Farming Simulator 25 mods

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Hohe Backsteinmauer V1.0.0.0
placeables

Hohe Backsteinmauer V1.0.0.0

Hohe Backsteinmauer V1.0.0.0 Kategorie: Zäune Preis: 100 $ Tägliche Unterhaltskosten: 0 €

FS25 Old Cow Barns V1.0.0.0
placeables

FS25 Old Cow Barns V1.0.0.0

FS25 Old Cow Barns V1.0.0.0 These are garden sheds that have been converted into cow barns. They’re small but useful. Small cow barn: Category: Animal Pens Price: $8,500 Daily upkeep:25$ Capacity: 6 cows Old but larger barn: Category: Animal Pens Price: $12,000 Daily upkeep:25$ Capacity: 6 cows I’ve equipped both barns with manure pits that you can easily scoop out with a shovel. Plus, milk and slurry are included! Credits:--FrankyY Tags: Category Animal Pens

FS25 Automatic Water For Animals And Greenhouses V1.1.0.0
placeables

FS25 Automatic Water For Animals And Greenhouses V1.1.0.0

FS25 Automatic Water For Animals And Greenhouses V1.1.0.0 No more worrying about water! Progress has come and now there are water pipes on your farm. Install this pump near a stable or greenhouse and you will no longer have to worry about water, as this pump will connect the existing water pipes on your farm to the animal drinking troughs and greenhouses. Category: Silo extensions Price $5,000 Daily maintenance $5 WARNING: Some custom stables (third-party mods) are programmed to reject silo extensions. If installed near one of these stables, water may appear visually in the menu, but the animals’ health will not improve. If this happens, it means the stable is incompatible with the game’s native extension system. CRITICAL NOTE: This piping and water pump is a silo extension already filled with water. If you sell it, the water inside will also be sold, granting you a large amount of money. To avoid this when reinstalling or removing the mod, use one of these methods: 1. (PC Only): Sell the pump normally and use the “Easy Development Controls” mod to remove the extra money. 2. (All Platforms / Consoles): Save your game, exit to the main menu, disable this mod, reload your save, save again, and exit. When you re-enable the mod and enter the game, the pump will have disappeared safely without adding any money to your account. V1.1.0.0 Reduced the capacity of the main water pump. Added a second small water pump with 500,000L. Updated ModDesc. Credits:JogaDim Tags: Category SiloEasy Development Controls

FS25 Hall Configurator V1.0.1.0
placeables

FS25 Hall Configurator V1.0.1.0

FS25 Hall Configurator V1.0.1.0 Well, who among you hasn’t always wanted to build your own hall in the game? What if you could not only design it, but also construct it entirely yourself – using building materials from your own farm? With this package, both are possible! Since the whole thing can be a bit complex, I recommend trying it out in a test savegame first to avoid losing money on your main farm. Please activate Free Mode before placing anything, otherwise you might damage the construction site! To make all building parts fit as precisely as possible, they were created without terrain adaptation. To still level the ground, there are four different “Leveler” blocks that serve solely to flatten the terrain. These have no base cost or maintenance and should be removed after placement. How to proceed: After leveling, place the gable walls first Then the roof Finally, the side walls – this prevents gaps I also recommend using Grid Mode only and placing buildings at a 90° angle to the map. Other angles may cause overlaps. When placing, make sure not to target the previous module, as this would cause them to be placed on top of each other. For wider construction projects, the Leveler modules should be placed with some overlap to better visualize height differences. Unfortunately, these have to be hidden after a certain distance to preserve performance – a requirement from ModHub. It’s also required by ModHub that Test Areas and Level Areas are included in the mod. So: activate Free Mode before placing anything! General tips and notes: – Be careful when placing the Modules. Placing them too fast can cause problems with the ingame physics. – Level the ground with the Levelers first, then sell them – Activate Free Mode when placing – You cannot tip materials inside the halls – Roofs only show visual snow, no mesh – AI should not be started inside or near the halls – AI cannot drive into them – The triggers for manual building are intentionally small – precise driving is required – Each module can be built manually. One construction phase takes about 8 hours to complete Every module has the same basic structure Price: $3,000 – $10,000 depending on the module Price: $30 – $100 depending on the module when self-built Maintenance: $1/day Dimensions: 5m x 5m Color selection for wooden walls and gates The Models can be found in the buildings tab, or if you want to build them yourself, in the constructibles tab. Almost every module can be configured in 5 different heights → Note: Some modules were not built in all heights if it didn’t make structural sense Modules are divided into 4 groups: Walls: – Open side (also extended version) – Closed side (also extended version) – Window (also extended version) – Door – Segment gate – Double width for segment gates and open walls -> Coming Soon Roofs: – Gable roof – Flat roof – Sloping canopy – Rising canopy – Roof corners, also inverted version – With skylight/roof window and hall lighting -> Coming Soon – Roof Edge – ! Only this can’t be constructed. Just placed Gable walls: In 3 sizes, configurable with gate, window, or none Variable gable walls: – Outer parts – Inner parts – Flat roof – Flat roof with gate – Gable roof – Gable roof with gate -> Coming Soon There are also additional free modules: – Workshop (find it in the “tools” tab) – Bale storage (find it in the “silos” tab) – Pallet storage (find it in the “silos” tab) V1.0.1.0 – Fixed: Large Door seems unfunctional – Fixed: Some more collisions – Added: Roof with Lights – Added: Bigger Segment Doors Credits:farmerfivetom Tags: Free ModeGrid Mode

Feuerwache V1.0.0.0
placeables

Feuerwache V1.0.0.0

Feuerwache V1.0.0.0 Das Gebäude der Freiwilligen Feuerwehr eignet sich perfekt für Rollenspiele und um mit Freunden so zu tun, als wären sie Feuerwehrleute. Das Gebäude ist in der Kategorie Dekorationen aufgeführt. Preis: 60.000 $ Tägliche Wartungskosten: 100 $ Merkmale: Funktionierender Feueralarm Disko Alle Türen und Tore sind offen Die Lichter können eingeschaltet werden Tags: Das GebDie LichterFreiwilligen FeuerwehrKategorie Dekorationen

FS25 Grain Hall V1.0.0.2
placeables

FS25 Grain Hall V1.0.0.2

FS25 Grain Hall V1.0.0.2 Price: $50.000 Daily upkeep: $20 /day IMPORTANT NOTE: If you have version with inside wall in a savegame you unfortunately must place it once again and while placing choose version. (F key on PC) V1.0.0.2 Added configuration for version choose Improved model Credits:750Ti Modding

FS25 Grape/Olive Storage V1.0.0.0
placeables

FS25 Grape/Olive Storage V1.0.0.0

FS25 Grape/Olive Storage V1.0.0.0 Grape storage 1 Shop category: Production facilities Price: $10,000 Daily maintenance: $20 Capacity: 200,000 liters Included productions INPUT: 10000L Grape OUTPUT: 10000L Grape Olive storage 2 Shop category: Production facilities Price: $6,000 Daily maintenance: $10 Capacity: 200,000 liters Included productions INPUT: 10000L Olive OUTPUT: 10000L Olive Info: Just fill it, set the output to “Distribution” and all productions that need it will be automatically replenished. Credits:AgritruckTeam Tags: INPUT

Senderturm-Paket V1.0.0.0
other

Senderturm-Paket V1.0.0.0

Senderturm-Paket V1.0.0.0 Platzierbares Senderturm-Paket; Preis: 20.000 US-Dollar Tägliche Unterhaltskosten: 200 $ Stundenlohn: 200 $

Fire Station – Mod pour Farming Simulator 25
other

Fire Station – Mod pour Farming Simulator 25

Fire Station – Mod pour Farming Simulator 25

FS25 Grangeiro Silo And Shed V1.0.0.0
placeables

FS25 Grangeiro Silo And Shed V1.0.0.0

FS25 Grangeiro Silo And Shed V1.0.0.0 Typical Brazilian warehouses and a silo + a silo extension. Warehouse price: $80,000 Warehouse with balcony price: $100,000. Maintenance: $200/day Silo price: $100,000 Maintenance: $70/day Extension price: $70,000 Maintenance: $50/day Credits:Vergamini Modding

Gewerblicher Anbauschuppen V1.0.0.0
other

Gewerblicher Anbauschuppen V1.0.0.0

Gewerblicher Anbauschuppen V1.0.0.0 Die Gewächshausanlage ist eine große Indoor-Anlage für den Gemüseanbau. Das Gebäude verfügt über eine automatische, zeitgesteuerte Beleuchtung, die nachts im Anbaubereich angeht, sowie über eine Beleuchtung, die jederzeit per Schalter ein- und ausgeschaltet werden kann. Diese Anlage besteht im Wesentlichen aus mehreren großen Gewächshäusern, die in einem großen Gebäude untergebracht sind und eine beschleunigte Produktion ermöglichen. Die Paletten mit Gemüsebrut werden im Ladebereich am vorderen Ende der Anlage angeliefert. Die Materialien werden durch die Seitentür des Gebäudes verladen. Preis: 54.000 US-Dollar Tägliche Unterhaltskosten: 30 $ Zu den Anbauprodukten gehören: Kopfsalat Tomaten Erdbeeren Frühlingszwiebeln Chinakohl Chili Knoblauch Grüne Bohne Spinat Karotten Pastinaken Erbsen Rote Beete Kartoffeln Benötigte Materialien: Wasser Festdünger Samen Tags: Das GebDie MaterialienDie PalettenRote Beete

FS25 Self-built Trailer V2.0.0.0
trailers

FS25 Self-built Trailer V2.0.0.0

FS25 Self-built Trailer V2.0.0.0 Self-built trailer with multiple configuration options. V2.0.0.0 Added a new extension configuration Added a new wheels configuration Added a new reflectors configuration Relocated the warning triangle Added a side boards configuration Added a rear hitch configuration New store icon and mod icon Credits:Puszkap

Hühnermast V1.0.0.1
other

Hühnermast V1.0.0.1

Hühnermast V1.0.0.1 Drei Hühnermastanlagen unterschiedlicher Größe, nach dem Vorbild eines echten thüringischen Mastbetriebs errichtet. Hühnermastgebäude: 5000: Kapazität: 5000 Hühner Preis: 356.000 $ Wartung: 250 $/Tag Kategorie: Baumodus > Tiere > Hühner 2500er Jahre: Kapazität: 2500 Hühner Preis: 286.000 $ Wartung: 180 $/Tag Kategorie: Baumodus > Tiere > Hühner 1250er Jahre: Kapazität: 1250 Hühner Preis: 234.000 $ Wartung: 130 $/Tag Kategorie: Baumodus > Tiere > Hühner Verlängerung für den Miststreuer: Kapazität: 400000 L Preis: 45000 $ Wartung: 55 $/Tag Kategorie: Baumodus > Gebäude > Silo-Erweiterung (Muss direkt am Hühnerstall befestigt werden. Abtransport mit Anhänger) Durch die Zugabe von Stroh entsteht Mist. Die Gülle wird über den Güllebehälteraufsatz abgeführt. (Alternativ kann auch ein herkömmlicher Mistplatz installiert werden.) AUFMERKSAMKEIT! Das Basisspiel unterstützt normalerweise kein Stroh/Mist für Hühner. Die Gülleproduktion und der Gülleverbrauch funktionieren daher nur auf Karten mit angepasster animals.xml-Datei. (Füge STROH und MIST in der animals.xml für Hühner hinzu) V1.0.0.1 Ballenauslöser-Reparatur Tags: Das Basisspiel

FS25 Kane Halfpipe Pack V1.1.1.0
trailers

FS25 Kane Halfpipe Pack V1.1.1.0

FS25 Kane Halfpipe Pack V1.1.1.0 Kane Halfpipe Pack, built in County Down, Northern Ireland. The Halfpipe range is the flagship line of Kane trailers replacing the well proven ‘classic design’ in the larger capacities 14T upwards. These trailers have a high specification as standard with the option of lesser specification. This pack features 3 Kane Halfpipes: M565 M625 M675 Capacities ranging from: 16.8m³ to 40. m³ Base Price: $22100 Configurations include: Design Options Capactity Model Year Wheel Colour V1.1.1.0 Minor visual fixes Weighting Adjusted Foliage Bending Improved Credits:FastFarming Tags: Base PriceKane HalfpipesModel YearNorthern Ireland

Kuhstall mit Mistförderband V1.0.0.1
other

Kuhstall mit Mistförderband V1.0.0.1

Kuhstall mit Mistförderband V1.0.0.1 Kuhstall mit Mistförderband. Kategorie: Tiergehege Preis: 60000 $ Tägliche Unterhaltskosten: 30 $ Kapazität: 60 Kühe Sie können die Farbe des Daches und der Türen auswählen. Misthaufen : Kategorie: Silos Preis: 5000 $ Tägliche Unterhaltskosten: 10 $ Kapazität: 60000 l Misthaufen 2: Kategorie: Silos Preis: 5000 $ Tägliche Unterhaltskosten: 10 $ Kapazität: 60000 l V1.0.0.1 Ein Problem beim Laden von Mist aus dem Misthaufen wurde behoben. Die Farbe der Dachrinne wurde korrigiert. Die Skala des Fütterungsauslösers wurde angepasst. Tags: Die FarbeEin ProblemKategorie SilosKategorie Tiergehege

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2,435 / 5,278

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