Farming Simulator 25 mods
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Leguan Schneidwagen Pack
Leguan Schneidwagen PackEntdecken Sie dieses vollständige Paket von Schneidwagen, das entwickelt wurde, um all Ihre Bedürfnisse und alle Marken auf Ihrem Hof zu erfüllen.🚜 Einachsiger SchneidwagenDas erste Modell ist ein kompakter und vielseitiger Einachswagen. Es bietet viele Anpassungsoptionen:Konfiguration von 13 verschiedenen Rundumleuchten.Mehrere Rad- und Reifenoptionen.Wahl zwischen neuer oder abgenutzter Kennzeichen für eine realistischere Darstellung.Große Auswahl an Farben für das Chassis.Komplette Anpassung der Felgen mit mehreren verfügbaren Farben.🚜 Dolly 4-Rad SchneidwagenDas zweite Modell verwendet die gleichen Anpassungsoptionen, jedoch in einer 4-Rad-Dolly-Version, die bessere Stabilität und größere Länge für den Transport größerer Schnitte bietet.Gleiches erweitertes Anpassungssystem.Mehrere Radkonfigurationen.Wahl der Kennzeichen.Viele Farben für das Chassis und die Felgen.Verlängertes Chassis, um die größten Abschnitte aufzunehmen.🎨 MarkenanpassungDie beiden LKWs bieten eine große Auswahl an Konfigurationen in den Farben der größten Hersteller:LeguanJohn DeereMassey FergusonDeutz-FahrNew HollandPerardClaasHauptmerkmale2 Modelle von SchneidwagenEinachsige Version und 4-Rad-Dolly-Version13 Rundumleuchten-KonfigurationenMehrere RadkonfigurationenNeue oder abgenutzte KennzeichenVielfältige Auswahl an Farben für Chassis und FelgenKonfigurationen in den Farben mehrerer HerstellerRealistisches und anpassbares DesignEin ideales Paket, um Ihre Mähdrescherflotte mit vollständig konfigurierbaren Schneidwagen zu vervollständigen, die auf Ihren Spielstil zugeschnitten sind. 🚜✨ Entdecken Sie dieses vollständige Paket von Schneidwagen, das entwickelt wurde, um all Ihre Bedürfnisse und alle Marken auf Ihrem Hof zu erfüllen. Das erste Modell ist ein kompakter und vielseitiger Einachswagen. Es bietet viele Anpassungsoptionen: Das zweite Modell verwendet die gleichen Anpassungsoptionen, jedoch in einer 4-Rad-Dolly-Version, die bessere Stabilität und größere Länge für den Transport größerer Schnitte bietet. Die beiden LKWs bieten eine große Auswahl an Konfigurationen in den Farben der größten Hersteller: Ein ideales Paket, um Ihre Mähdrescherflotte mit vollständig konfigurierbaren Schneidwagen zu vervollständigen, die auf Ihren Spielstil zugeschnitten sind. 🚜✨
DEUTZ-FAHR C9300 FS25
DEUTZ-FAHR C9300 Take control of the powerful DEUTZ-FAHR C9300 combine harvester, designed to deliver excellent harvesting performance while maintaining great maneuverability. Inspired by the real-life C9300 Series model, this machine combines power, capacity and comfort to meet the needs of medium to large farms. With its 306 hp engine, the C9300 ensures efficient harvesting in all conditions. Its 9,100 liter hopper allows long work sessions before emptying, while its maximum speed of 32 km/h on the road facilitates rapid movement between plots. Features: Power: 306 hp Hopper capacity: 9,100 L Maximum speed: 32 km/h Brand: DEUTZ-FAHR Category: Combine harvesters Be careful, the cup and the cart are not supplied with the mod, you will have to take it separately.
Leguan Pack FS25
Cutting Carriage Pack – FS25 Discover this complete pack of cutting carts for Farming Simulator 25, designed to adapt to all your needs and all the brands on your farm. 🚜 Single axle cutting trolley The first model is a compact and versatile single-axle trolley. It has many customization options: Configuration of 13 different rotating beacons. Several wheel and tire configurations. Choice between recent plate or worn plate for a more realistic rendering. Wide selection of colors for the chassis. Complete customization of rims with several colors available. 🚜 Dolly 4-wheel cutting cart The second model uses the same customization options but in a 4-wheel Dolly version, offering better stability and greater length for transporting larger cuts. Same advanced customization system. Multiple wheel configurations. Choice of license plates. Many colors for the chassis and rims. Extended chassis to accommodate the largest sections. 🎨 Brand customization The two trucks offer a wide choice of configurations in the colors of the biggest manufacturers: Leguan John Deere Massey Ferguson Deutz-Fahr New Holland Perard Claas Main features ✔ 2 models of cutting carriages ✔ Single axle version and 4-wheel Dolly version ✔ 13 rotating beacon configurations ✔ Multiple wheel configurations ✔ Recent or worn plates ✔ Numerous choice of colors for the chassis and rims ✔ Configurations in the colors of several manufacturers ✔ Realistic and customizable design An ideal pack to complete your combine harvester fleet with fully configurable cutting carts tailored to your playing style. 🚜✨
Krone BigX 1100 HKL
Der Krone BigX 1100 HKL bietet wählbare Räder und Raupen sowie anpassbare Farben. Der Krone BigX 1100 HKL bietet wählbare Räder und Raupen sowie anpassbare Farben.
John Deere 1610 Chisel Plow 3pt FS25
John Deere 1610 3pt Chisel Plow reworked for FS25. John Deere 1610 Specs: Price: 10000 $ Working Width: 3 m Required power: 85 hp Max. working speed: 13 kph Category: Plows All Credits to Original Creator: EY Modding
John Deere Air Seeder 50M Tuning Edition
Hier ist die John Deere Air Seeder 50M in der exklusiven "Tuning"-Edition! Dieses Gerät wurde vollständig optimiert und hat den offiziellen GIANTS ModCheck-Test ohne Fehler bestanden. Perfekt für große Betriebe, die maximale Effizienz anstreben.Installationsanweisungen:Verschieben Sie einfach die heruntergeladene ZIP-Datei in Ihren 'mods'-Ordner und aktivieren Sie sie im Spiel.Rechte & Credits:* Originalmodell von GIANTS Software* Tuning & XML-Anpassung von SG_Mods* Bitte verwenden Sie den originalen ShareMods-Link beim Teilen!Funktionen & Tuning-Details:* Arbeitsbreite: Enorme 50 Meter für maximale Flächenabdeckung* Elite-Arbeitsgeschwindigkeit: Erhöht auf 38 km/h, um ein optimales Gleichgewicht zwischen Geschwindigkeit und Stabilität zu gewährleisten* Leistungsanforderung: Optimiert für den Einsatz mit mittelgroßen Traktoren* Design: Markenlogo, Shop-Icon und Mod-Icon komplett überarbeitet* Log: Vollständig fehlerfrei (ModCheck bestanden!)Säbare Kulturen: Weizen, Gerste, Hafer, Raps, Sonnenblumen, Mais, Kartoffeln, Zuckerrüben, Sojabohnen, Ölrettich, Baumwolle, Sorghum, Gras, Langkornreis Hier ist die John Deere Air Seeder 50M in der exklusiven "Tuning"-Edition! Dieses Gerät wurde vollständig optimiert und hat den offiziellen GIANTS ModCheck-Test ohne Fehler bestanden. Perfekt für große Betriebe, die maximale Effizienz anstreben. Installationsanweisungen:Verschieben Sie einfach die heruntergeladene ZIP-Datei in Ihren 'mods'-Ordner und aktivieren Sie sie im Spiel. Rechte & Credits:* Originalmodell von GIANTS Software* Tuning & XML-Anpassung von SG_Mods* Bitte verwenden Sie den originalen ShareMods-Link beim Teilen! Funktionen & Tuning-Details:* Arbeitsbreite: Enorme 50 Meter für maximale Flächenabdeckung* Elite-Arbeitsgeschwindigkeit: Erhöht auf 38 km/h, um ein optimales Gleichgewicht zwischen Geschwindigkeit und Stabilität zu gewährleisten* Leistungsanforderung: Optimiert für den Einsatz mit mittelgroßen Traktoren* Design: Markenlogo, Shop-Icon und Mod-Icon komplett überarbeitet* Log: Vollständig fehlerfrei (ModCheck bestanden!) Säbare Kulturen: Weizen, Gerste, Hafer, Raps, Sonnenblumen, Mais, Kartoffeln, Zuckerrüben, Sojabohnen, Ölrettich, Baumwolle, Sorghum, Gras, Langkornreis
McHale Fusion 3 FS25
The McHale Fusion 3 Plus Integrated Baler consists of an 18-roll baler with a fixed chamber and an integrated vertical bale ring. The McHale Fusion 3 Plus integrated baler uses film-on-film technology to apply film to the bale cylinder in the bale chamber. Price: €82,000 Required power: 140 HP Max. working speed: 17 km/h
John Deere 6R Großrahmen Bearbeitung
Verbessern Sie Ihr Farming-Erlebnis mit dem John Deere 6R! Dieses Mod enthält:Motor-Konfigurationen von 6170 bis 6210Frontkonfigurationen mit Gewichten oder einem Dreipunkt-AnschlussHähne und EU-ZeichenAnpassbare KotflügelVerschiedene RadoptionenKompatibilität mit FrontladernDachkonfigurationsoptionen Verbessern Sie Ihr Farming-Erlebnis mit dem John Deere 6R! Dieses Mod enthält:
Renault 891-4 / 981-4 / 1181-4 FS25
- Base price: €9,000 - Maximum speed: 35 km/h - Power: 89 - 150 hp * Renault 891-4 - 89 hp * Renault 981-4 - 98 hp * Renault 1181-4 - 118 hp * Renault 1181-4 Tuned Injectors - 150 hp - Wheel configuration - Engine power configuration (891, 981, 1181, 1181 Tuned) - Full IC - Air filter configuration - Configuration of rotating lights - Configuration of weights and front linkage - Mudguard configuration - Exhaust setup - Configuration of an additional mirror - Configuration of milestones in the cabin - Configuration of dealer stickers - Animated interior huds - Animated games in the cabin I have permission to post this mod. I'm very happy that you share this mod!! I hope you like the mod and enjoy it. If there are any problems tell me. BIG UPDATE!!!!! After a lot of waiting on your part and a lot of information on my part, I am finally announcing that the tractor finally has some dirt!! -The tractor has complete dirt -The tractor went over the shaders of the 25 -a correction was made regarding the icons - New store icon - New mod icon - New rotating beacon design - New mudguards - New configuration of additional LED lights - New pilot lights - Changed the color of the 3rd front and rear points - Changing the rear lights - Modification of the night lights (larger flashing side than lights as in reality) - Added more wheel configuration (more realistic) - Improved sticker textures for 1181 - Added a Renault dealership sticker reproduced from a real one - Added a mass configuration (6) - Changed the location of the rotating beacon (like irl) Added sounds to rear door/window closing/opening animations Added rain/hail/lights/flashing sound effects for indoors Added better icons for door and back pane IC Adding the vehicle year Fixed an error on the rear linkage Corrections made: - The mod now works on server - The front linkage which lowered too much now functions normally - The rear linkage which did not lower enough now functions normally
New Holland CR 10.90 (special edition) FS25
Hello everyone 👋 Today I present to you my new mod for a New Holland CR 10.90 special edition combine harvester. This harvester will be perfect for your farm with a power of 700 hp and a maximum speed of 43km/h it will be accompanied by a capacity of 14500L it will be priced at $628,500. I hope you like this mod and if there are any errors please report them 👋 -bug correction on the thresher concerning logos which did not appear
Renault K480 IT Runner
Erleben Sie die Kraft des Renault K480 IT Runner mit einem starken Motor, der zwischen 525 und 625 PS bietet. Erhältlich mit automatischem und manuellem Getriebe, kostet dieses vielseitige Fahrzeug 130.000 $. Erleben Sie die Kraft des Renault K480 IT Runner mit einem starken Motor, der zwischen 525 und 625 PS bietet. Erhältlich mit automatischem und manuellem Getriebe, kostet dieses vielseitige Fahrzeug 130.000 $.
Pig food silo V1.0
Silo for storing and mixing pig feed Capacity: 1700.000 l Price: 60.000 $ Maintenance Cost: 35 $/Day Products: – Corn 1700000 l + barley 1700000 l + soybeans 1700000 l + potatoes 1700000 l = pig feed 1700000 l – Wheat 1700000l + barley 1700000 l + canola 1700000 l + potatoes 1700000 l = pig feed 1700000 l – Sugar beet 1700000 l + corn 1700000 l + soybeans 1700000 l + barley 1700000 l = pig feed 1700000 l
Ringwood’s 4X V1.0.0.6
Welcome Folks to my new FS25 Ringwood’s 4X Pc Mod map for Farming Simulator 25. Many know the old map from FS15 to FS22 well that was thrown out for FS25 and the map has been created from the ground up as a new 4X sized map whilst feeling familiar its all new now have fun with it. The map has 52 Fields various shapes and sizes many fields can be enlarged further by merging them together, large central town with sell points and custom productions, custom filltypes, foliage, ground textures, railroad, rolling hills, multi angle terrain, multifruit, 50 collectibles, large placeable areas, full farmland mapped to fields and other areas of the map, soil map, masking, missions, constructable items, large installed farm which can now be selected in all 3 game modes, huge forest area surrounding the full 4X size map with its own access dirt tracks with over 28000 trees. The map is fully splined for AI drivers including the main farm and switchback lane. The grass foliage lines mark where the splines are. The Farm can all be fully deleted by the user in the construction menu. If you own the land and placeables in the town blocks they can also be removed. Due to the maps size the vehicle reset point is at the vehicle shop yard a short drive from the main farm. The forestry missions NPC is at the sawmill and the Farmer mission NPC is inside the vehicle shop by the Xerion along with another NPC by the vehicle lifts. Another NPC is at the animal dealers and Walter has his own sell point in town. The logging and wood transport missions are all in the maps forestry area. Custom vehicles are supplied for compost spreading, root crops and the Kotte Multi Tanker can be found in the stores animals section. You need the very latest Giant’s Software game update patch to play this map. V1.0.0.5 The map has been updated for the Giants Software Game Update 1.9 and Giants Editor 10.12. This update requires a brand new save game. Here’s a list of what’s been done for this weekends FS25 Ringwood’s 4X Map Update, Note you will need the new game update patch installed by Giants Software and a new save. The collectibles wheel barrow has been moved to Walters. Trees Aligned. Extra foliage paint adjustments in town. Missing Stop signs added in town. Road works have been turned into a removable item. Weigh bridge ground levelled at the BGA. Placeable changes. Vehicles updated. Cement Factory floating smoke fixed. Pot holes added to farm lanes. Poppy oil added to the oil plant and economy. Splines adjusted. Bump map for roads reduced. Snow removed from roads. Quite a few trees moved from field corners. New masks created for the map. There’s a bit more but I have simply just forgotten lol. V1.0.0.4 This does not require a new save if you restarted with version V1.0.0.2 so long as the instructions below are followed. The field distance layers will be wrong after this update without starting a new game. They will however correct themselves as the game cycles each field state over time. You can however speed this up using the power tools mod and replanting each field in the same state then save once completed. Update Information below. BGA DIGESTATE trigger fixed, better night lighting and visuals added. I have renamed the market and grain tower, added a fan animation to both grain towers and updated the signs. I have changed the harvested distance layers for several fruits as I didn’t like them. They have been matched in better now. I have fixed the Bakery tip trigger. I have removed the ability to re purchase the farm deco from the store as this was never intended in the first place. The maps sound file has been edited and ship sounds removed. The new bottled water production has been added to the production section of the construction menu.. Some fruits have been removed from sell point example compost at the diner. A few other things have been adjusted as well like a wood pallet container trigger at the sawmill and ability to sell iron ore.. V1.0.0.2 All the trees in the maps forest have been fixed by deleting all of them and placing all new ones down. A new placement collision mask has also been created for them and they can now be cut. Tree count was reduced by around 8000 whilst giving the forest a more dense look. The map Version number has moved to V1.0.0.2 and a new game restart is required. The restart is required as none of the trees in V1.0.0.1 exist in the map anymore in version V1.0.0.2.
Realism Addon gearbox V0.9.3.4
RealismAddon Gearbox for FS25 – converted and updated – fixing everything around transmissions Giants didn’t get right. We are back in FS25! Unfortunately Giants did not fix any of the issues regarding manual transmissions and the clutch so this Mod is still needed for anybody and everybody that plays with manual or manual & clutch Setting in FS25. Especially if you play with an actual Shifter and Pedals. The goal with this mod is to fix all the large and little problems realism players have with the default Farm Sim transmissions. This is again a BETA Version as of right now – I have been playing with it for about 2-3 weeks now this being one of the first things I converted. I also added and updated and fixed a few things compared to FS22, otherwise it mainly works the same as in FS22. I have a list of Changes between FS22 and FS25 below. The goal this time is to actually get this Mod out if Beta which I never did in FS22 simply not because it wasn’t working properly but because I always had Ideas and Stuff I wanted to add or improve but never got around to it. So for now the features are final I think – at least for a first final version. All I need to do is fix eventual bugs. Changes between FS22 and FS25 added parkbrake/handbrake function. Since at the time of converting there were no other mods with this feature it was neccessary to add it. As EnhancedVehicle is now released the EV parking brake should work again and the REA-GB parking brake disable itself. If you don’t use EV you have to set the Key Binds for the REA GB Parking Brake added XML Support to change basegame Vehicle Gearbox Settings (currently inclueded are John Deere 3650, Zetor Proxima 120HD, Zetor Forterra HSX140 and Zetor Crystal, more will be added later) fixed MP synchronization where Gears shifted with a Gear Lever were only synchronized up to Gear 7 making all Vehicles with H/L Gears in one impossible to play Feature List FS25 removes all unnatural/automatic braking, only adding back Engine Braking depending on gearRatio add constant rpm regulation (vehicle will drive at idle and not only if the gas pedal is pressed) linear gas pedal (50% throttle pedal means 50% rpm not 80-90% like with Giants Default where the pedal is a acceleration pedal not throttle pedal) real physical rpm everywhere (means wheels, sound, visual(Hud), engine rpm are all synchronized and the same – default Giants is that the sound/visual rpm is completely seperate from the actual physics calculation) added proper clutch calculation which allows clutch slipping and proper clutch feel added hand throttle (it doesn’t automatically raise RPM when PTO is turned on anymore) removed artifical rpm drop each time gas is liftet and hit again (Giants artifically lowered sound/visual rpm by about 200rpm each time you get off and on the gas even if its just a second) remove automatic full brake when clutching in reverse bug added support for axis shifting for FPS transmissions added handbrake added support for second Group-Set so the usual Gears, Groups and second Group can be simulated. (for example Gears, R, L, H Group and L / H Powershift) Inputs need to be configured, nothing set by default – severe bugfixing – fixed Multiplayer Compatibility – fixed tractor stalling when it isn’t supposed to #32 – fixed “manual” setting issues (manual no longer activates realismAddonGearbox like before the last update) #33 – fixed powershift not being able to shift with H-Shifter – added GUI with 2 settings so far related to Keyboard Clutch / 2 Pedal Steering wheel clutch (e.g. Clutch using Button/Key instead of pedal) #33 ————————————- NOTES/TIPS regarding this update (pls read): – UNLIKE THE LAST UPDATE “MANUAL” will no longer be the correct setting for keyboard players. IF you want realismAddon Gearbox effects, you NEED to be on “MANUAL WITH CLUTCH” all other modes are not affected by this script. What I did with the last update and the manual setting was stupid and had a lot of downsides. Instead now -> – there is now a GUI that can be opened using a Button/Button-Combination that can be bound in the Input settings – currently there are 2 options: – auto clutch movement –> this calculates a clutch slowly opening/closing when you use a Key/Button to press the clutch this should be on by default, and it *should* not interfere even if you use a pedal because it knows. But if you have any weird clutch behaviour issues and you use a analog clutch pedal turn this off! – auto clutch open –> this is to aid when playing on a keyboard. This is off by default. If you turn it on the following happens: IF you hit the brake and the rpm is close to idle the clutch automatically opens. It stays open. IF you hit the gas (even just a short press not holding) the clutch automatically closes This way you can stop and start without having to hold the clutch button or shifting into neutral all the time. Of course this also works when using pedals and steering wheel but it is mainly intended for keyboard players. BEWARE! The settings are vehicle specific! So you need to set them for each vehicle individually. the upside: that way you can simulate IRL brake-to-clutch or clutchbutton-on-shifter Features on vehicles that have that. of course the settings are saved. NOTE: RealismAddon Gearbox has always been focused on manual driving and manual clutching. If you want complete automation like “MANUAL” mode with default Giants this Mod does not support that currently while also having all the RealismAddon Gearbox Features. So if you want to experience this Mod you have to play on “MANUAL WITH CLUTCH” and you have to at least use a clutch button/key ###### V 0.9.3.2 – hotfix removed debug print ###### V 0.9.3.1 – fixed Vehicle Debug Torque Curve being displayed wrongly (moved to another function to overwrite for clutch torque) – fixed infinite torque bug right at 10% clutch engagement – changed clutch closed range (deadzone) from 5% to 10% ###### V 0.9.3.0 – major overhaul, addition of multiple seperate specializations specific to each task separated from realismAddon_gearbox_spec – added keyboard clutch feature, vehicle will open clutch when pressing the brake, close when accelerating again. (Select Shiftmode MANUAL) – added automatic clutch closing slowly depending on rpm when keyboard clutch is active (Select Shiftmode MANUAL) – added 1. Gen Fendt Vario CVT simulation including realistic Joystick Simulation – started on a GUI, not yet implemented/in use ————————————————– – when playing on Keyboard, you MUST select Shiftmode MANUAL and NOT MANUAL WITH CLUTCH!! Clutch using a Button won’t work in MANUAL WITH CLUTCH anymore!! ————————————————– V 0.9.2.1 – hotfix removed fluidClutch debug print – hotfix manual cvt error attempt to index nil with ‘cvtPercent’ V 0.9.1.0 – new clutch using torque limiting instead of gear ratios for clutch effect (BETA) – added manual cvt control feature for old combines in combination with gears – added examples.xml for examples on how to add cvt or secondGroup V 0.9.0.6 – added MB Trac 700-900 and Highland Fishing Fastrac 2000 Configs (also fixed steering angle for Fastrac 2000) – MoreRealistic Mod compatible V 0.9.0.5 – fixed automatic transmissions not working – added automatic clutch opening when stopped on automatic transmissions so they can be used without clutch still – added optional Inputs for group5 to group8 since Giants default only allows 1-4 V 0.9.0.4 added animations of secondGroup Levers added possibility for modders to add motorized > gearLevers > gearLever(n) > state(n) #secondGroup property to trigger animations based on selected second group adjusted xml overrides to add secondGroup animations to John Deere 3650 V 0.9.0.3 added “P” for parking brake to gear hud instead of additional P to simplify hud
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