Farming Simulator 25 mods
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Ropa 6S FS25
Creator's agreement for repost! The ROPA Tiger 6S has been designed to be able to harvest, in addition to sugar beets, sugar cane, potatoes, carrots, parsnips and red beets. In addition, a second, more powerful engine variant and variable hopper volume (43, 100, 1,000 cubic meters) are installed. When the hopper is 95% full, a warning tone will sound so you don't accidentally hit the fruit when the hopper is full. The angle of the unloading belt is adjusted so that it unloads higher and you can also use higher trailers. The unloading speed depends on the hopper volume, so that neither the small hopper volume empties too quickly nor the large hopper volume takes too long. There are a total of 4 cutting units, one for potatoes, one for sugar cane and one for sugar beet, as well as a combined unit for carrots, parsnips and beet. Base price: €699,000 Power: 796 - 950hp
Deutz Fahr Agrotron M Series FS25
Basic information: - Basic price: 90,000 $ - Maximum speed: 50 km/h - Power: 121-171 hp * Agrotron M600: 121hp * Agrotron M610: 132hp * Agrotron M620: 135hp * Agrotron M625: 163hp * Agrotron M640: 171hp Mod specifications: - Added Interactive Control support (doors, windows and etc...) - Added Precision Farming support (crop sensors configuration) - New wheels and tires config - New dirt speculars - Tires type config (TRELLEBORG, MICHELIN, MITAS, VREDESTEIN, CONTINENTAL, BKT, NOKIAN) - Motor config - Rear fenders types config - Front fenders config - Wheels config - FL console config - Beacon lights config - Front grill config - Beacon lights types config - Cabin mirrors config - Light type config - Many moving parts in cabin Keep my original link.
FMR 235/219 v1.0
FMR 235/219 v1.0 Small, two-axle manure spreader. – Base price: $6,000 – Required power: 25 hp – Maximum working speed: 13 kph – Working width: 2m The mod includes 4 configurations of the spreader, 3 configurations of the trailer, and 2 configurations of the volumetric trailer. In addition, you can choose the type and placement of stickers and lettering, light arrangement, rear additional hitch for trailers, and colors of the frame, sides, extensions, front mesh, and rims.
Köckerling Vector 570 Rust Edition V1.2
Köckerling Vector 570 Rust Edition V1.2 – Price: $51500 – Working widths: 5.7m – 8m – Working speed: 30 kph – Added rust for wear shader – Faster working speed – Free configs
Vicon FastBale speedy V1.6
Vicon FastBale speedy V1.6 – Price: $110000 – Required power: 150 hp – Max working speed: 17 kph – Increased wrapping speed – Optimized the file
Realistic Weather V1.2.1
An overhaul to the weather system, focusing mainly on snow. Features: – Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog – Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount – Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield – Moisture changes constantly depending on sunlight, temperature and rainfall – Crops with extremely low moisture will wither – Hail will now cause damage and wear to vehicles left outside – Wheel physics changed significantly – Maximum amount of snow has been doubled – Livestock will leave “footprints” in deep snow (only on high-end systems) – Blizzards: — Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow — Temperature during blizzards can go as low as -15 celsius — Snow will likely remain for much longer time – Droughts: — Droughts result in extreme heat which will lead to rapid moisture loss in fields – Fog: — Extremely thick fogs may occur where visibility is extremely low for up to 14 hours – Wheel Physics: — Friction for all wheel types have been changed to be much more realistic — Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness — Braking times are now dependant on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times — Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness — Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck — Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required V1.2.0.0 – Added dynamic crop fires (read above) – Added dynamic field flooding – Added slurry tanker irrigation support (3x more output than sprayers) – Added irrigation contracts – Added settings menu to the general settings page – Added a moisture screen to the menu where you can view moisture related values for owned fields / all fields and an option to toggle irrigation for fields – Added default harvest moisture range for new modded crop types – Reworked crop withering at low moisture to visually wither the crops instead of creating empty spaces – Reworked moisture harvest yield – Reworked sprayer irrigation to be more accurate – Reworked the moisture map generation system for more variation – Significant performance improvements – Lowered the spray effect on moisture – Reduced chance of blizzards and droughts – Improved how the moisture system interprets rainfall – Fixed an issue causing the game to permanently freeze – Fixed spraying not syncing on MP – Fixed empty bales remaining after rotting – Possible fix for memory leaks – Various bug fixes – Prevented fog from spawning 2 days in a row – Added Ukrainian translation – Added Brazilian Portuguese translation – Added Russian translation – Added Spanish translation – Added Czech translation – Added the following options to the settings menu: — Ability to rebuild the moisture map with custom cell dimensions — Enable/disable withering — Withering chance modifier — Moisture gain modifier — Moisture loss modifier — Grass moisture gain modifier — Grass moisture loss modifier — Performance index modifier — Moisture overlay behaviour — Moisture screen behaviour — Enable/disable blizzards — Enable/disable droughts — Enable/disable crop fires — Enable/disable puddles — Change moisture harvest yield factor 1.1.2.6 – most likely the final update before the next modhub update Added irrigation missions Added irrigation support for slurry tankers (3x more output than sprayers) Changes to the fire model Changes to the moisture map generation for more variation Reworked moisture harvest yield Reworked sprayer irrigation to be more accurate Added the following settings options: Change moisture harvest yield factor Lowered the spray effect on moisture Rebuild moisture map setting is now synced on MP Improved fire performance Significantly improved hourly lag Fixed a fire sync issue when loading in MP 1.1.2.5 Performance improvement for passive irrigation (- ~64% average processing time) Performance improvements for various systems reading and/or changing moisture system values (- ~26% average processing time) Added default harvest moisture range for unrecognised modded crop types Fixed spraying not syncing on MP 1.1.2.3 Added dynamic puddles which form at high moisture and grow/shrink based on soil moisture, and gradually flow downhill Withered crops are now shown as withered instead of creating empty spaces Added the following settings options: Enable/disable puddles Grass moisture gain modifier Grass moisture loss modifier Added teleport button to the moisture screen Fixed irrigation info being shown on certain cells in the moisture screen after switching from limited to detailed Added Ukrainian translation 1.1.0.2 – Fixed an issue causing certain mods to freeze the game – Fixed sprayers not increasing the moisture of every intended cell – Fixed sprayers not having a visible spray effect for water – Fixed wrapped bales being affected by rain – Possible fix for game occasionally temporarily freezing when saving – Lowered the volume of certain ambient sounds – Lowered the cost of passive irrigation – Sprayers are now limited to fields – Lowered water usage of sprayers – Increased moisture gain through passive irrigation and spraying – Lowered passive moisture loss – Harvesting contracts should now account for withering and different moisture values across the field 1.1.0.1 – Fixed overloading being disabled – Fixed irrigation context button disappearing after exiting a vehicle – Fixed irrigation starting when pressing relevant keybind in a vehicle – Tweaked irrigation costs and amounts 1.1.0.0: – Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4×4 up to 15×15 depending on PC specs) – Re-enabled and improved crop withering at low moisture – Crops can now wither in small patches based on their cell’s moisture – Crops now have a fluctuating percentage of withering every 4 hours – Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers – Sprayers can now be filled with water which will give 4x as much moisture when irrigating – Added automatic grass -> hay drying based on moisture, further details above – Bales left outside during rain will now slowly lose content based on rainfall amount – Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets – Reduced moisture requirements for sugarcane and sugarbeet – Fixed moisture not being synced on MP – Fixed certain weather events not being synced on MP – Fixed “attempt to index nil with ‘temperature'” error
he Reality of Life V1.0
THIS IS A WORKING PROTOTYPE. I am a terrible modder when compared to the group of folks that frequently post, publish and contribute to the community. I rely heavily on learning from existing modders xml files and coding to try and make sense of things. I am always welcome criticism, feedback, suggestions, help. FS25_Life = The generator FS25_Reality_of_Life = The Anti Subsidy It’s okay to post “This mod sucks” I only ask that you suggest how to make it not suck or be better. A creative way to simulate the reality of life. Since Farming Simulator games (to my knowledge) have no player health, there really is no urgency to do anything in the game but make money. This changes with the Reality of Life and Life mod. Money is now your Life. Add the Reality of Life anti-subsidy to your farm and you will see your bank account drop like never before! But don’t worry. Keep the refrigerator stocked and generator running and you can make life to compensate. The refrigerator comes from the amazing Mafia Mods modding group. Check them out. The anti-subsidy is from the FS25 Government Subsidy mod by Relismus Modding and modified to go in reverse. This is obviously a very rough and fictional way to try and add player health to the game and does require YOU the player to pre-plan and experiment with how you play. I recommend this for “start from scratch” or “survivor” type maps where you basically have nothing. I recommend adding ALL the equipment and ALL the buildings to your farm before activating the mod. I recommend having a starting bank balance of $1,000,000 when you activate the mod. I recommend using EZDev to modify items as necessary. Reality of Life (The Anti Subsidy) – Think of this as the Government Subsidy in reverse. In fact that is exactly what it is. The in-game subsidy that was added by Relismus Modding to the inGame Mod Hub. But this runs in reverse. Income/hour = $-25,000 Estimated income/month = $-250,000 The Reality of Life only takes your money during the daytime. So at night. You can produce more life than you loose. To Make Life: Cycles generate 220 liters of Life at a value of $90/liter. One month will produce 1,848 liters of life (Valued at $166,320). Set to “Sell” and it will automatically sell and your money will update in 1-hour increments. (50) parts Water (50) parts Oat (50) parts Potato (15) parts Diesel I’m trying to find the original building of this distillery mod. It was originally used in FS22 and I heavily modified everything to basically just produce one thing – Life. When I find the owner I will place recognition. Things I would love to add but I’m not really a traditional modder and am learning. When your bank account hits zero = the game pauses or exists. Modify the inputs for creating life to better mimic survival. Modify parameters of all productions and anti-subsidy to be as realistic as possible. Maybe someday we can get player life added to the game?
Large Wind Turbine v1.8
Large Wind Turbine generates $96,000 per month and $4,000 per hour. Cost: $400,000. Changelog 1.8.0.0 Updated the mod description.
Rytec weight v1.0
I encountered a few issues where the dropped weight block floats, resulting in 3 errors and 4-5 warnings. Since this is my first time converting, I'm not entirely sure what I'm doing. Hope you enjoy it. Please note, there are no customization options.
Brush Cutter Rust Edition v1.4
Brush Cutter - Price: $80 - Working width: 0.5 m - Color options available - Can be strapped to trailers - Categorized as a mower - Two versions: one that drops grass swath and one that does not - Added rust for wear shaderChangelog 1.4.0.0 - Updated the mod description
Bale Loader v1.3
Placeable decorative Bale Loader. Cost $2,000. Changelog 1.3.0.0 Updated the mod description.
Deutz X720 v1.5
Placeable decorative Deutz Fahr X720 tractor. Cost $10,000. Changelog 1.5.0.0 Updated the mod description.
John Deere 7×20 v1.0
Here's a nice old John Deere 7×20 for you. The tires are all new: Michelin, BKT, and Vredestein. If you choose the 7920 configuration, it even includes a tire pressure lock system. If anything is missing, please leave a comment. Feel free to subscribe for more updates. Enjoy using the mod!
New Holland T7 2011 OpenPipe v1.0
First version of the T7 with open pipe and blow-off sounds for FS25; improvements will be made over time. V1.0.0.0 Supports realGPS mod Includes realGPS dashboard that can be hidden or shown with IC Price: 100,000 Power: 171hp-212hp Max speed: 43-53 km/h Configurations Engine Wheel brand Wheel setup Rims color Beacon lights FrontLoader Front fenders Main color Interactive control for doors and back window realGPS OpenPipe sounds with BlowOff sound Trumpet sounds for honkingRequired mods Interactive control Precision farming RealGPS
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