Farming Simulator 25 mods
79,027 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Valtra BT FS25
Valtra BT Price: 57.000€ Power: 150 - 245 HP Speed: 53 KM/H Credits: GBR possible tire bugs fixed recognized by the workshop and added fuel tank
Dynamic Implement Force V1.0
This PC only mod adds an immersive layer of realism by allowing you to dynamically adjust the pulling resistance of any attached implement in real-time while you are playing. You can simulate realistic challenges or just test your tractor’s limits without needing to edit any XML files. A dynamic counter in your F1 Help Menu and blinking on-screen warnings provide immediate visual feedback. The script injects logic into all implements that require engine power. It directly modifies their performance parameters in the game’s active memory. When you execute a keybind, the script adds or subtracts .15 resistance to the implement’s force requirements. For ground-engaging tools like plows and rippers, it modifies the ground friction coefficient. For powered tools like combine headers or mowers, it increases the required pto engine horsepower. Settings return to default values when reloading your save game. Controls: – Increase Force: Alt + 9 – Decrease Force: Alt + 8 (Keys can be customized in the game’s keybindings menu. Custom controller mapping is supported via the settings menu.)
FS25 Inside Camera Zoom v1.4.0.0
FS25 Inside Camera Zoom v1.4.0.0 InsideCameraZoom – Update Released! ——————————————————– A new update for InsideCameraZoom is now available for Farming Simulator 25! This update improves the overall camera experience with smoother zoom transitions, better FOV handling, and optimized performance for all vehicles. ————————————————- Update Changes Improved smooth zoom system Fixed mouse wheel zoom behavior Better camera interpolation Added customizable FOV speed support Improved compatibility with other camera mods Optimized LUA performance Improved default camera reset system Added advanced debug support General bug fixes & stability improvements ————————————————- Features Mouse wheel interior zoom Adjustable min/max FOV Smooth cinematic transitions Vehicle-based settings Middle mouse reset Lightweight & optimized ————————————————- Controls Mouse Wheel → Zoom In / Zoom Out Middle Mouse Button → Reset Camera F8 → Toggle Debug Mode ————————————————- Creator Schulzs Modding ————————————————- Thank you for supporting the mod Enjoy a more immersive interior camera experience in FS25!
FS25 Custom Map Lighting And Shader
FS25 Custom Map Lighting And Shader THIS AND EDIT OF MY OWN MAP LIGHTING A SHADER HOPE U LOT ENJOY
FS25 WayPoint GPS beta 3
FS25 WayPoint GPS beta 3 WayPoint GPS Beta is a standalone GPS route guidance system for Farming Simulator 25. Open the full ESC map, hold CTRL, and click anywhere to set a GPS destination. WayPoint GPS will draw a clean route line on the minimap and map screen, giving you a visual driving guide without requiring any external routing mod. This is a beta test release and is being shared for public testing and feedback before a wider release. Features Standalone GPS route system CTRL + left click on the ESC map to set or add waypoints SHIFT + left click on the ESC map to remove the last waypoint Multiple waypoint support Routes rebuild through all active waypoints in order Route line shown on the minimap and full map screen Dedicated WayPoint GPS route graph system for supported maps Built-in fallback routing for maps without a dedicated route graph AI-road-based routing with off-road and last-mile connectors Optional steering assist Customizable route line color Customizable waypoint pin color Adjustable route thickness and visibility Bindable controls in the controls menu Custom GPS waypoint marker Strict map matching to prevent custom maps from loading the wrong route graph If a map does not have a dedicated WayPoint GPS route graph, the mod will automatically fall back to its built-in routing logic. Important Beta Notes Pathing is guidance only and may not always be perfect, especially around bridges, islands, ferry crossings, yards, field entrances, sharp turns, and off-road targets. Steering assist is experimental and is not a full autopilot. Always check the route before driving and stay ready to steer, brake, or take control manually. Feedback is welcome, especially for maps where routes do not follow roads correctly. BETA 3 Removed: Removed the experimental steering assist / auto-driving feature. Removed vehicle steering, braking, cruise-control, and driving control logic. Removed recorder-related leftover inputs and debug behavior. Removed right-side notification popups from WayPoint GPS. Changed: WayPoint GPS is now focused only on GPS route guidance. Route guidance now works as a visual navigation system only. Route lines now trim/remove completed sections as you drive. Improved ESC map overlay clipping so route lines no longer draw outside the visible map area. Improved map matching so custom maps do not accidentally load the wrong bundled route graph. Improved fallback route behavior when no matching WayPoint GPS route graph is available. Improved route pathing to better favor roads and avoid cutting through fields. Improved high-speed arrow behavior to reduce fast direction switching. Improved texture handling for the on-screen arrow assets. Added: Added a centered on-screen direction arrow. Added fixed arrow directions for Straight, Left, Right, and Reverse. Added meters until the next sharp turn. Added total remaining route distance below the turn-distance display. Added a customizable keybind to toggle the on-screen arrow box. Default toggle key is Alt + B. Added an on-screen arrow toggle option in the settings menu. Notes: WayPoint GPS does not drive, steer, brake, or control vehicles. It remains a GPS route guidance mod only. Multiple waypoint stops are still supported. CTRL + left click on the full ESC map adds a waypoint. SHIFT + left click removes the last waypoint. Routes rebuild through all active waypoints in order. When the first waypoint is reached, the route automatically continues to the next stop. BETA 2 Added support for multiple waypoint stops. CTRL + left click on the full ESC map now adds a waypoint. SHIFT + left click removes the last waypoint. Routes now rebuild through all active waypoints in order. Waypoint pins now display for multiple stops on the map/minimap. When the first waypoint is reached, the route automatically continues to the next stop. Route Graph System WayPoint GPS’s uses it’s own internal route graph format. If a map does not have a matching WayPoint GPS route graph, the mod now falls back to the built-in WayPoint GPS routing logic. Routing Improvements Improved strict map matching to prevent custom maps from loading the wrong route graph. Kept base-game route support working. Improved routing fallback using: AI road graph scanning traffic/AI road splines road-biased terrain routing off-road/last-mile connectors Steering Assist / Pathing Steering assist remains experimental. Safe-turn penalties remain active to reduce shortcutting across sharp corners. Right-side road behavior remains enabled where route data supports it.
Production Logistics V Beta 2
Production Logistics adds a custom logistics HUD for managing owned productions and ordering missing supplies from one central screen. Instead of opening every production point one by one, you can view production inputs, check available storage, see supplier stock, and place logistics orders directly from the HUD. Features: View owned productions in one logistics screen Filter by production tabs Order missing inputs with Standard or Express delivery Delivery queue with ETA timers Pending deliveries panel Recipe Planner for calculating required supplies Choose how much output you want to produce and see what materials are needed Monthly supplier stock limits for more realistic importing Supplier stock refreshes each in-game month Wood and sawmill-chain products cannot be imported Hotkey: Right Shift + L opens Production Logistics. This is a beta release. Future versions may add physical pickup points, warehouse routing, delivery depots, and deeper supply-chain automation.
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro