken coop animal trigger enlarged and moved – Small chicken coop feed marker moved appropriately – Small chicken coop a few more collisions installed – Small chicken coop now also produces manure – Pointless trigger marker deleted at pigsty – Floating fuse box at sheep barn and cow barn moved appropriately – Sheep will only give manure after an upcoming map update (time still unclear) – Cowshed with feeding robot no longer creates an additional standard meadow – Pigsty can now be colored except for the doors Mods Pack 1.3.0.0 – XL cowshed with space for 800 cattle (can be expanded with meadow) – XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow) – XL pigsty with space for 1000 pigs (can be expanded with meadow) – XL pigsty with space for 1500 pigs – XL chicken coop with space for 5000 animals – XL chicken coop with space for 1600 animals (can be expanded with meadow) – XL sheep barn with space for at least 800 sheep (can be expanded with meadow) – The number of animals in all animal barns/enclosures has been increased when pastures are built – 3 placeable manure heaps – 2 wood storage facilities, storage of wood and removal of log pallets – The lamps from the BGA silos have been moved to the appropriate height – Cotton can now be bought loose from the Multifruit silos outsource (On the NF March) – BGA wedge silo trigger areas / collision changed Preview Mods Pack 1.2.1.0 – Improved dike sheep for easier placement – Collision in the trough for the dike sheep installed – All multifruits made purchasable in the shopping station – The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation – A bale trigger installed in the small sheep pen – Optimizations according to the Giants Test Runner Tool Mods Pack 1.2.0.2 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Mods Pack 1.2.0.1 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Version 1.2 – All 9 multi silos prepared to suit the multifruits of the NF marsh – Both BGA silos now also accept alfalfa – Multi purchase station expanded – New sheep / goat enclosure for dikes – Small placeable fence – Spanish translation added – Larger water and feed triggers for the sheep / goat pasture – Larger water and feed triggers for the cow pasture – Multi purchase silo collision adjusted and slightly enlarged Mods Pack 1.1 New or changed – All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.) – Multi-buy silo enlarged so that all trailers can fit underneath. – Large BGA wedge silo – Large BGA drive-through silo – Placeable workshop trigger Fix – Typo in direct wood sales fixed 9 Multisilos: In addition to the normal grain types, many other types of filling can also be used in the multisilos, e.g. peas, beans, spinach, etc: Peas, beans, spinach, fertilizer and more can be stored. Practically anything that can be loaded by trailer 5 Silo extensions: Increase the storage capacity of your multisilos 5 Animal pastures: Customizable pastures with more capacity for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased. 4 shopping stations: Fertilizer, lime, poison and seeds can be purchased and stored here Multieinkauf: Purchase of all types of grain and bulk goods Wood direct sales: Here you can sell wood quickly and easily 2 Water withdrawals: Water can simply be loaded free of charge at the field well and/or hydrant Credits:FedAction Tags: ADBGAFed Mod PackPreview Mods Pack
Claas Mähbalkenanhänger V1.0.0.0
Claas Mähbalkenanhänger V1.0.0.0 Schneidbalken mit Rundumleuchte + landwirtschaftliche Konvoiplatte. Kann geschnittene Stangen bis zu 10 Meter aufnehmen.
Lemken Solitair Hirschfeld v1.0.0.9
Lemken Solitair Hirschfeld v1.0.0.9 The redesigned Lemken Solitair brings a breath of fresh air to fS25! This mod expands the classic seed drill with numerous useful features: Features of the mod: – Increased working speed – Direct sowing function – no plowing required – Multi-fruit compatibility – all FS25 standard fruits – Suitable for medium to large companies – True-to-original Lemken design Ideal for those who value efficiency and flexibility. The mod can be easily integrated into existing save games and runs reliably.
John Deere F310 / R830 Pack v1.0
– Basic price: € 13,500 (front) / € 35,000 (rear) – Power required: from 150hp – Widths: 3.1 m (front) / 8.3m (rear) – Working speed: 22km/h
Claas cutter bar trailer v1.0
Claas cutter bar trailer v1.0 – Cutting bar with beacon + agricultural convoy plate. – Capable of taking cut bars up to 10 meters.
Alpler Çizel v1.2.1.0
Alpler Çizel v1.2.1.0 – 2.1 m width – 59KW/89HP – 413 kg – Worth $ 8000 Both the cultivator and the plow can be formed.
John Deere F310 / R830 Pack FS25
John Deere mower package F310 and R830 Basic price: € 13,500 (front) / € 35,000 (rear) Power required: from 150hp Widths: 3.1 m (front) / 8.3m (rear) Working speed: 22km/h
Claas cutter bar trailer FS25
Cutting bar with beacon + agricultural convoy plate. Capable of taking cut bars up to 12 meters.
Small Lithuanian Village BETA 3 v1.0.0.0 FS25
Farming Simulator 22 Mods · October 3, 2025 Hello, I present you my map which is located in eastern europe. Map has: – objects which has certain visibility (depends on wether or the season) – 123 fields – forests – 4 farms – main roads, smaller roads to the fields – NO TRIGGERS BETA, so keep in mind that this is work in progress so the map could have some bugs, and if you will find any bugs or have any suggestions or want to help, dm me. BETA 3 – reworked potholes on roads – added npc trafic and pedestrians – added sellpoints to the map – added multifruit to the map( triticale, rye, alfalfa, clover, buckwheat, mustard) – added more visual floods on fields – reworked ground foliage – added one more farm – fixed minor bugs and visuals from earlier versions – added lithuanian billboards – added starting machinery on easy mode
Solitair 12 MH V1.0.0.9
Solitair 12 MH V1.0.0.9 The redesigned Lemken Solitair brings a breath of fresh air to the LS25! This mod expands the classic seed drill with numerous useful features: Mod features: ✔️ Increased working speed ✔️ Direct drilling function – no plowing required ✔️ Multi-crop compatibility – all LS25 standard crops ✔️ Suitable for medium to large farms ✔️ True-to-original Lemken design Ideal for those who value efficiency and flexibility. The mod can be easily integrated into existing save games and runs reliably.
Carport Workshop Pack V0.1
The “Carport Workshop Pack V0.1” mod for Farming Simulator 25 includes a set of open and covered workshop structures, ideal for vehicle maintenance and organized storage on your farm.
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