Farming Simulator 25 mods
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Massey Ferguson 760 V1.0.0.1
Massey Ferguson 760 V1.0.0.1 V1.0.0.1 angepasste Texturen Ein Massey Ferguson 760 Mähdrescher für fs22. Ideal für kleine oder mittelgroße landwirtschaftliche Betriebe. Funktioniert gut im Doppelpack. Spezifikationen: – Preis: 85.500 £ – Leistung: 140 PS – Kapazität: 8000 – Kopfstück 6 Meter 20 Fuß Tags: Massey FergusonPS
FS25 Vladimirovka V1.0.0.2
FS25 Vladimirovka V1.0.0.2 V1.0.0.2 Report on the work done During the update of the map for **Vladimirovka** the following improvements and corrections were made: Map Border fixes Map borders have been completely adjusted. In flight mode, visual defects were noticeable around the edges – this was especially noticeable. The problem has been fixed, now the edge of the map looks correct and neat from all angles. Object collisions There were no collisions on a number of objects, including decorative elements. At the top of the map along the edge there was a loophole through which the player could fall under the textures. Added missing collisions, problem area is completely closed. Contracts The contract system has been adjusted. Certain glitches were noticed in the operation of tasks – some of the mechanics functioned incorrectly. Major errors have been eliminated, contracts have been stabilized. Other fixes Fixed many minor bugs that did not critically affect the gameplay, but spoiled the overall impression. The map has been brought into a more neat and technically stable condition. The work was carried out with an emphasis on stability, correct geometry and overall visual quality. Have a nice game Map with realistic terrain, size 4x. Designed for medium difficulty levels. – Standard crops + peas and buckwheat; – Minimum production: mill, bakery, slaughterhouse (pork slaughterhouse), meat processing plant, greenhouses, fish farm; – Standard animals; – There is no forest as such. Just like in real life, but there is a small island of greenery that can be cut down. There is also an area for growing forest (old garden), as well as an old vineyard for demolishing and planting young trees (default); – Greenhouses are working, but are under development; – Buy plots only in specified places in order to preserve the features of the area, do not buy everything; – Fields, from approximately 30 to 100 hectares; – Behind the courtyards there are small vegetable gardens for contracts and purchases, about 30 pieces; – Several courtyard plots with old houses for demolition (sale), construction of your own (mod); – Developing economy; – Multi-purpose and mud modes FS22_mudSystem are registered, it is recommended to use from the archive, for a more beautiful picture they are still being finalized; – Easter eggs. Progress report On the Vladimirovka map for the game Farming Simulator 25, a set of works was carried out to eliminate errors that arose as a result of incorrect map conversion. The terrain code was completely redesigned and rewritten, which made it possible to restore the correct operation of the surface treatment system. The problem of incorrect field markings has been fixed, due to which incorrect land cultivation occurred in the gameplay – instead of cultivation and plowing, chaotic cultivation zones appeared. Additionally, license plates have been added to vehicles to increase the realism of the game environment. General optimization and correction of many errors associated with incorrect conversion of card data have been carried out. Listing all the fixes is impractical due to their large number. The card is in working condition and ready for comfortable play. Have a nice game! Credits:farmtechgame, SimpleBits Tags: Farming Simulator 25
Zremb PW04
Der Zremb PW04 ist ein vielseitiger Anhänger mit einer Kapazität von 4360 Litern, ideal für Ihre landwirtschaftlichen Bedürfnisse. Der Zremb PW04 ist ein vielseitiger Anhänger mit einer Kapazität von 4360 Litern, ideal für Ihre landwirtschaftlichen Bedürfnisse.
FS25 Kenworth K200 v1.0.0.0
FS25 Kenworth K200 v1.0.0.0 Options – 5 different engine sounds – 2 different Jakebrake sounds – 2 different mud guards – 3 different exhuasts – 2 different fuel tanks – 3 different bumpers – Front bugguards – lots of other extras – customizeble Cabin livery/Front banner (photoshop/paint) – Animated Mudflaps, Arials, Cabin and Seat Credits:JFL Modding
Fed Production Pack V3.1
Production Pack 3.1 – Liquid lime added to the lime factory – Fixed a collision issue with the lime pile in the lime factory – The two tank trailers can now also transport liquid lime and AdBlue – Changed the texture of the corn oil pallets in one production area to olive oil texture – Improved pallet spawn areas in the 5 central warehouse halls – Expanded the potato factory to include potato salad production – Increased the capacity of the finished wall pallet to 10,000 liters Production Pack 3.0.0.0 – New production facility: Seawater Desalination Plant producing water, sea salt, and road salt – New production outbuilding: Seawater Pump producing brine to supply the desalination plant – Two new products, rock candy and cube sugar, added to the sugar factory – Three new products added to the central food warehouse – Feed XL can now produce more mineral feed – Farm shop expanded to include a milk dispenser for selling cow’s milk Production Pack 2.9.2 Fix – Withdrawal of the Giants Test Runner recommendation “boughtWithFarmland” Production Pack 2.9.1 – Adjusted average BGA capacities for silage, liquid manure, solid manure, sugar beet pulp, electricity, and digestate – It no longer rains in the Greenhouse and Greenhouse XL – Fixed unloading pipe texture error in crop protection production – Fixed McDonald’s convenience store texture error: “Error: Can’t load resource /bikeStand02_diffuse” – Optimizations according to the Giants Testrunner Tool – Added Condor Endurance self-propelled sprayer with increased capacity Production Pack 2.9. – New McDonald’s sales station (better prices for some products) – Farmers market sales station fixed – Seed production capacity for seeds increased – Fermenter capacity for silage increased – Soil texture of the composter is now slightly darker – Sawmill more capacity for empty pallets – Pulp mill more capacity for empty pallets – Wrong trigger marker deleted at the jam factory – Vegetable factory now also accepts rye flour, spelled flour and rice flour as converters for flour – Central warehouse display for apple juice moved to fit – Fish farming now produces slightly more cod and eel – Optimizations according to Giant’s Testrunner Tool Production Pack 2.8.1 – Can’t load resource ‘C:/Users/Daniel/Desktop/FS25_Fed_produktions_Pack/models/Plants/onion …. Bug fixed Production Pack 2.8 – Production Pack Onions rewritten to Red Onions due to the Highland Fishing DLC (affects the Greenhouse, Greenhouse XL, Farm Shop, Potato Factory, Ketchup Factory, Vegetable Factory, Food Factory, and Central Warehouse for Fruits and Vegetables) – Some adjustments made to the products Fish Feed, Salmon, and Trout. These affect the production quantities of Fish Farm, Feed XL, and Smokehouse. – Workshop trigger marker added to the terrain decal – 4 new products added to the Vegetable Factory and Central Warehouse: Onion Salt, Onion Sack, Onion Soup, and Fried Onions – Attention: Some products in the Central Warehouse are being reworked (Spinach Sack, Canned Peas, Canned Beets, Canned Beans, Canned Carrots, and Canned Parsnips). If these products are already in storage, it is recommended to move them all beforehand. – Farm Shop expanded to include Carrot Sacks, Onion Sacks, and Potato Sacks – Optimizations according to the Giants Testrunner Tool Production Pack 2.7 – Claas Jaguar Forage Harvester Patch 1.14 bug fixed – Silage additive bonus for the 5 forage harvesters now also applies to clover and alfalfa – Bergmann, Fendt, and Pöttinger forage wagons with increased silage additive capacity and silage additive bonus for clover and alfalfa – Krone Big Pack 1290HD baler: Added silage additive bonus for clover and alfalfa – Göweil Master: Increased capacity, can process alfalfa, alfalfa hay, clover, and clover hay, and added silage additive bonus for clover and alfalfa – Göweil G125 Combi Baler: Added silage additive bonus for clover and alfalfa – Polish translation added Production Pack 2.6.2 – Forage harvesters from Claas, Krone, John Deere, New Holland, and Fendt with original silage tank sizes – Snack bar now accepts mustard jars instead of mustard seeds – Snow tarpaulin at the flour factory: unloading trigger moved accordingly – Gate triggers for hay drying changed – Triggers for fruit tree orchards slightly enlarged – Stairs at the water basin at the sewage treatment plant slightly enlarged – Carpenter can now also accept maintenance from the Sprinter Production Pack 2.6.1 – The central warehouse displays now work (thanks to Matthias8380) – Pellet factory expanded to include the processing of clover hay into hay pellets and increased the price – Pellet factory reduced consumption of alfalfa hay and hay pellets – Crop protection production translation corrected to German – NFMarsch/fillPlanes/desktop.ini fixed – Hay drying display expanded to include a scale for clover – Collisions added next to the central warehouse doors – Central warehouses expanded to include the new products (raw goat’s milk, lavender oil, poppy oil, turf, buckwheat flour, mustard jar) – Snack bar expanded to include mustard – Various improvements according to the Giants Test Runner Tool Production Pack 2.6 – New production: Turf Field with production of turf from arable grass – New production: Plant Protection for the production of herbicides from tobacco and lime – Two cotton harvesters that can also harvest lavender have been added (thanks to Matthias) – The oil mill has been expanded to include poppy seed oil and lavender oil production and the purchase price has been increased – Flour factory has been expanded to include buckwheat flour production and the purchase price has been increased – The ketchup and mayo factory has been expanded to include mustard production and the purchase price has been increased – Fermenter has been expanded to include clover grass, the price has been increased, and the fermenter now also produces digestate – The small fermenter has been expanded to include clover grass – Feed XL has been expanded to include a mixed feed rail made from clover hay, the purchase price has been increased, and lentils have been added to the converter – Small feed factory has been expanded to include a converter for clover hay and lentils – Hay drying and large hay drying have been expanded to include clover hay – Water can now also be delivered to the sewage treatment plant – Composter expanded to include clover processing – New production line installed for arable grass seed production – Power generation from the PV system for the central warehouse adapted to the description Production Pack 2.5. – The large central warehouse with 5 warehouses for all pallet types is back. – FS25_ProductionStorageControl mod added as mandatory. – Significantly reduced net capacity at the vegetable factory. – Improved water and millet unloading area at the sugar factory. – Improved collision at the thermal power plant. – 2 placeable photovoltaic systems suitable for the roofs of the central warehouse. – Small new mini drive-through hall with power generation. – Enlarged the Feed XL player trigger. Production Pack 2.4.1 – Pumpkin seed oil added to the oil mill – Fill level maps at the vegetable factory adjusted accordingly – Some floating objects at the vegetable factory removed – Invisible collision at the grain factory removed – Water intake at the grain factory moved to the correct height – Floating lamps at the sugar factory fixed – Liquid sign added to the sugar factory Production Pack 2.4. – New production: Grain Factory with production of oat flakes, oat milk, millet porridge, soy milk, soy shreds, popcorn, sweetcorn, raisins, muesli, rice cakes, rice sacks, and rice bags. – Wastewater station for additional wastewater production. – Fixed a wood chipper texture error in the roles. – Added an ice cream factory goods issue pallet sign. – Added a thermal power plant goods receipt and goods issue sign. – Added a cement factory goods receipt for liquids and goods receipt for bulk goods. – Added a goods issue pallet sign at the butcher. – Fixed a missing collision at the cider press. – Rotated the fisherman’s mussel fill level indicator. – The roof of the large drive-through hall no longer lets rain through. – Updated various product photos. Production Pack 2.3.1 – Teleport location at the butcher moved towards the animal table – Fisherman now produces slightly more mussels – Food factory pallet truck that was next to the building moved appropriately – Food factory pallets moved appropriately from the wall of the hall – Workshop marker moved away from the gas pump – Updated some translations Production Pack 2.3 – New Vegetable Factory production facility with the production of Carrot Sack, Mushroom Soup, Tomato Soup, Pumpkin Soup, Pumpkin Seeds, Noodle Soup, Creamed Spinach, Chili con Carne, Pea Soup, Bean Soup, Spinach Sack, Chinese Cabbage, Beetroot Soup, Canned Beetroot, Parsnip Soup, Canned Beans, Canned Peas, Mixed Soup, Carrot Soup, Canned Carrots, and Canned Parsnips – New Distillery production facility with the production of cans of Obstler, Whiskey, Korn, Vodka, Strawberry Lime, Raspberry Lime, Eggnog, Vinegar, and Wine – New Food production facility with the production of Pizza, Ready Meals, and Fish and Chips – New Wood Chipper production facility for processing wood into wood chips – Fish Factory can now also accept corn oil and convert it into sunflower oil – The fish pallets (Plaice, Salmon, Trout, Herring, Eel, Crab, Cod, Lobster) now disappear completely when empty – Fish Farm can now be placed in the Rotate angle by 1 degree – Slight performance improvement at the jam factory – Gravel plant maintenance and power information moved appropriately – Increased capacity at the flour factory for wheat, rye, and spelt – Improved sugar pallet – Various improvements according to the Giants Test Runner tool – Reduced the weight of some pallets/products Production Pack 2.2 – New Jam Factory production line producing applesauce, plum jam, strawberry jam, raspberry jam, blackberry jam, cherry jam, mirabelle jam, and peach jam – New Smokehouse production line producing ham, smoked eel, salmon, and trout – New Fish Stall stall selling fish, fish sandwiches, and more – New Snack Bar stall selling fries, sausage, and more – New Crepe stall selling crepes, ice cream, and more – New Beet Pulp production line processing sugar beets into beet pulp – New Pasta Factory production line producing pasta, spaghetti, and tortelloni – New alternative workshop for maintenance production – Fixed rapeseed oil warning for the fisherman (storage fillType ‘CANOLA_OIL’ not used as a production input or output) – Double pallets Deleted – Reduced the weight of some pallets – Corrected the description of the XL feeder information – Shell pallets are now also accepted by the XL feeder – Moved the unloading symbol for the XL feeder appropriately – Malt factory now also accepts spring wheat and spring barley – Moved the floating lamp at the charcoal factory appropriately – Slightly raised the unloading pipe at the fish factory – Doubled the capacity for wood chips and empty pallets at the sawmill – Doubled the capacity for empty pallets at the ice factory Production Pack 2.1 – New Ketchup Factory production with production of ketchup, tomato sauce, and mayo – New Fish Factory production with production of crab salad, plaice fillet, cod fillet, herring in tomato sauce, and fish meal – New Feed XL production with production of compound feed, pig feed, mineral feed, fish feed, cat food, dog food, and bird feed – New Fish Farm production with production of salmon, trout, cod, and eel – New Charcoal Factory production for the production of charcoal – New whey product added to cheese factory – The Bredal fertilizer/lime spreader now has a maintenance-ready configuration (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed – The wastewater production line for the bakery, pulp mill, cheese factory, glass factory, and cement factory has been deleted again because distribution via Production Storage Control is feasible is – Malt factory now also accepts spring wheat and spring barley directly – Water level indicator at the cement factory fixed – Bulk material sign at the brewery deleted – Floating lamp at the brewery moved appropriately – Lime factory info trigger moved appropriately – Various (approx. 150 pallet types) optimized for universal autoload and pallet storage – Level tarpaulin at the lime works now has collisions – Adjusted placement height of the composter – Textile factory produces slightly more net rolls – Added compost level indicator to the grape plantation hall Production Pack 2.0 – New Malt Factory production with wheat malt, barley malt, and millet malt – New Field Plantation with hop production – New Brewery production with barley, wheat, and millet barrel beer, bottled beer, and malt beer – Woodloader trailer can now dump normally at the sawmill – Fixed error Warning: Duplicate l10n entry ‘fillType_potatoChips Ignoring this Definition’ – Wastewater trigger moved at potato factory – Corrected building site recommendation for the cider factory from land no. 145 to 147 – The Lohner Stromhalle can now be renamed – Fixed collision of a bench at the cider factory – Added collision to an outbuilding of the cider factory – Error FS25_Fed_Produktions_Pack/Paletten/Palette_Glas.xml): Shape ‘Tension1’ defined in Fixed ‘vehicle.pallet.content(0).object(0)#tensionBeltNode’ not having ‘CPU-Mesh’ flag set. Ignoring this node. – Reduced pig feed capacity in the feed factory. – Fixed flickering in the oil mill tanks. Production Pack 1.9 – New butcher production with processing of beef, pork, lamb, and poultry – New fisherman production with production of crabs, herring, plaice, and lobster – New cider production with production of apple juice, cherry juice, grape juice, tomato juice, carrot juice, plum juice, pear juice, and vinegar – New potato factory production with production of fries, chips, potato pancakes, croquettes, and potato sacks – 3 older halls with electricity production – The LS25 Lohner hall is now also available with electricity production – Some optimizations according to the Test Runner tool – Buffalo mozzarella and cheese pallets changed to 5000 L – A little more light in the large hall with electricity production – Hay and alfalfa hay can now also be stored in the hay dryer – Collision of the jar pallet improved – Decorative pallet truck in the farm shop moved accordingly – Liquid trigger on BGA 1 MW changed so that The large trailer can be unloaded more easily – Old empty pallets can now also be stored at the carpenter’s Production Pack 1.8.1.0 – Production Storage Control Mod should be used – Version number corrected (1.8.8 was incorrect) – Translations corrected – Description of olive field in the shop fixed – Hay drying fill level indicator moved – Pallet spawn area of flour factory slightly changed – Seed production now accepts summer wheat, which is converted directly into wheat Production Pack 1.8.0.0 – 6 new production tree orchards for apple, cherry, plum, peach, pear, and mirabelle plum – 8 new field orchards for strawberries, blackberries, currants, grapes, olives, fir trees, pumpkins, and raspberries – New production oil mill with the production of rapeseed oil, sunflower oil, hemp oil, linseed oil, corn oil, olive oil, rice oil, and soybean oil – New production ice cream factory with the production of crushed ice, waffle ice cream, and popsicles – New farm shop for the sale of 25 products (fruit, vegetables, mushrooms, eggs, and honey) in exchange for cash boxes – New production hay dryer XL with the production of hay and alfalfa hay – Removed redundant markings for the mushroom greenhouse – Corrected purchase price discounts when purchasing multiple pallets of silage additives – Increased loading trigger for seed production – Increased milk trigger for the dairy and cheese factory – Texture Fixed goat cheese palette bug – Fixed index bug for cheese and goat cheese palette – Seed production can now directly accept summer wheat – Workshop now has more space for maintenance – Pallet spawn area at cement factory moved appropriately – Pallet trigger for goat milk laboratory fixed (thanks to RolfB69) – Adjusted order of production lines in the fermenter – Better separation of refinery triggers from diesel and pig feed Production Pack 1.7.1 – Silage additive prices adjusted – Silage additive is now displayed in the price list – Unknown file type ‘models/colliPilzhaus. obj’ bug fixed – Empty pallets no longer permanently spawn at the textile factory Production Pack 1.7 – Greenhouse with production of 15 products (lettuce, strawberries, tomatoes, spring onions, Chinese cabbage, chili, garlic, red cabbage, cauliflower, raspberries, blackberries, currants, onions, pumpkins, and seedlings for the upcoming field plantations) – XL Greenhouse with production of 15 products (see description under Greenhouse) – Large Mushroom Greenhouse with production of 3 types of mushrooms – New Cheese Factory production with production of cheese, cream cheese, mozzarella, buffalo mozzarella, and goat cheese – New Small Feed Factory production for compound feed, pig feed, and mineral feed (almost all types of grain, see info video) – New Textile Factory production with production of wool, cotton, flax, and hemp fabric, rope, clothes, shoes, straw hats, wooden shoes, winding yarn, and net rolls – New Cement Factory production with production of stones, cement, roof tiles, red stones, curbstones, and gray stones – A floodlight at the gravel plant has been moved inside the fence. – The wastewater treatment plant’s bulk goods issue sign has been moved to the correct location. – The carpenter no longer has any wood chip pallets. – The carpenter can now be positioned more accurately. – Yeast can now be sold. – A typo in the silage additives has been corrected. – The gravel tarp, stone slab, and shell tarp at the lime works have been moved slightly lower. – Some collisions have been added to the sawmill. Production Pack 1.6 – New Sugar Factory production with sugar and molasses production – New Laboratory production with yeast and silage additive production – New Pellet Factory production with wood pellets, straw pellets, hay and alfalfa hay pellets production – New Combined Heat and Power Plant production for electricity generation from wood pellets, straw pellets, methane, straw, and wood chips production – New Gravel Plant production with sand, soil, gravel, and stone production – New Glass Factory production with glass bottles, jars, and glass panes production – New Mini Recycling Station production for the production of old empty pallets and waste glass production – New Carpenter production with wooden crates, wooden barrels, wooden buckets, prefabricated walls, empty pallets, wooden tubs, beehives, furniture, and windows production – Invoicing of empty pallets and production of old empty pallets implemented in some production areas – The Sawmill no longer has wood chip pallets – Flour Factory empty pallet sign moved appropriately – Storage area Flour factory slightly flatter – Dairy water marker moved from the field – Sewage treatment plant ground markers slightly lowered – Containers at the bakery now have collisions – Texture error on the separator’s unloading pipe fixed – Decorative straps on some pallets moved appropriately – Insulation panel film changed – Improved log pallet collision – Fixed various collisions on the oil rig – Fixed maintenance and power status indicators – Diesel tanks at the lime factory now have collisions – Added missing height entry for some pallets for storage Fed Production Pack 1.5. – New flour mill producing wheat flour, spelt flour, rye flour, and rice flour, as well as bran by-products – New pulp mill producing paper, cardboard, toilet paper, and insulation 239 – New dairy producing milk, goat’s milk, buffalo milk, cream, yogurt, curd, and butter – New sewage treatment plant producing water and compost, processing wastewater, digestate, and manure – New separator producing manure, herbicides, and wastewater from digestate or manure – New lime works producing lime from stones, gravel, shells, and water – New bakery producing bread, rolls, baked goods, and cakes – Floating pallet at the sawmill moved – Power hall with medium pitch roof: decorative objects no longer flicker – Board pallets, wooden beam pallets, and long board pallets now also have a 5,000-liter capacity Production pack 1.4.1.0 – store_refinery.dds raw format fixed – Lumberjack now works at full speed for every production line – Unloading pipe texture fixed at sawmill and composter – Diesel trigger slightly enlarged at composter – Fermenter, lumberjack, composter, sawmill and workshop are no longer displayed as sales stations in the price menu – Particle animation of composter extended – Trailer name color fixed in shop – Small wind turbine can now be placed better – Placement height of refinery improved – Sawmill can now also accept wood chip pallets – Decorative items in power hall big with garage moved accordingly Preview Fed Production Pack 1.4 – New composter production (compost can be made from grass, alfalfa, straw, chopped material, legume straw) – New seed production production with seed production from wheat, rye, triticale, corn or field beans – 4 new electricity producing halls for the farm design – 2 new PV field systems for electricity production – 3 biogas plants completed – New drilling rig production for the production of crude oil and methane – New refinery production for the production of diesel from rapeseed, sunflowers and crude oil – Fertilizer production expanded to include fertilizer production from compost – Collision added to the diesel tank and other objects in the workshop Version 1.3 – Both fermenters expanded to include a new production line with alfalfa – Hay drying expanded to include alfalfa / alfalfa hay – Spanish translation added – Collision and bale trigger changed on the large fermenter Production Pack 1.2.0.1 – Fixed bardage_ Texture bug in fertilizer production – Changed fertilizer production lamps – Updated English translation V1.2.0.0 – New production fertilizer production – New production lumberjack with production of log pallets – New production wind turbine for storm production – New production small wind turbine for electricity production – Pallet collisions changed accordingly – Drive-through halls can now be placed at a 5 degree angle – Goat milk added as another fill type for the liquid trailers. – Workshop and sawmill now have full maintenance upon purchase V1.1.0.1 fix – Unnecessary Windows file Desktop.ini deleted – Silage additive pallets can be purchased again – Hay drying no longer has the info text from the fermenter Production Pack 1.1 New or changed – New XXL production sawmill with production of boards, planks, wooden beams, OSB boards, chipboard, empty pallets, bark mulch and wood chips – New production hay drying – Workshop for the production of maintenance – 4 pent roof halls for electricity production – 2 drive-through halls for electricity production – The two liquid trailers can now also transport liquid manure and fermentation residues – The small fermenter now also accepts bales Fixed, – Fermenter now has collision Version 1.0.0.1 New or changed – Added another option to the Bredal lime spreader with a little more capacity (25,000L) for lime/fertilizer – The normal transfer wagons in the shop can now also load/transfer lime – Added Mks 8 trailer tank size configuration (8,000, 15,000, or 25,000 liters) – Added Mks 32 trailer tank size configuration (32,000, 50,000, or 80,000 liters) Fix, – Fixed an error in the English translation 2 Digester: In the digester, silage is produced from grass and/or chopped material with the help of silage additives. In the small fermenter, silage is only produced from loose grass and/or chopped material with the help of silage additives. Production per hour: 2000 liters each, capacity 0.4 million Warninginfo Bale trigger in the log can only be fixed after Giants Editor release 2 Tank trailers: These tank trailers have more capacity and can also transport diesel, silage additives and methane. Silage pallet: More capacity and cheaper than the standard pallet
Fed Mods Pack V2.4
9 Multisilos: In addition to the normal grain types, many other types of filling can also be used in the multisilos, e.g. peas, beans, spinach, etc: Peas, beans, spinach, fertilizer and more can be stored. Practically anything that can be loaded by trailer 5 Silo extensions: Increase the storage capacity of your multisilos 5 Animal pastures: Customizable pastures with more capacity for cows, chickens, pigs, sheep and goats, feed and water capacities are also significantly increased. 4 shopping stations: Fertilizer, lime, poison and seeds can be purchased and stored here Multieinkauf: Purchase of all types of grain and bulk goods Wood direct sales: Here you can sell wood quickly and easily 2 Water withdrawals: Water can simply be loaded free of charge at the field well and/or hydrant Mod Pack 2.3.1 – Improved the fence of the small chicken enclosure – Improved the fence of the “small” chicken coop – The bale storage hall for cotton down and wool can now also store lavender bales – Optimizations according to Giant’s Testrunner Tool Mod Pack 2.3 – New large cow barn with GEA feeding technology and increased capacity for silage, hay, straw, and mineral feed – New large cow barn in Sönke-Nissen Koog colors with GEA feeding technology and increased capacity for silage, hay, straw, and mineral feed – The other large cow barns now also accept clover hay via the feeding robot – The three biogas plant silos now have higher walls Mod Pack 2.2 – Liquid silo now unloads 50% faster – New, larger BGA wedge silo with approximately 14 million liters capacity Mod Pack 2.1 – Klee available as a multi-buy – NFMarsch/fillPlanes/desktop.ini fixed – Workshop rigger translation corrected to German – Various improvements according to the Giants Test Runner Tool Mod Pack 2.0 – Bale halls now accept clover and clover hay bales – Wedge silos and drive-through silos now accept clover – All multi-silos expanded to include the 8 new multi-fruit varieties – Placeable multi-buy options expanded to include the new varieties – The collision in the new pipe on the XXL silo has been removed – 4 different feedlot expansion blueprints (thanks to Matthias) Fed Mod Pack 1.9.1 – The new silo is now a multi-fruit silo and also accepts bales Fed Mod Pack 1.9 – The large 25 million silo now has two unloading pipes – New Multifruit Silo (The AGI Silo from the Content Update) – New storage for liquid fertilizer (Like the herbicide barrel) – Slightly shortened the unloading animation at the bale halls and seed station – Fixed faulty lights at the horse stable – Fixed tip collision error at the large silo – Removed the light from the placeable workshop trigger Mod Pack 1.8.2 – Small new silo extension with 150,000 capacity – Feedlot description fixed due to lack of milk information – Shortened fertilizer, seed, and lime storage filling animations – The 4 million liter farm silo now has a 6 million capacity and the duplicate silo in the object has been deleted – New 3 million liter farm silo – Moved the construction site markings to the unloading area accordingly – Made some optimizations according to the Giants Test Runner tool Mod Pack 1.8.1 – Fixed collision at the construction site entrance – Updated some translations Mod Pack 1.8 Feedlot construction plan with matching feedlot animal enclosure templates for cows, pigs, sheep, goats, chickens, ducks, and horses – New, larger horse barn with fully animated doors/gates – Sheep barn, pig barn, chicken coop, and horse barn also in Sönke Nissen Koog colors – Construction site as a simple sales station for sand, soil, gravel, stones, and hardware store products – Well for free water supply Mods Pack 1.7.1 – New farm gas station that can be refilled via the production distribution function – Feed tarp in the chicken coop moved to the appropriate location Mods Pack 1.7 – Large cowshed now also available in the Sönke-NissenKoog color variant – Large cowshed with feeding robot now also available in the Sönke-NissenKoog color variant – Alfalfa hay bale hall description corrected – Bale hall display fill level indicators slightly shifted – BGA wedge silo back wall changed again (thanks to Cobra) – Server error message FS25_Fed_Mods_Pack/data/objects/pallets/fillablePallet/fillablePallet should be fixed – Water trigger on the large pigpen changed – Large sheepfold player trigger changed to player vehicle trigger (benefit for Automatic Gate Mod) Mods Pack 1.6 – 3 bale halls for storing bales or bulk goods, with bulk output and, with the Production Storage Control Mod, bale or bulk output possible. – Changed the liquid triggers for liquid storage and manure storage to allow for easier unloading with the large trailer. – Changed the manure piles again so they remain connected to the stables. – Added snow to the roofs of the large chicken coop and large pigpen. – Moved the sheep pen water tarp to the correct location. – Better distribution of the sheep pen pallet spawners. Mods Pack 1.5.1.0 Removed the superfluous old bale trigger from the cowshed (AD can now drive through without problems) Collision at the 25 million silo is restored and AD can drive through Straw bale trigger at the large chicken coop and pigpen slightly enlarged Water and feed capacities at the animal pastures increased even further Manure heap extensions fixed again after patch 1.7 (thanks to Achimobil) Chicken coop info trigger and jump point moved Optimizations according to the Giants TestRunner tool Mods Pack 1.5.0.0 – Ducks can enter the chicken coops and provide down – Collision at the 25 million multi-silo optimized for AD – Increased capacity in the cow pasture for water and feed – Collision at the chicken coop side window removed (really…) Mods Pack 1.4.1.0 – BGA Wedge Silo Bug HotFix Mods Pack 1.4.0.0 – New multi-storage for liquids – New expansion for the liquids storage – New fast diesel filling station – New manure/digestate storage – The 3 manure heaps are now also available for purchase as a manure heap expansion – Triggers and level areas of the manure heaps adjusted – The pigpen doors can now also be colored – The 3 large multi-silos are now better positioned in terms of height – Cowpen water level indicator moved accordingly – Cowpen manure loading area lowered slightly – The manure heaps can now be renamed – Cabinet in the large sheeppen is now positioned correctly – Pig pasture now has larger triggers for bales, water, and feed – Collision in the chicken coop side window removed – BGA Wedge Silo walls should now be watertight Mods Pack 1.3.1.0 – The power box at the 1.2 million silo now has a collision – Cowshed with feeding robot installed a second milk tank – Increased range of manure heap for large chicken coop and pigsty – Small chicken coop animal trigger enlarged and moved – Small chicken coop feed marker moved appropriately – Small chicken coop a few more collisions installed – Small chicken coop now also produces manure – Pointless trigger marker deleted at pigsty – Floating fuse box at sheep barn and cow barn moved appropriately – Sheep will only give manure after an upcoming map update (time still unclear) – Cowshed with feeding robot no longer creates an additional standard meadow – Pigsty can now be colored except for the doors Mods Pack 1.3.0.0 – XL cowshed with space for 800 cattle (can be expanded with meadow) – XL cowshed with space for 800 cattle with feeding robot (can be expanded with meadow) – XL pigsty with space for 1000 pigs (can be expanded with meadow) – XL pigsty with space for 1500 pigs – XL chicken coop with space for 5000 animals – XL chicken coop with space for 1600 animals (can be expanded with meadow) – XL sheep barn with space for at least 800 sheep (can be expanded with meadow) – The number of animals in all animal barns/enclosures has been increased when pastures are built – 3 placeable manure heaps – 2 wood storage facilities, storage of wood and removal of log pallets – The lamps from the BGA silos have been moved to the appropriate height – Cotton can now be bought loose from the Multifruit silos outsource (On the NF March) – BGA wedge silo trigger areas / collision changed Preview Mods Pack 1.2.1.0 – Improved dike sheep for easier placement – Collision in the trough for the dike sheep installed – All multifruits made purchasable in the shopping station – The storage areas for fertilizer, seed and lime now have a discharge pipe and particle animation – A bale trigger installed in the small sheep pen – Optimizations according to the Giants Test Runner Tool Mods Pack 1.2.0.2 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Mods Pack 1.2.0.1 – Flax is now also shown in the price list – Multibuy silo particle animation moved to suitably under the pipe – MultiSilo4000 now has the right collision – New silo extension with 2 million capacity – Doormat under farmhouse category with sleeping function – Floodlight for the yard with more light Version 1.2 – All 9 multi silos prepared to suit the multifruits of the NF marsh – Both BGA silos now also accept alfalfa – Multi purchase station expanded – New sheep / goat enclosure for dikes – Small placeable fence – Spanish translation added – Larger water and feed triggers for the sheep / goat pasture – Larger water and feed triggers for the cow pasture – Multi purchase silo collision adjusted and slightly enlarged Mods Pack 1.1 New or changed – All multi-silos now accept bales (straw, hay, silage, grass, wood chips, etc.) – Multi-buy silo enlarged so that all trailers can fit underneath. – Large BGA wedge silo – Large BGA drive-through silo – Placeable workshop trigger Fix – Typo in direct wood sales fixed
Custom Contracts V1.0
Contracts and Invoices enables advanced player-to-player contracting on multiplayer servers. Whether helping a neighbor or running a full farming business, players can create, accept, and manage contracts to perform field work for other farms and get paid for the job. The mod includes a complete invoice system that allows farms to send, pay, and delete invoices. After completing a contract, contractors can generate an invoice directly from the job and send it to the hiring farm for payment, creating a realistic and structured workflow. Field access is handled automatically, when a contract is accepted, the contractor farm receives permission to work the specific field tied to that contract. BETA 3 Added a full invoice system Removed automatic payments after completing a contract Completing a payment will now open an invoice that you can send to the farm Create invoices based on contracts or stand-alone invoices Automatic field access when accepting a contract Specific finance row for Invoices Added Completed filter tab to the contracts list Invoices are seperated by Inbox and Outbox IMPORTANT: Due to a lot of changes to the structure of the data, you need to delete all contracts before uploading this version. Or you can remove the CustomContracts.xml inside your savegame(number) folder. For example: savegame1 -> CustomContracts.xml IMPORTANT: The name is changed from FS25_CustomContracts to FS25_ContractsAndInvoices. Everything should be working the same, but you need to remove/disabled the old version of FS25_CustomContracts
RTS 3000 V1.0
Price: $6,000 Working width: 3.0m Configuration: Colors Configuration: Design
Mobile PTO V1.0
Power your stationary machines — no tractor needed! The Mobile PTO introduces a self-contained power unit designed to run stationary farming equipment such as balers, blowers, woodchippers, grain carts, and more. Simply place and activate the unit to supply PTO power anywhere on your farm.– Category: Miscellaneous– Price: $7,500– Power: 250 hp– Max. speed: 3 mphAdditional Features:– Configurable automatic forks (attach directly to loaders)– Configurable fuel consumption– External IC control for ignition and attached tool functions (PC Only)
Bavarian Farm Buildings V1.0
This Bavarian farm pack includes enough buildings for an entire farm with a grain silo, cowshed, and space for all your vehicles. Of course, all in Bavarian style. The buildings come with decorative objects already integrated when placed. Each building's lights turn on automatically, and almost all buildings feature usable doors.Cowshed (120 cows): Price: $220,000 Equipped with ball trigger and automatic water supply.Small shelter: Price: $21,000Medium Shelter: Price: $42,000 Small garage: Price: $29,000 Medium garage: Price: $67,000 Corner garage: Price: $35,000 Workshop with workshop: Price: $61,200 Small barn: Price: $90,000 Silo: 350,000 liters Liquid manure pit extension: Price: $66,000 Capacity: 800,000 liters Woodstock: Price: $1,200 Small open shelter: Price: $12,000 Medium open shelter: Price: $17,000 Large open shelter: Price: $23,000 Large shelter: Price: $67,000 Bales Barn (with bale storage): Price: $73,000 Wooden garage: Price: $21,000 Hut: Price: $12,000
Trippel Bunker Silo V1.0
Triple large bunker silo for all your silage needs. Triple Bunker Silo: Features one large silo on the left and two smaller ones on the right. Category: Grain silos Price: $294,000 Daily upkeep: $100
John Deere 6030 Comfort 6 cyl v1.0
Models: 6530/6630/6830/6930 Realistic scale and wheel setup. This mod supports Interactive Control. New rims, bonnet, and lights. Updated store layout and icon. No errors or warnings. Have fun!
John Deere 6R Series Edit v1.0
This is my friend's mod. It features a star ceiling and daytime LED lights. There are no markings on the tires. It can produce between 120 and 190 hp. We aimed for a simple and stylish appearance. Sorry for any mistakes. Required mod: Interactive Control
Fendt 900 TMS Vario V1.2
Manufacturer: Fendt Model: 900 TMS Vario Production: 2002 – 2006 Standard engine: MAN D 0826 LE six-cylinder turbo, 6.87 liters Powershift gear: Vario Max speed: 50 km/hPrice: $180,200 Power: 160 – 300 HP Upgrade options: wheel brand, wheel type, body color, rim color, engine grid color, front attacher configuration, mudguards, side sign, work lights Shop Category: Large Tractors Mod supported: IC (VertexDezign) Ready for Precision Farming DLC V1.2.0.0 – includes a new rear hydraulic model
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