Farming Simulator 25 mods

78,949 results
244 / 5,264
Case IH 496 25Ft Disk Harrow V1.0
implements

Case IH 496 25Ft Disk Harrow V1.0

Introducing my latest mod release: a Case IH 25 FT 496 Flex Disk Harrow! This disk cultivates and smooths at the same time, so it’s an all-in-one pass to make your perfect seedbed! FEATURES: -Flexing Disk with Dynamic Harrow that scrapes the ground rather than digs it to finish off the seedbed -Dynamic Wings that realistically fold and unfold based on wing weights and gravity. -4 design options: Faded Red, Case IH Red, Barn Kept Red, and Sun bleached -Rust textures to replace the wear textures (provided via modhub released by Puszkap) -Dynamic sounds for folding/Unfolding and Lifting/Lowering -Factory welds visible around This is the first time I’ve ever enjoyed using a disk since the start of the game, with how much detail is on here, and I’m glad to release it to the public! Enjoy! To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Peerless 21ft Peanut Wagon V1.0
trailers

Peerless 21ft Peanut Wagon V1.0

21 ft peanut drying wagon with perforated floor, turntable steering and rear tip. Work in progress. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Amadas 9997 Magnum Fource Peanut Picker V1.0
implements

Amadas 9997 Magnum Fource Peanut Picker V1.0

Amadas 9997 “Magnum Fource” 4-row pull-type peanut combine, scratch-built by Bailey Farms. – 12 ft pickup with U-band header and finger rotor – Side-shift tongue: folds centered for the road, swings offset for the field – Lowering tilts the whole machine onto the pickup, just like the real one – High-dump basket on lift arms, ~11.6 ft to the spout lip – Built on the base-game attachableCombine for Connect Modding’s peanut system. No custom scripts. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

OVERBURDEN V1.1
implements

OVERBURDEN V1.1

Stake your claim. Survey the ground. Work down to the pay layer. Overburden brings a stake-and-survey mining workflow to TerraFarm. Mark a mine, name it, choose what lies above and below the pay boundary, and pay for a survey. Your compatible equipment works inside the surveyed area using TerraFarm’s existing controls. A small depth display tells you how far remains to the pay layer. RECOMMENDED MAPS AND USEFUL LINKS 1. Our first recommendation for a mining setup. Local testing used Yukon Back Country Check each map’s own download page for its materials and requirements. 2. Additional Filltypes — by w33zl An optional source of additional materials for your setup. 3. FilltypesTP for All — by Nonnus 4. TerraFarm — by scfmod — REQUIRED Download the packaged mod from the project’s Releases, rather than the source code ZIP. Your equipment must also have a compatible TerraFarm configuration. The filltype add-ons are optional when your map already provides the materials you want. Follow each creator’s compatibility and installation instructions. Maps, TerraFarm and the linked add-ons are separate downloads. IMPORTANT: MATERIALS AND PAINT TEXTURES DEPEND ON YOUR MAP Filltypes are the actual materials collected in your bucket: stone, iron, coal, limestone and so on. Available choices depend on your map, installed filltype mods, TerraFarm’s enabled material list, and what your equipment can receive. Overburden does not add its own filltypes, selling points or processing plants. Paint textures control how the exposed terrain looks. The appearance selectors use terrain paint textures available through TerraFarm on your current map. Adding a material does not automatically add a matching terrain paint texture. For example, iron may be selectable as a material even when there is no Iron ground texture. Choose a suitable available appearance or Use tool texture. Appearance does not change the material you collect. The ground can use a rocky dirt texture while the bucket receives stone. Automatic matches are suggested when available, and you can choose different appearances in the survey popup. – Farming Simulator 25 on PC; single-player only. – TerraFarm, installed and enabled. Developed and tested with TerraFarm 1.6.5.0. – TerraFarm-compatible equipment that accepts your selected materials. – A map or compatible filltype add-on providing the materials you want to mine. 1. On foot, walk around the intended boundary in perimeter order. Press Right Shift + K at each corner to place a stake. Use at least three stakes. Right Shift + Backspace removes the last unpaid stake. 2. Press Right Shift + Enter to close the boundary and open Mine Survey. Enter the mine name, choose different overburden and pay materials, then choose an appearance for each. Check the texture previews before ordering. 3. Review the marked area, price and estimated survey time. Pay & start commissions the survey. Cancel keeps the unpaid stakes for editing. Survey price is 250 plus 5 per square metre, in your save’s currency. Survey duration is 2 plus area/400 active play minutes, rounded up. A 1,600 m² mine therefore costs 8,250 and takes 6 active play minutes. 4. Wait for completion. Survey progress pauses with the game and is saved during normal saving; it does not advance while offline. Completion uses the base-game notification system, or Derwen Mobile Phone if available. 5. Enter the ready mine with your farm’s compatible TerraFarm equipment. The working point automatically selects the mine as its digging area. Activate TerraFarm and use its normal mode controls. Lower digs toward the mine floor. Grade levels toward the terrain height under the vehicle, or the root vehicle for an attached implement. Grade follows that ground reference as you move; it does not lock a permanent bench height. Above the surveyed pay boundary, cuts yield the chosen overburden. At or below it, cuts yield the chosen pay material. Different places can be at different depths, so moving between shallow and deep patches can switch the material. Empty the bucket before changing material. A bucket containing stone cannot receive a new iron cut until it is emptied. With TerraFarm input ground texturing enabled, newly excavated surface patches use the selected appearances. Existing dug ground is not repainted just by loading the save. Narrow or mixed-depth patches can remain unchanged. The depth display appears only inside the mine. Mine outlines appear on the minimap while inside or within 50 metres of a mine edge. Depth follows the original local terrain, including hillsides. Save normally to keep your stakes, mine settings, survey progress and original terrain reference. For discharge Grade, select the mine separately as the TerraFarm discharge area. Filling uses your tool’s actual material and available amount. CLOSE A FINISHED MINE AND REUSE THE LAND When you are done mining, get out of the vehicle and stand inside that completed mine. With no unpaid stakes in progress, press Right Shift + Enter. The help panel shows Close mine. Check the mine name and confirm Close Mine, or Cancel. Closing permanently removes the mine record, stakes, minimap outline and TerraFarm polygon, freeing its landscaping area slot. TerraFarm is turned off on equipment assigned to that mine, and those mine assignments are cleared. Other mines and existing bucket contents stay intact. The survey fee is not refunded. The excavated terrain stays as dug. Use the normal landscaping tools to smooth, reshape or reclaim the site for other uses. If you use TerraFarm equipment for that work, reactivate it and choose its normal settings. Save the game after closing the mine. Mining the same location as an Overburden mine again requires placing a new boundary and commissioning a new survey. Right Shift + K — place mine stake Right Shift + Enter — finish boundary / open survey; inside a completed mine, with no unpaid stakes, open Close Mine Right Shift + Backspace — undo the last unpaid stake Saved or custom controls take precedence. Look for Place mine stake, Finish boundary / close mine and Undo last mine stake in the game’s controls settings. – Single-player only. Mine boundaries need 3–32 stakes, edges at least 2 m, and an area of at least 36 m². Crossed or overlapping boundaries are rejected. – TerraFarm’s 63 landscaping areas are shared with other paths and polygons. – One material is selected per cut; a cut through the seam is not split into two yields. Native brush edges can extend beyond the boundary. – Very large uneven mines use wider reference sampling. Long minimap edges and narrow or mixed-depth paint patches still need further refinement. – Completed mines currently have no in-game material/appearance editor or survey-refund option. Close Mine permanently removes a completed mine. – Other add-ons replacing TerraFarm material or mining-layer behavior may conflict. Please report problems in the comments on this page. Include your Overburden, FS25 and TerraFarm versions; map; equipment; selected materials and appearances; what you did; and what happened. Screenshots and log.txt from the same session help me reproduce problems. Let me know whether it repeats after save/reload. Successful tests are useful too. Tell me which maps, equipment and materials worked for you. Reports will help guide fixes and future versioned updates. Overburden by SecondChanceGaming. Thanks to scfmod for TerraFarm, RGC for their maps, and the filltype creators linked above. All linked projects remain the work of their respective creators. SecondChanceGaming3709 To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

GratteFM Box Plow V1.0
implements

GratteFM Box Plow V1.0

All I did was convert this, nothing special To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Snow Wolf Blade V1.0
implements

Snow Wolf Blade V1.0

All I did was delete the decals and make the blade paintable CR Modding, Chris Thacker, B.M.F models syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Big Tex Trailer Pack V1.0
trailers

Big Tex Trailer Pack V1.0

All I did was convert this to 25 and fix some of the textures and collisions The Expendables,Iconik Upgrades, BM for the conversion to 22 syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

22ft Big Tex Bumperpull HD V1.0
trailers

22ft Big Tex Bumperpull HD V1.0

This is a personal edit I did for myself to my liking. I have removed the wood planks from the ramps so they are like real ramps, added some color options to the trailer, cleaned the random junk off of it, added an adjustable hitch on a slider, made the rims chrome and fixed the lights Farm Sim World, FS Modding syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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Cat 316E V1.0
implements

Cat 316E V1.0

All I did was convert this and add Terra Farm to the machine. JWeezy Construction syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

John Deere 210G V1.0
implements

John Deere 210G V1.0

All I did was convert this and add Terra Farm to the machine. syn FCC Modding / JDL Tyler / Mountain Creek Modding / MC Earthmoving / PNWCollin To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Cat 20 Ton Excavator Pack V1.0
packs

Cat 20 Ton Excavator Pack V1.0

All I did was convert this and add Terra Farm to the machine. Mountain Creek Modding, J&B Excavating syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Cat 313D V1.0
implements

Cat 313D V1.0

All I did was convert this and add Terra Farm to the machine. J&B Excavating KEEHCC(For Parts And Buckets) syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

John Deere 290G V1.0
implements

John Deere 290G V1.0

All I did was convert this and add Terra Farm to the machine. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

John Deere 470G V1.0
implements

John Deere 470G V1.0

All I did was convert this and add Terra Farm to the machine. To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

Komatsu PC138 V1.0
implements

Komatsu PC138 V1.0

All I did was convert this and add Terra Farm to the machine. Post any bugs or errors below and I will try to fix them. GEM Group / JB Excavating / MC Earthmoving syn To start download click the filename. To open archive files use one of these programs: WinRAR, 7-Zip, WinZip. Some mod archives may need to be extracted before the mods will work.

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