Farming Simulator 25 mods
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Forage Drapers FS25
Upgrade your forage harvesting game with these modified draper headers to your forage harvesters! These specially adapted headers offer significantly wider working widths compared to traditional forage headers, giving you more efficient coverage in the field. Ideal for tackling grasses and lodged cereal crops, the draper belt design improves crop flow and reduces losses—making your harvest cleaner and faster. Compatible with all forage harvester brands in Farming Simulator. Fendt PowerFlow30 Forage - Category: Forage Harvesting - Cutters - Price: $57,500 - Working width: 9.2m - Working speed: 10 mph Fendt PowerFlow40 Forage - Category: Forage Harvesting - Cutters - Price: $74,500 - Working width: 12.2m - Working speed: 10 mph - Fix cutting animation on PowerFlow30 Forage
Massey Ferguson SD-2 Rust Edition v1.2
Massey Ferguson SD-2 Rust Edition v1.2 The MF 2 plow was made by the company Massey Ferguson in the early 70’s and made until the 80’s came along. – Price: 4500$ – Working width: 2 m – Power requirement: 88 hp – Added rust for wear shader Changelog 1.2.0.0 – Updated the moddesc
1988 GMC Sierra 1500 SLE v1.0
1988 GMC Sierra 1500 SLE v1.0 – Brand: GMC – Price: 12 995$ – HP: 210 Configurations: – Body Color – Visor Color – Bumpers Color – Bed Liner Color – Racks Color – Interior Color – Toolbox Color – Rim Color – Pickup or Flatbed – Racks – Visor – Bed Cover – Toolboxes – Bullbar – Lights Guard – Wooden Extension (Pickup bed) – Steps – Mudfplaps Animations: – Doors – Tailgate – Interior animations (pedals, needles, switches, etc) Required mods: – Vehicle Years – Interactive Control
Turkish Weight V1.0
Turkish Weight V1.0 Here is the Weight I Made Myself. – Price: $1000 – 2 Adjustments Available – Weight 850KG It contains a surprise weight holder.
John Deere 71 Flex Planter RCR v1.0
John Deere 71 Flex Planter RCR v1.0 Old model with 12 lines and very efficient. Configurations: – Triangle – Colors in the seed boxes – Rim colors – Working width: 6m – Capacity: 1200 l – Required power: 100 hp – Price: 12500 $
Torpedo TX 75/80A V1.0.0.0
Torpedo TX 75/80A V1.0.0.0 – Preis: 16 900 $ – Leistung: 75/80 PS – Höchstgeschwindigkeit: 40 km/h – Reifenkonfiguration und mehr Ich habe diesen Mod von FS22 auf FS25 konvertiert. Es gibt zwar einige Bugs, aber der Mod funktioniert und ist nutzbar. Ich habe einige Extras hinzugefügt. Leider funktioniert die Fronthydraulik nicht und der Traktor hat keinen Sound. Ich werde versuchen, diese zu beheben. Ich habe keine FPS-Einbrüche oder andere Bugs. Tags: PS
Silverrun Forest Multifruit Edition V1.0.0.3 FS25
Farming Simulator 22 Mods · October 27, 2025 They say that when you are stupid don’t tell anyone about it. But here I am bragging. I started my edit of Silverrun soon after Horsch AgroVation, but couldn’t make the map load. Till I checked again the original. FoliageMultiLayer on the original was 11 6 6, so the gdm I tried to convert to 12 6 6 wouldn’t work with that python script. After a couple of hours I found out, it wasn’t necessary to convert it, 11 6 6 would suffice on adding my multifruit. So here it is. Nothing is changed from the original, all new fillTypes and factories are there (had to add them to my fillTypes.xml and other xml files). Enjoy! Details on what was added you can find on my Riverbend Springs Edit or the Multifruit Prefab. V1.0.0.3 – added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn’t working before). – added corn stalks to bunker for fermenting into compost – removed non seasonal growth for needed crops to work again like the base-game when playing without seasons – fixed some pre-placed production and field warnings I missed in the v. 3.0. – updated the donor list on the billboard. Required mods: Extended Sugar Beet And Potato Harvesters Max HeightType Limit By Map
Artisanal flatbed trailer V1.0
This is my very first mod, I emphasize first, so it’s not perfect. I therefore offer you a homemade tray, with 3 configuration choices: – No extension – Before – Front and back I welcome any comments that will help improve this. I wish you all a good game!
Volkswagen 16170 V1.0
Optional engine, 16 170, 16 200, 16 300, each with a different roar 2 bodies, bulk and wood, compatible with some truck bodies from Farias 6×2 and 6×4
AutoDrive Mapa Horizonte Mineiro V1.0
I present here the autodrive I made of this map. All fields connected and points of sale, and I also made a course for parking. I hope you like it. Requires: Autodrive Mapa Horizonte Mineiro
Volvo FH16 4×2 Pack V1.0.0.1
This is a Volvo FH16 Pack VOLVO FH16 4×2, KRONE PROFILINER TRAILER , MKS32 BARREL 🔹This mod concerns the full skin of the vehicles. 🔹If you want to share this mod, use the original link. ADDED to VOLVO: – added skin JRK Edition – added more colors – added V8 motor sound for the motor Configuration 700 – added V8 motor sound for the motor Configuration 780 – added Configuration wheels – added Configuration Exhaust – added realistic light – added new horn: Baby Shark – added work lights. – added double back lights – added side Markers lights cabin – added Configuration Sunshield – added new bullbar with new lights – added Configuration door handle chrome, black chrome or skin – added Roof bullbar with new lights – added under bumper bar with lights – added Configuration Front Logo with light, Chrome Red Blue White Yellow Green – added Configuration cabin interior lights Red Blue Green – added rear mudguard in color – added tinted Windows: Dark, Extra Dark, Red, Blue, Green, Yellow – added tinted Front Lights: Dark, Extra Dark, Red, Blue, Green, Yellow – added tinted Back Lights: Dark, Extra Dark, Red, Price: 137000€ ADDED to KRONE TRAILER – added skin JRK Edition – added more colors – added work lights. – added trailer side Markers lights – added Configuration mudflaps Price: 29500€ ADDED to MKS32 Barrel – added skin JRK Edition – added more colors – added work lights – added side marker lights – added configurations back Signs – added configurations loading unloading Pipe Connector – added Configuration mudflaps – added load goat milk only with in-game adjustments. Instructions on my YouTube channel. How to load GOAT MILK Price: 90000€ JRK modding GIANTS Software
Riverbend Springs Multifruit V1.3.2.3 FS25
Farming Simulator 22 Mods · October 27, 2025 Here is a multifruit edit of base-game US map for FS25. CROPS ADDED: – grains – flax, rye, spelt, triticale, buckwheat, millet, mustard, poppy, quinoa; – pulses – american soybean, pinto beans, fodder peas, chickpeas, lentils; – grasses – alfalfa, white and red clover, field grass, silphium trifoliatum, miscanthus; – roots – onions, peanuts; – orchard – white grapes; – other – lavender, hemp, tobacco. – cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Flax can be harvested with the combine with grain header for seeds or with the swather for fiber. Hemp is harvested with the swather for fiber only. Alfalfa and clover can be swathed also. All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost. Field grass is harvested with grain header for seeds and gives hay as straw. Silphie is for forage harvester that gives chaff. It regrows. Tobacco is harvested with a spinach harvester (that does both). Lavender can be harvested with forage harvester or cotton harvester. With forage harvester the yield is 20% lower. Buckwheat, rye, triticale, spelt and some pulses can be swathed for 25% bonus of yield. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage or in a empty bunker to ferment into compost. Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Millet and Sorghum added as base food for horses. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or bales. Pulses straw and organic waste (will be a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or bales made with the gigantic goweil baler). Flax and hemp fibers can be baled only with a round baler, or collected loose. Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil. Known issues: – a get material lua call stack that I canțt find the xml with the mistake in it. – effects on white grapes are from the red ones because idk how to change them (vehicles are not my forte) Will make productions for this multifruit, but after will release the alpha version with all errors fixed hopefully. If someone desires to test the prices/profitability of the new crops, please tell me which is not profitable enough or too profitable. Math is not my forte. V1.3.2.3 – added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn’t working before). – added corn stalks to bunker for fermenting into compost – removed non seasonal growth for needed crops to work again like the base-game when playing without seasons – fixed some pre-placed production and field warnings I missed in the v. 3.0. – updated the donor list on the billboard. Required mods: Extended Sugar Beet And Potato Harvesters Max HeightType Limit By Map
Judith Plains, Montana 4x Multifruit And Productions Edit V3.0.0.3 FS25
Farming Simulator 22 Mods · October 27, 2025 JUDITH PLAINS, MONTANA 4X MULTIFRUIT AND PRODUCTIONS EDIT. Here is a multifruit edit of DJModding’s Judith Plains. This mod is free, hosted on a free service, because is an edit of an amazing map. The future mods, will have a donation button. CROPS ADDED: – grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy; – pulses – american soybean, pinto beans, dried peas, chickpeas, lentils; – grasses – alfalfa, white and red clover, silphium trifoliatum, miscanthus; – roots – onions, peanuts; – orchard – white grapes; – other – lavender, hemp, tobacco. – cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring. Linseed can be harvested with the combine with grain header for seeds. Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery. Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase. Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR. All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean). Silphie is cut with a forage harvester that gives chaff. It regrows like grass. Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later. Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it. Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges. Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots. Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost). Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed. The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food. White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory). All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish – like crop). Also compost and anhydrous are new fertilizer types, but to work with Precision Farming you will need this additional mod, otherwise it won’t register anything. Edited/New Productions Added productions for/with the new crops used in the recipes. Will add more in a future update. Added new oil types in the oil mill: linseed oil, poppy oil, mustard oil, corn oil… Bi-product: organic waste. Added new flours in the grain mill: rye flour, buckwheat flour, gram flour (from pulses), sorghum flour, etc. Bi-product: bran, that can be fed to animals. Added new orchards that produce: apple, apricot, peach, plum, pear, quince, cherry… Bi-product: organic waste. Added advanced greenhouses, with 4 recipes for each plant, and new vegetables: cucumber, eggplant, bell pepper, pumpkin, melon, watermelon, etc. Bi-product: organic waste. Added a juice factory to make use of the new orchards products. Will add more products and productions. in a future update. Added a slaughter house to process your animals into beef, pork, poultry meat and lamb. (Doesn’t work with Realistic Livestock mod). Grain Crusher to make cracked corn from dried maize to fed chickens. It also makes mineral feed from miscanthus, pulses and oil seeds. More productions to come in a future update. Animal Feeding Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory). Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too. Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should). Millet and Sorghum added as base food for horses. Fermented clover and alfalfa gives 100% feed for cows like TMR. Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map. Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler). Other Flax and hemp fibers can be baled only with a round baler for now, or collected loose. Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil. Many additions that I forgot to mention, discover yourself. V3.0.0.3 – added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn’t working before). – added corn stalks to bunker for fermenting into compost – removed non seasonal growth for needed crops to work again like the base-game when playing without seasons – fixed some pre-placed production and field warnings I missed in the v. 3.0. – updated the donor list on the billboard. Thank you very much! Don’t forget to rename it to FS25_Montana_4X if your savegame dates back from first release.
Horsch AgroVation Multifruit Edit V1.0.0.3 FS25
Farming Simulator 22 Mods · October 27, 2025 This an edit of the Giants’ Horsch AgroVation map for FS25, where I added my multifruit pack with a lot of new crops, new bulk fillTypes and new productions. For more details on what was added, see my Riverbend Springs Edit or my multifruit Prefab. V1.0.0.3 – added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn’t working before). – added corn stalks to bunker for fermenting into compost – removed non seasonal growth for needed crops to work again like the base-game when playing without seasons – fixed some pre-placed production and field warnings I missed in the v. 3.0. – updated the donor list on the billboard. Required mods: Extended Sugar Beet And Potato Harvesters Max HeightType Limit By Map
GS5 feed distributor V1.0
GS5 feed distributor V1.0 N button cover up and down. i button feeding.I promise to add color options in the next update. For now, the selection is still orange.
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